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    Private-Panic

    @Private-Panic

    2025 2024 '23 '22 '21 '20 '19 '18 '17 '16

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    2025 2024 '23 '22 '21 '20 '19 '18 '17 '16

    Best posts made by Private-Panic

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      Hello my fellow A&A addicts!

      I live in the middle of England and organise a quarterly Battle of Britain event, which attracts a number of members of this forum. Unfortunately they do not let me win often enough.😢 Where are their manners?

      I have been playing A&A for 4 or 5 years now, starting when a brother bought me 1941 for Christmas. My wife has yet to forgive him. Since then I have acquired every A&A version currently in print and enjoy playing them all. Anniversary is probably my favourite, but I play 1941 most often, at least twice a month, as it is easier to organise an evening game.

      I am a keen games player and play many other games too. But A&A is my favourite.

      Cheers
      PP

      posted in Welcome
      Private-PanicP
      Private-Panic
    • RE: Spring Battle of Britain - 24 March 2019 - See Battle Report

      24th March 2019 Battle Report

      We had a record attendance with 10 players, three of whom were new to the event and very welcome. I must say they fitted right in and we all had a great time. My thanks to everyone for braving traffic and road works in order to join us, and to Dave, who very kindly allows us to use his house.

      Below is a picture of nine of our 10 players. We took pity on our fellow forum members and asked the least good looking of us to take the picture!

      I wrote the two battle reports below, although one is entirely based on notes provided by Leo. Another battle report will be added by Mike, hopefully in the not too distant future. Everyone else is invited to add their own comments and corrections! :relaxed:

      We decided to play three games, as follows:

      Anniversary

      Played 1942 set up with no bid.

      Axis – Andrew / h0lym0nk
      Allies – Mark / Credulous (UK & Russia) and Leo / wittmann (US & China)

      Thanks to Leo for letting me have some notes on which to base this report.

      Throughout the game, dice was the decider. Andrew admitted the Allies had had terrible luck and he only good luck.

      Japan attacked Pearl and won convincingly, moving towards India with the other half of its fleet. Built 2 TTs to augment its starting one. The US could only counter by moving to Hawaii. It would build a CV and Fts every turn, going all Pacific. The Solomons were taken on US2, for a US NO. Nevertheless, Japan was ahead in income, capturing India J2, after it was abandoned by the UK. Japan soon making 60 income, even after the loss of the DEI, only losing a NO on turn 6. The Japanese assault on the ME and threat to East Africa kept the UK player on his toes. The SA factory was built on turn 3 and helped keep Cairo switching hands until turn 5.

      At one point J left one of its fleets dangling and the US pounced on it with very good odds. In round 1, Japan got 7/9 hits, and the US won with 4 only units spare. Those darn dice again!

      The war was won in Europe though. Russia held Germany at bay, until a disastrous R6 saw Russia lose three battles, with heavy losses. Moscow fell on I6, after Germany had weakened it. Japan was in the Caucasus by then.

      The UK took France and 11 income 3 times , but Italy always retook it before the US could get the NO. (Remember there were no US European purchases.) The UK did lose 9 units to a German air attack on G3, but rebuilt.

      Italy’s fleet lasted until the US attacked on turn 4, hoping to weaken it, so the UK could follow up. All 6 units were eliminated in 2 rounds. Until then the Italians had stayed safely in the Eastern Med, continuously harassing Cairo and Trans Jordan. However, Gib was held by the Allies for the whole game. The funniest moment was a German Sub attack on a US Gib landed TT and DD. Both players rolled 14 times, before the Sub sank the 2 US ships!

      Only 2 SBRs were attempted, both on Berlin by the US and causing 7 damage.

      A last ditch 9 vs 10 units on Berlin was attempted by the UK. It failed as AA took out one of the 3 Air needed to have any chance of success, Mark got one hit from his remaining 8 units and Andrew killed 5 in return.

      Well played Andrew.

      1942.2

      Played with no bid. Intercepts included.

      Axis – Mike / Aftertaste (Germany) and Dale (Japan)
      Allies – Jon (Russia & US) and Colin (UK)

      Mike has kindly offered to add his battle report to this thread.

      1914

      No Russian Revolution. Two house rules – maximum build of 4 units in India and ground units able to move 2 spaces if both were friendly.

      Central Powers – Adam / Private Panic
      Entente – Steve (Russia, Italy & US) & Dave (UK & France)

      I enjoyed this game tremendously, which I hope shines through as I write about it.

      The Entente started the game poorly and never managed to recover the initiative. Germany was very lucky in its attack on the UK fleet, losing just 2 subs. Later in the game Italy attacked the Austrian fleet, losing all its warships while inflicting no losses. Similarly, the Russian Black Sea fleet took on Turkey’s equally strong fleet there, losing both cruisers while failing to sink any Turkish ones. So far, so lucky for the CP’s, but the war is not won at sea!

      Austria and Germany sent sufficient forces west to hold off the Entente, while committing everything that it could to taking Russia out of the war. Forward offense by R allowed G and A to eliminate a significant part of the R military machine whilst advancing on Moscow, which fell on A5.

      In the meantime, A had struggled in Serbia, needing Turkish support for it to be finally captured in T4. But A did take Venice in A1, and unexpectedly found itself able to advance on Rome, which it captured on A5.

      Meanwhile T had inflicted a heavy defeat on the UK in Syria, allowing it to capture Egypt and achieve an income on a par with the UK. G had also eliminated UK forces in Africa, contributing to the UK’s loss of income.

      Despite losing 2 capitals in turn 5, the Entente struggled on.

      Combined F, UK and US forces did begin to make headway against G’s western front, but without inflicting any defeats on G, which always retreated when it needed to. Despite gaining the Ruhr in F7, CP income far surpassed Entente income.

      In the meantime, A consolidated a considerable force in Piedmont ready to pounce on southern France, with no Entente forces between it and Paris. Turkey had attacked India, with the UK’s remaining 3 units greatly outnumbered there. It had also begun to build navy, threatening the Entente’s dominance of the Med, aided by the CP’s having gained control of the Rome minefield. G’s retreats on to its reinforcements grew the forces it could bring to bear, while allied advances meant that they outstripped their reinforcements.

      The game was declared a CP victory. Steve and Dave were a joy to play against, accepting every bad dice roll with good humour and grace.

      24th March 2019 Photo.jpg

      posted in Events
      Private-PanicP
      Private-Panic
    • Winter Battle of Britain on 28th January 2024

      Well - last weekend’s BoB was a blast with 11 players and 3 games (1942.2, Anniversary, 1914). Lots of fun and laughter!

      The next Battle of Britain will be held on the 28th January 2024.

      This all-day event is held in Derbyshire, UK. Typically we have up to three A&A games running - Anniversary, 1942.2 and 1914 - allowing players to decide which they wish to join.

      If you would like to come along then please either reply to this thread or contact me using the messaging facility on this website.

      Cheers
      Adam (PP)

      posted in Events
      Private-PanicP
      Private-Panic
    • RE: Battleships attacking subs?

      @shake118118 said in Battleships attacking subs?:

      Can battleships attack/defend against subs? My understanding is that subs and destroyers can. If not, can you just bring one sub against a fleet of battleships and continue to roll till you knock out all battleships? Seems wrong. Thanks.

      Welcome to the forum @shake118118 . I think Panther may already answered you with his “Yes”, but to expand on that any naval unit can attack/defend against subs. If a sub submerges, which it can do if there is no enemy destroyer present, then that sub is not involved in the battle, so no attack/defend against that sub is relevant. If the sub does not submerge and so is part of a battle then it can be hit by any naval unit.

      The exception is planes, which cannot hit a sub unless they are accompanied by a destroyer.

      I hope that is clear.

      posted in Axis & Allies 1941
      Private-PanicP
      Private-Panic
    • RE: Starting a Local A&A Group and Organizing Tournaments

      Here is my response to the questions, as David requested.

      When I started playing A&A perhaps 4 years ago I immediately fell in love with the game. Almost as immediately I discovered that no-one else I knew had ever played it. Therefore it was clear that I either had to introduce family and friends to it, or make new friends with other lovers of the game.

      I have been pretty successful in persuading family and friends to play, having taught upwards of 20 people how to play 1941. More then half of these continue to play. However, that success did not extend to them necessarily following me on to more complex variants.

      Fortunately a rule question had lead me to this forum where I discovered a fellow Brit, wittmann, who was very warm and welcoming. But it was soon clear to me that there were few active UK members of the forum and no UK events.

      If I wanted to play more complex variants regularly I needed to change things. I shared the idea of starting an event with wittmann, and with his encouragement held the first of our quarterly Battle of Britain events perhaps 3 years ago. I trawled this forum for UK members and messaged all of them. Some were no longer active members, others live too far away. In the end I got perhaps 3 forum members and 3 friends, plus myself to the first event.

      Numbers are showing some signs of increasing, despite 2 of those friends having dropped out. We now have 5 forum members regularly attending, plus me. One of the original friends continues , with another now having joined us. So that is 8 regular participants. As I am keen to grow the event, the search for additional players continues. We currently have a new player committed to join us at the next event and four others expressing interest in doing do. Many of these were found via Board Game Geek.

      I am hoping that the Battle of Britain will provide a foundation for growing an active UK A&A community.

      All of which I hope explains why and how I started the Battle of Britain. Which just leaves me to draw out some tips:

      1. Be clear as to what you want to do and why. Seek feedback from your target audience as whether this is what they want to do too.
      2. Use the resources available on this forum - the member list and locations and the messaging facility. Also use other game websites where you can access information as to members that love A&A and their locations, such as Board Game Geek. Plus your own network of friends and family outside the forum. Don’t keep this wonderful game to yourself!
      3. Be patient. It can be frustrating when attendees change their plans at the last moment, but they (and you) have other priorities in their lives, no matter how much they love A&A!
      4. Lastly, be determined. It is your energy that drives the event.

      I look forward to reading other’s responses, which will no doubt remind me of all the things I should have said!

      posted in Blogs
      Private-PanicP
      Private-Panic
    • RE: Winter Battle of Britain - 27th January 2019 - See Battle Report

      Due to a couple of cancellations we had 6 players and decided to have one game of 1914. Powers were drawn at random, resulting in the following:

      Germany – Mark (Credulous), A-H – Dave and Turkey - Dale
      Vs
      UK – Tomas (Dukla passer), Italy & France – Mike (Aftertaste) and Russia & US – Adam (Private Panic)

      Two house rules agreed:

      1. Only 4 builds per turn in India
      2. Land units could move 2 if all territories were friendly.

      The Central Powers prioritised the defeat of Russia, yet sending enough units west to pursue aggressive defence, capturing Venice, Holland and Belgium in turn 1.

      Russia consolidated all its units in Ukraine. In turn 2 A-H attacked this stack with an inferior force, presumably with the idea of doing sufficient damage to allow G to destroy the forces R had left. However, R obliterated A-H’s army and then retreated to Moscow with considerable units remaining.

      The CP’s sent ever more units east, denying their western front sufficient forces to withstand Italian and French attacks. The heroes of R’s dogged defence were its air force which consistently shot down G and A-H’s planes to retain aerial superiority.

      By the time the US landed in Greece, G had retreated to Kiel and A-H to Vienna. F and It had much greater incomes than their opponents. Turkey fought on valiantly against the British, despite F landings on their coasts.

      After perhaps 5 turns the CP’s surrendered, still having failed to capture Moscow, despite the loss of so many men and materiel. R proudly survived with one ferocious infantry unit defending the walls of the Kremlin!

      posted in Events
      Private-PanicP
      Private-Panic
    • RE: A Genius First Move For Russia / 1941

      Hi All

      I think what works depends on what your opponents do. Anyone who is too prescriptive about best moves is missing this essential variation. However I do play 1941 with 2 groups on a monthly basis, plus with other groups occasionally, and based on that experience would make the following comments:

      • Taking West Russia in R1 is a must. R can get enough units on WR to preclude a meaningful G counter-attack. To my mind that means every R unit that can get to WR goes to WR. If I play G and R has not put everything into WR then I will attack what he has there, even if only with the intention of not winning the territory but just to kill R units. A secure R stack in WR defends Moscow and allows the recapture of both Karelia and Caucasus. The trick is for R to stay there as long as it can.
      • Using any meaningful number of units against J is to invite any good G player in to Moscow. Withstanding G’s superior forces should require everything that R has.
      • However, ignoring J allows them to flood across China into Caucasus, which may then need R to use its WR stack to recapture. Here lies the R conundrum.
      • The answer is a judicious balancing act which will depend on what the Axis do, opportunistically grabbing victories that do not put units at risk (nor Moscow!) and allows them to switch fronts in the next turn.
      posted in Axis & Allies 1941
      Private-PanicP
      Private-Panic
    • RE: Merry Christmas 2018

      Yea! Merry Christmas and a Happy New Year to one and all! May 2019 be blessed with some great A&A games for each and every one of us!:v:

      posted in General Discussion
      Private-PanicP
      Private-Panic
    • Autumn Battle of Britain - 20th October - SEE BATTLE REPORT

      We have 11 regular attendees and can accommodate a couple more. When we have 10 or more players we play three games - one of 1942.2, one of Anniversary and another of 1914. Don’t worry about knowing all these. Any one variant will get you into the group and we enjoy teaching new players the variants they don’t know.

      So if you want to join us in Derbyshire on 20th October just reply to this thread or PM Private Panic. (The following event will be on 12th January.)

      Battle Reports are posted in this forum after each event, so a quick glance at those will tell you that we enjoy ourselves immensely.

      Kitchener Poster.jpg

      posted in Events
      Private-PanicP
      Private-Panic
    • VIRTUAL Summer 2020 Battle of Britain on 14th June

      With continuing Covid 19 restrictions some of us decided to play via Zoom using triple a. Of course this was not as much fun as playing face to face, but the four of us who joined in very much enjoyed the day.

      Mark (@Credulous) kindly hosted the Zoom session.

      We decided to play Anniversary (1942 set up). Mark played Japan and Adam (@Private-Panic) Germany / Italy. Leo (@Wittmann) took USA & Russia and Andrew (@h0lym0nk) GB. The Allies had a bid of 12 which they placed as a GB destroyer off Canada and a R artillery.

      The opening moves on the R front favoured R, as G counter attacks all suffered more casualties than they inflicted. GB attempted its Taranto moment and lost heavily, leaving Italy able to capture Egypt. Japan suffered no mishaps, killing the GB fleet of India, the US flotilla at Pearl Harbour and the Chinese fighter.

      GB considered its choice of factory locations and decided to opt for South Africa. Fortunately Hirohito spotted the possibility of capturing this and under Japanese orders the Italian navy navigated the Suez Canal and dropped 2 ground units in south east Africa, and these were able to capture the factory the following turn.

      The US landed in north Africa, but then lost its 2 transports, defended by a single destroyer, to a G Luftwaffe attack. The US decided to allocate a considerable proportion of its resources towards an Atlantic navy sufficient to allow further landings in north Africa. These pushed towards Egypt.

      This allowed J some freedom in the Pacific. J captured India and built a factory there. Briefly this appeared threatened by US pressure on Egypt and a R threat south from the Caucasus, but the prudent deployment of J fighters to India and Egypt stymied any Allied ambitions. Later Australia also had the honour of joining the J empire!

      Meanwhile G managed to keep R in check while also combining with I units to deny the Allies the opportunity of gaining the French national objective. As a result the Axis were gaining most of their national objectives, but the Allies few of theirs. This and the collapse of the British Empire gave the Axis an income advantage of around 30 ipcs per turn.

      The Allies surrendered, with a G stack before the walls of Moscow and a growing J threat on Caucasus. The US Pacific fleet had captured a couple of islands (while J replaced the naval fighters it had sent to India) but had no opportunity to effect further advances. The US Atlantic fleet had sailed south to defend Brazil from Italy’s South African fleet, robbing north Africa of reinforcements. Perhaps the only bright point for the Allies was GB’s capture of Norway.

      The four of us had a chat and decided that the autumn and winter BoB dates should be arranged with the intention of falling back on a virtual event should Coronavirus continue to preclude face to face play.

      posted in Events
      Private-PanicP
      Private-Panic

    Latest posts made by Private-Panic

    • RE: World at War game 22

      Whilst we are talking about holidays, I am off for 5 weeks on Friday. I will have my laptop on me, buy turns will sometimes be delayed by enjoying myself! If I have not taken a turn within 3 days (say) then my allies should do it for me.

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      @karl7 Your minors are up

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: Dutch round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Purchase Units - Dutch
              Dutch buy 2 Bunkers and 2 Infantrys; Remaining resources: 3 PUs; 
      
          Non Combat Move - Dutch
              2 Infantrys moved from Sumatra to Java
      
          Place Units - Dutch
              1 Bunker and 2 Infantrys placed in Sumatra
              1 Bunker placed in Java
              Turning on Edit Mode
              EDIT: Adding units owned by British to Sumatra: 2 Infantrys
              EDIT: Removing units owned by British from Sumatra: 2 Infantrys
              EDIT: Adding units owned by British to Malaya: 2 Infantrys
              EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport
              EDIT: Removing units owned by British from 65 Sea Zone: 1 Infantry and 1 Transport
              EDIT: Adding units owned by British to 65 Sea Zone: 2 Transports
              EDIT: Turning off Edit Mode
      
          Turn Complete - Dutch
              Dutch collect 15 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      Hi All. I am actually away for 5 weeks, not 3. So it’s best if I drop out, especially as I don’t wish to provide @MadWaldi with more pleasant surprises. Have a good game!

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      Back at you @captainwalker

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Manual Gamesave Post: Chinese round 10

      TripleA Manual Gamesave Post for game: World At War

      Game History

      Round: 10
      
          Combat Move - Chinese
              1 Adv.Fighter moved from Shensi to Chahar
              1 Infantry moved from Suiyuan to Chahar
              1 Infantry moved from Hupeh to Kweichow
              1 Adv.Fighter moved from Hupeh to Kweichow
              1 Elite moved from Hupeh to Kweichow
              4 Tanks moved from Shensi to Yunnan
              2 Tanks moved from Hupeh to Yunnan
              1 Artillery, 1 Elite and 1 Infantry moved from Hupeh to Anhwei
              1 Fighter moved from Hupeh to Anhwei
              4 ArmoredCars moved from Urumqi to Khobdo
              1 Tank moved from Gobi Altai to Khobdo
              6 Tanks moved from Hupeh to Shansi
              1 Artillery, 1 Elite and 2 Infantrys moved from Suiyuan to Shansi
              1 Infantry moved from Szechwan to Yunnan
              4 Tanks moved from Hupeh to Yunnan
      
          Purchase Units - Chinese
              Chinese buy 4 ArmoredCars, 1 Factory and 6 Infantrys; Remaining resources: 2 PUs; 
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 Adv.Fighter, 1 Elite and 1 Infantry
                  Yamamoto defend with 2 Infantrys
                      Chinese roll dice for 1 Adv.Fighter, 1 Elite and 1 Infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      Yamamoto roll dice for 2 Infantrys in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Kweichow
                      1 Infantry owned by the Yamamoto lost in Kweichow
                      Chinese roll dice for 1 Adv.Fighter and 1 Elite in Kweichow, round 3 : 2/2 hits, 0.83 expected hits
                      Yamamoto roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Kweichow
                  Chinese win, taking Kweichow from Yamamoto with 1 Adv.Fighter and 1 Elite remaining. Battle score for attacker is 2
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 2 Infantrys
              Battle in Yunnan
                  Chinese attack with 1 Infantry and 10 Tanks
                  Yamamoto defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Infantry and 10 Tanks in Yunnan, round 2 : 4/11 hits, 5.17 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Yunnan
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Yunnan
                  Chinese win, taking Yunnan from Yamamoto with 10 Tanks remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Anhwei
                  Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                  Yamamoto defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Anhwei
                  Chinese win, taking Anhwei from Yamamoto with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in Shansi
                  Chinese attack with 1 Artillery, 1 Elite, 2 Infantrys and 6 Tanks
                  Yamamoto defend with 1 Artillery and 2 Infantrys
                      Chinese roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 6 Tanks in Shansi, round 2 : 4/10 hits, 4.17 expected hits
                      Yamamoto roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                      1 Infantry owned by the Chinese lost in Shansi
                      1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Shansi
                  Chinese win, taking Shansi from Yamamoto with 1 Artillery, 1 Elite, 1 Infantry and 6 Tanks remaining. Battle score for attacker is 6
                  Casualties for Chinese: 1 Infantry
                  Casualties for Yamamoto: 1 Artillery and 2 Infantrys
              Battle in Chahar
                  Chinese attack with 1 Adv.Fighter and 1 Infantry
                  Hisaichi defend with 1 Infantry
                      Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 Adv.Fighter and 1 Infantry in Chahar, round 4 : 2/2 hits, 0.67 expected hits
                      Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Chinese lost in Chahar
                      1 Infantry owned by the Hisaichi lost in Chahar
                  Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 Infantry
                  Casualties for Hisaichi: 1 Infantry
              Battle in Khobdo
                  Chinese attack with 4 ArmoredCars and 1 Tank
                  Neutral defend with 2 Infantrys
                      Chinese roll dice for 4 ArmoredCars and 1 Tank in Khobdo, round 2 : 3/5 hits, 1.83 expected hits
                      Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the Neutral lost in Khobdo
                  Chinese loses 0 PUs for violating Khobdos neutrality.
                  Chinese win, taking Khobdo from Neutral with 4 ArmoredCars and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Neutral: 2 Infantrys
      
          Non Combat Move - Chinese
              1 Adv.Fighter moved from Chahar to Hupeh
              1 Fighter moved from Anhwei to Hupeh
              1 Adv.Fighter moved from Kweichow to Hupeh
              1 Artillery and 1 Infantry moved from Szechwan to Yunnan
              3 Infantrys moved from Lanchow to Szechwan
              1 Infantry moved from Ningsia to Suiyuan
              2 Infantrys moved from Ningsia to Shensi
              3 Infantrys moved from E.Qinghai to Ningsia
              3 Infantrys moved from E.Qinghai to Lanchow
              2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
              2 Tanks moved from Gobi Altai to Shensi
              1 AAGun moved from Shensi to Shansi
      
          Place Units - Chinese
              6 Infantrys placed in Hsining
              4 ArmoredCars placed in Urumqi
              1 Factory placed in Ningsia
      
          Turn Complete - Chinese
              Chinese collect 34 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : -0.33
      Chinese regular : 1.67
      Neutral regular : -0.67
      Hisaichi regular : 0.00
      

      Savegame

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      @captainwalker Yam is up

      posted in Team Games
      Private-PanicP
      Private-Panic
    • RE: World at War game 22

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World At War

      Game History

      Round: 10
      
          Combat Move - French
                  French loses 0 PUs for violating Angolas neutrality.
              1 Adv.Fighter, 6 Artillerys, 10 Infantrys and 12 Tanks moved from W.Morocco to E.Morocco
              2 ArmoredCars and 1 Tank moved from Mauritania to E.Morocco
              1 Infantry moved from French Equatorial Africa to 38 Sea Zone
              1 Infantry moved from 38 Sea Zone to Angola
                    French take Angola from Neutral
      
          Purchase Units - French
              French buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 1 PUs; 
      
          Combat - French
              Battle in E.Morocco
                  French attack with 1 Adv.Fighter, 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 13 Tanks
                  Italians defend with 1 AAGun, 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 19 Infantrys and 4 Tanks
                      Italians roll AA dice in E.Morocco : 0/1 hits, 0.17 expected hits
                      French roll dice for 1 Adv.Fighter, 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 13 Tanks in E.Morocco, round 2 : 15/32 hits, 12.33 expected hits
                  Units damaged: 1 Bunker owned by the Italians
                      Italians roll dice for 2 ArmoredCars, 6 Artillerys, 1 Bunker, 1 Elite, 19 Infantrys and 4 Tanks in E.Morocco, round 2 : 14/33 hits, 11.50 expected hits
                      2 ArmoredCars owned by the French, 2 Artillerys owned by the French and 10 Infantrys owned by the French lost in E.Morocco
                      2 ArmoredCars owned by the Italians and 12 Infantrys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter, 4 Artillerys and 13 Tanks in E.Morocco, round 3 : 7/18 hits, 8.33 expected hits
                      Italians roll dice for 6 Artillerys, 1 Bunker, 1 Elite, 7 Infantrys and 4 Tanks in E.Morocco, round 3 : 7/19 hits, 7.17 expected hits
                      3 Tanks owned by the French and 4 Artillerys owned by the French lost in E.Morocco
                      7 Infantrys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter and 10 Tanks in E.Morocco, round 4 : 5/11 hits, 5.50 expected hits
                      Italians roll dice for 6 Artillerys, 1 Bunker, 1 Elite and 4 Tanks in E.Morocco, round 4 : 6/12 hits, 4.83 expected hits
                      6 Tanks owned by the French lost in E.Morocco
                      1 Elite owned by the Italians and 4 Artillerys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter and 4 Tanks in E.Morocco, round 5 : 2/5 hits, 2.50 expected hits
                      Italians roll dice for 2 Artillerys, 1 Bunker and 4 Tanks in E.Morocco, round 5 : 2/7 hits, 3.17 expected hits
                      2 Tanks owned by the French lost in E.Morocco
                      2 Artillerys owned by the Italians lost in E.Morocco
                      French roll dice for 1 Adv.Fighter and 2 Tanks in E.Morocco, round 6 : 0/3 hits, 1.50 expected hits
                      Italians roll dice for 1 Bunker and 4 Tanks in E.Morocco, round 6 : 5/5 hits, 2.50 expected hits
                      2 Tanks owned by the French and 1 Adv.Fighter owned by the French lost in E.Morocco
                  Italians win with 1 Bunker and 4 Tanks remaining. Battle score for attacker is -54
                  Casualties for French: 1 Adv.Fighter, 2 ArmoredCars, 6 Artillerys, 10 Infantrys and 13 Tanks
                  Casualties for Italians: 2 ArmoredCars, 6 Artillerys, 1 Elite and 19 Infantrys
      
          Non Combat Move - French
              2 Tanks moved from French Sudan to W.Morocco
              2 Infantrys moved from Mauritania to W.Morocco
              1 Infantry moved from French Sudan to 36 Sea Zone
              1 Infantry and 1 Transport moved from 36 Sea Zone to 31 Sea Zone
              1 Infantry moved from 31 Sea Zone to W.Morocco
              2 Infantrys moved from Lower Egypt to New Valley
              1 AAGun moved from Lower Egypt to New Valley
              2 Infantrys moved from Palestine to Lower Egypt
              2 Tanks moved from Darfur to French Sudan
      
          Place Units - French
              2 Infantrys placed in W.Morocco
              1 Adv.Fighter and 2 Infantrys placed in French Equatorial Africa
      
          Turn Complete - French
              French collect 19 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 4.83
      French regular : -1.17
      Italians AA : -0.17
      

      Savegame

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    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      If it is not too late can you use this version please

      Jap with edit.tsvg

      posted in Team Games
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    • RE: Balanced Mod - Germany (Waldi, Elrood) vs England (Witt, Private)

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First

      Game History

      Round: 1
      
          Politics - Japanese
              Japanese takes Political Action: Political Action Japanese To War With Americans
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Japanese takes Political Action: Political Action Japanese To War With French
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                  Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - Japanese
              Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
              1 artillery and 2 infantry moved from Jehol to Chahar
                    Japanese take Chahar from Chinese
              1 artillery and 3 infantry moved from Shantung to Anhwe
                    Japanese take Anhwe from Chinese
              1 mech_infantry moved from Manchuria to Chahar
              1 artillery and 3 infantry moved from Kwangsi to Yunnan
              1 artillery and 3 infantry moved from Kiangsi to Hunan
              1 cruiser moved from 20 Sea Zone to 37 Sea Zone
              2 bombers moved from Japan to 37 Sea Zone
              1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
              1 destroyer moved from 33 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              2 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
              2 infantry moved from 31 Sea Zone to Wake Island
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
              1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 infantry moved from Okinawa to 19 Sea Zone
              1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
              1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
              1 fighter moved from Okinawa to Kwangtung
              1 fighter moved from Formosa to Hunan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
              1 fighter and 2 tactical_bombers moved from Japan to Kwangtung
              2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from French
      
          Purchase Units - Japanese
              Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat - Japanese
              Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
              Battle in Wake Island
              Battle in Kwangtung
                  Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                  British defend with 2 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3.33 expected hits
                      UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Kwangtung
                      2 infantry owned by the British lost in Kwangtung
                  Japanese win, taking Wake Island from Americans, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Hunan
                  Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Yunnan
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Chinese defend with 4 infantry
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1.83 expected hits
                      Chinese roll dice for 3 infantry in Yunnan, round 3 : 3/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                      1 infantry owned by the Chinese lost in Yunnan
                  Chinese win with 1 infantry remaining. Battle score for attacker is -25
                  Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Casualties for Chinese: 3 infantry
              Battle in 37 Sea Zone
                  Japanese attack with 2 bombers and 1 cruiser
                  British defend with 1 battleship
                      Japanese roll dice for 2 bombers and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                      British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the British lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20
                  Casualties for British: 1 battleship
              Battle in 35 Sea Zone
                  Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 destroyer and 1 submarine
                      Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                  Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Americans: 1 destroyer and 1 submarine
              Battle in 26 Sea Zone
                  Japanese attack with 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 destroyers, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 26 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                      2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
                      1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                      Americans roll dice for 1 cruiser, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                      1 cruiser owned by the Americans lost in 26 Sea Zone
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                      1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                      2 fighters owned by the Americans lost in 26 Sea Zone
                  Americans win with 1 transport remaining. Battle score for attacker is -18
                  Casualties for Japanese: 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                  Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
      
          Non Combat Move - Japanese
              2 fighters moved from Kwangtung to Kwangsi
              2 tactical_bombers moved from Kwangtung to Kwangsi
              2 tactical_bombers moved from Hunan to Kwangsi
              3 fighters moved from Hunan to Kwangsi
              1 aaGun and 4 infantry moved from Manchuria to Jehol
              1 fighter moved from Korea to Japan
              4 infantry moved from Korea to Manchuria
              1 artillery moved from Kiangsu to Kiangsi
              3 infantry moved from Kiangsu to Anhwe
              1 fighter moved from 35 Sea Zone to 20 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
              1 carrier moved from 33 Sea Zone to 20 Sea Zone
              2 bombers moved from 37 Sea Zone to Kwangsi
      
          Place Units - Japanese
              1 factory_minor placed in Kiangsu
              2 transports placed in 6 Sea Zone
      

      Combat Hit Differential Summary :

      Chinese regular : 2.67
      Americans regular : 1.00
      Japanese regular : -4.00
      UK_Pacific regular : 0.33
      British regular : -0.67
      

      Savegame

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