Forgot to attack with french. I want to ask, why do people leave paris undefended and normandy not taken? I assume is because you dont want to create vichy
BM FlyingBadger (Axis) vs Giallo (Allies+21) #1
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to Northern Territory 1 infantry moved from South Australia to Northern Territory 2 infantry moved from South Australia to Western Australia 1 fighter moved from Queensland to Western Australia 1 fighter moved from Queensland to Northern Territory 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 infantry moved from South Australia to Northern Territory Combat - ANZAC Battle in Borneo Battle in Western Australia ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Western Australia ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Battle in Northern Territory ANZAC attack with 1 fighter and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Northern Territory to Queensland 1 aaGun and 2 infantry moved from New South Wales to Queensland 1 fighter moved from Western Australia to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : 0,67
-
TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 4 bombers moved from Vologda to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits
Combat Hit Differential Summary :
Germans regular : 2.50
-
@Giallo Casualties?
-
@flyingbadger max def
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 4 bombers moved from Vologda to 112 Sea Zone 4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits Americans roll dice for 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 6 transports in 112 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans 3 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 carriers owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 10/15 hits, 9.00 expected hits Americans roll dice for 7 fighters, 2 tactical_bombers and 6 transports in 112 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits 1 transport owned by the British, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Germans, 3 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone 2 transports owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 149 Casualties for Germans: 3 destroyers, 5 fighters and 2 tactical_bombers Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports Casualties for British: 3 carriers, 1 destroyer, 4 fighters and 3 transports Non Combat Move - Germans 4 bombers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 marine moved from Germany to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 4 mech_infantrys moved from Germany to Baltic States 2 aaGuns moved from Belarus to Bryansk 1 armour moved from Russia to Belarus 1 armour moved from Russia to Novosibirsk 8 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Volgograd to Kazakhstan 1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov Place Units - Germans 1 fighter placed in Western Germany 2 destroyers placed in 112 Sea Zone 3 artilleries placed in Novgorod 4 mech_infantrys placed in Germany 2 infantry placed in Russia 2 artilleries and 1 infantry placed in Volgograd 3 infantry placed in Ukraine 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Germans regular : 3.50
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Combat Move - Russians 10 infantry moved from Manchuria to Korea Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Turkmenistan to West India Japanese take Eastern Persia from British Japanese take West India from UK_Pacific Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Malaya 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1,1,5 Japanese collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Jehol to Chahar 2 armour moved from Korea to Buryatia 1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 armour moved from Tunisia to Libya Americans take Libya from Italians 3 artilleries and 2 infantry moved from Tunisia to Libya Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 infantry moved from Finland to Norway 6 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Yunnan to Persia 4 fighters and 3 tactical_bombers moved from Midway to Western United States 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 112 Sea Zone 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 12 infantry moved from Hunan to Yunnan 1 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Sikang 1 artillery placed in Tsinghai 1 artillery placed in Kansu 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs; Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Jehol to Chahar 2 armour moved from Korea to Buryatia 1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 armour moved from Tunisia to Libya Americans take Libya from Italians 3 artilleries and 2 infantry moved from Tunisia to Libya Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in Paulau Island Battle in Marianas Non Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 infantry moved from Finland to Norway 6 fighters moved from Eastern United States to Gibraltar 1 bomber moved from Yunnan to Persia 4 fighters and 3 tactical_bombers moved from Midway to Western United States 3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 112 Sea Zone 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 artilleries and 2 infantry moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to Yunnan 1 artillery and 12 infantry moved from Hunan to Yunnan 1 infantry moved from Sikang to Szechwan Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Sikang 1 artillery placed in Tsinghai 1 artillery placed in Kansu 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 4 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Algeria to Libya 5 artilleries and 6 infantry moved from Alexandria to Tobruk 1 fighter moved from Egypt to Tobruk 2 armour and 1 mech_infantry moved from Egypt to Tobruk 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 3 mech_infantrys moved from India to West India 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Shan State to Malaya 1 destroyer moved from 41 Sea Zone to 75 Sea Zone 1 artillery moved from Morocco to Algeria 1 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 carrier moved from 35 Sea Zone to 22 Sea Zone Combat - British Battle in Tobruk British attack with 2 armour, 5 artilleries, 1 fighter, 6 infantry and 1 mech_infantry Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry British roll dice for 2 armour, 5 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 5/15 hits, 5,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2,17 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Tobruk 1 fighter owned by the British retreated 1 mech_infantry owned by the British, 5 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British retreated to Alexandria Italians win with 1 armour remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry Battle in West India British attack with 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in West India, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese lost in West India British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in West India, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Malaya British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 7 infantry British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Malaya, round 2 : 5/19 hits, 5,50 expected hits Japanese roll dice for 7 infantry in Malaya, round 2 : 0/7 hits, 2,33 expected hits 5 infantry owned by the Japanese lost in Malaya British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Malaya, round 3 : 4/19 hits, 5,50 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 7 infantry Casualties for British: 2 infantry Battle in Caucasus British attack with 1 fighter and 1 infantry Germans defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 1 fighter moved from Tobruk to Tunisia 1 aaGun moved from Shan State to Malaya 1 fighter moved from Gibraltar to 112 Sea Zone Place Units - British 4 fighters and 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Japanese regular : -2,33 Italians regular : 1,83 Germans regular : 0,67 British regular : -2,17
-
TripleA Manual Gamesave Post: Italians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 8 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
Combat Hit Differential Summary :
-
@Giallo Scramble?
-
@flyingbadger no ty
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 8 PUs; Combat Move - Italians 2 fighters moved from Southern Italy to 110 Sea Zone 1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber and 4 fighters Americans defend with 1 destroyer Italians roll dice for 1 bomber and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 110 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux EDIT: 1 fighter moved from Holland Belgium to Western Germany 1 bomber moved from 110 Sea Zone to Southern Italy 1 submarine moved from 95 Sea Zone to 91 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.67
-
@Giallo Edit to move fighter as TripleA took out one which had two moves left but I would choose to lose one with only one move left.
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Malaya 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Northwest Persia to Caucasus ANZAC take Caucasus from Germans 2 fighters moved from Korea to Yunnan Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from South Australia to Queensland 3 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to Malaya 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Northwest Persia to Caucasus ANZAC take Caucasus from Germans 2 fighters moved from Korea to Yunnan Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 2 infantry moved from South Australia to Queensland 3 infantry moved from Western Australia to Northern Territory Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 77 PUs; Germans buy 3 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 units repaired. 4 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 8 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 2 artilleries and 2 infantry moved from Volgograd to Caucasus 2 artilleries and 1 infantry moved from Rostov to Caucasus 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Urals Germans take Urals from Russians 1 fighter and 3 tactical_bombers moved from Volgograd to Caucasus Combat - Germans Battle in Caucasus Germans attack with 8 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 1 infantry Germans roll dice for 8 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 9/20 hits, 9.17 expected hits ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Caucasus Germans win, taking Caucasus from ANZAC with 8 armour, 4 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 fighter; Americans defend with 1 battleship, 2 carriers and 1 tactical_bomber Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Germans 2 destroyers owned by the Germans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 3/10 hits, 6.17 expected hits Americans roll dice for 1 battleship and 1 fighter in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Germans 1 fighter owned by the British and 1 battleship owned by the Americans lost in 112 Sea Zone Germans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 57 Casualties for Germans: 2 destroyers Casualties for Americans: 1 battleship, 2 carriers and 1 tactical_bomber Casualties for British: 1 fighter Non Combat Move - Germans 2 tactical_bombers moved from 112 Sea Zone to Western Germany 5 artilleries and 1 infantry moved from Novgorod to Karelia 1 armour moved from Belarus to Karelia 4 mech_infantrys moved from Baltic States to Karelia 4 mech_infantrys moved from Germany to Baltic States 1 aaGun moved from Rostov to Caucasus 2 aaGuns moved from Bryansk to Rostov 3 infantry moved from Ukraine to Rostov 2 infantry moved from Russia to Samara 1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd 4 bombers moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier and 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany 3 artilleries placed in Volgograd 3 mech_infantrys placed in Novgorod 2 infantry and 1 mech_infantry placed in Russia 2 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 ANZAC regular : -0.33 Germans regular : -4.17
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 13 PUs; 6 SuicideAttackTokens; Japanese buy 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,5,2 Japanese collect 7 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :