sorry i wasn’t clear enough, i already have the files aa42 & aa50 from that link.
looking for AAP (2001), AAE (2000), aa50 (original, the file in link above seemed different enough…with azores and malta added).
thanks.
@witt need a john Wayne unit
Here’s the setup with a game going on now. The allies did not take over the mountain. Now japan can repair opening since no garrison piece there to protect opening. Japan can move inf there and also bring more inf to mountain area based on using the tunnel from the airport or territory north too.
Turn 2. Japan moves next. US already suffers 10 loses on the beach and another 5 units to land mines
Nice. Looks exciting!
Start of turn 7. US running out of time. Gotta go now. Need the last 3 cities in 4 turns
Oh boy!
@superbattleshipyamato said in Iwo Jima Map:
Oh boy!
No worries. The US won on turn 9. They get pounded early but right moves can get to last city on turn 9 or 10.
Dang, I was rooting for Japan.
@superbattleshipyamato said in Iwo Jima Map:
Dang, I was rooting for Japan.
Ah but they will have a chance. Need good dice and FS kills a plenty.
It’s always the dice.
Some setup charts
Cool you added flame throwers. I assume you will add the rules later.
You’ll have to go to https://combatminiatures.org/ to buy map and then you’ll get rules to download or have printed up with setup charts
Thanks!
Map with setup and charts
Very nice.
@General-6-Stars very nicely done
@General-6-Stars hmm this US artillery on western beaches is nonsense i think, they had a plan to land there but they never did that according to the historical event.
@Angel said in Iwo Jima Map:
@General-6-Stars hmm this US artillery on western beaches is nonsense i think, they had a plan to land there but they never did that according to the historical event.
They did land some things after the landing on other side. It was ammo, supplies, radio men and casualty pickups. Artillery represent ammo and supplies.
@General-6-Stars said in Iwo Jima Map:
Working on a new game.