@Private-Panic triplea_41470_4 Com.tsvg
Round: 4
Combat Hit Differential Summary :
Communists regular : -0.33 Russia regular : -0.83TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - France
France spend 15 on tech rolls
Combat Move - France
1 fighter and 2 infantry moved from Paris to Champagne
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
1 field_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 colonial and 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete
3 colonials and 1 field_gun moved from Shanghai 2 to Shanghai 1
2 infantry moved from Shanghai 4 to Shanghai 1
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - France
France spend 15 on tech rolls
France roll 4,5,5 and gets 0 hits
Combat Move - France
1 fighter and 2 infantry moved from Paris to Champagne
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 colonial moved from Cyrenaica to Sea Zone 70 Eastern Mediterranean
1 field_gun moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 colonial and 1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Crete
3 colonials and 1 field_gun moved from Shanghai 2 to Shanghai 1
2 infantry moved from Shanghai 4 to Shanghai 1
Purchase Units - France
France buy 1 cavalry, 3 colonials, 4 field_guns, 1 gas, 6 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Shanghai 1
France attack with 3 colonials, 1 field_gun and 2 infantry
Germany defend with 2 infantry and 2 trenchs
France roll dice for 3 colonials, 1 field_gun and 2 infantry in Shanghai 1, round 2 : 2/6 hits, 1.83 expected hits
Units damaged: 2 trenchs owned by the Germany
Germany roll dice for 2 infantry and 2 trenchs in Shanghai 1, round 2 : 0/2 hits, 0.67 expected hits
France roll dice for 3 colonials, 1 field_gun and 2 infantry in Shanghai 1, round 3 : 4/6 hits, 1.83 expected hits
Germany roll dice for 2 infantry and 2 trenchs in Shanghai 1, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germany, 2 trenchs owned by the Germany and 1 infantry owned by the France lost in Shanghai 1
France win, taking Shanghai 1 from Germany with 3 colonials, 1 field_gun and 1 infantry remaining. Battle score for attacker is 9
Casualties for France: 1 infantry
Casualties for Germany: 2 infantry and 2 trenchs
Battle in Crete
France attack with 1 colonial and 1 field_gun
Turkey defend with 1 infantry
France roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Crete
France win, taking Crete from Turkey with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Champagne
France attack with 1 fighter and 2 infantry
Germany defend with 1 stormtruppen
France roll dice for 1 fighter and 2 infantry in Champagne, round 2 : 1/3 hits, 0.83 expected hits
Germany roll dice for 1 stormtruppen in Champagne, round 2 : 0/1 hits, 0.33 expected hits
1 stormtruppen owned by the Germany lost in Champagne
France win, taking Champagne from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 stormtruppen
Non Combat Move - France
1 fighter moved from Champagne to Paris
3 gass moved from Brittany to Paris
1 colonial moved from Rhone to Auvergne
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
1 field_gun moved from Marseilles to Piedmont
1 colonial and 1 field_gun moved from Rhone to Languedoc
1 infantry moved from Marseilles to Rhone
2 colonials and 1 infantry moved from Marseilles to Languedoc
5 cavalrys, 4 colonials and 1 infantry moved from Lower Egypt to Cairo-Suez
1 submarine moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
1 colonial moved from Western Sudan to Lower Egypt
1 infantry moved from Uganda to Western Sudan
1 gas moved from Yanaon to Burma
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 130 Philippine Sea to Sea Zone 135 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 134 Pacific Ocean
1 transport moved from Sea Zone 137 Yellow Sea to Sea Zone 129 South China Sea
1 colonial moved from Cyrenaica to Lower Egypt
1 field_gun moved from Tobruk to Cyrenaica
1 submarine moved from Sea Zone 15 English Channel to Sea Zone 27 Mid Atlantic
Place Units - France
1 infantry placed in Brittany
1 cavalry and 2 field_guns placed in Marseilles
1 colonial placed in Algiers
2 colonials placed in Tobruk
2 field_guns, 1 gas, 5 infantry and 3 trenchs placed in Paris
Turn Complete - France
France collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germany regular : -0.67
France regular : 2.83
Turkey regular : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Purchase Units - Serbia
Serbia buy 3 trenchs; Remaining resources: 2 PUs;
Non Combat Move - Serbia
1 field_gun, 1 fighter, 2 heavy_guns and 16 infantry moved from Macedonia to Greece
Place Units - Serbia
3 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,5,3 and gets 0 hits
Combat Move - Austria
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,5,3 and gets 0 hits
Combat Move - Austria
15 field_guns, 1 fighter, 2 heavy_guns and 24 infantry moved from Galicia to Belarus
7 cavalrys moved from Hungary to Belarus
2 cavalrys moved from Belgrade to Belarus
1 infantry moved from Serbia to Macedonia
Austria take Macedonia from Serbia
Purchase Units - Austria
Austria buy 6 field_guns, 2 heavy_guns, 16 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - Austria
Battle in Belarus
Austria attack with 9 cavalrys, 15 field_guns, 1 fighter, 2 heavy_guns and 24 infantry
Russia defend with 16 conscripts, 5 field_guns, 2 heavy_guns, 13 infantry and 8 trenchs
Austria roll dice for 9 cavalrys, 15 field_guns, 1 fighter, 2 heavy_guns and 24 infantry in Belarus, round 2 : 20/51 hits, 17,00 expected hits
Units damaged: 8 trenchs owned by the Russia
Russia roll dice for 16 conscripts, 5 field_guns, 2 heavy_guns, 13 infantry and 8 trenchs in Belarus, round 2 : 9/44 hits, 11,33 expected hits
12 conscripts owned by the Russia and 9 infantry owned by the Austria lost in Belarus
Austria roll dice for 9 cavalrys, 15 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Belarus, round 3 : 21/42 hits, 15,50 expected hits
Russia roll dice for 4 conscripts, 5 field_guns, 2 heavy_guns, 13 infantry and 8 trenchs in Belarus, round 3 : 9/32 hits, 9,33 expected hits
9 cavalrys owned by the Austria, 9 infantry owned by the Russia, 8 trenchs owned by the Russia and 4 conscripts owned by the Russia lost in Belarus
Austria roll dice for 15 field_guns, 1 fighter, 2 heavy_guns and 15 infantry in Belarus, round 4 : 14/33 hits, 13,50 expected hits
Russia roll dice for 5 field_guns, 2 heavy_guns and 4 infantry in Belarus, round 4 : 7/11 hits, 4,33 expected hits
5 field_guns owned by the Russia, 4 infantry owned by the Russia, 2 heavy_guns owned by the Russia, 1 fighter owned by the Austria and 6 infantry owned by the Austria lost in Belarus
Austria win, taking Belarus from Russia with 15 field_guns, 2 heavy_guns and 9 infantry remaining. Battle score for attacker is 37
Casualties for Austria: 9 cavalrys, 1 fighter and 15 infantry
Casualties for Russia: 16 conscripts, 5 field_guns, 2 heavy_guns, 13 infantry and 8 trenchs
Non Combat Move - Austria
2 cavalrys and 1 field_gun moved from Albania to Serbia
2 field_guns moved from Transylvania to Belgrade
1 heavy_gun and 1 infantry moved from Tuscany to Milan
6 field_guns, 1 fighter and 3 infantry moved from Venice to Milan
2 field_guns and 2 infantry moved from Trieste to Venice
Place Units - Austria
1 trench placed in Albania
4 infantry placed in Venice
2 field_guns and 4 infantry placed in Trieste
2 heavy_guns and 2 infantry placed in Belgrade
2 field_guns and 4 infantry placed in Galicia
2 field_guns and 2 infantry placed in Hungary
Turn Complete - Austria
Austria collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Austria regular : 9,00
Russia regular : -0,00
Moskow, here we come!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Combat Move - Italy
1 field_gun moved from Rome to Sea Zone 57 Ligurian Sea
1 infantry moved from Rome to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 infantry moved from Latium to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 3 heavy_guns and 1 trench; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Battle in Tuscany
Italy attack with 1 field_gun and 2 infantry
Austria defend with 1 infantry
Italy roll dice for 1 battlecruiser in Tuscany, round 2 : 1/1 hits, 0.67 expected hits
Austria roll dice for 1 infantry in Tuscany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italy and 1 infantry owned by the Austria lost in Tuscany
Italy win, taking Tuscany from Austria with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italy: 1 infantry
Casualties for Austria: 1 infantry
Non Combat Move - Italy
Place Units - Italy
1 field_gun, 2 heavy_guns and 1 trench placed in Piedmont
Italy undo move 1.
3 heavy_guns and 1 trench placed in Piedmont
1 field_gun placed in Rome
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy regular : 0.33
Austria regular : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6
Research Technology - Turkey
Turkey spend 0 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
1 battlecruiser, 1 battleship and 2 cruisers moved from Sea Zone 66 Black Sea to Sea Zone 64 Sea of Azov
1 infantry moved from Armenia to Georgia
Turkey take Georgia from Russia
1 zeppelin moved from Mecca to Cairo-Suez
2 field_guns and 1 infantry moved from Baghdad to Lurs
1 cavalry moved from Kurdistan to Lurs
1 infantry moved from Fars to Lurs
2 infantry moved from Fars to Khurasan
2 field_guns moved from Fars to Khurasan
1 cavalry moved from Fars to Khurasan
1 cavalry moved from Fars to Lurs
1 field_gun moved from Fars to Khurasan
1 infantry moved from Armenia to Lurs
Purchase Units - Turkey
Turkey buy 5 field_guns, 15 infantry and 1 trench; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Strategic bombing raid in Cairo-Suez
Bombing raid in Cairo-Suez rolls: 5 and causes: 4 damage to unit: Factory
Bombing raid in Cairo-Suez causes 4 damage total.
Battle in Khurasan
Turkey attack with 1 cavalry, 3 field_guns and 2 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 cavalry, 3 field_guns and 2 infantry in Khurasan, round 2 : 2/6 hits, 2.00 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Khurasan
Turkey loses 0 PUs for violating Khurasans neutrality.
Turkey win, taking Khurasan from Neutral with 1 cavalry, 3 field_guns and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Sea Zone 64 Sea of Azov
Turkey attack with 1 battlecruiser, 1 battleship and 2 cruisers
Russia defend with 1 battlecruiser and 1 cruiser
Turkey roll dice for 1 battlecruiser, 1 battleship and 2 cruisers in Sea Zone 64 Sea of Azov, round 2 : 2/4 hits, 2.33 expected hits
Russia roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 64 Sea of Azov, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Turkey
1 cruiser owned by the Russia and 1 battlecruiser owned by the Russia lost in Sea Zone 64 Sea of Azov
Turkey win with 1 battlecruiser, 1 battleship and 2 cruisers remaining. Battle score for attacker is 26
Casualties for Russia: 1 battlecruiser and 1 cruiser
Battle in Lurs
Turkey attack with 2 cavalrys, 2 field_guns and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 2 cavalrys, 2 field_guns and 3 infantry in Lurs, round 2 : 4/7 hits, 1.83 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 2 infantry owned by the Turkey lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 2 cavalrys, 2 field_guns and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 2 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Turkey
1 infantry moved from Mesopotamia to Fars
1 field_gun and 2 infantry moved from Mesopotamia to Baghdad
2 infantry moved from Palestine to Sinai
1 infantry moved from Hejaz to Sinai
1 zeppelin moved from Cairo-Suez to Sinai
1 infantry moved from Mecca to Hejaz
3 infantry moved from Damascus to Palestine
2 infantry moved from Mecca to Arabia
1 fighter moved from Sinai to Mesopotamia
1 field_gun moved from Arabia to Mesopotamia
2 field_guns and 2 infantry moved from Armenia to Georgia
2 field_guns and 2 infantry moved from Anatolia to Armenia
2 transports moved from Sea Zone 66 Black Sea to Sea Zone 67 Black Sea
2 field_guns and 2 infantry moved from Constantinople to Sea Zone 67 Black Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
2 field_guns and 2 infantry moved from Sea Zone 66 Black Sea to Georgia
1 infantry moved from Constantinople to Anatolia
1 heavy_gun and 4 infantry moved from Bulgaria to Dardanelles
Place Units - Turkey
1 trench placed in Sinai
4 infantry placed in Mecca
1 field_gun and 2 infantry placed in Mesopotamia
1 field_gun and 2 infantry placed in Damascus
Turkey undo move 4.
2 field_guns and 1 infantry placed in Baghdad
3 infantry placed in Damascus
2 field_guns and 5 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 70 PUs; end with 70 PUs
1 unit repaired.
Combat Hit Differential Summary :
Turkey rolls : 0.00
Russia regular : -0.17
Neutral regular : 0.67
Turkey regular : 1.83
Production/PUs Summary :
Germany : 122 / 139
France : 76 / 76
Serbia : 7 / 12
Austria : 94 / 97
Italy : 25 / 25
Arabia : 0 / 0
Turkey : 70 / 70
Britain : 96 / 97
Russia : 78 / 89
Communists : 27 / 34
USA : 74 / 92
@fmerwinrommel It seems the French response is as usual to cower in their trenches and await their eventual defeat!
@redrum said in NML 1914 - Team Game #1:
@fmerwinrommel It seems the French response is as usual to cower in their trenches and await their eventual defeat!
Ufff, stomachache…
PP asked Kevin to take UK turn. Which one of you is Kevin? Aequitas?
@fmerwinrommel that is right. He is in Germany , so Is probably asleep now , as it is 1am.
@redrum France took Crete from Turkey and Shang from G. But had no good options for major action. Can’t dislodge G from Burgundy, yet. Biding my time. During WWI the French generals were too eager to attack and rid the G from their homeland. But just ended up taking heavy losses for no gain. Only one general was astute enough to be cautious and he was criticized for it, until he saved them from collapse. I am not in a position to be brash. I’ve never seen a Zep built or used in my forum games. Never saw the rules for it. Can a fighter intercept?
Actually - I should be able to do GB myself today or tomorrow - so leave it with me @aequitas-et-veritas - unless you have already started - in which case carry on!
How do you stop SBRs in this game?
@private-panic build AA
neither normal fighter nor late fighter can intercept.
Only AA gives you a 1 in 6 chance of taking a bomber down.
@private-panic have not started yet and am totally fine with it that you continue.
Give 'em hell!!
Never even noticed the AA in the listing of land units or build menu. Very weak defense against SBR, and Zep could just attack somewhere else. Also defends against fighters, so small benefit in certain territories under threat of combined air/land attack. But few fighters in 1914 game compared to WWII. And fighters are often used in small attacks on lightly defended targets where AA wouldn’t be safe or practical.
@elrood Thanks!