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    Ryan Voznick

    @The_Good_Captain

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    Location Los Angeles, CA Age 40

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    Best posts made by The_Good_Captain

    • Axis and Allies Europe Series (1999)

      Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4

      The intro video and the German strategy video are posted.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • My G40 build

      Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.

      List of features:

      1. NO MOLD LINES (all pieces were carefully sanded with sanding twigs)
      2. LOW COLOR NOISE (no special camouflage or distracting colors)
      3. Infrastructure replaced with actual pieces (all painted white)
      4. Capital ships have magnetized hulls to “carry” orange damage markers
      5. Aircraft Carriers are magnetized to “carry” aircraft
      6. Aircraft magnetized to flight stands using “pin drill” technique for perfect balance.
      7. Aircraft wear period correct decals for ease of spotting on the board (my exception to “color noise” reduction)
        *8) Some units were replaced for historical accuracy. Used only AH or WotC pieces to maintain aesthetic integrity. (exc: China P-40, artillery)

      Check out my YouTube customization series for more info:

      https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s

      IMG_1212.JPG
      IMG_1217.JPG IMG_1218.JPG IMG_1219.JPG IMG_1220.JPG IMG_1221.JPG IMG_1222.JPG IMG_1223.JPG IMG_1224.JPG IMG_1225.JPG IMG_1226.JPG IMG_1227.JPG IMG_1228.JPG IMG_1229.JPG IMG_1230.JPG IMG_1231.JPG IMG_1232.JPG IMG_1233.JPGIMG_1213.JPG IMG_1214.JPG IMG_1215.JPG IMG_1216.JPG

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • 2025 Classic Tournament

      @kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche

      This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.

      If there is any dispute let me or gamerman know and we will help get it resolved.

      We’re playing
      Classic, 2nd Edition with
      Restricted Attack,
      Can build in enemy occupied sea zone,
      No Neutrals, and
      tech turned on at Russia turn 4 to the end.

      Sides are by agreement or bid as outlined by Gamerman.

      Please report game results here.

      If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.

      Let’s push some plastic.

      posted in Tournaments
      The_Good_CaptainT
      The_Good_Captain
    • The Good Captain's Digital Map Repository

      This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:

      Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg

      Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file

      Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file

      Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file

      Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file

      Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file

      Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file

      posted in Customizations
      The_Good_CaptainT
      The_Good_Captain
    • Europe (1999) Map File

      You’re welcome:

      http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file

      posted in Axis & Allies Europe
      The_Good_CaptainT
      The_Good_Captain
    • Why AnA players should play TripleA (a 12 minute video).

      https://www.youtube.com/watch?v=fnA3xAM_CjM

      Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • WW1 1914 Balance Recommendation

      Optional Rules for balance

      Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:

      1. The Russian Revolution rule is no longer considered optional.

      2. USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).

      3. The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].

      4. Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.

      5. The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.

      6. Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.

      *If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Video review of "East & West" and "Central Powers"

      A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain
    • RE: CP strategy

      @Central-Powers-boss With all love and respect for folks who actually play the game, I feel strongly that if your opponent’s lost as the Entente and you guys were playing an out of box game, then they were extraordinarily unlucky or extraordinarily inexperienced or both.

      I could be wrong, but I’ve played over 150 games of 1914 in the last three years against at least 15 different opponents and not only never lost as the Entente but never came close to losing. That doesn’t mean there isn’t something we all missed and of course I extend an open invitation to play as many games as you like that one or both of us might be better players for it.

      posted in Axis & Allies 1914
      The_Good_CaptainT
      The_Good_Captain
    • Axis and Allies: North Africa video on YouTube

      My opening comments on this game as a player only (I helped with playtesting but can’t discuss that part). The intent here is to manage the expectations of new owners and to help those on the fence make a decision regarding purchasing this fine game:

      https://www.youtube.com/watch?v=iQq2sQ37v3s

      posted in Blogs
      The_Good_CaptainT
      The_Good_Captain

    Latest posts made by The_Good_Captain

    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      R6.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      USA5.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      Spanish Artillery offshore:

      [dice 1d6]

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      UK5 Final EDIT.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      UK5 edit.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      UK5.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 unit repaired.
              1 fighter and 1 infantry moved from Kazakhstan to Persia
              1 battleship moved from SZ 9 to SZ 8
      
          Combat - Russians
              Russians creates battle in territory Moscow
              Battle in Moscow
                  Russians attack with 12 artilleries, 1 factory and 2 infantry
                  Germans defend with 3 artilleries, 4 fighters and 1 infantry; AustroHungarians defend with 1 artillery, 2 fighters and 1 infantry
                      Russians roll dice for 12 artilleries and 2 infantry in Moscow, round 2 : 6/14 hits, 7.00 expected hits
                      Germans roll dice for 4 artilleries, 6 fighters and 2 infantry in Moscow, round 2 : 6/12 hits, 5.67 expected hits
                      6 artilleries owned by the Russians lost in Moscow
                      1 infantry owned by the AustroHungarians, 2 fighters owned by the AustroHungarians, 2 artilleries owned by the Germans and 1 artillery owned by the AustroHungarians lost in Moscow
                  Germans and Russians reach a stalemate
                  . Battle score for attacker is 3
                  Casualties for Russians: 6 artilleries
                  Casualties for AustroHungarians: 1 artillery, 2 fighters and 1 infantry
                  Casualties for Germans: 2 artilleries
      
          Combat Move - Russians
      
          Place Units - Russians
              2 infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.33
      Russians regular : -1.00
      

      R5.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      Game History

      Round: 4
      
          Purchase Units - Italians
              Note to players Italians: <body><b>All powers can now produce tank units!<b></body>
              Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
              Italians buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              9 infantry moved from Rome to Tuscany
              6 infantry moved from Tuscany to Venice
              2 infantry moved from Venice to Tyrolia
              1 infantry moved from Kamerun to Belgian Congo
              1 transport moved from SZ 17 to SZ 14
      
          Combat - Italians
              Battle in Tyrolia
                  Italians attack with 2 infantry
                  AustroHungarians defend with 1 infantry
                      Italians roll dice for 2 infantry in Tyrolia, round 2 : 0/2 hits, 0.67 expected hits
                      AustroHungarians roll dice for 1 infantry in Tyrolia, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians lost in Tyrolia
                  AustroHungarians and Italians reach a stalemate
                  . Battle score for attacker is -3
                  Casualties for Italians: 1 infantry
      
          Combat Move - Italians
      
          Place Units - Italians
              6 infantry placed in Rome
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      AustroHungarians regular : 0.50
      

      USA4.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      Game History

      Round: 4
      
          Purchase Units - British
              Note to players British: <body><b>All powers can now produce tank units!<b></body>
              Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
              British buy 1 artillery, 8 infantry and 2 tanks; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to SZ 8: 2 transports
              EDIT: Turning off Edit Mode
              3 infantry moved from India to SZ 29
              3 infantry and 2 transports moved from SZ 29 to SZ 26
              2 infantry moved from SZ 26 to German East Africa
              2 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
              1 infantry moved from Angola to Belgian Congo
              1 infantry moved from SZ 26 to German East Africa
              2 infantry moved from Mesopotamia to Syrian Desert
                    British take Syrian Desert from Ottomans
              2 infantry moved from Mesopotamia to Ankara
                    British take Ankara from Ottomans
              4 infantry moved from Persia to Mesopotamia
              1 artillery and 6 infantry moved from India to Persia
              2 infantry moved from Mesopotamia to Syrian Desert
              3 artilleries, 2 fighters and 5 infantry moved from Mesopotamia to Syrian Desert
      
          Combat - British
              British creates battle in territory SZ 17
              Battle in SZ 17
                  Italians loiter and taunt; British attack with 1 battleship and 2 cruisers; French loiter and taunt; Russians loiter and taunt
                  Germans defend with 1 battleship, 1 cruiser and 1 submarine
                      British roll dice for 1 battleship and 2 cruisers in SZ 17, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 battleship, 1 cruiser and 1 submarine in SZ 17, round 2 : 1/3 hits, 1.50 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in SZ 17
                      British roll dice for 1 battleship and 2 cruisers in SZ 17, round 3 : 1/3 hits, 1.67 expected hits
                      Germans roll dice for 1 battleship in SZ 17, round 3 : 1/1 hits, 0.67 expected hits
                      1 cruiser owned by the British lost in SZ 17
                      1 battleship owned by the Germans lost in SZ 17
                  British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 18
                  Casualties for Germans: 1 battleship, 1 cruiser and 1 submarine
                  Casualties for British: 1 cruiser
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from India: 1 fighter
              EDIT: Adding units owned by British to German East Africa: 1 fighter
              EDIT: Turning off Edit Mode
              1 artillery and 1 infantry moved from Yorkshire to Wales
      
          Place Units - British
              1 artillery, 8 infantry and 2 tanks placed in India
      
          Turn Complete - British
              British collect 42 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      British regular : -0.33
      

      UK4.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain
    • RE: 1914 TGC (Entente) v Doman (CP), oob

      @DoManMacgee

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 artilleries moved from Livonia to Moscow
              1 fighter and 1 infantry moved from Tatarstan to Kazakhstan
              8 artilleries and 14 infantry moved from Tatarstan to Moscow
              1 battleship moved from SZ 10 to SZ 9
      
          Combat - Russians
              Russians creates battle in territory Livonia
              Battle in Moscow
                  Russians attack with 12 artilleries, 1 factory and 18 infantry
                  AustroHungarians defend with 4 artilleries, 2 fighters and 12 infantry
                      Russians roll dice for 12 artilleries and 18 infantry in Moscow, round 2 : 14/30 hits, 14.00 expected hits
                      AustroHungarians roll dice for 4 artilleries, 2 fighters and 12 infantry in Moscow, round 2 : 12/18 hits, 9.33 expected hits
                      12 infantry owned by the Russians lost in Moscow
                      11 infantry owned by the AustroHungarians and 3 artilleries owned by the AustroHungarians lost in Moscow
                  AustroHungarians and Russians reach a stalemate
                  . Battle score for attacker is 9
                  Casualties for Russians: 12 infantry
                  Casualties for AustroHungarians: 3 artilleries and 11 infantry
      
          Combat Move - Russians
      
          Place Units - Russians
              5 infantry placed in Moscow
      
          Turn Complete - Russians
              Russians collect 6 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.00
      AustroHungarians regular : 2.67
      

      R4.tsvg

      posted in Play Boardgames
      The_Good_CaptainT
      The_Good_Captain