But of course sz 97 early attack has its pros, not just cons, as u mentioned it earlier.
Ok,
Japan on the move…
Godspeed :)
scramble out of ita?
Definitely.
I don’t think it makes much sense to try to save the BB but otherwise, max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
5 fighters moved from Greece to 95 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
retreated to 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 marine moved from Greece to 97 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Greece
2 carriers, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -2.33
Americans : -0.83
Japanese : -0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 2 marines and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 3 transports
54 Sea Zone : 1 carrier, 7 destroyers, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Egypt : 2 fighters, 1 marine and 2 mech_infantrys
United Kingdom : 4 fighters
Morocco : 2 artilleries and 7 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
91 Sea Zone : 1 destroyer and 4 transports
107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 59 / 65
Americans : 61 / 101
Chinese : 7 / 12
British : 28 / 41
UK_Pacific : 2 / 0
Italians : 28 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 4 infantry
Production/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 59 / 65
Americans : 61 / 101
Chinese : 7 / 7
British : 28 / 41
UK_Pacific : 2 / 0
Italians : 28 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
3 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 97 Sea Zone to 95 Sea Zone
5 fighters moved from Greece to 95 Sea Zone
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in Holland Belgium
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
3 submarines owned by the Americans, 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
retreated to 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 34
Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 marine moved from Greece to 97 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to Egypt
2 fighters moved from 95 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Greece
2 carriers, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from West India to India
Combat - British
Battle in Southern France
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in India, round 2 : 1/12 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 5 infantry in India, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 3 : 3/10 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 4 infantry in India, round 3 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Japanese lost in India
British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 4 : 0/10 hits, 2.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 5 : 5/9 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 4 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Non Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Syria to 99 Sea Zone
1 marine moved from Greece to 97 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 carrier and 2 fighters moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 aaGun moved from Tunisia to Algeria
1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Egypt
1 bomber moved from Southern France to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
Place Units - British
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -2.67
British : -2.17
Americans : -0.83
Japanese : -1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Shensi : 1 infantry
Suiyuyan : 2 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Sikang : 4 infantry
India : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Queensland : 2 marines and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 3 transports
54 Sea Zone : 1 carrier, 7 destroyers, 2 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry, 2 marines and 5 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Morocco : 2 artilleries and 7 infantry
Algeria : 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag
Crete : 1 flag
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
97 Sea Zone : 2 submarines
92 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports
101 Sea Zone : 2 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Brazil : 1 flag
98 Sea Zone : 2 carriers, 3 cruisers, 3 fighters and 2 transports
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 56 / 65
Americans : 61 / 101
Chinese : 7 / 7
British : 31 / 40
UK_Pacific : 5 / 8
Italians : 25 / 20
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Albania to Greece
1 infantry moved from Albania to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
2 fighters moved from Southern Italy to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Greece, round 2 : 5/8 hits, 2.00 expected hits
Americans roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
1 aaGun owned by the Americans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Greece, round 3 : 0/7 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 4 : 3/6 hits, 1.67 expected hits
Americans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Greece
Italians win, taking Greece from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun, 4 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
retreated to Bulgaria
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 fighter moved from Bulgaria to Romania
1 armour and 1 mech_infantry moved from Amur to Jehol
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,4
Italians collect 28 PUs (2 lost to blockades); end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : -0.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 transport
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 56 / 65
Americans : 59 / 101
Chinese : 7 / 7
British : 28 / 40
UK_Pacific : 5 / 8
Italians : 30 / 32
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 transport
Normandy Bordeaux : 1 factory_minor and 1 harbour
Ethiopia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 56 / 65
Americans : 59 / 101
Chinese : 7 / 7
British : 28 / 40
UK_Pacific : 5 / 8
Italians : 30 / 32
ANZAC : 15 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from France to Western Germany
Germans take Holland Belgium from Americans
3 bombers and 2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to United Kingdom
3 artilleries and 2 infantry moved from Romania to Bulgaria
16 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Combat - Germans
Air Battle in United Kingdom
Combat Hit Differential Summary :
Intercept in London?
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Intercept in London?
Actually, also, will the USSR’s 3 remaining units just retreat back to Sikang?
@simon33 yes intercept in london, aa to SIK, tac to IND
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from France to Western Germany
Germans take Holland Belgium from Americans
3 bombers and 2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to United Kingdom
3 artilleries and 2 infantry moved from Romania to Bulgaria
16 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Attackers Fire, : 1/7 hits, 1.83 expected hits
Defenders Fire, : 2/6 hits, 2.00 expected hits
2 fighters owned by the Germans lost in United Kingdom
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 4,3,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Trans-Jordan
Germans attack with 16 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 16 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 5/20 hits, 8.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 3 artilleries and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 infantry moved from Albania to Greece
2 mech_infantrys moved from Romania to Greece
3 fighters moved from Albania to Iraq
2 aaGuns and 3 artilleries moved from Iraq to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
3 bombers moved from United Kingdom to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from France to Southern Italy
4 mech_infantrys moved from Persia to Iraq
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 6 infantry moved from Finland to Norway
1 aaGun and 6 infantry moved from Germany to Western Germany
6 infantry moved from Western Germany to France
2 bombers moved from Northwest Persia to Iraq
1 tactical_bomber moved from Western Germany to Iraq
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries placed in Western Germany
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Iraq
3 mech_infantrys placed in Ukraine
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,3,6,5,3,6,4,5
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -4.33
Defenders Fire, : : 0.00
British : -0.33
Americans : 0.67
Attackers Fire, : : -0.83
AA fire in United Kingdom : : -0.50
Scramble from India?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Java to India
2 armour and 1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Java to 39 Sea Zone
1 fighter moved from Java to 44 Sea Zone
5 artilleries and 2 infantry moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Yunnan to Szechwan
1 armour, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Japanese
Combat Hit Differential Summary :
@simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:
Scramble from India?
Oops, forgot to post. Same Q.
@simon33 yes, scramble…might be able to take out jpn tac?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Java to India
2 armour and 1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Java to 39 Sea Zone
1 fighter moved from Java to 44 Sea Zone
5 artilleries and 2 infantry moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Yunnan to Szechwan
1 armour, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in 39 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in India
Japanese attack with 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/11 hits, 5.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in India, round 2 : 0/8 hits, 2.83 expected hits
4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/11 hits, 5.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 1 mech_infantry in India, round 3 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Shensi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 5 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 2 infantry in Hopei, round 2 : 1/7 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 4 infantry in Szechwan, round 2 : 1/8 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
5 artilleries and 1 infantry moved from Yunnan to Szechwan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from India to Burma
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
2 fighters moved from Philippines to Japan
1 fighter moved from 44 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
UK_Pacific : -4.33
Russians : -0.50
Japanese : -5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Non Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
2 fighters placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 2 marines and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
30 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
54 Sea Zone : 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Egypt : 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
United Kingdom : 2 artilleries, 3 fighters and 2 infantry
Morocco : 1 artillery and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
106 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 59 / 91
Russians : 0 / 0
Japanese : 63 / 75
Americans : 57 / 97
Chinese : 4 / 7
British : 27 / 40
UK_Pacific : 2 / 0
Italians : 30 / 32
ANZAC : 15 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 5 infantry
Production/PUs Summary :
Germans : 59 / 91
Russians : 0 / 0
Japanese : 63 / 75
Americans : 57 / 97
Chinese : 4 / 5
British : 27 / 40
UK_Pacific : 2 / 0
Italians : 30 / 32
ANZAC : 15 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0