@Jacob16 My apologies, i got slammed with work this week. I should be back on a regular schedule for now. Time just got away from me. Sorry again for the delay.
L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15)
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Britain 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to New Britain 2 fighters moved from 55 Sea Zone to New Britain
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Britain 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to New Britain 2 fighters moved from 55 Sea Zone to New Britain Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in New Britain, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in New Britain, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from New Britain to 34 Sea Zone 1 submarine moved from 55 Sea Zone to 59 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2,2,6,2,2,4,4,2,4,5,6,4,3,2,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5 ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 2.50
Territory Summary for ANZAC :
Ethiopia : 1 flag New Guinea : 1 artillery New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry New Britain : 1 artillery, 1 infantry and 1 marine Queensland : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour Syria : 1 flag 64 Sea Zone : 2 transports 48 Sea Zone : 1 cruiser and 1 transport 43 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 2 submarines 34 Sea Zone : 2 fighters 82 Sea Zone : 1 infantry Dutch New Guinea : 1 flag 59 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 80 Russians : 14 / 22 Japanese : 76 / 94 Americans : 61 / 86 Chinese : 2 / 3 British : 34 / 34 UK_Pacific : 5 / 8 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to New Britain 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to New Britain 2 fighters moved from 55 Sea Zone to New Britain Combat - ANZAC Battle in New Britain ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in New Britain, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in New Britain, round 2 : 4/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 2 fighters moved from New Britain to 34 Sea Zone 1 submarine moved from 55 Sea Zone to 59 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 55 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 transports placed in 64 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 3,2,2,6,2,2,4,4,2,4,5,6,4,3,2,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5 ANZAC collect 11 PUs (1 lost to blockades); end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 infantry moved from United Kingdom to Scotland 1 fighter moved from Egypt to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 2.50
Territory Summary for ANZAC and French :
Gibraltar : 1 fighter Scotland : 1 infantry United Kingdom : 1 infantry Ethiopia : 1 flag New Guinea : 1 artillery New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry New Britain : 1 artillery, 1 infantry and 1 marine Queensland : 2 aaGuns, 1 airfield, 1 harbour and 3 infantry New Zealand : 1 airfield and 1 harbour 64 Sea Zone : 2 transports 48 Sea Zone : 1 cruiser and 1 transport 43 Sea Zone : 1 carrier, 1 destroyer, 5 fighters and 2 submarines 34 Sea Zone : 2 fighters 82 Sea Zone : 1 infantry Dutch New Guinea : 1 flag 59 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 58 / 80 Russians : 14 / 22 Japanese : 76 / 94 Americans : 61 / 86 Chinese : 2 / 3 British : 34 / 34 UK_Pacific : 5 / 8 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@ArtofWar1947 would you mind putting an ANZ dd & ss from z43 into z48 w/the CR & TRn? Thanks
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@666 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
@ArtofWar1947 would you mind putting an ANZ dd & ss from z43 into z48 w/the CR & TRn? Thanks
actually just the DD will suffice, thanks again
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@666
Cannot seem to do it. There are too many units in the SZ, and after selecting the DD, I button at the bottom I need to press is off the screen. -
@artofwar1947 said in L21 PTV 666 (Allies) vs ArtofWar1947 (Axis+15):
@666
Cannot seem to do it. There are too many units in the SZ, and after selecting the DD, I button at the bottom I need to press is off the screen.ok, I found the same issue, maybe we can remember that there isnt an anz dd with the huge fleet and one with the Cr and trn?
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Sure.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 10 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Germany to 116 Sea Zone 1 artillery and 4 infantry moved from Western Germany to 116 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 116 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to United Kingdom 3 artilleries and 5 infantry moved from Western Germany to 116 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 116 Sea Zone to 114 Sea Zone 3 artilleries and 5 infantry moved from 114 Sea Zone to Scotland 3 fighters moved from 115 Sea Zone to Scotland 3 tactical_bombers moved from Western Germany to Scotland 3 bombers moved from Western Germany to Scotland 1 bomber moved from Normandy Bordeaux to Scotland 1 fighter moved from Normandy Bordeaux to United Kingdom 1 tactical_bomber moved from France to United Kingdom 1 infantry moved from Gorky to Russia 2 infantry moved from Yaroslavl to Russia 1 fighter and 1 tactical_bomber moved from Leningrad to Russia 2 tactical_bombers moved from Smolensk to Russia Combat - Germans Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 airfield, 1 factory_major and 1 harbour; French defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 : 4/8 hits, 2.83 expected hits British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Battle in Scotland Germans attack with 3 artilleries, 4 bombers, 3 fighters, 5 infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield and 4 infantry; French defend with 1 infantry; Americans defend with 1 aaGun and 1 infantry Americans roll AA dice in Scotland : 2/10 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Scotland Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 5 infantry and 2 tactical_bombers in Scotland, round 2 : 4/16 hits, 6.67 expected hits British roll dice for 6 aaGuns and 6 infantry in Scotland, round 2 : 3/6 hits, 2.00 expected hits 4 aaGuns owned by the British and 3 infantry owned by the Germans lost in Scotland Germans roll dice for 3 artilleries, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 3 : 6/13 hits, 6.00 expected hits British roll dice for 2 aaGuns and 6 infantry in Scotland, round 3 : 2/6 hits, 2.00 expected hits 1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 infantry owned by the Germans, 1 infantry owned by the French and 3 infantry owned by the British lost in Scotland Germans roll dice for 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers in Scotland, round 4 : 4/11 hits, 5.33 expected hits British roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 artilleries, 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 fighter, 5 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns and 4 infantry Casualties for Americans: 1 aaGun and 1 infantry Casualties for French: 1 infantry Battle in Russia Germans attack with 1 fighter, 3 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Russia, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Russia Germans destroys 22PUs while taking Russians capital Germans win, taking Russia from Russians with 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 3 carriers moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from Scotland to 113 Sea Zone 4 bombers moved from Scotland to Western Germany 3 fighters moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 destroyer moved from 115 Sea Zone to 111 Sea Zone 1 destroyer moved from 116 Sea Zone to 114 Sea Zone 2 infantry moved from France to Western Germany 1 artillery and 8 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from Germany to Slovakia Hungary 1 fighter and 6 tactical_bombers moved from Western Germany to Slovakia Hungary 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 submarines moved from 100 Sea Zone to 99 Sea Zone 2 artilleries and 6 infantry moved from Norway to Finland 1 artillery moved from Western Germany to France 1 infantry moved from Norway to Finland 2 armour and 2 mech_infantrys moved from Southern Belarus to Kursk 1 armour and 1 mech_infantry moved from Bryansk to Kursk 2 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery and 1 infantry moved from Eastern Poland to Southern Belarus 2 artilleries and 2 infantry moved from Novgorod to Smolensk 1 infantry moved from Yaroslavl to Gorky 1 tactical_bomber moved from Russia to Leningrad 1 tactical_bomber moved from Russia to Leningrad 1 fighter and 1 tactical_bomber moved from Russia to Smolensk Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone 2 mech_infantrys and 1 tactical_bomber placed in Leningrad 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 103 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 106 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 119 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
Combat Hit Differential Summary :
Americans AA : 0.33 Russians regular : -0.67 Germans regular : -2.50 British regular : 1.00
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Combat Move - Russians 3 infantry moved from Samara to Russia 3 fighters and 2 tactical_bombers moved from Samara to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Samara to Urals 1 armour moved from Samara to Komi Russians take Komi from Japanese 1 armour moved from Komi to Urals 1 fighter and 1 infantry moved from Samara to Gorky 1 infantry moved from Samara to Urals
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Combat Move - Russians 3 infantry moved from Samara to Russia 3 fighters and 2 tactical_bombers moved from Samara to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Samara to Urals 1 armour moved from Samara to Komi Russians take Komi from Japanese 1 armour moved from Komi to Urals 1 fighter and 1 infantry moved from Samara to Gorky 1 infantry moved from Samara to Urals Combat - Russians Battle in Russia Russians attack with 4 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 3 infantry Russians roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Russia, round 2 : 6/9 hits, 3.83 expected hits Germans roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Urals Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Urals, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Urals, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Urals, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gorky Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Gorky, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Gorky Russians win, taking Gorky from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Gorky to Samara 4 fighters moved from Russia to Samara 2 tactical_bombers moved from Russia to Samara 10 infantry moved from Southern Persia to Baluchistan 10 infantry moved from Iraq to Trans-Jordan Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00 Germans regular : -0.33 Russians regular : 1.00
Territory Summary for Russians :
Southern Caucasus : 1 factory_minor Russia : 1 airfield, 1 factory_minor and 2 infantry Samara : 6 aaGuns, 8 armour, 6 artilleries, 5 fighters, 64 infantry, 11 mech_infantrys and 2 tactical_bombers Urals : 1 armour and 2 infantry Gorky : 1 infantry Western Sinkiang : 6 infantry Trans-Jordan : 10 infantry Buyant-Uhaa : 1 flag Tsagaan Olom : 1 flag Central Mongolia : 1 flag Baluchistan : 10 infantry
Production/PUs Summary :
Germans : 65 / 129 Russians : 18 / 23 Japanese : 73 / 94 Americans : 61 / 86 Chinese : 2 / 3 British : 26 / 0 UK_Pacific : 5 / 8 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 infantry moved from Evenkiyskiy to Komi Japanese take Komi from Russians 1 mech_infantry moved from Kansu to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 bomber moved from Malaya to 40 Sea Zone 1 infantry moved from Central India to Western India 3 fighters and 2 tactical_bombers moved from Central India to Western India 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys moved from Central India to Eastern India Combat - Japanese Battle in 40 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 40 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Alaska Battle in Midway Battle in Wake Island Battle in Eastern India Japanese attack with 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys in Eastern India, round 2 : 5/16 hits, 5.83 expected hits UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Alaska from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Eastern India from UK_Pacific with 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Western India Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Western India, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Western India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Western India Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in 26 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 7 Sea Zone to 36 Sea Zone 1 artillery, 3 infantry and 2 marines moved from Sumatra to 38 Sea Zone 1 artillery moved from Malaya to 38 Sea Zone 1 armour, 2 artilleries, 2 battleships, 10 carriers, 3 cruisers, 6 destroyers, 12 fighters, 3 infantry, 2 marines, 7 submarines, 8 tactical_bombers and 3 transports moved from 38 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Davao 2 marines moved from 36 Sea Zone to Davao 1 bomber moved from Malaya to Davao 1 infantry moved from Malaya to Shan State 3 fighters and 2 tactical_bombers moved from Western India to Yunnan 1 bomber moved from 40 Sea Zone to Yunnan 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsi to Hunan 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to Davao 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone Place Units - Japanese 1 carrier, 3 destroyers and 1 submarine placed in 7 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 3 infantry placed in Malaya 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33 UK_Pacific regular : 0.33
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Baluchistan to Central India Americans take Central India from Japanese 1 armour moved from Central India to Western India 1 submarine moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from Morocco to 111 Sea Zone 2 fighters moved from Gibraltar to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 2 infantry moved from 38 Sea Zone to Malaya 1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone Americans take 38 Sea Zone from Japanese 1 marine moved from 38 Sea Zone to Malaya 1 battleship moved from 43 Sea Zone to 38 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone 4 fighters moved from 43 Sea Zone to Sumatra 1 fighter moved from 43 Sea Zone to Sumatra 9 fighters moved from 43 Sea Zone to Malaya 3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone 3 fighters moved from 34 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 fighter moved from 34 Sea Zone to 26 Sea Zone
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Baluchistan to Central India Americans take Central India from Japanese 1 armour moved from Central India to Western India 1 submarine moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from Morocco to 111 Sea Zone 2 fighters moved from Gibraltar to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 2 infantry moved from 38 Sea Zone to Malaya 1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone Americans take 38 Sea Zone from Japanese 1 marine moved from 38 Sea Zone to Malaya 1 battleship moved from 43 Sea Zone to 38 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone 4 fighters moved from 43 Sea Zone to Sumatra 1 fighter moved from 43 Sea Zone to Sumatra 9 fighters moved from 43 Sea Zone to Malaya 3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone 3 fighters moved from 34 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 fighter moved from 34 Sea Zone to 26 Sea Zone Combat - Americans Battle in Sumatra Americans attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 9 fighters, 2 infantry and 1 marine Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 9 fighters, 2 infantry and 1 marine in Malaya, round 2 : 4/12 hits, 5.17 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 9 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 26 Sea Zone Americans attack with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 111 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 111 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 6 fighters moved from 111 Sea Zone to 93 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Central America to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar 1 armour and 2 mech_infantrys moved from Baluchistan to Western India 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 10 carriers, 5 destroyers, 5 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 38 Sea Zone 5 fighters moved from Sumatra to 38 Sea Zone 9 fighters moved from Malaya to 38 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from New Guinea to Dutch New Guinea 1 aaGun moved from Queensland to New South Wales 3 fighters moved from Midway to 26 Sea Zone Place Units - Americans 2 carriers placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 3 infantry placed in Iraq 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : -2.50 Germans regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Midway : 1 airfield, 1 artillery and 1 infantry Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Aleutian Islands : 1 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Gibraltar : 1 aaGun, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber Western India : 2 armour and 2 mech_infantrys Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Central India : 1 flag New South Wales : 1 aaGun Morocco : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber French West Africa : 1 flag French Central Africa : 1 flag 38 Sea Zone : 1 flag, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 14 fighters, 1 infantry, 2 marines, 9 submarines and 4 transports Sumatra : 1 flag, 1 artillery and 1 infantry Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Java : 1 flag, 1 infantry 26 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport 81 Sea Zone : 1 flag Brazil : 1 flag 93 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 8 transports Iraq : 1 flag, 1 factory_minor and 3 infantry 104 Sea Zone : 2 carriers 40 Sea Zone : 1 infantry and 1 transport Dutch New Guinea : 1 infantry 11 Sea Zone : 1 submarine and 1 transport Northeast Persia : 1 flag 27 Sea Zone : 1 transport 55 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 65 / 129 Russians : 17 / 23 Japanese : 72 / 89 Americans : 66 / 86 Chinese : 2 / 3 British : 26 / 0 UK_Pacific : 2 / 0 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Baluchistan to Central India Americans take Central India from Japanese 1 armour moved from Central India to Western India 1 submarine moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from Morocco to 111 Sea Zone 2 fighters moved from Gibraltar to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 2 infantry moved from 38 Sea Zone to Malaya 1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone Americans take 38 Sea Zone from Japanese 1 marine moved from 38 Sea Zone to Malaya 1 battleship moved from 43 Sea Zone to 38 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone 4 fighters moved from 43 Sea Zone to Sumatra 1 fighter moved from 43 Sea Zone to Sumatra 9 fighters moved from 43 Sea Zone to Malaya 3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone 3 fighters moved from 34 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 fighter moved from 34 Sea Zone to 26 Sea Zone Combat - Americans Battle in Sumatra Americans attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 9 fighters, 2 infantry and 1 marine Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 9 fighters, 2 infantry and 1 marine in Malaya, round 2 : 4/12 hits, 5.17 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 9 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 26 Sea Zone Americans attack with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 111 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 111 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 6 fighters moved from 111 Sea Zone to 93 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Central America to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar 1 armour and 2 mech_infantrys moved from Baluchistan to Western India 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 10 carriers, 5 destroyers, 5 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 38 Sea Zone 5 fighters moved from Sumatra to 38 Sea Zone 9 fighters moved from Malaya to 38 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from New Guinea to Dutch New Guinea 1 aaGun moved from Queensland to New South Wales 3 fighters moved from Midway to 26 Sea Zone Place Units - Americans 2 carriers placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 3 infantry placed in Iraq 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -3.83 Japanese regular : -2.50 Germans regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Midway : 1 airfield, 1 artillery and 1 infantry Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Aleutian Islands : 1 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Gibraltar : 1 aaGun, 1 bomber, 1 fighter, 9 infantry and 1 tactical_bomber Western India : 2 armour and 2 mech_infantrys Malaya : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 marine Central India : 1 flag New South Wales : 1 aaGun Morocco : 1 flag, 1 airfield, 2 armour, 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber French West Africa : 1 flag French Central Africa : 1 flag 38 Sea Zone : 1 flag, 1 battleship, 10 carriers, 3 cruisers, 5 destroyers, 14 fighters, 1 infantry, 2 marines, 9 submarines and 4 transports Sumatra : 1 flag, 1 artillery and 1 infantry Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Java : 1 flag, 1 infantry 26 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport 81 Sea Zone : 1 flag Brazil : 1 flag 93 Sea Zone : 3 carriers, 2 destroyers, 6 fighters and 8 transports Iraq : 1 flag, 1 factory_minor and 3 infantry 104 Sea Zone : 2 carriers 40 Sea Zone : 1 infantry and 1 transport Dutch New Guinea : 1 infantry 11 Sea Zone : 1 submarine and 1 transport Northeast Persia : 1 flag 27 Sea Zone : 1 transport 55 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 65 / 129 Russians : 17 / 23 Japanese : 72 / 89 Americans : 66 / 86 Chinese : 2 / 3 British : 26 / 0 UK_Pacific : 2 / 0 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Western Sinkiang to Kansu
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Western Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67
Territory Summary for Chinese :
Kansu : 1 infantry Western Sinkiang : 1 fighter and 9 infantry
Production/PUs Summary :
Germans : 65 / 129 Russians : 17 / 23 Japanese : 71 / 89 Americans : 66 / 86 Chinese : 3 / 3 British : 26 / 0 UK_Pacific : 2 / 0 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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TripleA Move Summary: British round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Combat Move - British 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 6 infantry moved from Baluchistan to 82 Sea Zone 1 artillery, 4 fighters, 7 infantry and 4 transports moved from 82 Sea Zone to 40 Sea Zone 1 artillery, 4 fighters and 7 infantry moved from 40 Sea Zone to Eastern India 5 armour, 1 bomber and 5 mech_infantrys moved from Baluchistan to Eastern India 1 bomber moved from Southern Persia to Eastern India 3 cruisers and 3 marines moved from 43 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Eastern India 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Eastern India 3 marines moved from 40 Sea Zone to Eastern India
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Baluchistan to Central India Americans take Central India from Japanese 1 armour moved from Central India to Western India 1 submarine moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from 93 Sea Zone to 111 Sea Zone 2 fighters moved from Morocco to 111 Sea Zone 2 fighters moved from Gibraltar to 111 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Sumatra 2 infantry moved from 38 Sea Zone to Malaya 1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone Americans take 38 Sea Zone from Japanese 1 marine moved from 38 Sea Zone to Malaya 1 battleship moved from 43 Sea Zone to 38 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 38 Sea Zone 4 fighters moved from 43 Sea Zone to Sumatra 1 fighter moved from 43 Sea Zone to Sumatra 9 fighters moved from 43 Sea Zone to Malaya 3 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 34 Sea Zone to 26 Sea Zone 3 fighters moved from 34 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Midway 1 fighter moved from 34 Sea Zone to 26 Sea Zone Combat - Americans Battle in Sumatra Americans attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Sumatra, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra Americans win, taking Sumatra from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya Americans attack with 9 fighters, 2 infantry and 1 marine Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 9 fighters, 2 infantry and 1 marine in Malaya, round 2 : 4/12 hits, 5.17 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 9 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 26 Sea Zone Americans attack with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 carriers, 2 destroyers, 1 fighter and 1 transport in 26 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 3 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Midway Americans attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Midway, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 111 Sea Zone Americans attack with 6 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 111 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 111 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 6 fighters moved from 111 Sea Zone to 93 Sea Zone 2 infantry moved from Central United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Central America to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 2 carriers, 4 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 6 infantry moved from 93 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Gibraltar 1 armour and 2 mech_infantrys moved from Baluchistan to Western India 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 infantry moved from Iraq to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone 1 submarine moved from 42 Sea Zone to 38 Sea Zone 10 carriers, 5 destroyers, 5 fighters, 1 infantry, 8 submarines, 1 tactical_bomber and 2 transports moved from 43 Sea Zone to 38 Sea Zone 5 fighters moved from Sumatra to 38 Sea Zone 9 fighters moved from Malaya to 38 Sea Zone 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 infantry moved from New Guinea to Dutch New Guinea 1 aaGun moved from Queensland to New South Wales 3 fighters moved from Midway to 26 Sea Zone Place Units - Americans 2 carriers placed in 104 Sea Zone 1 submarine and 1 transport placed in 11 Sea Zone 3 infantry placed in Iraq 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Northern Sinkiang to Kansu 1 fighter moved from Western Sinkiang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Combat Move - British 1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone 6 infantry moved from Baluchistan to 82 Sea Zone 1 artillery, 4 fighters, 7 infantry and 4 transports moved from 82 Sea Zone to 40 Sea Zone 1 artillery, 4 fighters and 7 infantry moved from 40 Sea Zone to Eastern India 5 armour, 1 bomber and 5 mech_infantrys moved from Baluchistan to Eastern India 1 bomber moved from Southern Persia to Eastern India 3 cruisers and 3 marines moved from 43 Sea Zone to 40 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Eastern India 3 fighters and 1 tactical_bomber moved from 38 Sea Zone to Eastern India 3 marines moved from 40 Sea Zone to Eastern India Combat - British Battle in Eastern India British attack with 5 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers Japanese defend with 1 airfield, 4 armour, 5 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 4 mech_infantrys British roll dice for 3 cruisers in Eastern India, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 5 armour, 1 artillery, 2 bombers, 7 fighters, 7 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers in Eastern India, round 2 : 13/32 hits, 12.67 expected hits Japanese roll dice for 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys in Eastern India, round 2 : 5/16 hits, 6.67 expected hits 2 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in Eastern India British roll dice for 5 armour, 1 artillery, 2 bombers, 7 fighters, 2 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers in Eastern India, round 3 : 8/27 hits, 11.83 expected hits Japanese roll dice for 1 armour in Eastern India, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Eastern India British win, taking Eastern India from Japanese, taking Malaya from Americans, taking Central India from Americans with 5 armour, 1 artillery, 2 bombers, 7 fighters, 1 infantry, 3 marines, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 57 Casualties for British: 6 infantry Casualties for Japanese: 4 armour, 5 artilleries, 2 infantry, 1 marine and 4 mech_infantrys Non Combat Move - British 2 carriers and 1 destroyer moved from 82 Sea Zone to 40 Sea Zone 4 fighters moved from Eastern India to 40 Sea Zone 3 fighters and 2 tactical_bombers moved from Eastern India to Western India 2 bombers moved from Eastern India to Western India 1 armour moved from Southern Persia to Western India 1 battleship, 3 carriers, 2 destroyers, 5 fighters and 4 submarines moved from 43 Sea Zone to 38 Sea Zone 1 fighter moved from Morocco to Egypt 1 fighter moved from Gibraltar to Egypt 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -3.83 Japanese regular : -4.33 Germans regular : 0.67 British regular : -3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Caroline Islands : 1 flag, 1 airfield and 1 harbour Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber Midway : 1 airfield, 1 artillery and 1 infantry Eastern United States : 1 airfield, 1 factory_major and 1 harbour Central United States : 1 factory_major Aleutian Islands : 1 infantry Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Kansu : 1 infantry Western Sinkiang : 1 fighter and 9 infantry Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber Iceland : 1 airfield Quebec : 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 mech_infantrys Western India : 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers Malaya : 1 factory_minor, 1 harbour, 2 infantry and 1 marine Eastern India : 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry, 3 marines and 5 mech_infantrys Libya : 1 flag Tobruk : 1 flag New South Wales : 1 aaGun Tunisia : 1 flag Algeria : 1 flag French Madagascar : 1 flag Morocco : 1 flag, 1 airfield, 2 armour, 2 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber French West Africa : 1 flag French Central Africa : 1 flag 38 Sea Zone : 1 flag, 2 battleships, 13 carriers, 3 cruisers, 7 destroyers, 18 fighters, 1 infantry, 2 marines, 13 submarines and 4 transports Sumatra : 1 flag, 1 artillery and 1 infantry Northwest Persia : 1 flag, 1 armour and 1 mech_infantry Southern Persia : 1 flag, 1 factory_minor Java : 1 flag, 1 infantry 26 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport 81 Sea Zone : 1 flag Brazil : 1 flag 93 Sea Zone : 3 carriers, 3 destroyers, 6 fighters, 2 submarines and 9 transports Iraq : 1 flag, 1 factory_minor and 3 infantry 104 Sea Zone : 2 carriers 40 Sea Zone : 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry and 5 transports Dutch New Guinea : 1 infantry 109 Sea Zone : 1 flag 11 Sea Zone : 1 submarine and 1 transport Northeast Persia : 1 flag 27 Sea Zone : 1 transport 55 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 65 / 129 Russians : 17 / 23 Japanese : 68 / 89 Americans : 62 / 86 Chinese : 3 / 3 British : 26 / 0 UK_Pacific : 9 / 12 Italians : 15 / 23 ANZAC : 12 / 17 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0
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@ArtofWar1947 that was a difficult move…took a long time, perhaps too much time