JWW (Allies) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            15 infantry and 1 tactical_bomber moved from Yunnan to Burma
    
        Combat - Russians
            Battle in Burma
                Russians attack with 15 infantry and 1 tactical_bomber
                Japanese defend with 10 artilleries, 1 bomber and 3 infantry
                    Russians roll dice for 15 infantry and 1 tactical_bomber in Burma, round 2 : 1/16 hits, 3.00 expected hits
                    Japanese roll dice for 10 artilleries, 1 bomber and 3 infantry in Burma, round 2 : 4/14 hits, 4.50 expected hits
                    1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Burma
                    Russians roll dice for 11 infantry and 1 tactical_bomber in Burma, round 3 : 4/12 hits, 2.33 expected hits
                    Japanese roll dice for 10 artilleries, 1 bomber and 2 infantry in Burma, round 3 : 3/13 hits, 4.17 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Russians lost in Burma
                    Russians roll dice for 8 infantry and 1 tactical_bomber in Burma, round 4 : 3/9 hits, 1.83 expected hits
                    Japanese roll dice for 8 artilleries and 1 bomber in Burma, round 4 : 2/9 hits, 2.83 expected hits
                    3 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Burma
                    Russians roll dice for 6 infantry and 1 tactical_bomber in Burma, round 5 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 5 artilleries and 1 bomber in Burma, round 5 : 2/6 hits, 1.83 expected hits
                    2 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Burma
                    Russians roll dice for 4 infantry and 1 tactical_bomber in Burma, round 6 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 3 artilleries in Burma, round 6 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Burma
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Burma, round 7 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Burma
                Russians win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Russians: 13 infantry
                Casualties for Japanese: 10 artilleries, 1 bomber and 3 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Yunnan to Kweichow
            2 aaGuns moved from Yunnan to Szechwan
            1 tactical_bomber moved from Burma to Szechwan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 3.17
    Japanese : -1.67
    

    Territory Summary for Russians :

    Kweichow : 1 infantry
    Szechwan : 2 aaGuns and 1 tactical_bomber
    Burma : 1 flag, 2 infantry
    

    Production/PUs Summary :

    Germans : 59 / 90
    Russians : 1 / 0
    Japanese : 54 / 69
    Americans : 57 / 105
    Chinese : 11 / 12
    British : 28 / 41
    UK_Pacific : 2 / 0
    Italians : 29 / 20
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 artilleries and 1 infantry moved from Jehol to Anhwe
            1 artillery and 1 infantry moved from Shantung to Anhwe
            1 submarine moved from 36 Sea Zone to 45 Sea Zone
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            5 artilleries and 3 infantry moved from French Indo China to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            2 bombers moved from French Indo China to 55 Sea Zone
            1 tactical_bomber moved from Philippines to 55 Sea Zone
            6 fighters and 3 tactical_bombers moved from Java to 55 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            1 fighter moved from 6 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 43 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Hunan to Kweichow
            2 infantry moved from Hunan to Kweichow
            1 armour, 5 artilleries, 5 infantry and 1 mech_infantry moved from Hunan to Yunnan
            1 artillery moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            2 destroyers moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            ANZAC scrambles 3 units out of Northern Territory to defend against the attack in 55 Sea Zone
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier and 2 destroyers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 carrier and 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 2 destroyers in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 2 destroyers in 42 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 42 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 9 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 destroyers
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kweichow, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 2 bombers, 6 fighters and 4 tactical_bombers
                Americans defend with 1 battleship and 1 cruiser; ANZAC defend with 1 carrier, 1 destroyer and 5 fighters
                    Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 10/12 hits, 7.00 expected hits
                    ANZAC roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 55 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits
                    2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 5 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 destroyer owned by the ANZAC and 1 battleship owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Japanese: 4 fighters and 2 tactical_bombers
                Casualties for Americans: 1 battleship and 1 cruiser
                Casualties for ANZAC: 1 carrier, 1 destroyer and 5 fighters
            Battle in Yunnan
                Japanese attack with 1 armour, 10 artilleries, 9 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 10 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 8/21 hits, 7.17 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 10 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
            Battle in Burma
                Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Burma
                Japanese win, taking Burma from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Anhwe
                Japanese attack with 5 artilleries and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 5 artilleries and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 aaGun moved from Kiangsu to Anhwe
            1 fighter moved from 17 Sea Zone to Japan
            2 bombers, 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to Philippines
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Sakha to Amur
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 infantry placed in India
            2 artilleries and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Chinese : 0.33
    Russians : -0.67
    Japanese : 4.17
    

    Savegame

  • '19 '17 '16

    I assumed you were scrambling from Northern Territory - otherwise you wouldn’t have built the airbase, right?


  • @simon33 yep, that was painful too


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from 97 Sea Zone to 95 Sea Zone
            5 fighters moved from Greece to 95 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Italians
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • scramble out of ita?

  • '19 '17 '16

    Definitely.

    I don’t think it makes much sense to try to save the BB but otherwise, max D.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from 97 Sea Zone to 95 Sea Zone
            5 fighters moved from Greece to 95 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Italians
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 42 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 carrier
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Holland Belgium
                Americans attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 1 destroyer, 7 fighters and 3 submarines
                Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
                    Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                 retreated to 95 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 34
                Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 fighter
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 marine moved from Greece to 97 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            4 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Greece
            2 carriers, 3 destroyers and 1 submarine placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -2.33
    Americans : -0.83
    Japanese : -0.33
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Iwo Jima : 1 flag, 1 artillery
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 2 marines and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Johnston Island : 1 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    30 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
    10 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 3 transports
    54 Sea Zone : 1 carrier, 7 destroyers, 2 fighters and 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Egypt : 2 fighters, 1 marine and 2 mech_infantrys
    United Kingdom : 4 fighters
    Morocco : 2 artilleries and 7 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 infantry
    Libya : 1 flag
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag, 1 infantry
    Greece : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
    92 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
    101 Sea Zone : 2 transports
    Brazil : 1 flag
    98 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
    91 Sea Zone : 1 destroyer and 4 transports
    107 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 56 / 90
    Russians : 0 / 0
    Japanese : 59 / 65
    Americans : 61 / 101
    Chinese : 7 / 12
    British : 28 / 41
    UK_Pacific : 2 / 0
    Italians : 28 / 20
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Chinese :

    Shensi : 1 infantry
    Suiyuyan : 2 infantry
    Hopei : 1 infantry
    Szechwan : 1 infantry
    Sikang : 4 infantry
    

    Production/PUs Summary :

    Germans : 56 / 90
    Russians : 0 / 0
    Japanese : 59 / 65
    Americans : 61 / 101
    Chinese : 7 / 7
    British : 28 / 41
    UK_Pacific : 2 / 0
    Italians : 28 / 20
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            3 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 fighters moved from 97 Sea Zone to 95 Sea Zone
            5 fighters moved from Greece to 95 Sea Zone
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Italians
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in 42 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 carrier
                    Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Holland Belgium
                Americans attack with 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 1 destroyer, 7 fighters and 3 submarines
                Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 3 fighters
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 3 fighters in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    3 submarines owned by the Americans, 1 destroyer owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 destroyer and 7 fighters in 95 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
                    Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 95 Sea Zone, round 3 : 2/5 hits, 3.00 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 95 Sea Zone
                 retreated to 95 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 34
                Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines
                Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 fighter
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 marine moved from Greece to 97 Sea Zone
            1 carrier, 1 cruiser and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to Egypt
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 carrier and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 95 Sea Zone to 92 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            4 fighters moved from Holland Belgium to United Kingdom
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            2 destroyers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Greece
            2 carriers, 3 destroyers and 1 submarine placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Shensi
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Normandy Bordeaux to Southern France
            1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from West India to India
    
        Combat - British
            Battle in Southern France
                British attack with 1 artillery, 1 bomber and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in India
                British attack with 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    British roll dice for 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry in India, round 2 : 1/12 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 5 infantry in India, round 2 : 2/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 3 : 3/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in India, round 3 : 0/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese lost in India
                    British roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in India, round 4 : 0/10 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in India, round 5 : 5/9 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 artillery and 5 infantry
    
        Non Combat Move - British
            2 transports moved from 97 Sea Zone to 99 Sea Zone
            4 infantry moved from Syria to 99 Sea Zone
            1 marine moved from Greece to 97 Sea Zone
            1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            2 mech_infantrys moved from Trans-Jordan to Egypt
            4 infantry moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to Egypt
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            4 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            1 carrier and 2 fighters moved from 97 Sea Zone to 81 Sea Zone
            1 destroyer moved from 97 Sea Zone to 81 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 aaGun moved from Tunisia to Algeria
            1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 97 Sea Zone to 98 Sea Zone
            1 marine moved from 98 Sea Zone to Egypt
            1 bomber moved from Southern France to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 fighter moved from 81 Sea Zone to Egypt
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -2.67
    British : -2.17
    Americans : -0.83
    Japanese : -1.33
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Iwo Jima : 1 flag, 1 artillery
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Shensi : 1 infantry
    Suiyuyan : 2 infantry
    Hopei : 1 infantry
    Szechwan : 1 infantry
    Sikang : 4 infantry
    India : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
    Queensland : 2 marines and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Johnston Island : 1 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    30 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
    10 Sea Zone : 2 carriers, 3 destroyers, 1 submarine and 3 transports
    54 Sea Zone : 1 carrier, 7 destroyers, 2 fighters and 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
    Belgian Congo : 1 mech_infantry
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Trans-Jordan : 1 infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 aaGun, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 15 infantry, 2 marines and 5 mech_infantrys
    Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
    Scotland : 1 airfield
    United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
    Morocco : 2 artilleries and 7 infantry
    Algeria : 2 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    Tunisia : 1 flag
    Holland Belgium : 1 flag, 1 infantry
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    106 Sea Zone : 1 flag
    Crete : 1 flag
    Bulgaria : 1 flag, 1 infantry
    Greece : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
    97 Sea Zone : 2 submarines
    92 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports
    101 Sea Zone : 2 transports
    71 Sea Zone : 1 transport
    81 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
    Brazil : 1 flag
    98 Sea Zone : 2 carriers, 3 cruisers, 3 fighters and 2 transports
    91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 4 transports
    107 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 56 / 90
    Russians : 0 / 0
    Japanese : 56 / 65
    Americans : 61 / 101
    Chinese : 7 / 7
    British : 31 / 40
    UK_Pacific : 5 / 8
    Italians : 25 / 20
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Albania to Greece
            1 infantry moved from Albania to Bulgaria
            1 fighter moved from Southern Italy to Bulgaria
            2 fighters moved from Southern Italy to Southern France
            2 infantry moved from France to Southern France
            1 infantry moved from France to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                Americans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Greece, round 2 : 5/8 hits, 2.00 expected hits
                    Americans roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits, 1.67 expected hits
                    1 aaGun owned by the Americans, 4 infantry owned by the Americans and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Greece, round 3 : 0/7 hits, 1.83 expected hits
                    Americans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 4 : 3/6 hits, 1.67 expected hits
                    Americans roll dice for 1 mech_infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Greece
                Italians win, taking Greece from Americans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
                Casualties for Italians: 2 infantry
                Casualties for Americans: 1 aaGun, 4 infantry and 1 mech_infantry
            Battle in Southern France
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Bulgaria
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                 retreated to Bulgaria
                Americans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            2 fighters moved from Southern France to Southern Italy
            1 fighter moved from Bulgaria to Romania
            1 armour and 1 mech_infantry moved from Amur to Jehol
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,4
            Italians collect 28 PUs (2 lost to blockades); end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.33
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.33
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Northern Territory : 1 airfield
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag, 1 transport
    54 Sea Zone : 1 transport
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 56 / 90
    Russians : 0 / 0
    Japanese : 56 / 65
    Americans : 59 / 101
    Chinese : 7 / 7
    British : 28 / 40
    UK_Pacific : 5 / 8
    Italians : 30 / 32
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.33
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Northern Territory : 1 airfield
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Dutch New Guinea : 1 flag
    Sumatra : 1 flag, 1 artillery and 1 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag, 1 transport
    54 Sea Zone : 1 transport
    Normandy Bordeaux : 1 factory_minor and 1 harbour
    Ethiopia : 1 flag
    98 Sea Zone : 1 destroyer
    91 Sea Zone : 2 infantry
    

    Production/PUs Summary :

    Germans : 56 / 90
    Russians : 0 / 0
    Japanese : 56 / 65
    Americans : 59 / 101
    Chinese : 7 / 7
    British : 28 / 40
    UK_Pacific : 5 / 8
    Italians : 30 / 32
    ANZAC : 15 / 21
    French : 9 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Western Germany
                  Germans take Holland Belgium from Americans
            3 bombers and 2 fighters moved from Western Germany to United Kingdom
            2 fighters moved from 113 Sea Zone to United Kingdom
            3 artilleries and 2 infantry moved from Romania to Bulgaria
            16 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
                  Germans take Syria from French
    
        Combat - Germans
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Intercept in London?

  • '19 '17 '16

    @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    Intercept in London?

    Actually, also, will the USSR’s 3 remaining units just retreat back to Sikang?


  • @simon33 yes intercept in london, aa to SIK, tac to IND

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from France to Western Germany
                  Germans take Holland Belgium from Americans
            3 bombers and 2 fighters moved from Western Germany to United Kingdom
            2 fighters moved from 113 Sea Zone to United Kingdom
            3 artilleries and 2 infantry moved from Romania to Bulgaria
            16 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
                  Germans take Syria from French
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 7 units heading to United Kingdom
                British launches 6 interceptors out of United Kingdom
                    Attackers Fire,  : 1/7 hits, 1.83 expected hits
                    Defenders Fire,  : 2/6 hits, 2.00 expected hits
                    2 fighters owned by the Germans lost in United Kingdom
                    1 fighter owned by the Americans lost in United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 4,3,3 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in Trans-Jordan
                Germans attack with 16 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 16 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 5/20 hits, 8.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bulgaria
                Germans attack with 3 artilleries and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 infantry moved from Albania to Greece
            2 mech_infantrys moved from Romania to Greece
            3 fighters moved from Albania to Iraq
            2 aaGuns and 3 artilleries moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Eastern Persia to Iraq
            1 mech_infantry moved from Caucasus to Iraq
            1 aaGun and 1 infantry moved from Northwest Persia to Iraq
            2 artilleries moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Ukraine to Caucasus
            3 bombers moved from United Kingdom to Western Germany
            1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 fighter moved from France to 112 Sea Zone
            1 fighter moved from Western Germany to 112 Sea Zone
            5 mech_infantrys moved from France to Southern Italy
            4 mech_infantrys moved from Persia to Iraq
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 artillery and 6 infantry moved from Finland to Norway
            1 aaGun and 6 infantry moved from Germany to Western Germany
            6 infantry moved from Western Germany to France
            2 bombers moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Western Germany to Iraq
    
        Place Units - Germans
            1 carrier placed in 112 Sea Zone
            2 artilleries placed in Western Germany
            3 mech_infantrys placed in Volgograd
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Ukraine
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,3,6,5,3,6,4,5
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.33
    Defenders Fire,  : : 0.00
    British : -0.33
    Americans : 0.67
    Attackers Fire,  : : -0.83
    AA fire in United Kingdom : : -0.50
    

    Savegame

  • '19 '17 '16

    Scramble from India?

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            2 bombers moved from Java to India
            2 armour and 1 mech_infantry moved from Burma to India
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            1 armour and 1 mech_infantry moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Java to 39 Sea Zone
            1 fighter moved from Java to 44 Sea Zone
            5 artilleries and 2 infantry moved from Anhwe to Hopei
            3 artilleries and 3 infantry moved from Yunnan to Szechwan
            1 armour, 1 artillery and 3 infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 artillery and 1 infantry moved from Yunnan to Szechwan
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame

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