Edited german sub, forgot to move him sorry
axis-dominion vs farmboy (allies+12) bm3
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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I made a purchase error. Planned on a naval base in iceland on the US turn, but then blanked out on the UK turn and bought an extra fighter and inf instead. Quite fair to say no, but I thought I would check if I can replace those.
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
I made a purchase error. Planned on a naval base in iceland on the US turn, but then blanked out on the UK turn and bought an extra fighter and inf instead. Quite fair to say no, but I thought I would check if I can replace those.
no worries, go for it
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 2 harbours, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship, 11 carriers, 2 cruisers, 6 destroyers, 21 fighters, 1 marine, 21 submarines and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 3 infantry moved from Central United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 3 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 3 carriers, 1 destroyer and 4 submarines moved from 101 Sea Zone to 88 Sea Zone 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Venezuela to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone 2 infantry moved from 88 Sea Zone to French Guiana 6 infantry moved from Brazil to French Guiana 3 transports moved from 86 Sea Zone to 88 Sea Zone 1 bomber and 1 fighter moved from Morocco to United Kingdom 2 fighters moved from Western United States to 88 Sea Zone 2 fighters moved from French Guiana to 88 Sea Zone 2 fighters moved from Morocco to 88 Sea Zone 4 fighters moved from Morocco to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 fighters placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 harbour placed in French Guiana 1 harbour placed in Marianas Americans undo move 2. 1 fighter placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 fighters and 3 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from India to Shan State 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from India to Kweichow 2 infantry moved from Yunnan to Kweichow 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Yunnan to Szechwan 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Germans 1 artillery and 1 infantry moved from French West Africa to French Central Africa 2 infantry moved from French Equatorial Africa to French Central Africa 2 artilleries moved from French Equatorial Africa to Anglo Egyptian Sudan 4 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Ethiopia British take Ethiopia from Italians Combat - British Battle in Kweichow British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan British attack with 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Szechwan, round 2 : 4/21 hits, 4.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anglo Egyptian Sudan British attack with 4 artilleries and 5 infantry Germans defend with 1 infantry British roll dice for 4 artilleries and 5 infantry in Anglo Egyptian Sudan, round 2 : 2/9 hits, 2.83 expected hits Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Central Africa British attack with 1 artillery and 3 infantry Germans defend with 1 armour British roll dice for 1 artillery and 3 infantry in French Central Africa, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour in French Central Africa, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in French Central Africa British win, taking French Central Africa from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 aaGun, 1 armour, 2 infantry and 2 marines moved from Morocco to Rio de Oro British take Rio de Oro from Neutral_True 1 marine moved from Liberia to 83 Sea Zone 1 marine moved from French West Africa to 83 Sea Zone 1 battleship, 1 cruiser, 2 marines and 1 transport moved from 83 Sea Zone to 88 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from India to Rostov 1 aaGun moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter and 1 tactical_bomber moved from Shan State to West India 1 artillery, 2 fighters and 8 infantry moved from India to West India 2 fighters moved from West India to Rostov 4 artilleries and 25 infantry moved from Caucasus to Rostov 1 destroyer moved from 119 Sea Zone to 123 Sea Zone 1 fighter moved from United Kingdom to 88 Sea Zone 1 fighter moved from United Kingdom to 88 Sea Zone Place Units - British 2 fighters placed in United Kingdom 3 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Iceland: 1 harbour EDIT: Changing PUs for British from 2 to 0 EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 Germans regular : -0.83 British regular : 0.33
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@axis-dominion Thank you! I owe you one for that.
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
@axis-dominion Thank you! I owe you one for that.
not a problem, we play competitively, but kindness and sportsmanship is still important. I know what you were intending there, and exactly that kind of thing has happened to me on more than one occasion.
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 factory_minor, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 16 mech_infantrys moved from Ukraine to Eastern Poland 2 artilleries moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Eastern Persia to Turkmenistan Italians take Turkmenistan from Russians 1 fighter moved from Southern Italy to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 artilleries, 1 fighter and 16 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 artilleries, 1 fighter and 16 mech_infantrys in Eastern Poland, round 2 : 6/19 hits, 4.17 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 artilleries, 1 fighter and 16 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 aaGun moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Poland 3 mech_infantrys moved from Slovakia Hungary to Poland 1 fighter moved from Persia to Egypt 2 fighters moved from Southern Italy to Egypt 1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus 2 armour and 3 mech_infantrys moved from Persia to Caucasus 1 fighter moved from Eastern Poland to Poland 1 aaGun, 2 artilleries, 2 infantry, 3 marines and 5 mech_infantrys moved from Gibraltar to Spain 1 aaGun and 5 infantry moved from Southern France to Spain 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports moved from 92 Sea Zone to 110 Sea Zone 3 infantry moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Spain 1 fighter moved from Gibraltar to Spain 3 mech_infantrys moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Spain 1 fighter moved from Spain to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Spain 1 bomber moved from Persia to Western Germany Place Units - Italians 1 factory_minor placed in Iraq 1 submarine placed in 80 Sea Zone 2 mech_infantrys placed in Persia 1 infantry and 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : 1.83 Russians regular : -0.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 22 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Celebes Battle in 35 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Celebes from Japanese, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to 22 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 fighter moved from Caroline Islands to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Northern Territory to Queensland 1 artillery moved from Northern Territory to Queensland 1 infantry moved from New South Wales to South Australia 1 artillery moved from Northern Territory to South Australia 1 aaGun moved from Northern Territory to Queensland 1 infantry moved from India to West India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 88 Sea Zone 1 cruiser moved from 101 Sea Zone to 88 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 carrier, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Volgograd Germans take Volgograd from Russians 1 bomber moved from French Indo China to 44 Sea Zone Combat - Germans Battle in 44 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Germans 1 bomber moved from 44 Sea Zone to French Indo China 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to 110 Sea Zone 1 aaGun and 7 infantry moved from Gibraltar to Spain 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Poland to 114 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 115 Sea Zone to Finland 1 aaGun, 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 1 armour and 20 mech_infantrys moved from Ukraine to Eastern Poland 1 aaGun, 9 armour, 17 artilleries, 18 infantry and 13 mech_infantrys moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Turkey to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 4 tactical_bombers moved from Northern Italy to Finland 1 fighter moved from Northern Italy to Germany 1 tactical_bomber moved from Northern Italy to 110 Sea Zone 3 bombers moved from Germany to Western Germany 1 bomber moved from Southern Italy to Western Germany 3 bombers moved from Slovakia Hungary to Western Germany 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 tactical_bombers moved from Egypt to Western Germany 1 bomber moved from Egypt to Western Germany 1 fighter moved from Northern Italy to Germany 1 fighter moved from Northern Italy to Finland 1 fighter moved from Northern Italy to Finland 4 fighters and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone Place Units - Germans 1 carrier and 1 submarine placed in 110 Sea Zone 1 airfield placed in Finland 3 infantry placed in Egypt 4 infantry placed in Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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btw, I’d like to have that German bomber in Tokyo plz. ok if I adjust during Japanese turn?
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for sure
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 2 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus 2 artilleries moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Rostov 46 infantry moved from Bryansk to Belarus 2 fighters moved from Volgograd to Belarus 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 3 infantry moved from Novosibirsk to Vologda Place Units - Russians 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 2 infantry EDIT: Adding units owned by Russians to Belarus: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.50
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I’ll get to Japan in like an hour or two, got some work to take care of
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I’m going to make one edit. 2 inf that went to Vologda will go to Kazakhstan instead. Will do it when I get to a computer again but feel free to edit it in if you get to your turn first
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Volgograd 2 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus 2 artilleries moved from Bryansk to Belarus 4 artilleries moved from Bryansk to Rostov 46 infantry moved from Bryansk to Belarus 2 fighters moved from Volgograd to Belarus 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 3 infantry moved from Novosibirsk to Vologda Place Units - Russians 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 2 infantry EDIT: Adding units owned by Russians to Belarus: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 infantry EDIT: Adding units owned by Russians to Kazakhstan: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 2.50
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One thing I just noticed is that your German bomber can’t hit the transport and go to Japan so you will need to use a Japanese unit.
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@farmboy said in axis-dominion vs farmboy (allies+12) bm3:
One thing I just noticed is that your German bomber can’t hit the transport and go to Japan so you will need to use a Japanese unit.
good point, no problem, will make sure to do that
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Japanese buy 3 fighters, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from French Indo China to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Celebes 2 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from French Indo China to Shan State 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 7 submarines moved from 36 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters, 10 submarines and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters, 10 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shan State Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 5/11 hits, 5.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 5 carriers moved from 36 Sea Zone to 35 Sea Zone 7 fighters moved from French Indo China to Japan 2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 6 carriers moved from 36 Sea Zone to 42 Sea Zone 4 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 marine moved from French Indo China to 36 Sea Zone 1 battleship, 2 cruisers and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter moved from French Indo China to Japan 1 fighter moved from French Indo China to Japan 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 submarines moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Kweichow to French Indo China 1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China 1 mech_infantry moved from Manchuria to Anhwe 2 aaGuns, 5 infantry and 1 marine moved from Manchuria to Amur 2 bombers moved from Celebes to Java Place Units - Japanese 3 fighters and 4 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Germans from French Indo China: 1 bomber EDIT: Adding units owned by Germans to Japan: 1 bomber EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 2 submarines placed in 36 Sea Zone Japanese undo move 3. Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 1 marine EDIT: Adding units owned by Japanese to French Indo China: 1 marine EDIT: Turning off Edit Mode 2 infantry placed in French Indo China 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.50 UK_Pacific regular : 0.33 ANZAC regular : 0.33
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sorry that took longer, was juggling work as well, but am done working for the day, so it’s all play from here :)
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@axis-dominion no problem. I’m not sure if I can get the allied turn in today. Lots to think about.