zarhunter (Allies+19) vs Simon33 (Axis) BM Game II


  • TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Russia to Samara
            1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Novosibirsk
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 aaGuns, 9 armour, 5 artilleries, 78 infantry and 5 mech_infantrys moved from Russia to Bryansk
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Novosibirsk to Russia
    
        Place Units - Russians
            6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.67
    Russians regular : -1.33
    

    Savegame


  • @simon33
    least dont have to worry about italians anymore in russia

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 3 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kansu to Novosibirsk
            1 bomber moved from Suiyuyan to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Jehol
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            6 fighters and 5 tactical_bombers moved from Kiangsu to Manchuria
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Chahar to Jehol
            1 artillery and 1 infantry moved from Western Australia to South Australia
            1 fighter and 1 tactical_bomber moved from 63 Sea Zone to South Australia
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone
            1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
            2 fighters moved from 36 Sea Zone to Jehol
            3 fighters moved from 36 Sea Zone to Manchuria
            3 fighters moved from Japan to 17 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
            Battle in New Britain
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win, taking New Britain from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Manchuria
                Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
                Americans defend with 1 armour and 2 infantry; Chinese defend with 2 infantry
                    Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers in Manchuria, round 2 : 9/16 hits, 8.50 expected hits
                    Chinese roll dice for 1 armour and 4 infantry in Manchuria, round 2 : 1/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    1 armour owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour and 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in 17 Sea Zone
                Japanese attack with 3 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters in 17 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 17 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese lost in 17 Sea Zone
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Jehol
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 4/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in South Australia
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 1/4 hits, 1.83 expected hits
                    ANZAC roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 3 : 3/4 hits, 1.83 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                    1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from South Australia to Western Australia
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 carrier moved from 63 Sea Zone to 47 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 fighters moved from 17 Sea Zone to 47 Sea Zone
            1 aaGun, 1 armour, 9 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to Shan State
            1 infantry moved from Yunnan to Shan State
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 bomber moved from Suiyuyan to Shan State
            1 infantry moved from Suiyuyan to Chahar
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kansu to Shensi
            2 artilleries moved from Kansu to Suiyuyan
            1 artillery moved from Kansu to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Shensi to Kweichow
            9 fighters and 5 tactical_bombers moved from Manchuria to 19 Sea Zone
            3 fighters and 1 tactical_bomber moved from Jehol to 19 Sea Zone
            8 carriers, 2 destroyers and 13 submarines moved from 36 Sea Zone to 19 Sea Zone
            1 fighter moved from 21 Sea Zone to 19 Sea Zone
            3 fighters moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Novosibirsk to Anhwe
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Japanese
            2 submarines placed in 19 Sea Zone
            1 artillery placed in Kiangsu
            1 submarine placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,2,1,2,3,5,4,2,1,4,5,3,5,3,2,3,3,5,6,3,4,4,6,3,2,6,6,5,2,4,2,4,4,1,5,2,6,5,6,4,5,5,4,5,3
            Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Americans regular : 0.33
    Japanese regular : 0.00
    ANZAC regular : 0.00
    Russians regular : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 3 carriers, 6 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Amur to Manchuria
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            2 infantry moved from 112 Sea Zone to Norway
            1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            3 submarines moved from 95 Sea Zone to 97 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Tunisia to Morocco
            2 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Korea to Manchuria
    
        Combat - Americans
            Battle in Norway
            Battle in Iraq
                Americans attack with 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 mech_infantrys in Iraq, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Iraq
                    Americans roll dice for 1 mech_infantry in Iraq, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Iraq, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Iraq, round 7 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 7 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Iraq
                Germans win, taking Norway from Germans with 1 mech_infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 2 mech_infantrys
            Battle in Manchuria
                Americans attack with 1 bomber and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Americans
            1 bomber moved from Manchuria to 24 Sea Zone
            1 bomber moved from 24 Sea Zone to Wake Island
            2 battleships, 5 carriers, 2 cruisers, 11 destroyers, 10 fighters and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from Korea to Wake Island
            1 aaGun and 1 infantry moved from Siberia to Amur
            2 destroyers moved from 3 Sea Zone to 25 Sea Zone
            3 armour moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
            3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
            1 transport moved from 3 Sea Zone to 10 Sea Zone
            1 submarine moved from 10 Sea Zone to 3 Sea Zone
            2 infantry moved from Soviet Far East to Siberia
            5 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 aaGun and 2 infantry placed in Korea
            1 infantry placed in Western United States
            3 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 aaGuns
            EDIT: Adding units owned by Americans to Eastern United States: 2 aaGuns
            EDIT: Turning off Edit Mode
            2 transports placed in 101 Sea Zone
            3 carriers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 armour moved from Egypt to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 armour moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 armour moved from Burma to India
    
        Combat - British
            Battle in Denmark
            Battle in Iraq
                British attack with 1 armour, 1 artillery and 2 mech_infantrys
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                British win, taking Denmark from Germans, taking Iraq from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 armour moved from Egypt to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 1 infantry moved from 80 Sea Zone to Persia
            4 infantry moved from Union of South Africa to 71 Sea Zone
            4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
            4 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            15 armour and 3 mech_infantrys moved from India to Eastern Persia
            2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone
            2 infantry moved from 119 Sea Zone to Scotland
            1 fighter moved from United Kingdom to Scotland
    
        Place Units - British
            1 airfield and 2 armour placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,5,1
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.33
    Japanese regular : -0.33
    Germans regular : -0.33
    British regular : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Southern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Southern France to Northern Italy
            1 artillery and 3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,6,3,6,4
            Italians collect 9 PUs (10 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 artillery moved from New South Wales to South Australia
            1 infantry moved from Queensland to South Australia
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 2 infantry in South Australia, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in South Australia
                    ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            3 fighters moved from Korea to Wake Island
            1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,5
            ANZAC collect 4 PUs (3 lost to blockades); end with 4 PUs
    
        Combat Move - French
            1 destroyer moved from 71 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Archangel
            1 bomber moved from Caucasus to Archangel
            1 fighter moved from Northwest Persia to Samara
            1 mech_infantry moved from Volgograd to Samara
            3 mech_infantrys moved from France to Denmark
            1 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Denmark
            1 tactical_bomber moved from Southern Italy to Norway
            2 fighters and 1 tactical_bomber moved from Western Germany to Norway
            2 infantry moved from 113 Sea Zone to Norway
            2 bombers moved from Southern Italy to Norway
    
        Combat - Germans
            Battle in Norway
                Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 3 infantry
                    Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Norway, round 2 : 4/8 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                    3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Denmark
                Germans attack with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/6 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                    1 infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                1 bomber owned by the Germans retreated
                Russians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Germans attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                1 fighter owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Samara to Volgograd
            1 bomber moved from Archangel to Novgorod
            1 armour and 5 mech_infantrys moved from Belarus to Novgorod
            3 infantry moved from Novgorod to Baltic States
            2 bombers moved from Norway to Western Germany
            1 fighter and 1 tactical_bomber moved from Denmark to Southern Italy
            1 fighter and 1 tactical_bomber moved from Norway to Western Germany
            1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
            7 artilleries and 10 infantry moved from Caucasus to Volgograd
            19 armour and 20 mech_infantrys moved from Northwest Persia to Volgograd
            10 mech_infantrys moved from Ukraine to Volgograd
            9 artilleries and 10 infantry moved from Ukraine to Bessarabia
            17 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
            14 artilleries and 7 infantry moved from Belarus to Eastern Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            1 artillery and 1 infantry placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
            8 infantry placed in Western Germany
            Germans undo move 4.
            3 infantry placed in Volgograd
            Germans undo move 3.
            Germans undo move 3.
            2 artilleries and 1 infantry placed in Volgograd
            10 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.33
    Germans regular : -0.83
    British regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Samara to Novosibirsk
            1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 armour moved from Bryansk to Rostov
                  Russians take Rostov from Italians
            1 armour moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                    2 infantry owned by the Japanese lost in Novosibirsk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            1 infantry moved from Russia to Samara
            1 mech_infantry moved from Archangel to Russia
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Russians regular : 1.67
    

    Savegame

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