Ready. Game on. GL, HF!
Scramble orders?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 1.00
Territory Summary for Chinese :
Yunnan : 2 artilleries and 4 infantry
Suiyuyan : 1 artillery and 3 infantry
Hunan : 1 artillery and 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 56 / 93
Russians : 28 / 35
Japanese : 39 / 44
Americans : 55 / 81
Chinese : 10 / 13
British : 31 / 42
UK_Pacific : 10 / 13
Italians : 12 / 15
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
4 infantry moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 bomber moved from India to Shan State
1 fighter moved from Java to Shan State
2 infantry moved from Yunnan to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 57 Sea Zone to 43 Sea Zone
7 fighters moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 bomber moved from Yunnan to Anhwe
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 7 fighters in 43 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
7 fighters moved from 43 Sea Zone to 42 Sea Zone
5 submarines moved from 63 Sea Zone to 42 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 7 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 5 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 125 Sea Zone: 2 transports
EDIT: Adding units owned by British to 125 Sea Zone: 4 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 artillery and 2 infantry moved from Yunnan to Hunan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 bomber, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
4 infantry moved from 125 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 bomber moved from India to Shan State
1 fighter moved from Java to Shan State
2 infantry moved from Yunnan to Shan State
Combat - British
Battle in Norway
British attack with 3 fighters and 4 infantry
Germans defend with 1 airfield, 3 armour and 1 factory_minor
British roll dice for 3 fighters and 4 infantry in Norway, round 2 : 3/7 hits, 2.17 expected hits
Germans roll dice for 3 armour in Norway, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the British lost in Norway
British win, taking Norway from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 3 armour
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 2 armour
Battle in Shan State
British attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Shan State to India
1 fighter moved from Shan State to India
3 infantry moved from Burma to India
2 infantry moved from West India to India
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
2 fighters moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
3 fighters moved from Norway to 110 Sea Zone
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
1 bomber placed in United Kingdom
1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,5,1,5,4,5,6,6,5,3,6,3,6,5,1,3,6,2,4,3,1,6,4,1,6,6,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : 0.67
Americans : -1.50
Chinese : 1.00
Japanese : 0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Yunnan : 3 aaGuns, 2 artilleries and 12 infantry
Suiyuyan : 1 artillery and 3 infantry
Hunan : 1 artillery and 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Shan State : 2 infantry
Burma : 2 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 marine
42 Sea Zone : 1 flag, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters and 5 submarines
43 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 transport
7 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 1 tactical_bomber
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 2 mech_infantrys
Morocco : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Norway : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Tobruk : 1 flag, 1 armour
Libya : 1 flag
Italian Somaliland : 1 flag
125 Sea Zone : 1 flag, 2 transports
93 Sea Zone : 1 submarine
Iraq : 1 flag, 1 artillery and 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines
110 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 93
Russians : 28 / 35
Japanese : 38 / 44
Americans : 55 / 81
Chinese : 10 / 13
British : 37 / 43
UK_Pacific : 11 / 13
Italians : 11 / 15
ANZAC : 22 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea Zone
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malta
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 125 Sea Zone to Western Germany
Place Units - Italians
1 fighter and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -0,83
British : -0,33
Americans : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Malaya
1 fighter moved from Java to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Malaya
1 fighter moved from Java to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 4 fighters
Japanese defend with 1 artillery, 1 harbour and 1 marine
ANZAC roll dice for 4 fighters in Malaya, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win with 3 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
2 fighters moved from Malaya to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33
Territory Summary for ANZAC :
Caroline Islands : 1 infantry
Marshall Islands : 1 flag
Yunnan : 1 fighter
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 2 fighters and 2 submarines
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine
Trans-Jordan : 2 fighters
Ethiopia : 1 flag
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 93
Russians : 28 / 35
Japanese : 38 / 44
Americans : 55 / 81
Chinese : 10 / 13
British : 37 / 43
UK_Pacific : 11 / 13
Italians : 11 / 11
ANZAC : 22 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Malaya
1 fighter moved from Java to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 4 fighters
Japanese defend with 1 artillery, 1 harbour and 1 marine
ANZAC roll dice for 4 fighters in Malaya, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win with 3 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery and 1 marine
Non Combat Move - ANZAC
1 fighter moved from Malaya to Yunnan
2 fighters moved from Malaya to 42 Sea Zone
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.33
Territory Summary for ANZAC and French :
Caroline Islands : 1 infantry
Marshall Islands : 1 flag
Yunnan : 1 fighter
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 2 fighters and 2 submarines
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 submarine
Trans-Jordan : 2 fighters
Egypt : 1 infantry
United Kingdom : 2 infantry
Ethiopia : 1 flag
98 Sea Zone : 1 cruiser and 3 destroyers
Production/PUs Summary :
Germans : 51 / 93
Russians : 28 / 35
Japanese : 38 / 44
Americans : 55 / 81
Chinese : 10 / 13
British : 37 / 43
UK_Pacific : 11 / 13
Italians : 11 / 11
ANZAC : 22 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 bombers and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Karelia to Finland
2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Finland to Norway
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Samara
1 artillery and 2 infantry moved from Volgograd to Tambov
2 artilleries and 4 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
2 armour, 2 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 2,67 expected hits
British roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 2 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/8 hits, 2,00 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 3/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 3 : 1/5 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 4 artilleries and 9 infantry in Rostov, round 2 : 4/13 hits, 3,50 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1,17 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 0/5 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 2/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 armour and 3 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Norway to Western Germany
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to France
2 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
3 infantry moved from Caucasus to Northwest Persia
7 armour moved from Volgograd to Northwest Persia
2 aaGuns moved from Volgograd to Rostov
4 aaGuns moved from Volgograd to Rostov
3 infantry moved from France to Western Germany
Place Units - Germans
4 bombers placed in Western Germany
3 artilleries and 7 infantry placed in Germany
Germans undo move 2.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Caucasus
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : -1,00
Russians : 0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Smolensk to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
37 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Smolensk to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
3 infantry moved from Russia to Samara
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Archangel
37 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Archangel, round 2 : 3/7 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Samara, round 2 : 3/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 38 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 38 infantry in Tambov, round 2 : 8/38 hits, 6.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 38 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
1 fighter moved from Samara to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Smolensk to Russia
4 mech_infantrys moved from Vologda to Russia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
5 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -2.67
Russians : 4.17
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 1 infantry
Archangel : 1 artillery and 5 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 2 fighters and 5 mech_infantrys
Tambov : 2 aaGuns, 38 infantry and 2 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
Samara : 1 artillery and 4 infantry
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 60 / 87
Russians : 22 / 30
Japanese : 38 / 44
Americans : 55 / 81
Chinese : 10 / 13
British : 34 / 43
UK_Pacific : 11 / 13
Italians : 11 / 11
ANZAC : 22 / 29
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
soooo. 8 units score 0 hits again.
You know what? Let’s not steal both our time. This game is over.
I need a break from A&A. It triggers me too much.
And I don’t know a solution. I thought about LL rerolls, but those would have actually hurt me here. There was only one big battle and that went in my favour (too little too late). All those dozens of small battles, especially in Asia decided the game. And in my opinion, those were the only factor. I feel like we are at a similar skill level, but both games have been decided by luck.
Now I realize I might be wrong and I’m misjudging myself. But A&A is lowering my mood way more often than it’s uplifting it.
I’ll report the game
@MrRoboto I understand, we both care too much. Do yourself a favor and play and beat some lower tier players. It will feel good. You are right for equally skilled players it will/might, come down to luck…
@Panther
Idk want to spend too much time searching. I’ve gone through the rules and looked here as well.
Question is:
“In triplea 3 subs kill an aircraft carrier and subs are then asked to retreat” I’m thinking they shouldn’t be given the option ? I should add that a plane was scrambled to the SZ, so maybe that’s why triplea gave it that option ? I guess I can test that.
At any rate, what do you think ? Plane legitimately offers the subs a chance to retreat ?
@barnee said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
@Panther
Idk want to spend too much time searching. I’ve gone through the rules and looked here as well.
Question is:“In triplea 3 subs kill an aircraft carrier and subs are then asked to retreat” I’m thinking they shouldn’t be given the option ? I should add that a plane was scrambled to the SZ, so maybe that’s why triplea gave it that option ? I guess I can test that.
At any rate, what do you think ? Plane legitimately offers the subs a chance to retreat ?
No, there was a rule update - both sides need units which can fire at a valid target for the attacker to be able to retreat. Or both sides having only transports (for some strange reason).
@barnee Simon is correct. This is a known and still unfixed TripleA issue. When the battle is over ( Once all units that can … fire at a valid target … have been destroyed, the combat ends. ) there should not be a retreat option - except for the Transport stalemate situation.
Thank you