BM FlyingBadger (Axis) vs Giallo (Allies+21) #1


  • @flyingbadger no ty!

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 submarines moved from 97 Sea Zone to 92 Sea Zone
            3 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Greece to 92 Sea Zone
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber, 3 fighters and 3 submarines
                British defend with 1 destroyer
                    Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber, 3 fighters and 3 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from 92 Sea Zone to Southern Italy
            3 fighters moved from 92 Sea Zone to Southern France
            2 aaGuns, 3 artilleries and 15 infantry moved from Southern France to France
    
        Place Units - Italians
            1 artillery and 3 mech_infantrys placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 artilleries and 6 infantry moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 artilleries and 6 infantry moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            1 infantry moved from Tunisia to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Russia
            1 infantry moved from Vologda to Russia
            1 armour moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Russia
            1 armour moved from Volgograd to Tambov
            1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tambov to Russia
            22 armour, 13 artilleries, 5 fighters, 20 infantry, 23 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            3 armour moved from Ukraine to Russia
            1 fighter and 3 tactical_bombers moved from Novgorod to Russia
            4 bombers moved from Germany to Russia
            1 artillery and 1 infantry moved from Western Germany to Denmark
            2 fighters moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 28 armour, 16 artilleries, 4 bombers, 6 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers
                British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 mech_infantry
                    Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    Germans roll dice for 28 armour, 16 artilleries, 4 bombers, 5 fighters, 25 infantry, 24 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/107 hits, 38.67 expected hits
                    Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 9 fighters, 81 infantry and 1 mech_infantry in Russia, round 2 : 36/104 hits, 38.00 expected hits
                    36 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 28 armour, 15 artilleries, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/71 hits, 32.17 expected hits
                    Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 45 infantry and 1 mech_infantry in Russia, round 3 : 22/68 hits, 26.00 expected hits
                    28 infantry owned by the Russians, 8 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 28 armour, 7 artilleries, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 20/49 hits, 24.83 expected hits
                    Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 17 infantry and 1 mech_infantry in Russia, round 4 : 14/40 hits, 16.67 expected hits
                    1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 7 armour owned by the Germans lost in Russia
                    Germans roll dice for 21 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 5 : 16/35 hits, 19.00 expected hits
                    Russians roll dice for 2 armour, 9 artilleries and 9 fighters in Russia, round 5 : 8/20 hits, 10.00 expected hits
                    2 armour owned by the Russians, 9 artilleries owned by the Russians, 8 armour owned by the Germans and 5 fighters owned by the British lost in Russia
                    Germans roll dice for 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 6 : 16/27 hits, 15.00 expected hits
                    Russians roll dice for 4 fighters in Russia, round 6 : 3/4 hits, 2.67 expected hits
                    3 fighters owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the British lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 10 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 18 armour, 16 artilleries, 1 fighter, 25 infantry, 24 mech_infantrys and 1 tactical_bomber
                Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 3 fighters, 81 infantry and 1 mech_infantry
                Casualties for British: 6 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Ukraine
            4 bombers moved from Russia to Vologda
            2 tactical_bombers moved from Russia to Novgorod
            3 fighters moved from Russia to Novgorod
            2 fighters moved from Denmark to Western Germany
            1 artillery and 3 infantry moved from Germany to Western Germany
            1 fighter moved from Russia to Novgorod
            1 fighter and 3 tactical_bombers moved from Russia to Volgograd
    
        Place Units - Germans
            2 infantry and 1 mech_infantry placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            1 infantry, 1 marine and 2 tactical_bombers placed in Western Germany
            Germans undo move 5.
            1 marine placed in Germany
            1 infantry and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : -10.33
    Germans regular : -11.33
    Russians AA : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Combat Move - Russians
            11 infantry moved from Korea to Manchuria
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Western Australia to Northern Territory
                  Japanese take Northern Territory from ANZAC
            1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Turkmenistan from Russians
            10 infantry moved from Jehol to Manchuria
            1 infantry moved from Kiangsu to Shantung
                  Japanese take Shantung from Chinese
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Manchuria
                Japanese attack with 10 infantry
                Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 11 infantry
                    Japanese roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits
                    Chinese roll dice for 12 infantry and 1 mech_infantry in Manchuria, round 2 : 6/13 hits, 4.33 expected hits
                    6 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
                    Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 3 : 3/12 hits, 4.00 expected hits
                    3 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 4 : 4/12 hits, 4.00 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win with 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
                Casualties for Japanese: 10 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from Kiangsu to Kiangsi
            1 armour, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
            1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Malaya to French Indo China
            1 infantry moved from Malaya to Shan State
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,6,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5,2,1,5,2,5,1,2,1,5,5,5,1,5,2,6,4,3,3,4
            Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 units repaired.
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark
            1 bomber moved from Korea to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Philippines
            Battle in Okinawa
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from French Indo China to Yunnan
            3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 factory_minor placed in Norway
            6 fighters placed in Eastern United States
            2 armour placed in Korea
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Japanese AA : -0,17
    Germans regular : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Yunnan
            1 artillery and 12 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 units repaired.
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
            1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark
            1 bomber moved from Korea to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
                Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Philippines
            Battle in Okinawa
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from French Indo China to Yunnan
            3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia
    
        Place Units - Americans
            1 factory_minor placed in Norway
            6 fighters placed in Eastern United States
            2 armour placed in Korea
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Anhwe to Shantung
            1 fighter moved from Anhwe to Shantung
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
            Battle in Shantung
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kwangsi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Yunnan
            1 artillery and 12 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            3 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 2 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
                  UK_Pacific take 35 Sea Zone from Japanese
            1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State
            5 artilleries and 6 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Caucasus to Northwest Persia
            9 infantry moved from Iraq to Northwest Persia
            2 artilleries moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Northwest Persia
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shan State
                British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 6/19 hits, 5,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Burma to Yunnan
            2 aaGuns moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters moved from Gibraltar to 112 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 artilleries placed in Persia
            3 mech_infantrys placed in Egypt
            British undo move 3.
            2 armour and 1 mech_infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : 1,83
    Americans regular : 1,67
    Japanese regular : 0,00
    Japanese AA : -0,17
    Germans regular : 1,33
    British regular : 1,00
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 submarines moved from 92 Sea Zone to 91 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Norway
            2 fighters moved from Southern France to Western Germany
            1 fighter moved from Southern France to Southern Italy
            1 artillery moved from Northern Italy to France
    
        Combat - Italians
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Strategic bombing raid in Norway
                    Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Battle in 91 Sea Zone
                Italians attack with 3 submarines
                British defend with 1 fighter; Americans defend with 1 destroyer and 1 tactical_bomber
                    Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 submarines owned by the Italians lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Italians: 3 submarines
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 bomber moved from Norway to Western Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 artilleries placed in Northern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.33
    Americans AA : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from South Australia to Northern Territory
            2 infantry moved from South Australia to Western Australia
            1 fighter moved from Queensland to Western Australia
            1 fighter moved from Queensland to Northern Territory
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from South Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Western Australia
                ANZAC attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Western Australia
                ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Northern Territory
                ANZAC attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            1 aaGun and 2 infantry moved from New South Wales to Queensland
            1 fighter moved from Western Australia to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to Northern Territory
            1 infantry moved from South Australia to Northern Territory
            2 infantry moved from South Australia to Western Australia
            1 fighter moved from Queensland to Western Australia
            1 fighter moved from Queensland to Northern Territory
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from South Australia to Western Australia
            1 infantry moved from South Australia to Northern Territory
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Western Australia
                ANZAC attack with 1 fighter and 3 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Western Australia
                ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Northern Territory
                ANZAC attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
                ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Northern Territory to Queensland
            1 aaGun and 2 infantry moved from New South Wales to Queensland
            1 fighter moved from Western Australia to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 fighter placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : 0,67
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            4 bombers moved from Vologda to 112 Sea Zone
            4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers
                British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
                    Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : 2.50
    

    Savegame

  • 2024 2023 '22 '21

    @Giallo Casualties?
    cdeccff2-ee04-4478-b223-f1877c6c7a7a-image.png


  • @flyingbadger max def

  • 2024 2023 '22 '21

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Volgograd to Caucasus
                  Germans take Caucasus from Russians
            4 bombers moved from Vologda to 112 Sea Zone
            4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
            2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers
                British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
                    Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits
                    Americans roll dice for 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 6 transports in 112 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    3 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 carriers owned by the British lost in 112 Sea Zone
                    Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 10/15 hits, 9.00 expected hits
                    Americans roll dice for 7 fighters, 2 tactical_bombers and 6 transports in 112 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits
                    1 transport owned by the British, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Germans, 3 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone
                    2 transports owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 149
                Casualties for Germans: 3 destroyers, 5 fighters and 2 tactical_bombers
                Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
                Casualties for British: 3 carriers, 1 destroyer, 4 fighters and 3 transports
    
        Non Combat Move - Germans
            4 bombers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
            1 marine moved from Germany to Western Germany
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            4 mech_infantrys moved from Germany to Baltic States
            2 aaGuns moved from Belarus to Bryansk
            1 armour moved from Russia to Belarus
            1 armour moved from Russia to Novosibirsk
            8 armour moved from Russia to Kazakhstan
            1 mech_infantry moved from Volgograd to Kazakhstan
            1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov
    
        Place Units - Germans
            1 fighter placed in Western Germany
            2 destroyers placed in 112 Sea Zone
            3 artilleries placed in Novgorod
            4 mech_infantrys placed in Germany
            2 infantry placed in Russia
            2 artilleries and 1 infantry placed in Volgograd
            3 infantry placed in Ukraine
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.33
    Germans regular : 3.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Combat Move - Russians
            10 infantry moved from Manchuria to Korea
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Turkmenistan to West India
                  Japanese take Eastern Persia from British
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Malaya
            9 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1,1,5
            Japanese collect 19 PUs (5 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs; 
            Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Jehol to Chahar
            2 armour moved from Korea to Buryatia
            1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
            1 mech_infantry moved from Anhwe to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 armour moved from Tunisia to Libya
                  Americans take Libya from Italians
            3 artilleries and 2 infantry moved from Tunisia to Libya
    
        Combat - Americans
            Americans creates battle in territory 19 Sea Zone
            Battle in Paulau Island
            Battle in Marianas
    
        Non Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 infantry moved from Finland to Norway
            6 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from Yunnan to Persia
            4 fighters and 3 tactical_bombers moved from Midway to Western United States
            3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 112 Sea Zone
            1 harbour placed in Norway
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Savegame

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