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G40 Balance Mod - Rules and Download
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@barnee Already moved… to the rules-thread however :wink:
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@Ichabod said in G40 Balance Mod 3.0 - Rules and Download:
I need to ask about a BM3 rule…don’t know where the blog is.
If Russian declares on Japan and sends Russian forces into China, does it then negate the Chinese free pop-up guerrilla troops?
No. It does negate the USSR bonus for Japan doing a DOW on USSR though. And if it attacks Manchuria/Korea or a couple of others it negates Mongolia.
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Jeez, I needed 5 minutes to find this thread.
@mods: It is unwise to move this thread which is most relevant to active league players into this place where you’d hide dead bodies. -
@JDOW said in G40 Balance Mod 3.0 - Rules and Download:
Jeez, I needed 5 minutes to find this thread.
@mods: It is unwise to move this thread which is most relevant to active league players into this place where you’d hide dead bodies.I agree, it’s unfortunate. If it was also in the league it would be nice.
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It had been moved here some months before the forum change with announcements and links in the league forum.
Anyway to address your concerns I have created a stickied topic on top of the league forum that points to the relevant topics:
https://www.axisandallies.org/forums/topic/33238/g40-balance-mod-rules-and-discussion
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@Panther Thanks!
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I was playing this BM3 game as Russians:
https://www.axisandallies.org/forums/topic/33174/19l-g40-bm3-giallo-x-vs-owentoo-game-i/119
At the end of Russian turn 12, I had opened up all three lend-lease routes, and Japan had declared war on Russia previously, so I expected with my 24 production territories, to receive a total of 36 PUs, but Russia only received 30 PUs. The notes say I should receive an extra 2 PUs for each Lend-Lease route that is open. Is this a bug, or what am I not understanding?
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@OwenToo In your game Russia declared war on Japan on round 6, that’s why Russia isn’t receiving the bonuses.
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@OwenToo The +2 only applies if Japan is the one that declares war, unprovoked, on Russia. As Adam noted, in your game Russia was the one to declare war.
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Is all the information for this mod included in the opening post?
Having no computer would like to try this on my table top. -
@Phelan-Kell Yeah everything is in the first post.
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Here is a combat move in a league game that I thought was illegal, but TripleA allowed:
Combat Move - Americans
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 33 Sea Zone to 35 Sea ZoneThis is a link to the game:
https://www.axisandallies.org/forums/topic/33221/19l-bm3-owentoo-x-vs-fmerwinrommel-a-nobid/207There are 2 things about this move that I thought were illegal or not possible, or I am mistaken about one and/or the other:
- I thought a single transport could only carry one land unit and an additional infantry (2E Rules pg 33). In this combat the single transport carried both an artillery and a marine.
- I thought a submarine defending a sea zone prevented a transport from conducting an amphibious assault unless accompanied by a SURFACE warship. In this combat the transport was escorted by a submarine only.
Please comment as to the true rules.
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- Not sure
- The requirement is warship. It does not need to be surface
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So who knows the answer to my query #1. Can Marines indeed be loaded onto a single transport with an artillery, or even another Marine or a Tank?
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Marines are like infantry for transports, so you can load 2 marines or 1 marine and 1 tank.
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Well, that increases their value significantly. I wish I would have known this earlier. It would be easy to say that in the “notes”. I suggest the next update, that it says that in the notes.
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If you can load a marine easier than an infantry (since infantry can’t be loaded in cruisers and BBs), I hope they are at least as easy to be loaded on transports as infantry.
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Hi all, is there a running summary/spreadsheet/google doc or some other location where I could download rules to play this on a physical board? Anyone else done this that could give me some tips/resources?
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@vodot There’s the Objectives tab if you load the game on TripleA. All the additional rules are on the first page of this thread.
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From page 1:
China
“At the start of China’s turn, a Chinese infantry is spawned in each non-coastal Chinese territory under Axis control that is not garrisoned by at least one Axis land unit (i.e., infantry, marine, mech infantry, artillery, or armor). These “guerrillas” engage in combat wherever they are spawned and may not be moved until China’s next turn.”
Does this mean an AA gun prevents the spawn? I don’t think so, but it must be considered a land unit. Please clearify!