@Stucifer BTW, assumed you would not scramble in UK SZ
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 armour and 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians 10 infantry moved from Jehol to Manchuria 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 10 infantry Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 11 infantry Japanese roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits Chinese roll dice for 12 infantry and 1 mech_infantry in Manchuria, round 2 : 6/13 hits, 4.33 expected hits 6 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 3 : 3/12 hits, 4.00 expected hits 3 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 4 : 4/12 hits, 4.00 expected hits 1 infantry owned by the Japanese lost in Manchuria Chinese win with 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27 Casualties for Japanese: 10 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery moved from Kiangsu to Kiangsi 1 armour, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi 1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 infantry moved from Malaya to Shan State Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,6,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5,2,1,5,2,5,1,2,1,5,5,5,1,5,2,6,4,3,3,4 Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 3 units repaired. 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark 1 bomber moved from Korea to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Philippines Battle in Okinawa Battle in Denmark Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from French Indo China to Yunnan 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia Place Units - Americans 1 factory_minor placed in Norway 6 fighters placed in Eastern United States 2 armour placed in Korea 1 submarine placed in 6 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese AA : -0,17 Germans regular : 1,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Yunnan 1 artillery and 12 infantry moved from Anhwe to Hunan Place Units - Chinese 3 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; Combat Move - Americans 3 units repaired. 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark 1 bomber moved from Korea to French Indo China Combat - Americans Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Philippines Battle in Okinawa Battle in Denmark Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from French Indo China to Yunnan 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone 1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia Place Units - Americans 1 factory_minor placed in Norway 6 fighters placed in Eastern United States 2 armour placed in Korea 1 submarine placed in 6 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 2 artilleries and 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Sikang Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Yunnan 1 artillery and 12 infantry moved from Anhwe to Hunan Place Units - Chinese 3 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone UK_Pacific take 35 Sea Zone from Japanese 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State 5 artilleries and 6 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Caucasus to Northwest Persia 9 infantry moved from Iraq to Northwest Persia 2 artilleries moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia Combat - British Battle in 41 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shan State British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 6/19 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to Yunnan 2 aaGuns moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from Gibraltar to 112 Sea Zone Place Units - British 1 factory_minor placed in Iraq 3 artilleries placed in Persia 3 mech_infantrys placed in Egypt British undo move 3. 2 armour and 1 mech_infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,83 Americans regular : 1,67 Japanese regular : 0,00 Japanese AA : -0,17 Germans regular : 1,33 British regular : 1,00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 submarines moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Norway 2 fighters moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy 1 artillery moved from Northern Italy to France Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in 91 Sea Zone Italians attack with 3 submarines British defend with 1 fighter; Americans defend with 1 destroyer and 1 tactical_bomber Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 submarines owned by the Italians lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Italians: 3 submarines Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from Norway to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 artilleries placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Italians regular : -1.33 Americans AA : -0.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 2 infantry moved from South Australia to Western Australia 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Borneo Battle in Western Australia ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Northern Territory ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 2 infantry moved from South Australia to Western Australia 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Borneo Battle in Western Australia ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Northern Territory ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 4 bombers moved from Vologda to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits
Combat Hit Differential Summary :
Germans regular : 2.50
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@Giallo Casualties?
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@flyingbadger max def
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 4 bombers moved from Vologda to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits Americans roll dice for 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 6 transports in 112 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 3 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 carriers owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 10/15 hits, 9.00 expected hits Americans roll dice for 7 fighters, 2 tactical_bombers and 6 transports in 112 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits 1 transport owned by the British, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Germans, 3 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 149 Casualties for Germans: 3 destroyers, 5 fighters and 2 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Casualties for British: 3 carriers, 1 destroyer, 4 fighters and 3 transports Non Combat Move - Germans 4 bombers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 marine moved from Germany to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 mech_infantrys moved from Germany to Baltic States 2 aaGuns moved from Belarus to Bryansk 1 armour moved from Russia to Belarus 1 armour moved from Russia to Novosibirsk 8 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov Place Units - Germans 1 fighter placed in Western Germany 2 destroyers placed in 112 Sea Zone 3 artilleries placed in Novgorod 4 mech_infantrys placed in Germany 2 infantry placed in Russia 2 artilleries and 1 infantry placed in Volgograd 3 infantry placed in Ukraine 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Germans regular : 3.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Combat Move - Russians 10 infantry moved from Manchuria to Korea Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Turkmenistan to West India Japanese take Eastern Persia from British Japanese take West India from UK_Pacific Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Malaya 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1,1,5 Japanese collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Jehol to Chahar 2 armour moved from Korea to Buryatia 1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 armour moved from Tunisia to Libya Americans take Libya from Italians 3 artilleries and 2 infantry moved from Tunisia to Libya Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 infantry moved from Finland to Norway 6 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Yunnan to Persia 4 fighters and 3 tactical_bombers moved from Midway to Western United States 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 112 Sea Zone 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 12 infantry moved from Hunan to Yunnan 1 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Sikang 1 artillery placed in Tsinghai 1 artillery placed in Kansu 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Jehol to Chahar 2 armour moved from Korea to Buryatia 1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 armour moved from Tunisia to Libya Americans take Libya from Italians 3 artilleries and 2 infantry moved from Tunisia to Libya Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 infantry moved from Finland to Norway 6 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Yunnan to Persia 4 fighters and 3 tactical_bombers moved from Midway to Western United States 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 112 Sea Zone 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 12 infantry moved from Hunan to Yunnan 1 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Sikang 1 artillery placed in Tsinghai 1 artillery placed in Kansu 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Algeria to Libya 5 artilleries and 6 infantry moved from Alexandria to Tobruk 1 fighter moved from Egypt to Tobruk 2 armour and 1 mech_infantry moved from Egypt to Tobruk 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 3 mech_infantrys moved from India to West India 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Shan State to Malaya 1 destroyer moved from 41 Sea Zone to 75 Sea Zone 1 artillery moved from Morocco to Algeria 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 carrier moved from 35 Sea Zone to 22 Sea Zone Combat - British Battle in Tobruk British attack with 2 armour, 5 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 2 armour, 5 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 5/15 hits, 5,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Tobruk 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 5 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British retreated to Alexandria Italians win with 1 armour remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry Battle in West India British attack with 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in West India, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in West India British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in West India, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Malaya British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 7 infantry British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Malaya, round 2 : 5/19 hits, 5,50 expected hits Japanese roll dice for 7 infantry in Malaya, round 2 : 0/7 hits, 2,33 expected hits 5 infantry owned by the Japanese lost in Malaya British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Malaya, round 3 : 4/19 hits, 5,50 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 7 infantry Casualties for British: 2 infantry Battle in Caucasus British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 fighter moved from Tobruk to Tunisia 1 aaGun moved from Shan State to Malaya 1 fighter moved from Gibraltar to 112 Sea Zone Place Units - British 4 fighters and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Japanese regular : -2,33 Italians regular : 1,83 Germans regular : 0,67 British regular : -2,17
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TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 8 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
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@Giallo Scramble?
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@flyingbadger no ty
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 8 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber and 4 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux EDIT: 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from 110 Sea Zone to Southern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.67