L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)


  • TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
            3 infantry moved from Samara to Russia
            3 fighters and 2 tactical_bombers moved from Samara to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Samara to Urals
            1 armour moved from Samara to Komi
                  Russians take Komi from Japanese
            1 armour moved from Komi to Urals
            1 fighter and 1 infantry moved from Samara to Gorky
            1 infantry moved from Samara to Urals
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Combat Move - Russians
            3 infantry moved from Samara to Russia
            3 fighters and 2 tactical_bombers moved from Samara to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Samara to Urals
            1 armour moved from Samara to Komi
                  Russians take Komi from Japanese
            1 armour moved from Komi to Urals
            1 fighter and 1 infantry moved from Samara to Gorky
            1 infantry moved from Samara to Urals
    
        Combat - Russians
            Battle in Russia
                Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 6/9 hits, 3.83 expected hits
                    Germans roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Battle in Urals
                Russians attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Urals, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gorky
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Gorky to Samara
            4 fighters moved from Russia to Samara
            2 tactical_bombers moved from Russia to Samara
            10 infantry moved from Southern Persia to Baluchistan
            10 infantry moved from Iraq to Trans-Jordan
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Germans regular : -0.33
    Russians regular : 1.00
    

    Territory Summary for Russians :

    Southern Caucasus : 1 factory_minor
    Russia : 1 airfield, 1 factory_minor and 2 infantry
    Samara : 6 aaGuns, 8 armour, 6 artilleries, 5 fighters, 64 infantry, 11 mech_infantrys and 2 tactical_bombers
    Urals : 1 armour and 2 infantry
    Gorky : 1 infantry
    Western Sinkiang : 6 infantry
    Trans-Jordan : 10 infantry
    Buyant-Uhaa : 1 flag
    Tsagaan Olom : 1 flag
    Central Mongolia : 1 flag
    Baluchistan : 10 infantry
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 18 / 23
    Japanese : 73 / 94
    Americans : 61 / 86
    Chinese : 2 / 3
    British : 26 / 0
    UK_Pacific : 5 / 8
    Italians : 15 / 23
    ANZAC : 12 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 7 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone
            2 infantry moved from 24 Sea Zone to Wake Island
            1 infantry moved from Evenkiyskiy to Komi
                  Japanese take Komi from Russians
            1 mech_infantry moved from Kansu to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 bomber moved from Malaya to 40 Sea Zone
            1 infantry moved from Central India to Western India
            3 fighters and 2 tactical_bombers moved from Central India to Western India
            4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys moved from Central India to Eastern India
    
        Combat - Japanese
            Battle in 40 Sea Zone
                Japanese attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 40 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 transport
            Battle in Alaska
            Battle in Midway
            Battle in Wake Island
            Battle in Eastern India
                Japanese attack with 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys
                British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys in Eastern India, round 2 : 5/16 hits, 5.83 expected hits
                    UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Eastern India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Alaska from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Eastern India from UK_Pacific with 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Western India
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Western India, round 2 : 3/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Western India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Western India
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 36 Sea Zone
            1 artillery, 3 infantry and 2 marines moved from Sumatra to 38 Sea Zone
            1 artillery moved from Malaya to 38 Sea Zone
            1 armour, 2 artilleries, 2 battleships, 10 carriers, 3 cruisers, 6 destroyers, 12 fighters, 3 infantry, 2 marines, 7 submarines, 8 tactical_bombers and 3 transports moved from 38 Sea Zone to 36 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Davao
            2 marines moved from 36 Sea Zone to Davao
            1 bomber moved from Malaya to Davao
            1 infantry moved from Malaya to Shan State
            3 fighters and 2 tactical_bombers moved from Western India to Yunnan
            1 bomber moved from 40 Sea Zone to Yunnan
            1 infantry moved from Kwangtung to Hunan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Kiangsi to Hunan
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from Japan to Davao
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
    
        Place Units - Japanese
            1 carrier, 3 destroyers and 1 submarine placed in 7 Sea Zone
            1 fighter and 1 tactical_bomber placed in Japan
            3 infantry placed in Malaya
            3 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
            Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -0.33
    UK_Pacific regular : 0.33
    

    Savegame


  • TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Baluchistan to Central India
                  Americans take Central India from Japanese
            1 armour moved from Central India to Western India
            1 submarine moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from Morocco to 111 Sea Zone
            2 fighters moved from Gibraltar to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            2 infantry moved from 38 Sea Zone to Malaya
            1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone
                  Americans take 38 Sea Zone from Japanese
            1 marine moved from 38 Sea Zone to Malaya
            1 battleship moved from 43 Sea Zone to 38 Sea Zone
            2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
            4 fighters moved from 43 Sea Zone to Sumatra
            1 fighter moved from 43 Sea Zone to Sumatra
            9 fighters moved from 43 Sea Zone to Malaya
            3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone
            3 fighters moved from 34 Sea Zone to Midway
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Midway
            1 fighter moved from 34 Sea Zone to 26 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Baluchistan to Central India
                  Americans take Central India from Japanese
            1 armour moved from Central India to Western India
            1 submarine moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from Morocco to 111 Sea Zone
            2 fighters moved from Gibraltar to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            2 infantry moved from 38 Sea Zone to Malaya
            1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone
                  Americans take 38 Sea Zone from Japanese
            1 marine moved from 38 Sea Zone to Malaya
            1 battleship moved from 43 Sea Zone to 38 Sea Zone
            2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
            4 fighters moved from 43 Sea Zone to Sumatra
            1 fighter moved from 43 Sea Zone to Sumatra
            9 fighters moved from 43 Sea Zone to Malaya
            3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone
            3 fighters moved from 34 Sea Zone to Midway
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Midway
            1 fighter moved from 34 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
                Americans attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 4/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Americans attack with 9 fighters, 2 infantry and 1 marine
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 9 fighters, 2 infantry and 1 marine in Malaya, round 2 : 4/12 hits, 5.17 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 9 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in 26 Sea Zone
                Americans attack with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Midway
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 111 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 111 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 111 Sea Zone to 93 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Central America to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
            1 armour and 2 mech_infantrys moved from Baluchistan to Western India
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            10 carriers, 5 destroyers, 5 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 38 Sea Zone
            5 fighters moved from Sumatra to 38 Sea Zone
            9 fighters moved from Malaya to 38 Sea Zone
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from New Guinea to Dutch New Guinea
            1 aaGun moved from Queensland to New South Wales
            3 fighters moved from Midway to 26 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 104 Sea Zone
            1 submarine and 1 transport placed in 11 Sea Zone
            3 infantry placed in Iraq
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    Japanese regular : -2.50
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
    Midway : 1 airfield, 1 artillery and 1 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major
    Aleutian Islands : 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Gibraltar : 1 aaGun, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
    Western India : 2 armour and 2 mech_infantrys
    Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
    Central India : 1 flag
    New South Wales : 1 aaGun
    Morocco : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
    French West Africa : 1 flag
    French Central Africa : 1 flag
    38 Sea Zone : 1 flag, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 14 fighters, 1 infantry, 2 marines, 9 submarines and 4 transports
    Sumatra : 1 flag, 1 artillery and 1 infantry
    Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
    Java : 1 flag, 1 infantry
    26 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
    81 Sea Zone : 1 flag
    Brazil : 1 flag
    93 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 8 transports
    Iraq : 1 flag, 1 factory_minor and 3 infantry
    104 Sea Zone : 2 carriers
    40 Sea Zone : 1 infantry and 1 transport
    Dutch New Guinea : 1 infantry
    11 Sea Zone : 1 submarine and 1 transport
    Northeast Persia : 1 flag
    27 Sea Zone : 1 transport
    55 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 17 / 23
    Japanese : 72 / 89
    Americans : 66 / 86
    Chinese : 2 / 3
    British : 26 / 0
    UK_Pacific : 2 / 0
    Italians : 15 / 23
    ANZAC : 12 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Baluchistan to Central India
                  Americans take Central India from Japanese
            1 armour moved from Central India to Western India
            1 submarine moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from Morocco to 111 Sea Zone
            2 fighters moved from Gibraltar to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            2 infantry moved from 38 Sea Zone to Malaya
            1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone
                  Americans take 38 Sea Zone from Japanese
            1 marine moved from 38 Sea Zone to Malaya
            1 battleship moved from 43 Sea Zone to 38 Sea Zone
            2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
            4 fighters moved from 43 Sea Zone to Sumatra
            1 fighter moved from 43 Sea Zone to Sumatra
            9 fighters moved from 43 Sea Zone to Malaya
            3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone
            3 fighters moved from 34 Sea Zone to Midway
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Midway
            1 fighter moved from 34 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
                Americans attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 4/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Americans attack with 9 fighters, 2 infantry and 1 marine
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 9 fighters, 2 infantry and 1 marine in Malaya, round 2 : 4/12 hits, 5.17 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 9 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in 26 Sea Zone
                Americans attack with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Midway
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 111 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 111 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 111 Sea Zone to 93 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Central America to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
            1 armour and 2 mech_infantrys moved from Baluchistan to Western India
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            10 carriers, 5 destroyers, 5 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 38 Sea Zone
            5 fighters moved from Sumatra to 38 Sea Zone
            9 fighters moved from Malaya to 38 Sea Zone
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from New Guinea to Dutch New Guinea
            1 aaGun moved from Queensland to New South Wales
            3 fighters moved from Midway to 26 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 104 Sea Zone
            1 submarine and 1 transport placed in 11 Sea Zone
            3 infantry placed in Iraq
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -3.83
    Japanese regular : -2.50
    Germans regular : 0.67
    

    Territory Summary for Americans :

    Marshall Islands : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
    Midway : 1 airfield, 1 artillery and 1 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major
    Aleutian Islands : 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Gibraltar : 1 aaGun, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber
    Western India : 2 armour and 2 mech_infantrys
    Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 marine
    Central India : 1 flag
    New South Wales : 1 aaGun
    Morocco : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
    French West Africa : 1 flag
    French Central Africa : 1 flag
    38 Sea Zone : 1 flag, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 14 fighters, 1 infantry, 2 marines, 9 submarines and 4 transports
    Sumatra : 1 flag, 1 artillery and 1 infantry
    Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
    Java : 1 flag, 1 infantry
    26 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
    81 Sea Zone : 1 flag
    Brazil : 1 flag
    93 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 8 transports
    Iraq : 1 flag, 1 factory_minor and 3 infantry
    104 Sea Zone : 2 carriers
    40 Sea Zone : 1 infantry and 1 transport
    Dutch New Guinea : 1 infantry
    11 Sea Zone : 1 submarine and 1 transport
    Northeast Persia : 1 flag
    27 Sea Zone : 1 transport
    55 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 17 / 23
    Japanese : 72 / 89
    Americans : 66 / 86
    Chinese : 2 / 3
    British : 26 / 0
    UK_Pacific : 2 / 0
    Italians : 15 / 23
    ANZAC : 12 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Northern Sinkiang to Kansu
            1 fighter moved from Western Sinkiang to Kansu
    

    Savegame


  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Northern Sinkiang to Kansu
            1 fighter moved from Western Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Western Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Western Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -0.67
    

    Territory Summary for Chinese :

    Kansu : 1 infantry
    Western Sinkiang : 1 fighter and 9 infantry
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 17 / 23
    Japanese : 71 / 89
    Americans : 66 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 2 / 0
    Italians : 15 / 23
    ANZAC : 12 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Move Summary: British round 13

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Combat Move - British
            1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
            6 infantry moved from Baluchistan to 82 Sea Zone
            1 artillery, 4 fighters, 7 infantry and 4 transports moved from 82 Sea Zone to 40 Sea Zone
            1 artillery, 4 fighters and 7 infantry moved from 40 Sea Zone to Eastern India
            5 armour, 1 bomber and 5 mech_infantrys moved from Baluchistan to Eastern India
            1 bomber moved from Southern Persia to Eastern India
            3 cruisers and 3 marines moved from 43 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Eastern India
            3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Eastern India
            3 marines moved from 40 Sea Zone to Eastern India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Baluchistan to Central India
                  Americans take Central India from Japanese
            1 armour moved from Central India to Western India
            1 submarine moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from 93 Sea Zone to 111 Sea Zone
            2 fighters moved from Morocco to 111 Sea Zone
            2 fighters moved from Gibraltar to 111 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra
            2 infantry moved from 38 Sea Zone to Malaya
            1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone
                  Americans take 38 Sea Zone from Japanese
            1 marine moved from 38 Sea Zone to Malaya
            1 battleship moved from 43 Sea Zone to 38 Sea Zone
            2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone
            4 fighters moved from 43 Sea Zone to Sumatra
            1 fighter moved from 43 Sea Zone to Sumatra
            9 fighters moved from 43 Sea Zone to Malaya
            3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone
            3 fighters moved from 34 Sea Zone to Midway
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Midway
            1 fighter moved from 34 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Sumatra
                Americans attack with 1 artillery, 5 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 4/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                Americans win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                Americans attack with 9 fighters, 2 infantry and 1 marine
                Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 9 fighters, 2 infantry and 1 marine in Malaya, round 2 : 4/12 hits, 5.17 expected hits
                    Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 9 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
            Battle in 26 Sea Zone
                Americans attack with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Midway
                Americans attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in 111 Sea Zone
                Americans attack with 6 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 111 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters moved from 111 Sea Zone to 93 Sea Zone
            2 infantry moved from Central United States to 104 Sea Zone
            2 infantry moved from Eastern United States to 104 Sea Zone
            2 infantry moved from Central America to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
            6 infantry moved from 93 Sea Zone to Gibraltar
            2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar
            1 armour and 2 mech_infantrys moved from Baluchistan to Western India
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to 82 Sea Zone
            2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
            1 submarine moved from 42 Sea Zone to 38 Sea Zone
            10 carriers, 5 destroyers, 5 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 38 Sea Zone
            5 fighters moved from Sumatra to 38 Sea Zone
            9 fighters moved from Malaya to 38 Sea Zone
            1 infantry moved from Caroline Islands to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 infantry moved from New Guinea to Dutch New Guinea
            1 aaGun moved from Queensland to New South Wales
            3 fighters moved from Midway to 26 Sea Zone
    
        Place Units - Americans
            2 carriers placed in 104 Sea Zone
            1 submarine and 1 transport placed in 11 Sea Zone
            3 infantry placed in Iraq
            1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Northern Sinkiang to Kansu
            1 fighter moved from Western Sinkiang to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Western Sinkiang
    
        Place Units - Chinese
            1 infantry placed in Western Sinkiang
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Combat Move - British
            1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
            6 infantry moved from Baluchistan to 82 Sea Zone
            1 artillery, 4 fighters, 7 infantry and 4 transports moved from 82 Sea Zone to 40 Sea Zone
            1 artillery, 4 fighters and 7 infantry moved from 40 Sea Zone to Eastern India
            5 armour, 1 bomber and 5 mech_infantrys moved from Baluchistan to Eastern India
            1 bomber moved from Southern Persia to Eastern India
            3 cruisers and 3 marines moved from 43 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to Eastern India
            3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Eastern India
            3 marines moved from 40 Sea Zone to Eastern India
    
        Combat - British
            Battle in Eastern India
                British attack with 5 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 4 mech_infantrys
                    British roll dice for 3 cruisers in Eastern India, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 5 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers in Eastern India, round 2 : 13/32 hits, 12.67 expected hits
                    Japanese roll dice for 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys in Eastern India, round 2 : 5/16 hits, 6.67 expected hits
                    2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern India
                    British roll dice for 5 armour, 1 artillery, 2 bombers, 7 fighters, 2 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers in Eastern India, round 3 : 8/27 hits, 11.83 expected hits
                    Japanese roll dice for 1 armour in Eastern India, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern India
                British win, taking Eastern India from Japanese, taking Malaya from Americans, taking Central India from Americans with 5 armour, 1 artillery, 2 bombers, 7 fighters, 1 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 57
                Casualties for British: 6 infantry
                Casualties for Japanese: 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys
    
        Non Combat Move - British
            2 carriers and 1 destroyer moved from 82 Sea Zone to 40 Sea Zone
            4 fighters moved from Eastern India to 40 Sea Zone
            3 fighters and 2 tactical_bombers moved from Eastern India to Western India
            2 bombers moved from Eastern India to Western India
            1 armour moved from Southern Persia to Western India
            1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 fighter moved from Morocco to Egypt
            1 fighter moved from Gibraltar to Egypt
            1 artillery and 1 infantry moved from Quebec to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : -3.83
    Japanese regular : -4.33
    Germans regular : 0.67
    British regular : -3.00
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Marshall Islands : 1 flag
    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
    Midway : 1 airfield, 1 artillery and 1 infantry
    Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Central United States : 1 factory_major
    Aleutian Islands : 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Kansu : 1 infantry
    Western Sinkiang : 1 fighter and 9 infantry
    Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
    Iceland : 1 airfield
    Quebec : 1 factory_minor and 1 harbour
    Union of South Africa : 1 factory_minor and 1 harbour
    Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
    Western India : 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
    Malaya : 1 factory_minor, 1 harbour, 2 infantry and 1 marine
    Eastern India : 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 3 marines and 5 mech_infantrys
    Libya : 1 flag
    Tobruk : 1 flag
    New South Wales : 1 aaGun
    Tunisia : 1 flag
    Algeria : 1 flag
    French Madagascar : 1 flag
    Morocco : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
    French West Africa : 1 flag
    French Central Africa : 1 flag
    38 Sea Zone : 1 flag, 2 battleships, 13 carriers, 3 cruisers, 7 destroyers, 18 fighters, 1 infantry, 2 marines, 13 submarines and 4 transports
    Sumatra : 1 flag, 1 artillery and 1 infantry
    Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
    Southern Persia : 1 flag, 1 factory_minor
    Java : 1 flag, 1 infantry
    26 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
    81 Sea Zone : 1 flag
    Brazil : 1 flag
    93 Sea Zone : 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 9 transports
    Iraq : 1 flag, 1 factory_minor and 3 infantry
    104 Sea Zone : 2 carriers
    40 Sea Zone : 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry and 5 transports
    Dutch New Guinea : 1 infantry
    109 Sea Zone : 1 flag
    11 Sea Zone : 1 submarine and 1 transport
    Northeast Persia : 1 flag
    27 Sea Zone : 1 transport
    55 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 17 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 15 / 23
    ANZAC : 12 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 that was a difficult move…took a long time, perhaps too much time


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kursk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Kursk
            1 armour moved from Kursk to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Kursk
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    Americans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            1 artillery and 3 infantry moved from Albania to Greece
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 destroyer moved from 101 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Western Ukraine to Kursk
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 destroyer and 2 submarines placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.17
    

    Savegame


  • TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 24 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Shan State
                ANZAC attack with 5 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 38 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 24 Sea Zone to Midway
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Territory Summary for ANZAC :

    Johnston Island : 1 artillery, 1 infantry and 1 marine
    Midway : 2 fighters
    Ethiopia : 1 flag
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Syria : 1 flag
    38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine
    64 Sea Zone : 1 carrier
    43 Sea Zone : 1 submarine
    31 Sea Zone : 1 cruiser and 1 transport
    65 Sea Zone : 2 transports
    40 Sea Zone : 1 infantry
    Dutch New Guinea : 1 flag
    132 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 15 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 24 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Shan State
                ANZAC attack with 5 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 38 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 24 Sea Zone to Midway
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Territory Summary for ANZAC :

    Johnston Island : 1 artillery, 1 infantry and 1 marine
    Midway : 2 fighters
    Ethiopia : 1 flag
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    Syria : 1 flag
    38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine
    64 Sea Zone : 1 carrier
    43 Sea Zone : 1 submarine
    31 Sea Zone : 1 cruiser and 1 transport
    65 Sea Zone : 2 transports
    40 Sea Zone : 1 infantry
    Dutch New Guinea : 1 flag
    132 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 15 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 26 Sea Zone to 24 Sea Zone
            2 fighters moved from 43 Sea Zone to Shan State
            3 fighters moved from 38 Sea Zone to Shan State
    
        Combat - ANZAC
            Battle in 25 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in 24 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 24 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 transport
            Battle in Shan State
                ANZAC attack with 5 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 5 fighters in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                ANZAC win with 5 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            5 fighters moved from Shan State to 38 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 43 Sea Zone to 38 Sea Zone
            1 submarine moved from 59 Sea Zone to 43 Sea Zone
            1 submarine moved from 38 Sea Zone to 132 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from New Britain to 48 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 48 Sea Zone to 31 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 31 Sea Zone to Johnston Island
            1 fighter moved from 25 Sea Zone to Midway
            1 fighter moved from 24 Sea Zone to Midway
            1 transport moved from 64 Sea Zone to 55 Sea Zone
            1 artillery moved from New Guinea to 55 Sea Zone
            1 artillery and 1 transport moved from 55 Sea Zone to 64 Sea Zone
            1 artillery and 2 infantry moved from New South Wales to 64 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 65 Sea Zone
            2 artilleries and 2 infantry moved from 65 Sea Zone to New Zealand
            2 aaGuns and 3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 carrier placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Territory Summary for ANZAC and French :

    Johnston Island : 1 artillery, 1 infantry and 1 marine
    Midway : 2 fighters
    Gibraltar : 1 fighter
    Ethiopia : 1 flag
    New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
    Queensland : 1 airfield and 1 harbour
    New Zealand : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    38 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 1 submarine
    64 Sea Zone : 1 carrier
    43 Sea Zone : 1 submarine
    31 Sea Zone : 1 cruiser and 1 transport
    65 Sea Zone : 2 transports
    40 Sea Zone : 1 infantry
    Dutch New Guinea : 1 flag
    132 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 65 / 129
    Russians : 15 / 23
    Japanese : 68 / 89
    Americans : 62 / 86
    Chinese : 3 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 123 PUs; 
            Germans buy 1 armour, 1 carrier, 1 destroyer, 3 fighters, 14 infantry, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Kursk to Stalingrad
                  Germans take Stalingrad from Russians
            1 infantry moved from Yaroslavl to Gorky
            1 fighter and 1 tactical_bomber moved from Smolensk to Gorky
            3 infantry moved from Smolensk to Russia
            3 tactical_bombers moved from Leningrad to Russia
            1 fighter moved from Slovakia Hungary to Russia
            1 artillery moved from Scotland to Eire
                  Germans take Eire from Neutral_Allies
            1 tactical_bomber moved from Slovakia Hungary to Russia
    
        Combat - Germans
            Battle in Gorky
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gorky, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Gorky
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Russia
                Germans attack with 1 fighter, 3 infantry and 4 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 4 tactical_bombers in Russia, round 2 : 5/8 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 23PUs while taking Russians capital
                Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Gorky to Leningrad
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Gorky to Leningrad
            4 tactical_bombers moved from Russia to Smolensk
            1 mech_infantry moved from Bryansk to Kursk
            1 aaGun, 5 armour, 1 artillery and 5 mech_infantrys moved from Yaroslavl to Smolensk
            2 mech_infantrys moved from Leningrad to Smolensk
            1 artillery and 1 infantry moved from Southern Belarus to Bryansk
            3 infantry moved from Finland to Norway
            2 artilleries and 4 infantry moved from Finland to Vyborg
            2 artilleries moved from Scotland to United Kingdom
            4 transports moved from 114 Sea Zone to 115 Sea Zone
            3 transports moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun and 13 infantry moved from Western Germany to 115 Sea Zone
            1 aaGun, 13 infantry and 7 transports moved from 115 Sea Zone to 113 Sea Zone
            1 aaGun and 13 infantry moved from 113 Sea Zone to United Kingdom
            1 destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 artillery moved from France to Normandy Bordeaux
            1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 submarines moved from 99 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
            2 tactical_bombers moved from Slovakia Hungary to 113 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone
            2 fighters and 1 tactical_bomber placed in United Kingdom
            1 armour, 1 fighter and 1 mech_infantry placed in Leningrad
            10 infantry placed in Western Germany
            3 infantry placed in France
            1 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 70 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.50
    

    Savegame


  • TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            5 fighters and 2 tactical_bombers moved from Samara to Eastern Sinkiang
            6 infantry moved from Western Sinkiang to Eastern Sinkiang
            1 armour moved from Urals to Eastern Sinkiang
            8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys moved from Samara to Stalingrad
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0

    Game History

    Round: 14
    
        Combat Move - Russians
            5 fighters and 2 tactical_bombers moved from Samara to Eastern Sinkiang
            6 infantry moved from Western Sinkiang to Eastern Sinkiang
            1 armour moved from Urals to Eastern Sinkiang
            8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys moved from Samara to Stalingrad
    
        Combat - Russians
            Battle in Eastern Sinkiang
                Russians attack with 1 armour, 5 fighters, 6 infantry and 2 tactical_bombers
                Japanese defend with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 5 fighters, 6 infantry and 2 tactical_bombers in Eastern Sinkiang, round 2 : 6/14 hits, 5.33 expected hits
                    Japanese roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Eastern Sinkiang, round 2 : 3/10 hits, 3.67 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Russians lost in Eastern Sinkiang
                    Russians roll dice for 1 armour, 5 fighters, 3 infantry and 2 tactical_bombers in Eastern Sinkiang, round 3 : 5/11 hits, 4.83 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Eastern Sinkiang, round 3 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Eastern Sinkiang
                Russians win, taking Eastern Sinkiang from Japanese with 1 armour, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Russians: 5 infantry
                Casualties for Japanese: 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
            Battle in Stalingrad
                Russians attack with 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys in Stalingrad, round 2 : 21/89 hits, 20.83 expected hits
                    Germans roll dice for 1 mech_infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Stalingrad
                Russians win, taking Stalingrad from Germans with 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Samara to Stalingrad
            2 infantry moved from Urals to Western Sinkiang
            5 fighters and 2 tactical_bombers moved from Eastern Sinkiang to Western Sinkiang
            10 infantry moved from Baluchistan to Western India
            10 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : 1.00
    

    Territory Summary for Russians :

    Southern Caucasus : 1 factory_minor
    Stalingrad : 6 aaGuns, 8 armour, 6 artilleries, 64 infantry and 11 mech_infantrys
    Western Sinkiang : 5 fighters, 2 infantry and 2 tactical_bombers
    Eastern Sinkiang : 1 armour and 1 infantry
    Egypt : 10 infantry
    Western India : 10 infantry
    Buyant-Uhaa : 1 flag
    Central Mongolia : 1 flag
    

    Production/PUs Summary :

    Germans : 68 / 101
    Russians : 12 / 0
    Japanese : 67 / 89
    Americans : 62 / 86
    Chinese : 4 / 3
    British : 26 / 0
    UK_Pacific : 9 / 12
    Italians : 17 / 25
    ANZAC : 12 / 22
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 20 / 0
    

    Savegame


  • @ArtofWar1947 this does not look good, should have split my forces up a long time ago…

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