Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Vologda to Ukraine
Combat Hit Differential Summary :
-
Sorry for the extra posts, but saw two things, the 2 subs in z97 should scurry away to z98 and the sb in Vologda might as well SBR the mIC in Ukraine with nothing better to do.
-
Now I will wait for atleast 5 h before committing.
-
Oh, I see something now. The fleet in Marianas is exposed to 5 fig, 3 tac, 2 sb. Needs to be beefed up.
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Vologda to Ukraine EDIT: British undo move 6. EDIT: 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 1 battleship moved from 33 Sea Zone to 22 Sea Zone EDIT: 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Combat Hit Differential Summary :
-
The UK bs and aussie des and cr will also reinfoce z22. Should make everything very safe, unless I’ve missed something.
What I can see J may attack z22 with 5 fig, 3 tac, 2 sb and z33 with 3 fig, 3 tac.
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
-
@trulpen The counter requires the Italian AF to attack. If they get 3 hits 1 BB + 2 DD it would be favorable for the Axis. But I forgot that you could take 1 ftr hit and replace with french. Thus the 3 hits are 1 BB + 1 ftr (replaced) + 1DD. In which case it becomes 50-50 (very variable 50-50! Even the battle calc is all over the map.) I don’t think anyone would want to risk that unless they felt they were losing.
-
I don’t understand. Where do the 2 italian des come from? Or do you mean 2 figs? He can actually attack with 3 fig, 1 sb, but it’s suicide. A desperado. We can safely assume he won’t go there.
The fleet in z112 should be rather safe even with 3 hits on it from Italy.
-
Ah, sorry, noe I understand. You were talking about the causalties for the fleet.
-
@AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
That’s interesting. I’d say mathematically, concerning risk and effect, it’s more favourable to keep the sub and risk the air. It’s not completely evident though. Also depends on the situation if air or fleet is more valuable regarding position.
-
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
The UK bs and aussie des and cr will also reinfoce z22. Should make everything very safe, unless I’ve missed something.
What I can see J may attack z22 with 5 fig, 3 tac, 2 sb and z33 with 3 fig, 3 tac.
I believe this is correct too.
-
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
The land is for ME and Africa. Nothing in London.
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
An overlook then. Makes sense. Would you have used only air or chip in a sub?
Yes. I would have added a sub. I am happy to trade a $6 sub for an $8 destroyer instead of risking a $10 plane to get the destroyer for free.
That’s interesting. I’d say mathematically, concerning risk and effect, it’s more favourable to keep the sub and risk the air. It’s not completely evident though. Also depends on the situation if air or fleet is more valuable regarding position.
I guess do not play exclusively based on mathematics. 😊 Throwing in the sub gives me a more consistent advantage. Worse case I am losing a $6 sub and killing an $8 destroyer. Yes, the overall TUV is better without the sub but the variable is greater. I prefer consistency versus randomness. What I am saying is I will happily trade a sub for a destroyer all day long even if I could get the destroyer for free by risking losing a plane. As you can see by the below in the using the sub scenario the TUV is worse off but ONLY if the Opponent continues to attack the sub which continues the cycle of sub for destroyer trading.
Let us look at the two scenarios assuming a one round kill.
• Use sub scenario
• 66.6666% of the time sub survives and the destroyer dies = + 5.33 TUV
• 33.3333% of the time the sub and destroyer both die = + 0.66 TUV
• 11.1111% of the time the sub is counter attacked and kills a new destroyer = + 0.22
• 55.5555% of the time the sub is counter attacked and dies alone = - 3.33
• Total combined TUV = + 2.88• Plane only scenario
• 66.6666% of the time the destroyer dies = + 5.33 TUV
• 33.3333% of the time a fighter and destroyer die = - 0.66 TUV
• Total combined TUV = + 4.67The above does not take into consideration those times when the counterattacking destroyer dies while the sub does not. I have seen that happen plenty of times. I have also seen a bunch of destroyer hits killing a lot of planes. Again, my proposed style of play is to remove the dice randomness as much as possible. A sure small win is better than a possible larger win attached with a small possible loss too.
So, it really comes down to what is more important at the time. The fighter or the sub? Are you able to continue the trading or not by using the sub? Is it good to force your Opponent to keep using his destroyers to kill your subs?
-
@AndrewAAGamer Sure sounds like you play by mathematics – or statistics, at least! :) And from what I’m seeing it appears to be close to the truth.
-
It’s a good analysis, and I agree upon it.
But it’s very sweet when you kill off those 3 blockers for free. Of course, the heart races a little before such battles and is accompanied by extensive cursing those times 2-3 air are lost. :laughing:
-
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
But it’s very sweet when you kill off those 3 blockers for free. Of course, the heart races a little before such battles and is accompanied by extensive cursing those times 2-3 air are lost.
Totally correct. And I would call that randomness.
-
@farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
I’ll cancel the attack on Tunisia. You’re right. It’s getting 2 for the cost of 4. Pretty lousy deal.
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Norway Battle in Marianas Non Combat Move - Americans 1 aaGun, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 armour and 2 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Morocco to United Kingdom 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 carrier moved from 33 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Central United States to Western United States 2 fighters moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Wake Island to Guam 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Midway Place Units - Americans 1 bomber and 2 fighters placed in Eastern United States 1 carrier and 3 submarines placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Caroline Islands: 2 fighters EDIT: Adding units owned by Americans to 22 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 15 infantry moved from Kweichow to Hunan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Americans takes 22 Sea Zone from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 76 to 75 EDIT: Turning off Edit Mode 2 fighters, 3 infantry and 1 tactical_bomber moved from West India to India 1 fighter moved from 76 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Vologda to Ukraine EDIT: British undo move 6. EDIT: 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 1 battleship moved from 33 Sea Zone to 22 Sea Zone EDIT: 1 destroyer moved from 33 Sea Zone to 22 Sea Zone EDIT: 1 mech_infantry moved from Tunisia to Algeria Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 92 Sea Zone British attack with 1 fighter and 1 submarine Italians defend with 1 cruiser British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Italians lost in 92 Sea Zone British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in India British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2,17 expected hits Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 3 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry and 2 mech_infantrys moved from Kweichow to Hunan 4 infantry moved from Persia to Eastern Persia 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 92 Sea Zone to Algeria 1 armour and 1 infantry moved from Morocco to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 cruisers, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 2 cruisers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway 1 battleship and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from Karelia to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from India to Persia 1 fighter moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 76 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Persia 1 bomber moved from Ukraine to Northwest Persia 3 fighters moved from Karelia to Norway 2 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Eastern Persia Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Changing ownership of Tunisia from Americans to Italians EDIT: Turning off Edit Mode Turn Complete - British British collect 30 PUs; end with 30 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,3,5,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
British : -1,00 Italians : -0,50 AA fire in Ukraine : : -0,17 Japanese : 0,00