AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II

  • 2025 2024 '23 '22 '21 '20

    Checking on this again. Basically, I need to know if you want to lose or keep the 2 AA guns?

  • '19 '17 '16

    Lose the AA guns.

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 17
    
        Combat Move - Russians
            2 infantry moved from Caucasus to Volgograd
            1 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 fighter moved from Samara to Volgograd
            1 armour moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 armour moved from Tambov to Russia
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            59 infantry moved from Trans-Jordan to Egypt
            2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
    
        Purchase Units - Russians
            Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Egypt
                Russians attack with 2 armour, 59 infantry and 4 mech_infantrys
                Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry
                    Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits
                    Germans roll dice for 2 aaGuns, 3 armour, 27 artilleries and 23 infantry in Egypt, round 2 : 13/53 hits, 18.17 expected hits
                    13 infantry owned by the Russians lost in Egypt
                    2 aaGuns owned by the Germans and 9 infantry owned by the Germans lost in Egypt
                    Russians roll dice for 2 armour, 46 infantry and 4 mech_infantrys in Egypt, round 3 : 9/52 hits, 9.33 expected hits
                    Germans roll dice for 3 armour, 27 artilleries and 14 infantry in Egypt, round 3 : 16/44 hits, 15.17 expected hits
                    16 infantry owned by the Russians lost in Egypt
                    9 infantry owned by the Germans lost in Egypt
                    Russians roll dice for 2 armour, 30 infantry and 4 mech_infantrys in Egypt, round 4 : 5/36 hits, 6.67 expected hits
                    Germans roll dice for 3 armour, 27 artilleries and 5 infantry in Egypt, round 4 : 14/35 hits, 12.17 expected hits
                    14 infantry owned by the Russians lost in Egypt
                    5 infantry owned by the Germans lost in Egypt
                    Russians roll dice for 2 armour, 16 infantry and 4 mech_infantrys in Egypt, round 5 : 1/22 hits, 4.33 expected hits
                    Germans roll dice for 3 armour and 27 artilleries in Egypt, round 5 : 12/30 hits, 10.50 expected hits
                    12 infantry owned by the Russians lost in Egypt
                    1 artillery owned by the Germans lost in Egypt
                4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 2 armour owned by the Russians retreated to Trans-Jordan
                Germans win with 3 armour and 26 artilleries remaining. Battle score for attacker is -82
                Casualties for Russians: 55 infantry
                Casualties for Germans: 2 aaGuns, 1 artillery and 23 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Iraq to Persia
            2 fighters and 1 tactical_bomber moved from Volgograd to Persia
            5 artilleries moved from Iraq to Trans-Jordan
            1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
            2 mech_infantrys moved from Samara to Russia
            13 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 airfield placed in Caucasus
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.00
    Russians regular : -8.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 17
    
        Combat Move - Japanese
            1 armour, 2 artilleries and 4 infantry moved from Szechwan to Shensi
            1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
            2 fighters moved from 75 Sea Zone to Union of South Africa
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Union of South Africa
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Union of South Africa, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Union of South Africa
                    1 infantry owned by the British lost in Union of South Africa
                    Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Union of South Africa
                    Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 4 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 2 artilleries and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 0/7 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 4/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Union of South Africa to 71 Sea Zone
            1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in India
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,1,6,4,2
            Japanese collect 19 PUs (8 lost to blockades); end with 20 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -1.50
    British regular : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 17
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from French Indo China to Shan State
                  Americans take Shan State from Japanese
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber and 5 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from Gibraltar to Holland Belgium
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 bomber, 7 fighters and 1 infantry
                Germans defend with 1 artillery
                    Americans roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 0/9 hits, 4.33 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 bomber and 7 fighters in Holland Belgium, round 3 : 4/8 hits, 4.17 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Holland Belgium
                    1 artillery owned by the Germans lost in Holland Belgium
                Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -9
                Casualties for Americans: 1 fighter and 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Americans
            5 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Gibraltar to United Kingdom
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Holland Belgium to Gibraltar
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 bombers moved from Kwangsi to French Indo China
            2 fighters moved from Kwangsi to Tsinghai
            1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 aaGun and 1 infantry moved from Amur to Korea
    
        Place Units - Americans
            3 fighters placed in French Indo China
            3 fighters placed in Korea
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Combat Move - Chinese
            1 fighter and 7 infantry moved from Sikang to Shensi
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 armour, 2 artilleries and 3 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Chinese lost in Shensi
                    1 infantry owned by the Japanese lost in Shensi
                1 fighter owned by the Chinese retreated
                2 infantry owned by the Chinese retreated to Sikang
                Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -15
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Kweichow
            2 artilleries and 9 infantry moved from Anhwe to Hopei
            1 artillery and 4 infantry moved from Jehol to Chahar
            3 infantry moved from Yunnan to Szechwan
            1 fighter moved from Shensi to Yunnan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Suiyuyan
            5 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 23 PUs
    
        Combat Move - British
            6 fighters, 16 infantry and 11 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
            2 fighters and 2 tactical_bombers moved from Caucasus to Egypt
            1 bomber moved from Gibraltar to Egypt
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
            4 infantry moved from Normandy Bordeaux to Southern France
            6 fighters and 2 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
    
        Purchase Units - British
            British repair damage of 1x factory_major; Remaining resources: 31 PUs; 
            British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - British
            Battle in Egypt
                British attack with 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers
                Germans defend with 3 armour, 26 artilleries, 1 factory_minor and 1 harbour
                    British roll dice for 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 11/39 hits, 10.67 expected hits
                    Germans roll dice for 3 armour and 26 artilleries in Egypt, round 2 : 10/29 hits, 10.17 expected hits
                    10 infantry owned by the British lost in Egypt
                    11 artilleries owned by the Germans lost in Egypt
                    British roll dice for 1 bomber, 8 fighters, 6 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 8/29 hits, 9.00 expected hits
                    Germans roll dice for 3 armour and 15 artilleries in Egypt, round 3 : 9/18 hits, 6.50 expected hits
                    3 mech_infantrys owned by the British and 6 infantry owned by the British lost in Egypt
                    8 artilleries owned by the Germans lost in Egypt
                    British roll dice for 1 bomber, 8 fighters, 9 mech_infantrys and 2 tactical_bombers in Egypt, round 4 : 9/20 hits, 7.50 expected hits
                    Germans roll dice for 3 armour and 7 artilleries in Egypt, round 4 : 2/10 hits, 3.83 expected hits
                    2 mech_infantrys owned by the British lost in Egypt
                    7 artilleries owned by the Germans and 2 armour owned by the Germans lost in Egypt
                    British roll dice for 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers in Egypt, round 5 : 10/18 hits, 7.17 expected hits
                    Germans roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Egypt
                British win, taking Egypt from Germans with 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for British: 16 infantry and 5 mech_infantrys
                Casualties for Germans: 3 armour and 26 artilleries
            Battle in Southern France
                British attack with 9 fighters and 6 infantry
                Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 9 fighters and 6 infantry in Southern France, round 2 : 8/15 hits, 5.50 expected hits
                    Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 9 fighters and 6 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            6 fighters moved from Egypt to Persia
            2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to Trans-Jordan
            1 aaGun moved from Anglo Egyptian Sudan to Egypt
            1 aaGun moved from Normandy Bordeaux to Southern France
            4 fighters moved from Southern France to 110 Sea Zone
            1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
            5 fighters moved from Southern France to Normandy Bordeaux
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 artillery and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -2.17
    Americans regular : -4.50
    Japanese regular : 1.67
    Germans regular : 0.33
    British regular : 6.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 17
    
        Combat Move - Italians
            1 armour moved from Rostov to Bryansk
                  Italians take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            1 bomber moved from Ukraine to Southern France
            2 fighters moved from Western Germany to Southern France
            5 infantry moved from Northern Italy to Southern France
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 bomber, 2 fighters and 5 infantry
                British defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry
                    British roll AA dice in Southern France : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Italians lost in Southern France
                    Italians roll dice for 1 bomber and 5 infantry in Southern France, round 2 : 1/6 hits, 1.50 expected hits
                    British roll dice for 1 aaGun and 6 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Italians lost in Southern France
                    1 aaGun owned by the British lost in Southern France
                1 bomber owned by the Italians retreated
                3 infantry owned by the Italians retreated to Northern Italy
                British win with 6 infantry remaining. Battle score for attacker is -21
                Casualties for Italians: 2 fighters and 2 infantry
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            2 infantry moved from Northern Italy to Western Germany
            1 bomber moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
            Italians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    British AA : 1.50
    British regular : 0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 17
    
        Combat Move - ANZAC
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 fighters moved from 37 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 56 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from Queensland to New South Wales
            1 aaGun moved from Western Australia to South Australia
            2 fighters moved from New South Wales to Western Australia
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            2 fighters moved from Sumatra to 39 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Sikang to Tsinghai
            6 fighters moved from Caucasus to Tsinghai
    
        Place Units - ANZAC
            1 factory_minor placed in Malaya
            1 transport placed in 62 Sea Zone
            1 bomber and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 28 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.33
    

    Savegame

  • '19 '17 '16

    Is there any point continuing this? I really should have held FIC for longer. Losing those 2 Italian fighters and not winning the battle in S France was a blow too. I am inclined to concede this one.

  • 2025 2024 '23 '22 '21 '20

    Now that Egypt is back under Allied control I see no path to victory for the Axis.

  • '19 '17 '16

    I agree. I could send another detachment down to Egypt but by the time Egypt fell, USA’s might would be being made felt in Europe.

    I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.

    Will post.

  • S simon33 referenced this topic on

  • @simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:

    I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.

    I agree 100% which is why I attacked without the artillery before you did send the planes down. I will tell you it was painful to attack with virtually all infantry.

  • 2025 2024 '23 '22 '21 '20

    Much closer game. You played a lot better. Had me worried for a good part of the game.

    Some stupid crazy dice that game on both sides.

  • '19 '17 '16

    Well played there. Thanks for the game.

    I am not sure how I should have stopped the Korea landing but I agree that I should have found a way. In one of my few other games where I played Allies in the last few years, I nearly got a Korea landing early but the counter attack was too strong so I had to pass on the opportunity.

  • 2025 2024 '23 '22 '19 '18

    I’ll be reviewing this game on YouTube if it’s okay with you guys! Very excited to see what Andrew does with the Allies.

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