The two Biggest Changes we have found to be the best Fit.
Weaken Germany starting land force a little bit while increasing their Starting Wage,
Germany got a few Additional Sea Units.
Otherwise if Germany really wanted to focus 110% on russia, game will be over before the Allies ever get rolling.
Someone had Suggested a Factory in Romania, We put one there. Romania was one of Germany’s Biggest Contributers as far as Men and Material go.
Russia, Gave them a few extra Men at the start,they need them, add 2-3 Aditional Factories on top of their 3 already.
These 2 changes alone make for a better game.
Other things
China, originally we played that china could only build men. and the US could replace it’s fighter for them.
We decided that china could build 1 tank every other round. and men Only
and of course the US could pay for their fighter. During the US Buy Phase they would Give China the $10 ipcs. China could only spend that $10 on a fighter. and the fighter counted against build limit.
Italy, we gave them another BB to start with and a couple extra units in Italy. Other wise they are to Sluggish going
UK- They start with 4 Factories already so we gave them a 4th one in S. Africa
UK doesn’t lose Afrika as easily now
we also Pumped up UK’s Navy a tad.
Japan, Nothing needs to be done here. Many people are going, what? at this point.
Japan Has a real struggle on her hands, 3 different enemies in her back yard.
The sea Zones and their convoy zones and Anchors are coherient, or make sense.
The Addition of the Sahara makes Fighting in Afrika a sticky situation at times.
All countries Navies gained a few Units.
we restricted amerika in a way.
PLEASE, PLEASE, very important.
While playing the game it is Much more Dynamic if you USe these rules from AAP and AAE
Aircraft vs Sub
Aircraft may not shoot at subs unless a friendly destroyer is present.
Use the C.A.P and Interceptor rules also.