Episode 115
We review Man of Steel and play Anniversary
@Magro That’s not an entirely fair comparison. In G40 games there’s plenty of opportunities early on where one side or the other can get diced out of the game (Paris, Taranto, attacking the Yunnan stack, etc.) by taking more casualties than you statistically should as Axis.
The main perk for G40 over AA50 is that the massive size of the board allows you a bit more freedom in deciding your strategies (UK Factories in Middle East Vs. 100% of income into Fleet, trying to send Russians to various parts of the map to steal cheap NO points, etc.), but the big picture is still pretty static (European Axis can-open their way to Moscow, Russians turtle, Japan does either J1 or J3 and crushes Calcutta/Money islands to wrack up a huge IPC income, US/UK attempts to build a surface fleet to retake Africa/the Middle East + Pressure Germany).
AA50’s perks are that it has a lower bid than G40 (OOB, anyway) and the game is quick enough to be played in half a day or so.
@DoManMacgee I actually prefer AA Anniversary, as no nations are neutral “an hour or three” to begin with. Also it only takes a full day, not 15 hours after setup. The political situation with Japan in AA Global 40 is hard for new players to grasp. It Axis, Allies, Japan axis and special Mongolia neutral plus Dutch East indies neutral. It is two different scaled games, the bigger scale means normally you have some time to react in G40. It is always nice to start just one step earlier (1940) to decide your strategy more though. The dice goods are always a menace. “Playing the odds” is part of the charm off these games. I’d love an Anniversary scenario starting earlier. Maybye some additions from G40 are transferable but I do want to be able to finish in 8-10 hours.
@Magro I can definitely agree with wanting an earlier start date. I’ve wanted a 1939 (or earlier, even) game for years.
GW36-39 is great, but it’s complexity is a bit extreme (in terms of unit types, deep tech tree, complicated rules for minors, etc.), which effectively means that I can only play that game solo (rest of my playgroup has a low tolerance for complex rules).
I do have a 39 setup you may want to look at for AA 50.
@DoManMacgee PM me your E mail. I’ll send it to you. Take a look at it. Can’t hurt.
@SS-GEN PM’d
@SS-GEN I will!
@Magro said in 1940 vs anniversary balance:
@SS-GEN I will!
PM me your e - mail. May leave site after today.
@SS-GEN Don’t leave the forum.
@SS-GEN i would like them rules if you are still here.
You’ll have to refresh my memory on what rules you wanted.
Oh you want the 39 setup. I’ll have to look for them again. Once I find I’ll send u a PM here to you on this site
@Gary-Mark-Scott-Cooper said in 1940 vs anniversary balance:
@SS-GEN i would like them rules if you are still here.
PM me here on site your e mail. I can send a 39 rule and setup plus if you want have another file for house rules for anniversary game too
AA50 with 42 start and without NO’s is the most balanced version. Bids are usually a single unit.
@squirecam said in 1940 vs anniversary balance:
AA50 with 42 start and without NO’s is the most balanced version. Bids are usually a single unit.
If you want balance, don’t use the tech rules unless you want to add too much of an element of luck, IMHO.
Agreed.
@squirecam yups. tourney takes out NO and TECH. the NO are especially abusive (16$ for france per turn, with 2 powers getting $5 each)
also the 41 setup is really easy for allies to win–UK buys 4 fighters UK1 and flies to Russia UK2.
For me, it seems unfair to use NO’s and then complain about balance, when those are the reason for the imbalance. More $ doesn’t make the game better.
Luckily, 42 without them and tech, but with interceptors, is a fun and fair matchup.
@taamvan said in 1940 vs anniversary balance:
also the 41 setup is really easy for allies to win–UK buys 4 fighters UK1 and flies to Russia UK2.
I don’t see why this is such a ‘winning’ move…
Sure I get that this helps to cover any Russian thrust against Germany. But a German player worth his own salt will keep this incursion from ever causing Germany from Falling, especially before Japan wins the game from pressure on Russia from out east
@squirecam said in 1940 vs anniversary balance:
More $ doesn’t make the game better.
Well, more money to spend DOES give each side more strategic options, so in that sense, I have disagree with your contention that it doesn’t improve the game.
I think the issue with NO’s is that the extra money may benefit one side (axis) more than the other.
@axis_roll Russia never falls. It has way too many infantry, cheap tanks are its pat buy, and the pile of UK fighters sitting on its army means the Germans are on the defensive.
The 42 scenario is more balanced because some of that income is already allocated to the Axis