18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2

  • '19 '18

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Malta
            1 fighter moved from Western Germany to 125 Sea Zone
            1 fighter moved from Western Germany to 93 Sea Zone
            1 destroyer moved from 96 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in 125 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 125 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malta
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Malta from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from 93 Sea Zone to 96 Sea Zone
            1 fighter moved from 125 Sea Zone to Western Germany
    
        Place Units - Italians
            1 fighter and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -0,33
    Americans : -0,33
    

    Savegame


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Malaya
            1 fighter moved from Java to Malaya
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Malaya
            1 fighter moved from Java to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery, 1 harbour and 1 marine
                    ANZAC roll dice for 4 fighters in Malaya, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                ANZAC win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery and 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Yunnan
            2 fighters moved from Malaya to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.33
    

    Territory Summary for ANZAC :

    Caroline Islands : 1 infantry
    Marshall Islands : 1 flag
    Yunnan : 1 fighter
    Borneo : 1 artillery and 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 airfield and 1 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery
    42 Sea Zone : 2 fighters and 2 submarines
    17 Sea Zone : 1 flag
    54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    62 Sea Zone : 1 submarine
    Trans-Jordan : 2 fighters
    Ethiopia : 1 flag
    98 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 51 / 93
    Russians : 28 / 35
    Japanese : 38 / 44
    Americans : 55 / 81
    Chinese : 10 / 13
    British : 37 / 43
    UK_Pacific : 11 / 13
    Italians : 11 / 11
    ANZAC : 22 / 29
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Malaya
            1 fighter moved from Java to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery, 1 harbour and 1 marine
                    ANZAC roll dice for 4 fighters in Malaya, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 marine in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 marine owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                ANZAC win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery and 1 marine
    
        Non Combat Move - ANZAC
            1 fighter moved from Malaya to Yunnan
            2 fighters moved from Malaya to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.33
    

    Territory Summary for ANZAC and French :

    Caroline Islands : 1 infantry
    Marshall Islands : 1 flag
    Yunnan : 1 fighter
    Borneo : 1 artillery and 1 infantry
    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 airfield and 1 infantry
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery
    42 Sea Zone : 2 fighters and 2 submarines
    17 Sea Zone : 1 flag
    54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
    62 Sea Zone : 1 submarine
    Trans-Jordan : 2 fighters
    Egypt : 1 infantry
    United Kingdom : 2 infantry
    Ethiopia : 1 flag
    98 Sea Zone : 1 cruiser and 3 destroyers
    

    Production/PUs Summary :

    Germans : 51 / 93
    Russians : 28 / 35
    Japanese : 38 / 44
    Americans : 55 / 81
    Chinese : 10 / 13
    British : 37 / 43
    UK_Pacific : 11 / 13
    Italians : 11 / 11
    ANZAC : 22 / 29
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 4 bombers and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Karelia to Finland
            2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Finland to Norway
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 artillery and 3 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Volgograd to Samara
            1 artillery and 2 infantry moved from Volgograd to Tambov
            2 artilleries and 4 infantry moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
            2 armour, 2 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Norway
                Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 airfield, 1 factory_minor and 3 infantry
                    Germans roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 2,67 expected hits
                    British roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 armour, 2 infantry and 4 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/8 hits, 2,00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 3/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 3 : 1/5 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 2 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 4 artilleries and 9 infantry
                Russians defend with 1 armour and 1 infantry
                    Germans roll dice for 4 artilleries and 9 infantry in Rostov, round 2 : 4/13 hits, 3,50 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 0/5 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
            3 armour and 3 mech_infantrys moved from Western Germany to Poland
            2 tactical_bombers moved from Norway to Western Germany
            1 artillery and 2 infantry moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            2 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
            1 fighter moved from Western Germany to 96 Sea Zone
            3 infantry moved from Caucasus to Northwest Persia
            7 armour moved from Volgograd to Northwest Persia
            2 aaGuns moved from Volgograd to Rostov
            4 aaGuns moved from Volgograd to Rostov
            3 infantry moved from France to Western Germany
    
        Place Units - Germans
            4 bombers placed in Western Germany
            3 artilleries and 7 infantry placed in Germany
            Germans undo move 2.
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Caucasus
            5 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to Germany: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -1,00
    Russians : 0,17
    

    Savegame


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Smolensk to Archangel
            1 artillery moved from Vologda to Archangel
            1 infantry moved from Smolensk to Archangel
            3 infantry moved from Russia to Samara
            1 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Samara
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Archangel
            37 infantry moved from Russia to Tambov
            1 infantry moved from Bryansk to Tambov
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Smolensk to Archangel
            1 artillery moved from Vologda to Archangel
            1 infantry moved from Smolensk to Archangel
            3 infantry moved from Russia to Samara
            1 infantry moved from Vologda to Samara
            1 artillery moved from Vologda to Samara
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Archangel
            37 infantry moved from Russia to Tambov
            1 infantry moved from Bryansk to Tambov
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter and 5 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Archangel, round 2 : 3/7 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Samara, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Tambov
                Russians attack with 38 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 38 infantry in Tambov, round 2 : 8/38 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 38 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Tambov
            1 aaGun moved from Russia to Tambov
            2 mech_infantrys moved from Russia to Tambov
            1 fighter moved from Samara to Russia
            1 fighter moved from Archangel to Russia
            1 aaGun moved from Smolensk to Russia
            4 mech_infantrys moved from Vologda to Russia
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            5 armour and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Russians : 4.17
    

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
    Bryansk : 1 infantry
    Archangel : 1 artillery and 5 infantry
    Bessarabia : 1 infantry
    Russia : 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 2 fighters and 5 mech_infantrys
    Tambov : 2 aaGuns, 38 infantry and 2 mech_infantrys
    Ukraine : 1 factory_minor and 1 infantry
    Smolensk : 1 infantry
    Samara : 1 artillery and 4 infantry
    113 Sea Zone : 1 cruiser and 1 submarine
    91 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 60 / 87
    Russians : 22 / 30
    Japanese : 38 / 44
    Americans : 55 / 81
    Chinese : 10 / 13
    British : 34 / 43
    UK_Pacific : 11 / 13
    Italians : 11 / 11
    ANZAC : 22 / 29
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '18

    soooo. 8 units score 0 hits again.

  • '19 '18

    You know what? Let’s not steal both our time. This game is over.
    I need a break from A&A. It triggers me too much.

    And I don’t know a solution. I thought about LL rerolls, but those would have actually hurt me here. There was only one big battle and that went in my favour (too little too late). All those dozens of small battles, especially in Asia decided the game. And in my opinion, those were the only factor. I feel like we are at a similar skill level, but both games have been decided by luck.

    Now I realize I might be wrong and I’m misjudging myself. But A&A is lowering my mood way more often than it’s uplifting it.

    I’ll report the game


  • @MrRoboto I understand, we both care too much. Do yourself a favor and play and beat some lower tier players. It will feel good. You are right for equally skilled players it will/might, come down to luck…

  • 2023 '22 '21 '20 '19 '18

    @Panther
    Idk want to spend too much time searching. I’ve gone through the rules and looked here as well.
    Question is:

    “In triplea 3 subs kill an aircraft carrier and subs are then asked to retreat” I’m thinking they shouldn’t be given the option ? I should add that a plane was scrambled to the SZ, so maybe that’s why triplea gave it that option ? I guess I can test that.

    At any rate, what do you think ? Plane legitimately offers the subs a chance to retreat ?

  • '19 '17 '16

    @barnee said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    @Panther
    Idk want to spend too much time searching. I’ve gone through the rules and looked here as well.
    Question is:

    “In triplea 3 subs kill an aircraft carrier and subs are then asked to retreat” I’m thinking they shouldn’t be given the option ? I should add that a plane was scrambled to the SZ, so maybe that’s why triplea gave it that option ? I guess I can test that.

    At any rate, what do you think ? Plane legitimately offers the subs a chance to retreat ?

    No, there was a rule update - both sides need units which can fire at a valid target for the attacker to be able to retreat. Or both sides having only transports (for some strange reason).


  • @barnee Simon is correct. This is a known and still unfixed TripleA issue. When the battle is over ( Once all units that can … fire at a valid target … have been destroyed, the combat ends. ) there should not be a retreat option - except for the Transport stalemate situation.

  • 2023 '22 '21 '20 '19 '18

    Thank you

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