Scramble to 97?
AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II
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Checking on this again. Basically, I need to know if you want to lose or keep the 2 AA guns?
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Lose the AA guns.
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Russians 2 infantry moved from Caucasus to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Samara to Volgograd 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 59 infantry moved from Trans-Jordan to Egypt 2 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt Purchase Units - Russians Russians buy 1 airfield and 8 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Egypt Russians attack with 2 armour, 59 infantry and 4 mech_infantrys Germans defend with 2 aaGuns, 3 armour, 27 artilleries, 1 factory_minor, 1 harbour and 23 infantry Russians roll dice for 2 armour, 59 infantry and 4 mech_infantrys in Egypt, round 2 : 11/65 hits, 11.50 expected hits Germans roll dice for 2 aaGuns, 3 armour, 27 artilleries and 23 infantry in Egypt, round 2 : 13/53 hits, 18.17 expected hits 13 infantry owned by the Russians lost in Egypt 2 aaGuns owned by the Germans and 9 infantry owned by the Germans lost in Egypt Russians roll dice for 2 armour, 46 infantry and 4 mech_infantrys in Egypt, round 3 : 9/52 hits, 9.33 expected hits Germans roll dice for 3 armour, 27 artilleries and 14 infantry in Egypt, round 3 : 16/44 hits, 15.17 expected hits 16 infantry owned by the Russians lost in Egypt 9 infantry owned by the Germans lost in Egypt Russians roll dice for 2 armour, 30 infantry and 4 mech_infantrys in Egypt, round 4 : 5/36 hits, 6.67 expected hits Germans roll dice for 3 armour, 27 artilleries and 5 infantry in Egypt, round 4 : 14/35 hits, 12.17 expected hits 14 infantry owned by the Russians lost in Egypt 5 infantry owned by the Germans lost in Egypt Russians roll dice for 2 armour, 16 infantry and 4 mech_infantrys in Egypt, round 5 : 1/22 hits, 4.33 expected hits Germans roll dice for 3 armour and 27 artilleries in Egypt, round 5 : 12/30 hits, 10.50 expected hits 12 infantry owned by the Russians lost in Egypt 1 artillery owned by the Germans lost in Egypt 4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 2 armour owned by the Russians retreated to Trans-Jordan Germans win with 3 armour and 26 artilleries remaining. Battle score for attacker is -82 Casualties for Russians: 55 infantry Casualties for Germans: 2 aaGuns, 1 artillery and 23 infantry Non Combat Move - Russians 1 infantry moved from Iraq to Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Persia 5 artilleries moved from Iraq to Trans-Jordan 1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey 2 mech_infantrys moved from Samara to Russia 13 infantry moved from Russia to Samara Place Units - Russians 1 airfield placed in Caucasus 8 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -2.00 Russians regular : -8.17
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Japanese 1 armour, 2 artilleries and 4 infantry moved from Szechwan to Shensi 1 artillery, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa 2 fighters moved from 75 Sea Zone to Union of South Africa Purchase Units - Japanese Japanese buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Union of South Africa Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Union of South Africa, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Union of South Africa 1 infantry owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Union of South Africa Japanese roll dice for 1 artillery and 2 fighters in Union of South Africa, round 4 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Union of South Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in Shensi Japanese attack with 1 armour, 2 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 0/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 4/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Union of South Africa to 71 Sea Zone 1 carrier and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone Place Units - Japanese 3 infantry placed in India 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,1,3,6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1,6,6,1,6,4,2 Japanese collect 19 PUs (8 lost to blockades); end with 20 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.50 British regular : -1.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Americans 1 unit repaired. 1 infantry moved from French Indo China to Shan State Americans take Shan State from Japanese 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 bomber and 5 fighters moved from United Kingdom to Holland Belgium 2 fighters moved from Gibraltar to Holland Belgium Purchase Units - Americans Americans buy 1 armour, 1 artillery, 6 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 7 fighters and 1 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber, 7 fighters and 1 infantry in Holland Belgium, round 2 : 0/9 hits, 4.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 bomber and 7 fighters in Holland Belgium, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium Americans win with 1 bomber and 6 fighters remaining. Battle score for attacker is -9 Casualties for Americans: 1 fighter and 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Americans 5 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Gibraltar to United Kingdom 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 4 infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Holland Belgium to Gibraltar 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 bombers moved from Kwangsi to French Indo China 2 fighters moved from Kwangsi to Tsinghai 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Amur to Korea Place Units - Americans 3 fighters placed in French Indo China 3 fighters placed in Korea 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Combat Move - Chinese 1 fighter and 7 infantry moved from Sikang to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 armour, 2 artilleries and 3 infantry Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Shensi, round 3 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese retreated to Sikang Japanese win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -15 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Kweichow 2 artilleries and 9 infantry moved from Anhwe to Hopei 1 artillery and 4 infantry moved from Jehol to Chahar 3 infantry moved from Yunnan to Szechwan 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Suiyuyan 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Combat Move - British 6 fighters, 16 infantry and 11 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 fighters and 2 tactical_bombers moved from Caucasus to Egypt 1 bomber moved from Gibraltar to Egypt 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 4 infantry moved from Normandy Bordeaux to Southern France 6 fighters and 2 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from 110 Sea Zone to Southern France Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 31 PUs; British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 2 PUs; Combat - British Battle in Egypt British attack with 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers Germans defend with 3 armour, 26 artilleries, 1 factory_minor and 1 harbour British roll dice for 1 bomber, 8 fighters, 16 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 11/39 hits, 10.67 expected hits Germans roll dice for 3 armour and 26 artilleries in Egypt, round 2 : 10/29 hits, 10.17 expected hits 10 infantry owned by the British lost in Egypt 11 artilleries owned by the Germans lost in Egypt British roll dice for 1 bomber, 8 fighters, 6 infantry, 12 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 8/29 hits, 9.00 expected hits Germans roll dice for 3 armour and 15 artilleries in Egypt, round 3 : 9/18 hits, 6.50 expected hits 3 mech_infantrys owned by the British and 6 infantry owned by the British lost in Egypt 8 artilleries owned by the Germans lost in Egypt British roll dice for 1 bomber, 8 fighters, 9 mech_infantrys and 2 tactical_bombers in Egypt, round 4 : 9/20 hits, 7.50 expected hits Germans roll dice for 3 armour and 7 artilleries in Egypt, round 4 : 2/10 hits, 3.83 expected hits 2 mech_infantrys owned by the British lost in Egypt 7 artilleries owned by the Germans and 2 armour owned by the Germans lost in Egypt British roll dice for 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers in Egypt, round 5 : 10/18 hits, 7.17 expected hits Germans roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 bomber, 8 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 54 Casualties for British: 16 infantry and 5 mech_infantrys Casualties for Germans: 3 armour and 26 artilleries Battle in Southern France British attack with 9 fighters and 6 infantry Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 9 fighters and 6 infantry in Southern France, round 2 : 8/15 hits, 5.50 expected hits Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Southern France British win, taking Southern France from Germans with 9 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - British 6 fighters moved from Egypt to Persia 2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 aaGun moved from Anglo Egyptian Sudan to Egypt 1 aaGun moved from Normandy Bordeaux to Southern France 4 fighters moved from Southern France to 110 Sea Zone 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 fighters moved from Southern France to Normandy Bordeaux 1 battleship moved from 37 Sea Zone to 39 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.17 Americans regular : -4.50 Japanese regular : 1.67 Germans regular : 0.33 British regular : 6.17
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - Italians 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 bomber moved from Ukraine to Southern France 2 fighters moved from Western Germany to Southern France 5 infantry moved from Northern Italy to Southern France Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Southern France Italians attack with 1 bomber, 2 fighters and 5 infantry British defend with 1 aaGun, 1 factory_minor, 1 harbour and 6 infantry British roll AA dice in Southern France : 2/3 hits, 0.50 expected hits 2 fighters owned by the Italians lost in Southern France Italians roll dice for 1 bomber and 5 infantry in Southern France, round 2 : 1/6 hits, 1.50 expected hits British roll dice for 1 aaGun and 6 infantry in Southern France, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Italians lost in Southern France 1 aaGun owned by the British lost in Southern France 1 bomber owned by the Italians retreated 3 infantry owned by the Italians retreated to Northern Italy British win with 6 infantry remaining. Battle score for attacker is -21 Casualties for Italians: 2 fighters and 2 infantry Casualties for British: 1 aaGun Non Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 bomber moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5 Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 British AA : 1.50 British regular : 0.00
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First
Game History
Round: 17 Combat Move - ANZAC 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to Sumatra 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra Purchase Units - ANZAC ANZAC buy 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Sumatra 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry moved from Queensland to New South Wales 1 aaGun moved from Western Australia to South Australia 2 fighters moved from New South Wales to Western Australia 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 fighters moved from Sumatra to 39 Sea Zone 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Sikang to Tsinghai 6 fighters moved from Caucasus to Tsinghai Place Units - ANZAC 1 factory_minor placed in Malaya 1 transport placed in 62 Sea Zone 1 bomber and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 28 PUs; end with 28 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Persia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 0.33
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Is there any point continuing this? I really should have held FIC for longer. Losing those 2 Italian fighters and not winning the battle in S France was a blow too. I am inclined to concede this one.
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Now that Egypt is back under Allied control I see no path to victory for the Axis.
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I agree. I could send another detachment down to Egypt but by the time Egypt fell, USA’s might would be being made felt in Europe.
I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.
Will post.
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@simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:
I actually expected you to wait a round to attack with USSR for your artillery to arrive so I wasn’t greatly worried this round. Could have flown planes down to defend and it may have held.
I agree 100% which is why I attacked without the artillery before you did send the planes down. I will tell you it was painful to attack with virtually all infantry.
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Much closer game. You played a lot better. Had me worried for a good part of the game.
Some stupid crazy dice that game on both sides.
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Well played there. Thanks for the game.
I am not sure how I should have stopped the Korea landing but I agree that I should have found a way. In one of my few other games where I played Allies in the last few years, I nearly got a Korea landing early but the counter attack was too strong so I had to pass on the opportunity.
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I’ll be reviewing this game on YouTube if it’s okay with you guys! Very excited to see what Andrew does with the Allies.