Ready. Game on. GL, HF!
Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 4 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
10 artilleries, 12 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 10 artilleries, 12 infantry and 1 marine
Germans defend with 1 aaGun, 1 artillery and 1 harbour; Italians defend with 2 aaGuns and 6 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 10 artilleries, 12 infantry and 1 marine in Gibraltar, round 2 : 5/23 hits, 7.33 expected hits
Germans roll dice for 3 aaGuns, 1 artillery and 6 infantry in Gibraltar, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 aaGun owned by the Germans, 2 aaGuns owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 10 artilleries, 10 infantry and 1 marine in Gibraltar, round 3 : 5/21 hits, 7.00 expected hits
Germans roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 artillery owned by the Germans and 4 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Germans with 10 artilleries, 9 infantry and 1 marine remaining. Battle score for attacker is 28
Casualties for Americans: 3 infantry
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Italians: 2 aaGuns and 6 infantry
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from Morocco to Southeast Mexico
2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western United States
3 fighters moved from 110 Sea Zone to Algeria
2 infantry and 1 mech_infantry moved from Morocco to Algeria
4 carriers, 2 destroyers, 3 fighters and 5 submarines moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
1 carrier moved from 28 Sea Zone to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
5 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Eastern United States to Hawaiian Islands
1 artillery and 3 infantry moved from Central United States to Western United States
Place Units - Americans
1 airfield placed in Southeast Mexico
4 fighters, 1 infantry and 2 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 fighter and 2 tactical_bombers placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 3 fighters and 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 aaGun, 3 fighters and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 aaGun, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 fighter moved from India to Shan State
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 125 Sea Zone
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 bomber moved from Yunnan to Persia
2 artilleries and 3 infantry moved from Bulgaria to Greece
1 infantry moved from Northwest Persia to Persia
2 marines moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 marines and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 marines moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 13 infantry moved from India to West India
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 4 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 aaGuns, 1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
Place Units - British
3 artilleries placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from Germans to British
EDIT: Removing units owned by British from Albania: 1 infantry
EDIT: Adding units owned by British to Yugoslavia: 1 infantry
EDIT: Changing PUs for British from 39 to 41
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Belarus: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Samara: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17
Americans regular : -4.83
Japanese regular : -0.17
Germans regular : -1.00
British regular : -1.17
@axis-dominion Sorry. that should be the lsat edit. I was assuming an airbase in Gibraltar and just realized that I was supposed to build one. So moved two UK air to the US carriers.
@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion Sorry. that should be the lsat edit. I was assuming an airbase in Gibraltar and just realized that I was supposed to build one. So moved two UK air to the US carriers.
yeah that’s an easy one to assume haha
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
7 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
2 marines moved from Southern France to 93 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 93 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 marine moved from 99 Sea Zone to Crete
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Western Germany to Greece
1 fighter moved from Southern Italy to Yugoslavia
1 fighter moved from 93 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
2 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
2 armour, 3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Greece
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 8/10 hits, 4.33 expected hits
British roll dice for 2 artilleries and 3 infantry in Greece, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the British and 3 infantry owned by the British lost in Greece
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Greece from British with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantry
Battle in Yugoslavia
Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Yugoslavia, round 3 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour, 7 infantry and 4 mech_infantrys
Russians defend with 1 armour and 3 infantry
Italians roll dice for 1 armour, 7 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 3/12 hits, 2.33 expected hits
Russians roll dice for 1 armour and 3 infantry in Eastern Poland, round 2 : 0/4 hits, 1.50 expected hits
3 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 armour, 7 infantry and 4 mech_infantrys in Eastern Poland, round 3 : 1/12 hits, 2.33 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Russians: 1 armour and 3 infantry
Battle in Caucasus
Italians attack with 2 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 3 infantry and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Caucasus
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Greece to 99 Sea Zone
2 carriers and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 bomber moved from Greece to Southern Italy
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 3.83
Russians regular : -1.33
British regular : -1.33
@axis-dominion one thing I should make sure you caught is that I said the British fig from Belarus would go to Russia but ended up putting it in Samara. I was just considering that edit when I realized I had to correct Gibraltar and didn’t realize I had actually posted the change. I’ll leave it in Samara and I don’t imagine it impacted Italy but thought I should flag it since what I said didn’t match where it went.
@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion one thing I should make sure you caught is that I said the British fig from Belarus would go to Russia but ended up putting it in Samara. I was just considering that edit when I realized I had to correct Gibraltar and didn’t realize I had actually posted the change. I’ll leave it in Samara and I don’t imagine it impacted Italy but thought I should flag it since what I said didn’t match where it went.
got it, i’m good with it as is, i went off of that anyway. thanks for the heads up tho.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from India to Persia
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from 10 Sea Zone to Hawaiian Islands
1 cruiser and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from New South Wales to Queensland
1 submarine moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,5
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@axis-dominion I figured it was unlikely to have been relevant to that Italian turn. But is a situation if you didn’t realize, you could decide where you prefer it to go.
btw doing my turn now, i plan to hit 125 w/sub and fig + tac, will need to know if you wanted the sub to fight. i’ll post it soon
@axis-dominion its tempting. I think if your air and your sub hit I have to lose both units. I can’t choose to take the destroyer first off your sub hit to avoid getting hit by the air. If that is the case, it submerges. If I can choose the destroyer to save the sub, than it will fight until the destroyer is destroyed.
@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion its tempting. I think if your air and your sub hit I have to lose both units. I can’t choose to take the destroyer first off your sub hit to avoid getting hit by the air. If that is the case, it submerges. If I can choose the destroyer to save the sub, than it will fight until the destroyer is destroyed.
yeah i seem to recall this or a similar situation came up recently, i don’t remember what the rule would be in this case. should we try to look it up?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 mech_infantry moved from Kazakhstan to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Volgograd
2 artilleries moved from Kazakhstan to Volgograd
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat Hit Differential Summary :
here’s my posted combat movement. let me see if i can look that rule up
ok i found the rule:
so this means that we do the following:
given this, what do you prefer to do?
@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion its tempting. I think if your air and your sub hit I have to lose both units. I can’t choose to take the destroyer first off your sub hit to avoid getting hit by the air. If that is the case, it submerges. If I can choose the destroyer to save the sub, than it will fight until the destroyer is destroyed.
given you’re offline, i’ll go with the instructions you gave here and submerge your sub.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
1 infantry moved from Kansu to Timguska
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
1 mech_infantry moved from Kazakhstan to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Volgograd
2 artilleries moved from Kazakhstan to Volgograd
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
Combat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Syria
Battle in 125 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British submerged
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
British win, taking 98 Sea Zone from Americans, taking Syria from British with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Timguska
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Timguska
1 infantry owned by the Russians lost in Timguska
Germans win, taking Timguska from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Volgograd, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Volgograd
1 aaGun owned by the Russians lost in Volgograd
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 3 : 3/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans retreated to Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
EDIT: Adding units owned by Germans to Caucasus: 1 artillery
EDIT: Turning off Edit Mode
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Kazakhstan to Sikang
2 aaGuns and 12 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
6 armour moved from Kazakhstan to Northwest Persia
10 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Romania to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 fighters and 4 tactical_bombers moved from Germany to Southern Italy
2 artilleries and 1 infantry moved from Holland Belgium to France
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Southern France to France
1 armour moved from Southern France to Western Germany
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 93 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from Novgorod to Vyborg
3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
9 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 bomber moved from Japan to French Indo China
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 infantry placed in Novgorod
2 fighters and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2,6
Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : -4.33
British regular : 0.67
you can swap your aa gun back in volgo
@axis-dominion I probalby would have assumed you were going to try to take it and sacrificed the AA so I will leave it as is. Now based on teh dice, I shouldn’t have submerged. That was a good round of rolling for me. No Russia tonight.
@farmboy said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:
@axis-dominion I probalby would have assumed you were going to try to take it and sacrificed the AA so I will leave it as is. Now based on teh dice, I shouldn’t have submerged. That was a good round of rolling for me. No Russia tonight.
yeah great round for you for sure lol
sounds good, have a good night
i guess that was payback for e.poland and greece lol