Not to presume, but based on the conversations to date, Entente doesn’t plan on continuing if Paris falls, and it did.
I’d like to play another and ask Simon Tressel to join us.
Has anyone heard from Dawg?
Shall we continue to play without modification or with some adjustment? Let’s hear from everyone.
I’m not saying that I expect to play France just to prove a point. Just that I will avoid playing Germany, if possible, this next game. We’re still rolling for picking order. If someone else wants France or Germany, that’s fine.
NML 1914 - Team Game #1
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PP asked Kevin to take UK turn. Which one of you is Kevin? Aequitas?
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@fmerwinrommel that is right. He is in Germany , so Is probably asleep now , as it is 1am.
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@redrum France took Crete from Turkey and Shang from G. But had no good options for major action. Can’t dislodge G from Burgundy, yet. Biding my time. During WWI the French generals were too eager to attack and rid the G from their homeland. But just ended up taking heavy losses for no gain. Only one general was astute enough to be cautious and he was criticized for it, until he saved them from collapse. I am not in a position to be brash. I’ve never seen a Zep built or used in my forum games. Never saw the rules for it. Can a fighter intercept?
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Actually - I should be able to do GB myself today or tomorrow - so leave it with me @aequitas-et-veritas - unless you have already started - in which case carry on!
How do you stop SBRs in this game?
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@private-panic build AA
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neither normal fighter nor late fighter can intercept.
Only AA gives you a 1 in 6 chance of taking a bomber down.
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@private-panic have not started yet and am totally fine with it that you continue.
Give 'em hell!!
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Never even noticed the AA in the listing of land units or build menu. Very weak defense against SBR, and Zep could just attack somewhere else. Also defends against fighters, so small benefit in certain territories under threat of combined air/land attack. But few fighters in 1914 game compared to WWII. And fighters are often used in small attacks on lightly defended targets where AA wouldn’t be safe or practical.
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@elrood Thanks!
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Am i allowed to fly over neutral territorys?
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Thank you for the quick response.
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,1 and gets 0 hits Combat Move - Britain 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea 2 colonials moved from Queensland to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean 2 colonials moved from Sea Zone 113 Pacific Ocean to Guadalcanal 2 colonials moved from German New Guinea to Sea Zone 122 Bismarck Sea 2 colonials and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 2 colonials moved from Sea Zone 121 Coral Sea to Solomon Islands 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 battlecruiser, 4 cruisers and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Sea Zone 75 Red Sea to Hejaz Purchase Units - Britain Britain repair damage of 4x Factory; Remaining resources: 88 PUs; 2 techTokens; Britain buy 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 3 field_guns, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; Combat - Britain Battle in Hejaz Britain attack with 2 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 infantry in Hejaz, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Hejaz Britain roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 6 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 7 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 8 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 9 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 9 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 10 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 10 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 11 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Hejaz Turkey win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Britain: 2 infantry Battle in Guadalcanal Britain attack with 2 colonials Germany defend with 1 infantry Britain roll dice for 2 colonials in Guadalcanal, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Guadalcanal Britain win, taking Guadalcanal from Germany with 2 colonials remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Marshall Islands Britain roll dice for 1 field_gun in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Marshall Islands, round 4 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Battle in Solomon Islands Britain attack with 2 colonials Germany defend with 1 field_gun Britain roll dice for 1 battlecruiser in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 2 colonials remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun Battle in Sea Zone 13 Skagerrak Britain attack with 1 cruiser, 1 destroyer and 2 submarines Germany defend with 3 submarines Britain roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 2 : 2/2 hits, 1.00 expected hits 2 submarines owned by the Germany lost in Sea Zone 13 Skagerrak Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germany lost in Sea Zone 13 Skagerrak Britain win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 21 Casualties for Germany: 3 submarines Non Combat Move - Britain 2 transports moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea 2 field_guns moved from London to Sea Zone 16 North Sea 2 infantry moved from London to Sea Zone 16 North Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 16 North Sea to Sea Zone 17 Norwegian Sea 2 infantry moved from Sea Zone 17 Norwegian Sea to Norway 2 field_guns moved from Sea Zone 17 Norwegian Sea to Norway 1 infantry moved from London to Sea Zone 15 English Channel 1 cavalry moved from London to Sea Zone 15 English Channel 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 17 Norwegian Sea 1 cavalry moved from Sea Zone 17 Norwegian Sea to Norway 1 infantry moved from Sea Zone 17 Norwegian Sea to Norway 2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 4 colonials, 3 field_guns, 2 fighters and 13 infantry moved from Paris to Picardy 3 infantry moved from Normandy to Picardy 2 colonials moved from Normandy to Picardy 1 field_gun moved from Lower Egypt to Cairo-Suez 2 infantry moved from Lower Egypt to Cairo-Suez 1 infantry moved from Northern Rhodesia to German East Africa 1 field_gun moved from Northern Rhodesia to German East Africa 1 field_gun moved from Cape Town to Cape Colony 1 infantry moved from Cape Town to Cape Colony 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea Place Units - Britain 1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in Sea Zone 16 North Sea 1 aaGun placed in Cairo-Suez 2 field_guns and 2 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay Britain undo move 4. Britain undo move 1. 1 destroyer and 2 submarines placed in Sea Zone 16 North Sea 1 battleship and 1 cruiser placed in Sea Zone 16 North Sea 1 field_gun and 2 infantry placed in London 1 infantry placed in Bombay Turn Complete - Britain Britain collect 99 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germany regular : -1.00 Turkey regular : -1.33 Britain regular : -1.00
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 flag, 3 cavalrys, 5 field_guns and 13 infantry German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Marshall Islands : 1 flag, 1 field_gun Samoa : 1 flag Solomon Islands : 1 flag, 2 colonials Normandy : 1 infantry Picardy : 6 colonials, 3 field_guns, 2 fighters and 16 infantry Bombay : 1 Factory and 1 infantry Cairo-Suez : 1 Factory, 1 aaGun, 1 colonial, 2 field_guns, 4 heavy_guns, 8 infantry and 4 trenchs Calcutta : 1 Factory Cape Colony : 1 field_gun and 1 infantry Cape Town : 1 Factory England : 1 Factory Goa : 1 Factory Guadalcanal : 2 colonials Jamaica : 1 infantry London : 1 Factory, 1 field_gun, 2 infantry and 1 trench New Zealand : 1 colonial Nova Scotia : 1 Factory and 2 colonials Ottawa-Montreal : 1 Factory Queensland : 1 cavalry Singapore : 1 Factory and 1 cavalry Sydney-Canberra : 1 Factory Sea Zone 13 Skagerrak : 1 cruiser, 1 destroyer and 2 submarines Sea Zone 15 English Channel : 1 battlecruiser, 7 cruisers, 5 submarines and 2 transports Sea Zone 16 North Sea : 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Sea Zone 17 Norwegian Sea : 4 battleships and 3 transports Sea Zone 68 Aegean Sea : 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Sea Zone 69 Sea of Crete : 1 submarine Sea Zone 73 Arabian Sea : 2 transports Sea Zone 75 Red Sea : 1 battlecruiser, 1 cruiser and 2 transports Sea Zone 79 Arabian Sea : 1 transport Sea Zone 113 Pacific Ocean : 1 transport Sea Zone 121 Coral Sea : 1 battlecruiser, 4 cruisers, 1 destroyer and 1 transport Sea Zone 132 Pacific Ocean : 1 transport Bahrain : 1 flag Baluchistan : 1 flag, 1 Factory, 1 colonial, 6 field_guns and 5 infantry Norway : 1 flag, 1 cavalry, 3 field_guns and 6 infantry
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TripleA Turn Summary: Britain round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Britain Britain spend 5 on tech rolls Britain roll 3,1 and gets 0 hits Combat Move - Britain 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 120 Arafura Sea 2 colonials moved from Queensland to Sea Zone 120 Arafura Sea 2 colonials and 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 113 Pacific Ocean 2 colonials moved from Sea Zone 113 Pacific Ocean to Guadalcanal 2 colonials moved from German New Guinea to Sea Zone 122 Bismarck Sea 2 colonials and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 2 colonials moved from Sea Zone 121 Coral Sea to Solomon Islands 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun moved from German New Guinea to Sea Zone 122 Bismarck Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 132 Pacific Ocean 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 field_gun moved from Sea Zone 132 Pacific Ocean to Marshall Islands 1 battlecruiser, 4 cruisers and 1 destroyer moved from Sea Zone 122 Bismarck Sea to Sea Zone 121 Coral Sea 2 infantry moved from Goa to Sea Zone 73 Arabian Sea 2 infantry and 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 battlecruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 1 cruiser moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea 2 infantry moved from Sea Zone 75 Red Sea to Hejaz Purchase Units - Britain Britain repair damage of 4x Factory; Remaining resources: 88 PUs; 2 techTokens; Britain buy 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 3 field_guns, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 2 techTokens; Combat - Britain Battle in Hejaz Britain attack with 2 infantry Turkey defend with 1 infantry Britain roll dice for 1 battlecruiser in Hejaz, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 infantry in Hejaz, round 2 : 0/2 hits, 0.33 expected hits Turkey roll dice for 1 infantry in Hejaz, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Hejaz Britain roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 4 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 5 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 6 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 7 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 8 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 9 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 9 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 10 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 10 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 infantry in Hejaz, round 11 : 0/1 hits, 0.17 expected hits Turkey roll dice for 1 infantry in Hejaz, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Hejaz Turkey win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Britain: 2 infantry Battle in Guadalcanal Britain attack with 2 colonials Germany defend with 1 infantry Britain roll dice for 2 colonials in Guadalcanal, round 2 : 1/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Guadalcanal, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Guadalcanal Britain win, taking Guadalcanal from Germany with 2 colonials remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Marshall Islands Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Marshall Islands Britain roll dice for 1 field_gun in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Marshall Islands, round 4 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Marshall Islands Britain win, taking Marshall Islands from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for Britain: 1 infantry Casualties for Germany: 1 infantry Battle in Solomon Islands Britain attack with 2 colonials Germany defend with 1 field_gun Britain roll dice for 1 battlecruiser in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Germany roll dice for 1 field_gun in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Germany lost in Solomon Islands Britain win, taking Solomon Islands from Germany with 2 colonials remaining. Battle score for attacker is 4 Casualties for Germany: 1 field_gun Battle in Sea Zone 13 Skagerrak Britain attack with 1 cruiser, 1 destroyer and 2 submarines Germany defend with 3 submarines Britain roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 2 : 2/2 hits, 1.00 expected hits 2 submarines owned by the Germany lost in Sea Zone 13 Skagerrak Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germany lost in Sea Zone 13 Skagerrak Britain win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 21 Casualties for Germany: 3 submarines Non Combat Move - Britain 2 transports moved from Sea Zone 17 Norwegian Sea to Sea Zone 16 North Sea 2 field_guns moved from London to Sea Zone 16 North Sea 2 infantry moved from London to Sea Zone 16 North Sea 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 16 North Sea to Sea Zone 17 Norwegian Sea 2 infantry moved from Sea Zone 17 Norwegian Sea to Norway 2 field_guns moved from Sea Zone 17 Norwegian Sea to Norway 1 infantry moved from London to Sea Zone 15 English Channel 1 cavalry moved from London to Sea Zone 15 English Channel 1 cavalry, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 17 Norwegian Sea 1 cavalry moved from Sea Zone 17 Norwegian Sea to Norway 1 infantry moved from Sea Zone 17 Norwegian Sea to Norway 2 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 4 colonials, 3 field_guns, 2 fighters and 13 infantry moved from Paris to Picardy 3 infantry moved from Normandy to Picardy 2 colonials moved from Normandy to Picardy 1 field_gun moved from Lower Egypt to Cairo-Suez 2 infantry moved from Lower Egypt to Cairo-Suez 1 infantry moved from Northern Rhodesia to German East Africa 1 field_gun moved from Northern Rhodesia to German East Africa 1 field_gun moved from Cape Town to Cape Colony 1 infantry moved from Cape Town to Cape Colony 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 field_gun moved from Sea Zone 73 Arabian Sea to Baluchistan 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 79 Arabian Sea 1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea Place Units - Britain 1 battleship, 1 cruiser, 1 destroyer and 2 submarines placed in Sea Zone 16 North Sea 1 aaGun placed in Cairo-Suez 2 field_guns and 2 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay Britain undo move 4. Britain undo move 1. 1 destroyer and 2 submarines placed in Sea Zone 16 North Sea 1 battleship and 1 cruiser placed in Sea Zone 16 North Sea 1 field_gun and 2 infantry placed in London 1 infantry placed in Bombay Turn Complete - Britain Britain collect 99 PUs; end with 100 PUs Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 15 English Channel: 5 submarines EDIT: Adding units owned by Britain to Sea Zone 16 North Sea: 5 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germany regular : -1.00 Turkey regular : -1.33 Britain regular : -1.00
Territory Summary for Britain :
Bismarck Islands : 1 flag Caroline Islands : 1 flag German East Africa : 1 flag, 3 cavalrys, 5 field_guns and 13 infantry German New Guinea : 1 flag, 1 Factory, 1 cavalry and 1 infantry German Southwest Africa : 1 flag Kamerun : 1 flag Marshall Islands : 1 flag, 1 field_gun Samoa : 1 flag Solomon Islands : 1 flag, 2 colonials Normandy : 1 infantry Picardy : 6 colonials, 3 field_guns, 2 fighters and 16 infantry Bombay : 1 Factory and 1 infantry Cairo-Suez : 1 Factory, 1 aaGun, 1 colonial, 2 field_guns, 4 heavy_guns, 8 infantry and 4 trenchs Calcutta : 1 Factory Cape Colony : 1 field_gun and 1 infantry Cape Town : 1 Factory England : 1 Factory Goa : 1 Factory Guadalcanal : 2 colonials Jamaica : 1 infantry London : 1 Factory, 1 field_gun, 2 infantry and 1 trench New Zealand : 1 colonial Nova Scotia : 1 Factory and 2 colonials Ottawa-Montreal : 1 Factory Queensland : 1 cavalry Singapore : 1 Factory and 1 cavalry Sydney-Canberra : 1 Factory Sea Zone 13 Skagerrak : 1 cruiser, 1 destroyer and 2 submarines Sea Zone 15 English Channel : 1 battlecruiser, 7 cruisers and 2 transports Sea Zone 16 North Sea : 1 battleship, 1 cruiser, 1 destroyer and 7 submarines Sea Zone 17 Norwegian Sea : 4 battleships and 3 transports Sea Zone 68 Aegean Sea : 1 battlecruiser, 1 battleship, 2 cruisers, 1 destroyer and 1 submarine Sea Zone 69 Sea of Crete : 1 submarine Sea Zone 73 Arabian Sea : 2 transports Sea Zone 75 Red Sea : 1 battlecruiser, 1 cruiser and 2 transports Sea Zone 79 Arabian Sea : 1 transport Sea Zone 113 Pacific Ocean : 1 transport Sea Zone 121 Coral Sea : 1 battlecruiser, 4 cruisers, 1 destroyer and 1 transport Sea Zone 132 Pacific Ocean : 1 transport Bahrain : 1 flag Baluchistan : 1 flag, 1 Factory, 1 colonial, 6 field_guns and 5 infantry Norway : 1 flag, 1 cavalry, 3 field_guns and 6 infantry
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Please use the second post with a non com edit. Ta!
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TripleA Turn Summary: Russia round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Russia Russia rolls : 0/1 hits, 0.00 expected hits Combat Move - Russia 1 conscript, 1 field_gun, 2 heavy_guns and 1 infantry moved from Minsk to Belarus 13 conscripts, 5 field_guns, 2 heavy_guns and 5 infantry moved from Odessa to Belarus 4 gass moved from Moscow to Belarus 4 conscripts, 1 field_gun and 3 infantry moved from Pskov to Latvia Purchase Units - Russia Russia buy 8 conscripts, 3 field_guns, 3 heavy_guns, 8 infantry and 7 trenchs; Remaining resources: 1 PUs; 1 techTokens; Combat - Russia Battle in Latvia Russia attack with 4 conscripts, 1 field_gun and 3 infantry Germany defend with 1 cavalry Russia roll dice for 4 conscripts, 1 field_gun and 3 infantry in Latvia, round 2 : 2/5 hits, 1.00 expected hits Germany roll dice for 1 cavalry in Latvia, round 2 : 0/1 hits, 0.17 expected hits 1 cavalry owned by the Germany lost in Latvia Russia win, taking Latvia from Germany with 4 conscripts, 1 field_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germany: 1 cavalry Battle in Belarus Russia attack with 14 conscripts, 6 field_guns, 4 gass, 4 heavy_guns and 6 infantry Austria defend with 15 field_guns, 2 heavy_guns and 9 infantry Russia roll dice for 4 gass in Belarus, round 2 : 4/4 hits, 2.67 expected hits 4 infantry owned by the Austria lost in Belarus 4 gass owned by the Russia lost in Belarus Russia roll dice for 14 conscripts, 6 field_guns, 4 heavy_guns and 6 infantry in Belarus, round 2 : 5/26 hits, 6.00 expected hits Austria roll dice for 15 field_guns, 2 heavy_guns and 5 infantry in Belarus, round 2 : 10/22 hits, 8.00 expected hits 10 conscripts owned by the Russia and 5 infantry owned by the Austria lost in Belarus Russia roll dice for 4 conscripts, 6 field_guns, 4 heavy_guns and 6 infantry in Belarus, round 3 : 7/20 hits, 6.00 expected hits Austria roll dice for 15 field_guns and 2 heavy_guns in Belarus, round 3 : 6/17 hits, 6.33 expected hits 2 infantry owned by the Russia, 4 conscripts owned by the Russia and 7 field_guns owned by the Austria lost in Belarus Russia roll dice for 6 field_guns, 4 heavy_guns and 4 infantry in Belarus, round 4 : 5/14 hits, 4.67 expected hits Austria roll dice for 8 field_guns and 2 heavy_guns in Belarus, round 4 : 3/10 hits, 4.00 expected hits 3 infantry owned by the Russia and 5 field_guns owned by the Austria lost in Belarus Russia roll dice for 6 field_guns, 4 heavy_guns and 1 infantry in Belarus, round 5 : 3/11 hits, 3.67 expected hits Austria roll dice for 3 field_guns and 2 heavy_guns in Belarus, round 5 : 2/5 hits, 2.33 expected hits 1 field_gun owned by the Russia, 1 infantry owned by the Russia and 3 field_guns owned by the Austria lost in Belarus Russia roll dice for 5 field_guns and 4 heavy_guns in Belarus, round 6 : 5/9 hits, 3.00 expected hits Austria roll dice for 2 heavy_guns in Belarus, round 6 : 1/2 hits, 1.33 expected hits 1 field_gun owned by the Russia and 2 heavy_guns owned by the Austria lost in Belarus Russia win, taking Belarus from Austria with 4 field_guns and 4 heavy_guns remaining. Battle score for attacker is 27 Casualties for Austria: 15 field_guns, 2 heavy_guns and 9 infantry Casualties for Russia: 14 conscripts, 2 field_guns, 4 gass and 6 infantry Non Combat Move - Russia 1 conscript, 1 field_gun, 2 heavy_guns and 1 infantry moved from Kiev to Odessa 1 field_gun and 4 infantry moved from St. Petersburg to Pskov Place Units - Russia 1 trench placed in Turkmenistan 1 trench placed in Caucasus 3 trenchs placed in Odessa 1 conscript, 1 field_gun, 1 heavy_gun, 2 infantry and 1 trench placed in Minsk 1 field_gun, 1 heavy_gun and 1 trench placed in Kiev 2 conscripts and 1 infantry placed in Kiev 1 conscript, 1 field_gun, 1 heavy_gun and 1 infantry placed in Irkutsk 4 conscripts and 1 infantry placed in Moscow 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 83 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germany regular : -0.17 Russia rolls : 0.00 Austria regular : 0.00 Russia regular : 4.00
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@entek good job!
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TripleA Turn Summary: Communists round 6
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 conscript moved from Aldan to Amur Communists take Amur from Russia 2 conscripts and 1 field_gun moved from Aldan to Chita 2 conscripts and 1 field_gun moved from Bratsk to Buryatia 3 conscripts and 3 field_guns moved from Aldan to Bratsk 1 conscript moved from Tiksi to Bratsk 1 cavalry moved from Novosibirsk to Kazan 3 cavalrys moved from Omsk to Kazan 4 field_guns moved from Omsk to Kazan 4 cavalrys and 4 field_guns moved from Omsk to Kazakhstan Purchase Units - Communists Communists buy 11 conscripts and 3 field_guns; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Chita Communists attack with 2 conscripts and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 conscripts and 1 field_gun in Chita, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Chita Communists win, taking Chita from Russia with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Buryatia Communists attack with 2 conscripts and 1 field_gun Russia defend with 1 conscript Communists roll dice for 2 conscripts and 1 field_gun in Buryatia, round 2 : 1/2 hits, 0.50 expected hits Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Buryatia Communists win, taking Buryatia from Russia with 2 conscripts and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Kazakhstan Communists attack with 4 cavalrys and 4 field_guns Russia defend with 1 trench Communists roll dice for 4 cavalrys and 4 field_guns in Kazakhstan, round 2 : 3/8 hits, 2.67 expected hits Russia roll dice for 1 trench in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Kazakhstan Communists win, taking Kazakhstan from Russia with 4 cavalrys and 4 field_guns remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Battle in Kazan Communists attack with 4 cavalrys and 4 field_guns Russia defend with 1 trench Communists roll dice for 4 cavalrys and 4 field_guns in Kazan, round 2 : 4/8 hits, 2.67 expected hits Russia roll dice for 1 trench in Kazan, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Kazan Communists win, taking Kazan from Russia with 4 cavalrys and 4 field_guns remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Non Combat Move - Communists 1 conscript moved from Bratsk to Novosibirsk 1 conscript moved from Yakutsk to Tiksi 7 conscripts, 3 field_guns and 1 infantry moved from Yakutsk to Aldan Place Units - Communists 2 conscripts placed in Omsk 9 conscripts and 3 field_guns placed in Yakutsk Turn Complete - Communists Communists collect 33 PUs; end with 33 PUs Communists collect 5 PUs from War Bonds; end with 38 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 2.67 Russia regular : -0.67
Production/PUs Summary :
Germany : 117 / 139 France : 76 / 76 Serbia : 7 / 12 Austria : 91 / 97 Italy : 25 / 25 Arabia : 0 / 0 Turkey : 70 / 70 Britain : 99 / 100 Russia : 77 / 84 Communists : 33 / 38 USA : 74 / 92
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The AH success against the Russians emboldens the Communists as they march towards Moscow as well! Revolution!
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Don’t take USA turn until we consult with Russia. Hold the game.