Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4
The intro video and the German strategy video are posted.
Learn how to play the original Axis and Allies Europe better. Follow along in my new series. https://www.youtube.com/watch?v=PSyrIwF7tX4
The intro video and the German strategy video are posted.
Hey everyone! Here are some photos of my G40 custom job. I built this to be relatable to all players and only added features to subtly enhance playability. Dress right dress and standardization were the order of the day.
List of features:
Check out my YouTube customization series for more info:
https://www.youtube.com/watch?v=VhtS9kBOK7s&t=859s



@kwaspek104 @gamerman01 @VictoryFirst @DoManMacgee @Ragnell804 @Martin @elche
This is a new thread for the 2025 Classic tournament. I believe everything has been sorted out. What @Martin started last year has expanded with additional talent. You are all exceptionally talented and friendly players imo.
If there is any dispute let me or gamerman know and we will help get it resolved.
We’re playing
Classic, 2nd Edition with
Restricted Attack,
Can build in enemy occupied sea zone,
No Neutrals, and
tech turned on at Russia turn 4 to the end.
Sides are by agreement or bid as outlined by Gamerman.
Please report game results here.
If this tournament works out well (I feel strongly it will), I’ll open it up by advertising on Facebook and YouTube next year and give the G40 league a run for its money. Best of luck to you all. Have fun. Be cool.
Let’s push some plastic.
This will act as a “one stop shop” for anyone interested in my work regarding digital downloads of AnA boards:
Classic (Milton Bradley): http://www.mediafire.com/view/x2tq68bqzf9svnv/Axis Allies Board.jpg
Europe (1999): http://www.mediafire.com/file/kmjn20usjj693ec/Europe1999.png/file
Pacific (2000): http://www.mediafire.com/file/322b1gupqmgnhm4/Pacific2000.png/file
Revised: http://www.mediafire.com/file/h3p3rbk0hq9xeiu/Revised.png/file
Guadalcanal: https://www.mediafire.com/file/3g7hongk3pk1ft6/Guadalcanal+Board+Final.png/file
Xeno Games 3rd Edition: https://www.mediafire.com/file/7i8mgxaom0d9oqw/Xeno+The+World+at+War+3rd+Edition+Board.png/file
Xeno Games 4th Edition (same map structure just published with different colors): https://www.mediafire.com/file/v26nobwcpm246rw/WaW4th.png/file
Fortress America (1986): https://www.mediafire.com/file/f4ku5mf8oxyszxa/FA.png/file
https://www.youtube.com/watch?v=fnA3xAM_CjM
Punchline: TripleA is the most efficient online platform on which to play Axis and Allies. This allows players to play more games with the added benefit of playing a variety of opponents. More games against different opponents means a far more diverse range of experience which makes the AnA player more lethal in all his future games…including those played face to face.
Optional Rules for balance
Experienced players sometimes find that it’s too easy for the Entente to win. If the Entente is winning too often, use some or all of the following changes:
The Russian Revolution rule is no longer considered optional.
USA starts with zero IPCs and is at war on the beginning of USA turn 5 (unless attacked first).
The invasion of neutral territories that did not start the game aligned is not permitted [Exception: Persia].
Dardanelles Rule: Though movement into SZ 20 is allowed, passage through SZ 20 is not unless you or a power from your side controls Constantinople. Amphibious assaults against Ankara and Mesopotamia is no longer permitted unless the attack originated from SZ 21 or if you or a power from your side controls Constantinople.
The boarder between SZ 17 and SZ 18 now exists from the boot heel of Naples to the Greece/Albania boarder.
Make the following setup adjustment for Italy. Rome and Piedmont should each have three infantry (not six) and two artillery.
*If the above changes are made and its still too easy for the Entente to win, agree (or bid) on the removal of an amount of Russian ARTILLERY from their at start setup (as of 03/08/2024, I recommend the removal of 6-8 Russian artillery - yes, the game appears to be THAT imbalanced).
A review of two older ‘third party’ variants for Axis and Allies that deserve more respect than they get: https://www.youtube.com/watch?v=lsm4is72-sc
@Central-Powers-boss With all love and respect for folks who actually play the game, I feel strongly that if your opponent’s lost as the Entente and you guys were playing an out of box game, then they were extraordinarily unlucky or extraordinarily inexperienced or both.
I could be wrong, but I’ve played over 150 games of 1914 in the last three years against at least 15 different opponents and not only never lost as the Entente but never came close to losing. That doesn’t mean there isn’t something we all missed and of course I extend an open invitation to play as many games as you like that one or both of us might be better players for it.
My opening comments on this game as a player only (I helped with playtesting but can’t discuss that part). The intent here is to manage the expectations of new owners and to help those on the fence make a decision regarding purchasing this fine game:
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 unit repaired.
1 fighter and 1 infantry moved from Kazakhstan to Persia
1 battleship moved from SZ 9 to SZ 8
Combat - Russians
Russians creates battle in territory Moscow
Battle in Moscow
Russians attack with 12 artilleries, 1 factory and 2 infantry
Germans defend with 3 artilleries, 4 fighters and 1 infantry; AustroHungarians defend with 1 artillery, 2 fighters and 1 infantry
Russians roll dice for 12 artilleries and 2 infantry in Moscow, round 2 : 6/14 hits, 7.00 expected hits
Germans roll dice for 4 artilleries, 6 fighters and 2 infantry in Moscow, round 2 : 6/12 hits, 5.67 expected hits
6 artilleries owned by the Russians lost in Moscow
1 infantry owned by the AustroHungarians, 2 fighters owned by the AustroHungarians, 2 artilleries owned by the Germans and 1 artillery owned by the AustroHungarians lost in Moscow
Germans and Russians reach a stalemate
. Battle score for attacker is 3
Casualties for Russians: 6 artilleries
Casualties for AustroHungarians: 1 artillery, 2 fighters and 1 infantry
Casualties for Germans: 2 artilleries
Combat Move - Russians
Place Units - Russians
2 infantry placed in Moscow
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -1.00
Game History
Round: 4
Purchase Units - Italians
Note to players Italians: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionItalians: Italians has their production frontier changed to: lateWarProduction
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
9 infantry moved from Rome to Tuscany
6 infantry moved from Tuscany to Venice
2 infantry moved from Venice to Tyrolia
1 infantry moved from Kamerun to Belgian Congo
1 transport moved from SZ 17 to SZ 14
Combat - Italians
Battle in Tyrolia
Italians attack with 2 infantry
AustroHungarians defend with 1 infantry
Italians roll dice for 2 infantry in Tyrolia, round 2 : 0/2 hits, 0.67 expected hits
AustroHungarians roll dice for 1 infantry in Tyrolia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians lost in Tyrolia
AustroHungarians and Italians reach a stalemate
. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Combat Move - Italians
Place Units - Italians
6 infantry placed in Rome
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
AustroHungarians regular : 0.50
Game History
Round: 4
Purchase Units - British
Note to players British: <body><b>All powers can now produce tank units!<b></body>
Condition TankProductionBritish: British has their production frontier changed to: lateWarProduction
British buy 1 artillery, 8 infantry and 2 tanks; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to SZ 8: 2 transports
EDIT: Turning off Edit Mode
3 infantry moved from India to SZ 29
3 infantry and 2 transports moved from SZ 29 to SZ 26
2 infantry moved from SZ 26 to German East Africa
2 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Angola to Belgian Congo
1 infantry moved from SZ 26 to German East Africa
2 infantry moved from Mesopotamia to Syrian Desert
British take Syrian Desert from Ottomans
2 infantry moved from Mesopotamia to Ankara
British take Ankara from Ottomans
4 infantry moved from Persia to Mesopotamia
1 artillery and 6 infantry moved from India to Persia
2 infantry moved from Mesopotamia to Syrian Desert
3 artilleries, 2 fighters and 5 infantry moved from Mesopotamia to Syrian Desert
Combat - British
British creates battle in territory SZ 17
Battle in SZ 17
Italians loiter and taunt; British attack with 1 battleship and 2 cruisers; French loiter and taunt; Russians loiter and taunt
Germans defend with 1 battleship, 1 cruiser and 1 submarine
British roll dice for 1 battleship and 2 cruisers in SZ 17, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 submarine in SZ 17, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the British
1 submarine owned by the Germans and 1 cruiser owned by the Germans lost in SZ 17
British roll dice for 1 battleship and 2 cruisers in SZ 17, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship in SZ 17, round 3 : 1/1 hits, 0.67 expected hits
1 cruiser owned by the British lost in SZ 17
1 battleship owned by the Germans lost in SZ 17
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship, 1 cruiser and 1 submarine
Casualties for British: 1 cruiser
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to German East Africa: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Yorkshire to Wales
Place Units - British
1 artillery, 8 infantry and 2 tanks placed in India
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -0.33
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries moved from Livonia to Moscow
1 fighter and 1 infantry moved from Tatarstan to Kazakhstan
8 artilleries and 14 infantry moved from Tatarstan to Moscow
1 battleship moved from SZ 10 to SZ 9
Combat - Russians
Russians creates battle in territory Livonia
Battle in Moscow
Russians attack with 12 artilleries, 1 factory and 18 infantry
AustroHungarians defend with 4 artilleries, 2 fighters and 12 infantry
Russians roll dice for 12 artilleries and 18 infantry in Moscow, round 2 : 14/30 hits, 14.00 expected hits
AustroHungarians roll dice for 4 artilleries, 2 fighters and 12 infantry in Moscow, round 2 : 12/18 hits, 9.33 expected hits
12 infantry owned by the Russians lost in Moscow
11 infantry owned by the AustroHungarians and 3 artilleries owned by the AustroHungarians lost in Moscow
AustroHungarians and Russians reach a stalemate
. Battle score for attacker is 9
Casualties for Russians: 12 infantry
Casualties for AustroHungarians: 3 artilleries and 11 infantry
Combat Move - Russians
Place Units - Russians
5 infantry placed in Moscow
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
AustroHungarians regular : 2.67