@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 artilleries and 6 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 artilleries and 6 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 2 artilleries
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 5 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Volgograd to Tambov
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tambov to Russia
22 armour, 13 artilleries, 5 fighters, 20 infantry, 23 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 fighter and 3 tactical_bombers moved from Novgorod to Russia
4 bombers moved from Germany to Russia
1 artillery and 1 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 28 armour, 16 artilleries, 4 bombers, 6 fighters, 25 infantry, 24 mech_infantrys and 6 tactical_bombers
British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 3 fighters, 81 infantry and 1 mech_infantry
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 28 armour, 16 artilleries, 4 bombers, 5 fighters, 25 infantry, 24 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 39/107 hits, 38.67 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 11 artilleries, 9 fighters, 81 infantry and 1 mech_infantry in Russia, round 2 : 36/104 hits, 38.00 expected hits
36 infantry owned by the Russians, 1 artillery owned by the Germans, 25 infantry owned by the Germans, 3 aaGuns owned by the Russians and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 15 artilleries, 4 bombers, 5 fighters, 14 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/71 hits, 32.17 expected hits
Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 45 infantry and 1 mech_infantry in Russia, round 3 : 22/68 hits, 26.00 expected hits
28 infantry owned by the Russians, 8 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 28 armour, 7 artilleries, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 20/49 hits, 24.83 expected hits
Russians roll dice for 2 armour, 11 artilleries, 9 fighters, 17 infantry and 1 mech_infantry in Russia, round 4 : 14/40 hits, 16.67 expected hits
1 mech_infantry owned by the Russians, 17 infantry owned by the Russians, 2 artilleries owned by the Russians, 7 artilleries owned by the Germans and 7 armour owned by the Germans lost in Russia
Germans roll dice for 21 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 5 : 16/35 hits, 19.00 expected hits
Russians roll dice for 2 armour, 9 artilleries and 9 fighters in Russia, round 5 : 8/20 hits, 10.00 expected hits
2 armour owned by the Russians, 9 artilleries owned by the Russians, 8 armour owned by the Germans and 5 fighters owned by the British lost in Russia
Germans roll dice for 13 armour, 4 bombers, 5 fighters and 5 tactical_bombers in Russia, round 6 : 16/27 hits, 15.00 expected hits
Russians roll dice for 4 fighters in Russia, round 6 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Russians, 3 armour owned by the Germans and 1 fighter owned by the British lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 4 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 18 armour, 16 artilleries, 1 fighter, 25 infantry, 24 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 aaGuns, 2 armour, 11 artilleries, 3 fighters, 81 infantry and 1 mech_infantry
Casualties for British: 6 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
4 bombers moved from Russia to Vologda
2 tactical_bombers moved from Russia to Novgorod
3 fighters moved from Russia to Novgorod
2 fighters moved from Denmark to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
1 fighter moved from Russia to Novgorod
1 fighter and 3 tactical_bombers moved from Russia to Volgograd
Place Units - Germans
2 infantry and 1 mech_infantry placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 infantry, 1 marine and 2 tactical_bombers placed in Western Germany
Germans undo move 5.
1 marine placed in Germany
1 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -10.33
Germans regular : -11.33
Russians AA : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Combat Move - Russians
11 infantry moved from Korea to Manchuria
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
10 infantry moved from Jehol to Manchuria
1 infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Manchuria
Japanese attack with 10 infantry
Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 11 infantry
Japanese roll dice for 10 infantry in Manchuria, round 2 : 1/10 hits, 1.67 expected hits
Chinese roll dice for 12 infantry and 1 mech_infantry in Manchuria, round 2 : 6/13 hits, 4.33 expected hits
6 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 4 infantry in Manchuria, round 3 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 3 : 3/12 hits, 4.00 expected hits
3 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 11 infantry and 1 mech_infantry in Manchuria, round 4 : 4/12 hits, 4.00 expected hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win with 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -27
Casualties for Japanese: 10 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 infantry moved from Malaya to Shan State
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 fighters and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2,6,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,1,2,5,2,1,5,2,5,1,2,1,5,5,5,1,5,2,6,4,3,3,4
Japanese collect 33 PUs (12 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
3 units repaired.
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark
1 bomber moved from Korea to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Philippines
Battle in Okinawa
Battle in Denmark
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from French Indo China to Yunnan
3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia
Place Units - Americans
1 factory_minor placed in Norway
6 fighters placed in Eastern United States
2 armour placed in Korea
1 submarine placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Japanese AA : -0,17
Germans regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Yunnan
1 artillery and 12 infantry moved from Anhwe to Hunan
Place Units - Chinese
3 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese regular : 1,83
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 factory_minor, 6 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
3 units repaired.
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from United Kingdom to Denmark
1 bomber moved from Korea to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Philippines
Battle in Okinawa
Battle in Denmark
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Denmark, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Americans win, taking Philippines from Japanese, taking Okinawa from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Denmark to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Manchuria to Anhwe
1 bomber moved from French Indo China to Yunnan
3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 6 Sea Zone to 19 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Algeria to Tunisia
Place Units - Americans
1 factory_minor placed in Norway
6 fighters placed in Eastern United States
2 armour placed in Korea
1 submarine placed in 6 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
2 artilleries and 2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Sikang from Japanese, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 3 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shantung to Yunnan
1 artillery and 12 infantry moved from Anhwe to Hunan
Place Units - Chinese
3 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 2 armour, 3 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Burma to Shan State
5 artilleries and 6 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Caucasus to Northwest Persia
9 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Shan State, round 2 : 6/19 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Gibraltar to 112 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
3 mech_infantrys placed in Egypt
British undo move 3.
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,83
Americans regular : 1,67
Japanese regular : 0,00
Japanese AA : -0,17
Germans regular : 1,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Norway
2 fighters moved from Southern France to Western Germany
1 fighter moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to France
Combat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Strategic bombing raid in Norway
Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in 91 Sea Zone
Italians attack with 3 submarines
British defend with 1 fighter; Americans defend with 1 destroyer and 1 tactical_bomber
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Italians: 3 submarines
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Italians
1 bomber moved from Norway to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries placed in Northern Italy
1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.33
Americans AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
Combat - ANZAC
Battle in Borneo
Battle in Western Australia
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Northern Territory
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Northern Territory
Combat - ANZAC
Battle in Borneo
Battle in Western Australia
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 3 infantry in Western Australia, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Borneo from Japanese, taking Western Australia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Northern Territory
ANZAC attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 3 infantry in Northern Territory, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 aaGun and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Western Australia to Queensland
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
4 bombers moved from Vologda to 112 Sea Zone
4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers
British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits
Combat Hit Differential Summary :
Germans regular : 2.50
@Giallo Casualties?
@flyingbadger max def
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 destroyers, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
4 bombers moved from Vologda to 112 Sea Zone
4 fighters and 2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers
British defend with 3 carriers, 1 destroyer, 4 fighters and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 13/19 hits, 10.50 expected hits
Americans roll dice for 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 6 transports in 112 Sea Zone, round 2 : 6/17 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
3 destroyers owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Americans and 3 carriers owned by the British lost in 112 Sea Zone
Germans roll dice for 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 3 : 10/15 hits, 9.00 expected hits
Americans roll dice for 7 fighters, 2 tactical_bombers and 6 transports in 112 Sea Zone, round 3 : 6/9 hits, 5.67 expected hits
1 transport owned by the British, 2 tactical_bombers owned by the Americans, 4 fighters owned by the Germans, 3 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 4 fighters owned by the British lost in 112 Sea Zone
2 transports owned by the British and 3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 149
Casualties for Germans: 3 destroyers, 5 fighters and 2 tactical_bombers
Casualties for Americans: 2 carriers, 1 cruiser, 3 fighters, 3 tactical_bombers and 3 transports
Casualties for British: 3 carriers, 1 destroyer, 4 fighters and 3 transports
Non Combat Move - Germans
4 bombers, 1 fighter and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
1 marine moved from Germany to Western Germany
1 transport moved from 113 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from Germany to Baltic States
2 aaGuns moved from Belarus to Bryansk
1 armour moved from Russia to Belarus
1 armour moved from Russia to Novosibirsk
8 armour moved from Russia to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 aaGun, 2 artilleries and 1 infantry moved from Ukraine to Rostov
Place Units - Germans
1 fighter placed in Western Germany
2 destroyers placed in 112 Sea Zone
3 artilleries placed in Novgorod
4 mech_infantrys placed in Germany
2 infantry placed in Russia
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Ukraine
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Germans regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Combat Move - Russians
10 infantry moved from Manchuria to Korea
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to West India
Japanese take Eastern Persia from British
Japanese take West India from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Malaya
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,1,1,5
Japanese collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs;
Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Jehol to Chahar
2 armour moved from Korea to Buryatia
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
3 artilleries and 2 infantry moved from Tunisia to Libya
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Paulau Island
Battle in Marianas
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Finland to Norway
6 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Yunnan to Persia
4 fighters and 3 tactical_bombers moved from Midway to Western United States
3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 112 Sea Zone
1 harbour placed in Norway
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 12 infantry moved from Hunan to Yunnan
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
1 artillery placed in Tsinghai
1 artillery placed in Kansu
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 11
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 97 PUs;
Americans buy 1 battleship, 2 carriers, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Jehol to Chahar
2 armour moved from Korea to Buryatia
1 infantry and 1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry moved from Anhwe to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
3 artilleries and 2 infantry moved from Tunisia to Libya
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Paulau Island
Battle in Marianas
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 infantry moved from Finland to Norway
6 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Yunnan to Persia
4 fighters and 3 tactical_bombers moved from Midway to Western United States
3 battleships, 4 carriers, 2 cruisers and 8 fighters moved from 19 Sea Zone to 22 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 112 Sea Zone
1 harbour placed in Norway
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 artilleries and 2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 12 infantry moved from Hunan to Yunnan
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Sikang
1 artillery placed in Tsinghai
1 artillery placed in Kansu
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - British
British buy 4 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Algeria to Libya
5 artilleries and 6 infantry moved from Alexandria to Tobruk
1 fighter moved from Egypt to Tobruk
2 armour and 1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 3 mech_infantrys moved from India to West India
1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Shan State to Malaya
1 destroyer moved from 41 Sea Zone to 75 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 carrier moved from 35 Sea Zone to 22 Sea Zone
Combat - British
Battle in Tobruk
British attack with 2 armour, 5 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 5 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Tobruk, round 2 : 5/15 hits, 5,17 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2,17 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Tobruk
1 fighter owned by the British retreated
1 mech_infantry owned by the British, 5 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British retreated to Alexandria
Italians win with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries, 2 infantry and 1 mech_infantry
Battle in West India
British attack with 1 artillery, 1 infantry and 3 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in West India, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in West India, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese lost in West India
British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in West India, round 3 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Malaya
British attack with 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 7 infantry
British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Malaya, round 2 : 5/19 hits, 5,50 expected hits
Japanese roll dice for 7 infantry in Malaya, round 2 : 0/7 hits, 2,33 expected hits
5 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour, 6 artilleries, 11 infantry and 1 mech_infantry in Malaya, round 3 : 4/19 hits, 5,50 expected hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 7 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Tobruk to Tunisia
1 aaGun moved from Shan State to Malaya
1 fighter moved from Gibraltar to 112 Sea Zone
Place Units - British
4 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Japanese regular : -2,33
Italians regular : 1,83
Germans regular : 0,67
British regular : -2,17