@djensen Hello, I’m Mike from Central Pennsylvania. I’ve been an avid wargamer fan nearly all my life. Currently my favorite is the Anniversary and the WW1 editions.
Recently I posted a new variant that I have been working on for Korea. Hope everyone has a chance to look it over and give me some constructive feedback.
Best posts made by dishero
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
@flyingbadger Hello,
from Central, PA. I’ve been a gamer for nearly 42 years and still enjoy sitting down to simpler games such as Axis & Allies.
Currently I’ve been developing a Korean War game. Images can be found in the variants forum. -
RE: 1950 Korea variant?
@all-encompassing-goose I’m new to this site. If I can get it published I’ll definitely keep you up dated. Hopefully within the next 6 months. Talking with Historical Board Games. Doug has backed simular projects.
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RE: Central Pa.
@claybrah I’m in Williamsport, PA.
Maybe we could set something up sometime. -
RE: 1950 Korea variant?
@thrasher1 no, I’ve developed my own game.
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RE: 1950 Korea variant?
@tincanofthesea I’ll be sure to keep you posted if everything works out.
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RE: 1950 Korea variant?
@tincanofthesea It was an aggressive strategy combined with decent die rolls. Although by turn four the Allies halted the North Korean advance, trapped a sizable force in the lower Western corner of South Korea and made a decent amphibious assault into Hae ju.
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RE: 1950 Korea variant?
@thrasher1 I’m hoping it will… I’ve put a lot of work into it.
ok Q & A…
Yes the UN is involved. I set the game up with five main factions; North Korea and China (communist forces), South Korea, United Nations, and The United States (allied forces). Now the game is designed as a 2 player although it could be broken down for 1 player for each faction. I honestly would recommend either a 4 player North Korea, China, South Korea and United Nations combined and The United States.
China doesn’t take active participation at the game start. The U.S.S.R. supports North Korea and all tech units (tanks/aircraft) come from the U.S.S.R.
I didn’t break the U.N. forces down by nationality. Most of the U.N. troops were from the British Commonwealth Nations so I used British units to represent most of the U.N. forces.
Latest posts made by dishero
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RE: Iwo Jima Map
@General-6-Stars Are you working on any other projects of this nature?
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RE: Iwo Jima Map
@General-6-Stars said in Iwo Jima Map:
Working on a new game.
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
@taamvan I’d be very interested in seeing that game. If you check in the custom game section you can see pics of my game when it was being play tested.
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)
@flyingbadger Hello,
from Central, PA. I’ve been a gamer for nearly 42 years and still enjoy sitting down to simpler games such as Axis & Allies.
Currently I’ve been developing a Korean War game. Images can be found in the variants forum. -
RE: Central Pa.
@claybrah I tried sending you an email a few days back. My personal email is michaelgetgen@yahoo.com
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RE: Central Pa.
@claybrah I’m in Williamsport, PA.
Maybe we could set something up sometime. -
RE: 1950 Korea variant?
@tincanofthesea when I designed the game I tried very hard to allow it to replicate any action that actually happened during the war.
The war started in June 1950, by August North Korea nearly pushed the Allies off Korea completely.
So yeah, that can happen in the game… although it isn’t very easy.
Another example is that I changed the movement value for naval units from 4 to 5. My reason was that it was impossible to transfer units from the West coast (Inchon) to the East coast (Wonsan) in one move. This actually happened during the war. In October 1950 Marines were pulled from Inchon to Wonsan.
The turns are month based. One turn round (both players have moved) equals one month. -
RE: 1950 Korea variant?
@thrasher1 OK so for some more game info… the game can be won in one of two ways. 1) total control of all Korean territories. Only happened in one of the 16 playtest games. North Korea played aggressive, and managed to push the allies off the pensula early in the game.
2) by victory points. Each Korean territory is given a point value. Total of 100 points is split between North and South.
At the end of each round of turns (both players have finished a turn), a die is rolled to determine a winner. If the die roll fails the game continues.