Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 bombers and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 mech_infantrys moved from Karelia to Finland 2 armour, 2 mech_infantrys and 2 tactical_bombers moved from Finland to Norway 1 artillery and 2 infantry moved from Novgorod to Archangel 1 artillery and 3 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Volgograd to Samara 1 artillery and 2 infantry moved from Volgograd to Tambov 2 artilleries and 4 infantry moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Volgograd to Rostov 1 artillery and 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia 2 armour, 2 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Norway Germans attack with 2 armour, 2 mech_infantrys and 2 tactical_bombers British defend with 1 airfield, 1 factory_minor and 3 infantry Germans roll dice for 2 armour, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 3/6 hits, 2,67 expected hits British roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the British lost in Norway Germans win, taking Norway from British with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 armour, 2 infantry and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/8 hits, 2,00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 3/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 3 : 1/5 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 2 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 artilleries and 9 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 4 artilleries and 9 infantry in Rostov, round 2 : 4/13 hits, 3,50 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Belarus Germans attack with 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1,17 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 2/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Belarus, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 armour and 3 mech_infantrys moved from Western Germany to Poland 2 tactical_bombers moved from Norway to Western Germany 1 artillery and 2 infantry moved from Holland Belgium to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 2 carriers, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 3 infantry moved from Caucasus to Northwest Persia 7 armour moved from Volgograd to Northwest Persia 2 aaGuns moved from Volgograd to Rostov 4 aaGuns moved from Volgograd to Rostov 3 infantry moved from France to Western Germany Place Units - Germans 4 bombers placed in Western Germany 3 artilleries and 7 infantry placed in Germany Germans undo move 2. 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Caucasus 5 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : -1,00 Russians : 0,17
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Smolensk to Archangel 1 artillery moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 3 infantry moved from Russia to Samara 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Archangel 37 infantry moved from Russia to Tambov 1 infantry moved from Bryansk to Tambov
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Smolensk to Archangel 1 artillery moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 3 infantry moved from Russia to Samara 1 infantry moved from Vologda to Samara 1 artillery moved from Vologda to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Archangel 37 infantry moved from Russia to Tambov 1 infantry moved from Bryansk to Tambov Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 fighter and 5 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Archangel, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 4 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Samara, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Tambov Russians attack with 38 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 38 infantry in Tambov, round 2 : 8/38 hits, 6.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 38 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Russia to Tambov 2 mech_infantrys moved from Russia to Tambov 1 fighter moved from Samara to Russia 1 fighter moved from Archangel to Russia 1 aaGun moved from Smolensk to Russia 4 mech_infantrys moved from Vologda to Russia 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Ukraine to Bryansk Place Units - Russians 5 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -2.67 Russians : 4.17
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry Bryansk : 1 infantry Archangel : 1 artillery and 5 infantry Bessarabia : 1 infantry Russia : 2 aaGuns, 1 airfield, 5 armour, 1 factory_major, 2 fighters and 5 mech_infantrys Tambov : 2 aaGuns, 38 infantry and 2 mech_infantrys Ukraine : 1 factory_minor and 1 infantry Smolensk : 1 infantry Samara : 1 artillery and 4 infantry 113 Sea Zone : 1 cruiser and 1 submarine 91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 60 / 87 Russians : 22 / 30 Japanese : 38 / 44 Americans : 55 / 81 Chinese : 10 / 13 British : 34 / 43 UK_Pacific : 11 / 13 Italians : 11 / 11 ANZAC : 22 / 29 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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soooo. 8 units score 0 hits again.
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You know what? Let’s not steal both our time. This game is over.
I need a break from A&A. It triggers me too much.And I don’t know a solution. I thought about LL rerolls, but those would have actually hurt me here. There was only one big battle and that went in my favour (too little too late). All those dozens of small battles, especially in Asia decided the game. And in my opinion, those were the only factor. I feel like we are at a similar skill level, but both games have been decided by luck.
Now I realize I might be wrong and I’m misjudging myself. But A&A is lowering my mood way more often than it’s uplifting it.
I’ll report the game
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@MrRoboto I understand, we both care too much. Do yourself a favor and play and beat some lower tier players. It will feel good. You are right for equally skilled players it will/might, come down to luck…
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@Panther
Idk want to spend too much time searching. I’ve gone through the rules and looked here as well.
Question is:“In triplea 3 subs kill an aircraft carrier and subs are then asked to retreat” I’m thinking they shouldn’t be given the option ? I should add that a plane was scrambled to the SZ, so maybe that’s why triplea gave it that option ? I guess I can test that.
At any rate, what do you think ? Plane legitimately offers the subs a chance to retreat ?
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@barnee said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
@Panther
Idk want to spend too much time searching. I’ve gone through the rules and looked here as well.
Question is:“In triplea 3 subs kill an aircraft carrier and subs are then asked to retreat” I’m thinking they shouldn’t be given the option ? I should add that a plane was scrambled to the SZ, so maybe that’s why triplea gave it that option ? I guess I can test that.
At any rate, what do you think ? Plane legitimately offers the subs a chance to retreat ?
No, there was a rule update - both sides need units which can fire at a valid target for the attacker to be able to retreat. Or both sides having only transports (for some strange reason).
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@barnee Simon is correct. This is a known and still unfixed TripleA issue. When the battle is over ( Once all units that can … fire at a valid target … have been destroyed, the combat ends. ) there should not be a retreat option - except for the Transport stalemate situation.
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Thank you