sz54:
4 ANZ FTRs on 2 US carriers
L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2
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went ahead with the edit, feel free to reject if i got to it too late
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 4 infantry moved from Southeast Mexico to 89 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 10 artilleries, 12 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 10 artilleries, 12 infantry and 1 marine Germans defend with 1 aaGun, 1 artillery and 1 harbour; Italians defend with 2 aaGuns and 6 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 10 artilleries, 12 infantry and 1 marine in Gibraltar, round 2 : 5/23 hits, 7.33 expected hits Germans roll dice for 3 aaGuns, 1 artillery and 6 infantry in Gibraltar, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 10 artilleries, 10 infantry and 1 marine in Gibraltar, round 3 : 5/21 hits, 7.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 10 artilleries, 9 infantry and 1 marine remaining. Battle score for attacker is 28 Casualties for Americans: 3 infantry Casualties for Germans: 1 aaGun and 1 artillery Casualties for Italians: 2 aaGuns and 6 infantry Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western United States 3 fighters moved from 110 Sea Zone to Algeria 2 infantry and 1 mech_infantry moved from Morocco to Algeria 4 carriers, 2 destroyers, 3 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 carrier moved from 28 Sea Zone to 10 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 5 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 bombers moved from Eastern United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Southeast Mexico 4 fighters, 1 infantry and 2 tactical_bombers placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 2. 1 fighter and 2 tactical_bombers placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 bomber moved from Yunnan to Persia 2 artilleries and 3 infantry moved from Bulgaria to Greece 1 infantry moved from Northwest Persia to Persia 2 marines moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 13 infantry moved from India to West India 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -4.83 Japanese regular : -0.17 Germans regular : -1.00 British regular : -1.17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 4 infantry moved from Southeast Mexico to 89 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 10 artilleries, 12 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 10 artilleries, 12 infantry and 1 marine Germans defend with 1 aaGun, 1 artillery and 1 harbour; Italians defend with 2 aaGuns and 6 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 10 artilleries, 12 infantry and 1 marine in Gibraltar, round 2 : 5/23 hits, 7.33 expected hits Germans roll dice for 3 aaGuns, 1 artillery and 6 infantry in Gibraltar, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 10 artilleries, 10 infantry and 1 marine in Gibraltar, round 3 : 5/21 hits, 7.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 10 artilleries, 9 infantry and 1 marine remaining. Battle score for attacker is 28 Casualties for Americans: 3 infantry Casualties for Germans: 1 aaGun and 1 artillery Casualties for Italians: 2 aaGuns and 6 infantry Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western United States 3 fighters moved from 110 Sea Zone to Algeria 2 infantry and 1 mech_infantry moved from Morocco to Algeria 4 carriers, 2 destroyers, 3 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 carrier moved from 28 Sea Zone to 10 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 5 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 bombers moved from Eastern United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Southeast Mexico 4 fighters, 1 infantry and 2 tactical_bombers placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 2. 1 fighter and 2 tactical_bombers placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 bomber moved from Yunnan to Persia 2 artilleries and 3 infantry moved from Bulgaria to Greece 1 infantry moved from Northwest Persia to Persia 2 marines moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 13 infantry moved from India to West India 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Changing ownership of Yugoslavia from Germans to British EDIT: Removing units owned by British from Albania: 1 infantry EDIT: Adding units owned by British to Yugoslavia: 1 infantry EDIT: Changing PUs for British from 39 to 41 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -4.83 Japanese regular : -0.17 Germans regular : -1.00 British regular : -1.17
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@axis-dominion On the UK turn I edited in a walk in for an inf on Yugo. Thought I had clicked it and only realized after that it didn’t happen.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 4 infantry moved from Southeast Mexico to 89 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 10 artilleries, 12 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 10 artilleries, 12 infantry and 1 marine Germans defend with 1 aaGun, 1 artillery and 1 harbour; Italians defend with 2 aaGuns and 6 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 10 artilleries, 12 infantry and 1 marine in Gibraltar, round 2 : 5/23 hits, 7.33 expected hits Germans roll dice for 3 aaGuns, 1 artillery and 6 infantry in Gibraltar, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 10 artilleries, 10 infantry and 1 marine in Gibraltar, round 3 : 5/21 hits, 7.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 10 artilleries, 9 infantry and 1 marine remaining. Battle score for attacker is 28 Casualties for Americans: 3 infantry Casualties for Germans: 1 aaGun and 1 artillery Casualties for Italians: 2 aaGuns and 6 infantry Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western United States 3 fighters moved from 110 Sea Zone to Algeria 2 infantry and 1 mech_infantry moved from Morocco to Algeria 4 carriers, 2 destroyers, 3 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 carrier moved from 28 Sea Zone to 10 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 5 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 bombers moved from Eastern United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Southeast Mexico 4 fighters, 1 infantry and 2 tactical_bombers placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 2. 1 fighter and 2 tactical_bombers placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 bomber moved from Yunnan to Persia 2 artilleries and 3 infantry moved from Bulgaria to Greece 1 infantry moved from Northwest Persia to Persia 2 marines moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 13 infantry moved from India to West India 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Changing ownership of Yugoslavia from Germans to British EDIT: Removing units owned by British from Albania: 1 infantry EDIT: Adding units owned by British to Yugoslavia: 1 infantry EDIT: Changing PUs for British from 39 to 41 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Belarus: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -4.83 Japanese regular : -0.17 Germans regular : -1.00 British regular : -1.17
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@axis-dominion and now just realized I had forgotten about the UK fig in Belarus so edited to Russia
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Central United States to 101 Sea Zone 2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 4 infantry moved from Southeast Mexico to 89 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 10 artilleries, 12 infantry and 1 marine moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 10 artilleries, 12 infantry and 1 marine Germans defend with 1 aaGun, 1 artillery and 1 harbour; Italians defend with 2 aaGuns and 6 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 10 artilleries, 12 infantry and 1 marine in Gibraltar, round 2 : 5/23 hits, 7.33 expected hits Germans roll dice for 3 aaGuns, 1 artillery and 6 infantry in Gibraltar, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Americans lost in Gibraltar 1 aaGun owned by the Germans, 2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 10 artilleries, 10 infantry and 1 marine in Gibraltar, round 3 : 5/21 hits, 7.00 expected hits Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 artillery owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Germans with 10 artilleries, 9 infantry and 1 marine remaining. Battle score for attacker is 28 Casualties for Americans: 3 infantry Casualties for Germans: 1 aaGun and 1 artillery Casualties for Italians: 2 aaGuns and 6 infantry Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Western United States 3 fighters moved from 110 Sea Zone to Algeria 2 infantry and 1 mech_infantry moved from Morocco to Algeria 4 carriers, 2 destroyers, 3 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 carrier moved from 28 Sea Zone to 10 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 5 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 2 bombers moved from Eastern United States to Hawaiian Islands 1 artillery and 3 infantry moved from Central United States to Western United States Place Units - Americans 1 airfield placed in Southeast Mexico 4 fighters, 1 infantry and 2 tactical_bombers placed in Western United States 1 submarine placed in 10 Sea Zone Americans undo move 2. 1 fighter and 2 tactical_bombers placed in 10 Sea Zone 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 bomber moved from Burma to Yunnan 1 fighter moved from India to Shan State Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for British: 1 submarine Casualties for Germans: 1 submarine Battle in Yunnan British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 bomber moved from Yunnan to Persia 2 artilleries and 3 infantry moved from Bulgaria to Greece 1 infantry moved from Northwest Persia to Persia 2 marines moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 marines moved from 81 Sea Zone to Egypt 1 infantry moved from Eastern Persia to Turkmenistan 1 artillery and 13 infantry moved from India to West India 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - British 3 artilleries placed in Persia 2 artilleries and 1 infantry placed in Egypt 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (3 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 mech_infantrys Turning on Edit Mode EDIT: Changing ownership of Yugoslavia from Germans to British EDIT: Removing units owned by British from Albania: 1 infantry EDIT: Adding units owned by British to Yugoslavia: 1 infantry EDIT: Changing PUs for British from 39 to 41 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Belarus: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Samara: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -4.83 Japanese regular : -0.17 Germans regular : -1.00 British regular : -1.17
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@axis-dominion Sorry. that should be the lsat edit. I was assuming an airbase in Gibraltar and just realized that I was supposed to build one. So moved two UK air to the US carriers.
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@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion Sorry. that should be the lsat edit. I was assuming an airbase in Gibraltar and just realized that I was supposed to build one. So moved two UK air to the US carriers.
yeah that’s an easy one to assume haha
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 7 infantry and 4 mech_infantrys moved from Romania to Eastern Poland 2 marines moved from Southern France to 93 Sea Zone 1 battleship, 2 cruisers and 2 marines moved from 93 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Western Germany to Greece 1 fighter moved from Southern Italy to Yugoslavia 1 fighter moved from 93 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Northern Italy to Yugoslavia 2 armour, 3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus Combat - Italians Battle in Crete Battle in Cyprus Battle in Greece Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 artilleries and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 8/10 hits, 4.33 expected hits British roll dice for 2 artilleries and 3 infantry in Greece, round 2 : 0/5 hits, 1.67 expected hits 2 artilleries owned by the British and 3 infantry owned by the British lost in Greece Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Greece from British with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for British: 2 artilleries and 3 infantry Battle in Yugoslavia Italians attack with 1 fighter, 2 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Eastern Poland Italians attack with 1 armour, 7 infantry and 4 mech_infantrys Russians defend with 1 armour and 3 infantry Italians roll dice for 1 armour, 7 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 3/12 hits, 2.33 expected hits Russians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Eastern Poland Italians roll dice for 1 armour, 7 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 1/12 hits, 2.33 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour and 3 infantry Battle in Caucasus Italians attack with 2 armour, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Caucasus 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Greece to 99 Sea Zone 2 carriers and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone 1 bomber moved from Greece to Southern Italy 5 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 infantry and 2 mech_infantrys placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 3.83 Russians regular : -1.33 British regular : -1.33
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@axis-dominion one thing I should make sure you caught is that I said the British fig from Belarus would go to Russia but ended up putting it in Samara. I was just considering that edit when I realized I had to correct Gibraltar and didn’t realize I had actually posted the change. I’ll leave it in Samara and I don’t imagine it impacted Italy but thought I should flag it since what I said didn’t match where it went.
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@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion one thing I should make sure you caught is that I said the British fig from Belarus would go to Russia but ended up putting it in Samara. I was just considering that edit when I realized I had to correct Gibraltar and didn’t realize I had actually posted the change. I’ll leave it in Samara and I don’t imagine it impacted Italy but thought I should flag it since what I said didn’t match where it went.
got it, i’m good with it as is, i went off of that anyway. thanks for the heads up tho.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 fighter moved from India to Persia 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 10 Sea Zone to Hawaiian Islands 1 cruiser and 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone 1 aaGun, 1 fighter and 3 infantry moved from New South Wales to Queensland 1 submarine moved from 63 Sea Zone to 62 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5 ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@axis-dominion I figured it was unlikely to have been relevant to that Italian turn. But is a situation if you didn’t realize, you could decide where you prefer it to go.
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btw doing my turn now, i plan to hit 125 w/sub and fig + tac, will need to know if you wanted the sub to fight. i’ll post it soon
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@axis-dominion its tempting. I think if your air and your sub hit I have to lose both units. I can’t choose to take the destroyer first off your sub hit to avoid getting hit by the air. If that is the case, it submerges. If I can choose the destroyer to save the sub, than it will fight until the destroyer is destroyed.
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@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion its tempting. I think if your air and your sub hit I have to lose both units. I can’t choose to take the destroyer first off your sub hit to avoid getting hit by the air. If that is the case, it submerges. If I can choose the destroyer to save the sub, than it will fight until the destroyer is destroyed.
yeah i seem to recall this or a similar situation came up recently, i don’t remember what the rule would be in this case. should we try to look it up?
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Romania to Bulgaria Germans take Bulgaria from British 1 mech_infantry moved from Romania to Albania Italians take Albania from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Kazakhstan to Northwest Persia Germans take Northwest Persia from British 1 mech_infantry moved from Romania to Western Ukraine Germans take Western Ukraine from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Timguska 1 infantry moved from Kansu to Timguska 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska 1 mech_infantry moved from Kazakhstan to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Caucasus to Volgograd 2 infantry moved from Kazakhstan to Volgograd 2 artilleries moved from Kazakhstan to Volgograd 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat Hit Differential Summary :
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here’s my posted combat movement. let me see if i can look that rule up
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ok i found the rule:
so this means that we do the following:
- you decide if you want to submerge or do your surprise strike. given your DD is present, i don’t have this choice with my sub, which i’m sure you already know that.
- so if choose to do your surprise strike and get a hit, then i have to take out my sub at that point.
- now we go into the general combat and yes, if i score a hit with my sub and then also a hit with my air, the highlighted text in that screenshot i’m sharing applies here: you would have to take out your sub with the hit i got from my sub, and the DD with the hit i got from the air.
given this, what do you prefer to do?