• Liaison TripleA '11 '10

    THE RUSSIANS ARE COMING!!!


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Iceland to 9 Sea Zone
            1 Infantry moved from Iceland to 9 Sea Zone
            2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Wales
            1 Infantry moved from Syria to Palestine
                  British take Palestine from Italians
            2 Artillerys, 1 Elite and 3 Infantrys moved from E.Morocco to N.Algeria
            1 Elite and 1 Infantry moved from S.Algeria to N.Tunisia
    
        Purchase Units - French
            French buy 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in N.Algeria
                French attack with 2 Artillerys, 1 Elite and 3 Infantrys
                Italians defend with 1 Infantry
                    French roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Algeria, round 2 : 0/6 hits, 1.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Algeria, round 3 : 1/6 hits, 1.83 expected hits
                    Italians roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria
                French win, taking N.Algeria from Italians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in N.Tunisia
                French attack with 1 Elite and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Elite and 1 Infantry in N.Tunisia, round 2 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in N.Tunisia
                French win, taking N.Tunisia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            2 ArmoredCars and 1 Tank placed in E.Morocco
            1 Bunker and 2 Infantrys placed in Syria
    
        Turn Complete - French
            French collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    French : -2.17
    

    Territory Summary for French :

    Churchill : 1 AAGun and 1 Factory
    N.Algeria : 2 Artillerys, 1 Elite and 2 Infantrys
    Syria : 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys
    E.Morocco : 2 ArmoredCars, 1 Bunker, 1 Factory and 1 Tank
    S.Algeria : 1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    N.Tunisia : 1 Elite and 1 Infantry
    Wales : 2 Infantrys
    Cairo : 2 Infantrys
    Palestine : 1 Infantry
    Greenland : 1 flag
    18 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 116 / 124
    Russians : 109 / 109
    Italians : 55 / 58
    French : 23 / 23
    Yamamoto : 77 / 78
    Chinese : 25 / 28
    Hisaichi : 64 / 67
    British : 89 / 92
    Anzac : 36 / 36
    Dutch : 19 / 20
    Finns : 14 / 14
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 114 / 114
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 67 Sea Zone
            5 Fighters moved from 85 Sea Zone to 76 Sea Zone
            6 Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Artillery moved from Tokyo to 85 Sea Zone
            3 Infantrys moved from Tokyo to 85 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 85 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Peking
            2 Infantrys moved from Peking to Hulunbuir
            1 Elite and 2 Infantrys moved from Hunan to Hupeh
            1 Tank moved from Yunnan to Hupeh
            6 Infantrys moved from Kiangsi to Hunan
            3 Infantrys moved from Kwangsi to N.French Indochina
            2 Destroyers moved from 85 Sea Zone to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Destroyers, 4 Fighters and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Hupeh
                Yamamoto attack with 1 Elite, 2 Infantrys and 1 Tank
                Chinese defend with 3 ArmoredCars and 1 Tank
                    Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/4 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hupeh
                1 Elite and 1 Tank retreated to Hunan
                Chinese win with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar
            Battle in 76 Sea Zone
                Yamamoto attack with 5 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 5 Fighters in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 5 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 6 Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 6 Fighters in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 6 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 67 Sea Zone
                Hisaichi loiter and taunt; Yamamoto attack with 2 Adv.Fighters and 2 Fighters
                Anzac defend with 1 T.Boat
                    Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 67 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Anzac roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 T.Boat owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone
                Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 1 T.Boat
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok
            4 Tanks moved from Lombok to 111 Sea Zone
            1 Tank moved from Flores to 111 Sea Zone
            1 Tank moved from Soembawa to 111 Sea Zone
            1 Tank moved from British Borneo to 111 Sea Zone
            1 Artillery moved from Mindanao to 111 Sea Zone
            2 Artillerys moved from Celebes to 111 Sea Zone
            5 Infantrys moved from Mindanao to 111 Sea Zone
            1 Marine moved from Celebes to 111 Sea Zone
            3 Artillerys, 2 B.Transports, 1 Battleship, 5 Infantrys, 1 Marine, 7 Tanks and 6 Transports moved from 111 Sea Zone to 66 Sea Zone
            6 Fighters moved from 86 Sea Zone to 85 Sea Zone
            5 Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Elite and 3 Infantrys moved from Davao to Mindanao
            1 Artillery and 3 Infantrys moved from 111 Sea Zone to Lombok
    
        Place Units - Yamamoto
            3 Infantrys placed in Kwangsi
            6 Infantrys placed in Hong Kong
            3 Destroyers and 4 Fighters placed in 85 Sea Zone
            1 Infantry placed in Tokyo
            Yamamoto undo move 3.
            1 Destroyer placed in 107 Sea Zone
            2 Destroyers and 4 Fighters placed in 85 Sea Zone
            1 Infantry placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.50
    Anzac : 0.83
    Chinese : 0.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 ArmoredCar moved from Hupeh to Shanghai
                  Chinese take Anhwei from Hisaichi
                  Chinese take Shanghai from Hisaichi
            1 ArmoredCar moved from Hupeh to Chahar
            1 Infantry moved from Shansi to Shantung
                  Chinese take Shantung from Hisaichi
            1 Tank moved from Suiyuan to Chahar
            1 Fighter moved from Lanchow to Szechwan
            1 Elite moved from Lanchow to Szechwan
            1 Artillery moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Szechwan
            1 ArmoredCar moved from Urumqi to W.Qinghai
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Infantry moved from Urumqi to E.Sinkiang
            1 Infantry moved from E.Sinkiang to W.Qinghai
            2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai
            1 ArmoredCar moved from W.Qinghai to Ningsia
            1 ArmoredCar moved from Hsining to Lanchow
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Szechwan, round 2 : 4/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Chahar
                Chinese attack with 1 ArmoredCar and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Szechwan to Lanchow
            1 AAGun, 3 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow
            1 AAGun moved from Lanchow to E.Qinghai
            1 ArmoredCar moved from Lanchow to Shensi
            1 Elite moved from Lanchow to Shensi
            1 Tank moved from Hupeh to Anhwei
            1 ArmoredCar moved from Shensi to Hupeh
    
        Place Units - Chinese
            2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
            2 ArmoredCars and 1 Infantry placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 2.00
    

    Territory Summary for Chinese :

    E.Qinghai : 1 AAGun, 2 Artillerys and 3 Infantrys
    Hupeh : 1 ArmoredCar
    Shanghai : 1 ArmoredCar
    E.Sinkiang : 2 Infantrys
    Urumqi : 2 ArmoredCars, 1 Factory and 1 Infantry
    W.Qinghai : 1 ArmoredCar and 1 Infantry
    Lanchow : 1 AAGun, 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys
    Shensi : 1 Elite
    Ningsia : 1 ArmoredCar
    Chahar : 1 ArmoredCar and 1 Tank
    Szechwan : 1 Artillery and 1 Elite
    Anhwei : 1 Tank
    Hsining : 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank
    Shantung : 1 Infantry
    Gobi Altai : 1 flag
    

    Production/PUs Summary :

    Germans : 116 / 124
    Russians : 109 / 109
    Italians : 55 / 58
    French : 23 / 23
    Yamamoto : 77 / 77
    Chinese : 36 / 36
    Hisaichi : 53 / 67
    British : 89 / 92
    Anzac : 36 / 36
    Dutch : 19 / 20
    Finns : 14 / 14
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 114 / 114
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            3 Mech.Infs moved from Kweichow to Anhwei
            1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh
            1 Tank moved from Assam to Szechwan
            1 Infantry moved from Kweichow to Szechwan
            2 Fighters moved from Assam to Szechwan
            1 Destroyer moved from 67 Sea Zone to 63 Sea Zone
            1 Bomber moved from Lombok to 60 Sea Zone
            1 S.Bomber moved from Lombok to 63 Sea Zone
            2 Fighters moved from 67 Sea Zone to 60 Sea Zone
            2 Fighters moved from Assam to Szechwan
            1 Mech.Inf and 2 Tanks moved from Peking to Chahar
            2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 ArmoredCars moved from 84 Sea Zone to Shanghai
            1 Mech.Inf moved from N.French Indochina to Shanghai
            1 Mech.Inf moved from N.French Indochina to Anhwei
            2 Infantrys moved from Peking to Hulunbuir
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Hisaichi take Samar from Americans
            1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 60 Sea Zone
                Hisaichi attack with 1 Bomber and 2 Fighters
                British defend with 2 Transports
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 60 Sea Zone
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 60 Sea Zone
                Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for British: 2 Transports
            Battle in 63 Sea Zone
                Hisaichi attack with 1 Destroyer and 1 S.Bomber
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone
                Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Destroyer
                Casualties for British: 1 Submarine
            Battle in Chahar
                Hisaichi attack with 1 Mech.Inf and 2 Tanks
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Shantung
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 4 Mech.Infs
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Chinese: 1 Tank
            Battle in Szechwan
                Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Hupeh
                Hisaichi attack with 1 Infantry and 1 Mech.Inf
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
            Battle in Shanghai
                Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            4 Fighters moved from Szechwan to Assam
            1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from 63 Sea Zone to Assam
            1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer placed in 84 Sea Zone
            1 Bunker placed in Assam
            2 Tanks placed in N.French Indochina
            3 Tanks placed in Peking
            4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    British : 0.17
    Chinese : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 unit repaired.
            3 Mech.Infs moved from Kweichow to Anhwei
            1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh
            1 Tank moved from Assam to Szechwan
            1 Infantry moved from Kweichow to Szechwan
            2 Fighters moved from Assam to Szechwan
            1 Destroyer moved from 67 Sea Zone to 63 Sea Zone
            1 Bomber moved from Lombok to 60 Sea Zone
            1 S.Bomber moved from Lombok to 63 Sea Zone
            2 Fighters moved from 67 Sea Zone to 60 Sea Zone
            2 Fighters moved from Assam to Szechwan
            1 Mech.Inf and 2 Tanks moved from Peking to Chahar
            2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone
            2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 ArmoredCars moved from 84 Sea Zone to Shanghai
            1 Mech.Inf moved from N.French Indochina to Shanghai
            1 Mech.Inf moved from N.French Indochina to Anhwei
            2 Infantrys moved from Peking to Hulunbuir
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Hisaichi take Samar from Americans
            1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone
            1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 60 Sea Zone
                Hisaichi attack with 1 Bomber and 2 Fighters
                British defend with 2 Transports
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 60 Sea Zone
                    Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in 60 Sea Zone
                Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12
                Casualties for British: 2 Transports
            Battle in 63 Sea Zone
                Hisaichi attack with 1 Destroyer and 1 S.Bomber
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone
                Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Destroyer
                Casualties for British: 1 Submarine
            Battle in Chahar
                Hisaichi attack with 1 Mech.Inf and 2 Tanks
                Chinese defend with 1 ArmoredCar and 1 Tank
                    Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Chinese: 1 ArmoredCar and 1 Tank
            Battle in Shantung
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 4 Mech.Infs
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Chinese: 1 Tank
            Battle in Szechwan
                Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese lost in Szechwan
                    Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Hupeh
                Hisaichi attack with 1 Infantry and 1 Mech.Inf
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
            Battle in Shanghai
                Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
            4 Fighters moved from Szechwan to Assam
            1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            1 S.Bomber moved from 63 Sea Zone to Assam
            1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer placed in 84 Sea Zone
            1 Bunker placed in Assam
            2 Tanks placed in N.French Indochina
            3 Tanks placed in Peking
            4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 93 Sea Zone: 1 Battleship and 1 Carrier
            EDIT: Adding units owned by Hisaichi to 66 Sea Zone: 1 Battleship and 1 Carrier
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    British : 0.17
    Chinese : 0.17
    

    Savegame

  • '20 '18 '17 '15

    Please use the second file. Moved my BB/CV in the wrong direction.


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            3 Fighters moved from 20 Sea Zone to 21 Sea Zone
            1 Bomber moved from Wales to 21 Sea Zone
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            1 Tank moved from Munster to 18 Sea Zone
            3 Infantrys moved from Wales to 18 Sea Zone
            2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            3 Infantrys and 1 Tank moved from 20 Sea Zone to Netherlands
            1 Infantry moved from Darfur to Kufra
                  British take Kufra from Italians
            1 Infantry moved from Nubia to New Valley
                  British take New Valley from Italians
    
        Purchase Units - British
            British buy 3 Bunkers, 1 Carrier, 5 Infantrys, 2 Submarines, 1 T.Boat and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 20 Sea Zone
                British attack with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport
                Germans defend with 1 T.Boat
                    British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer and 1 Transport in 20 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits
                    Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Germans lost in 20 Sea Zone
                British win with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in 21 Sea Zone
                British attack with 1 Bomber, 3 Fighters and 1 T.Boat
                Germans defend with 1 T.Boat
                    British roll dice for 1 Bomber, 3 Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 T.Boat owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone
                British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 T.Boat
                Casualties for Germans: 1 T.Boat
            Battle in Netherlands
                British attack with 3 Infantrys and 1 Tank
                Germans defend with 1 AAGun and 1 Artillery
                    British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands
                British win, taking Netherlands from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - British
            3 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Bomber moved from 21 Sea Zone to Wales
            2 Fighters moved from Cairo to 58 Sea Zone
            1 Submarine moved from 57 Sea Zone to 63 Sea Zone
            1 Cruiser and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa
            1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone
            2 Tanks moved from Lower Egypt to Cairo
            1 Artillery moved from Lower Egypt to Cairo
            2 Tanks moved from Lower Egypt to Italian East Africa
            1 Tank moved from Delhi to Madras
            1 Tank moved from Punjab to Bihar
            1 Infantry moved from Punjab to Bihar
            1 Infantry moved from Baluchistan to Rajputana
            1 Artillery moved from Delhi to Bihar
            2 Infantrys moved from Delhi to Bihar
            1 Infantry moved from Delhi to Bihar
    
        Place Units - British
            1 Carrier and 2 Submarines placed in 58 Sea Zone
            1 T.Boat placed in 21 Sea Zone
            1 Bunker and 3 Tanks placed in Italian East Africa
            1 Bunker and 3 Tanks placed in Madras
            1 Bunker placed in Cairo
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.33
    

    Territory Summary for British :

    London : 1 AAGun and 1 Factory
    British Guiana : 1 Infantry
    Italian East Africa : 1 flag, 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 2 Infantrys and 5 Tanks
    Kufra : 1 flag, 1 Infantry
    New Valley : 1 Infantry
    Vancouver : 1 AAGun and 1 Factory
    Rajputana : 1 Infantry
    Bombay : 1 AAGun and 1 Factory
    Yukon : 1 Infantry
    Dover : 2 Infantrys
    Wales : 1 AAGun, 1 Artillery, 1 Bomber and 1 Factory
    Calcutta : 2 Infantrys
    Fiji : 1 Artillery and 1 Infantry
    Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank
    Madras : 1 AAGun, 3 Bunkers, 1 Factory, 5 Infantrys and 5 Tanks
    Montreal : 1 AAGun, 1 Factory and 2 Infantrys
    Delhi : 1 Bunker, 1 Factory and 5 Infantrys
    Bihar : 1 AAGun, 2 Artillerys, 14 Infantrys and 1 Tank
    Nauru : 1 Infantry
    Tarawa : 1 Infantry
    Cairo : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks
    Gibraltar : 1 Bunker and 2 Infantrys
    Alaska : 2 Infantrys and 1 Tank
    Attu : 2 Infantrys
    Cape Town : 1 Factory
    Dublin : 1 flag
    Iceland : 1 flag
    W.Iran : 1 flag, 1 AAGun and 1 Factory
    Netherlands : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank
    Munster : 1 flag
    21 Sea Zone : 1 T.Boat
    20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport
    71 Sea Zone : 1 Destroyer and 1 Transport
    58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports
    63 Sea Zone : 1 Submarine
    

    Production/PUs Summary :

    Germans : 113 / 124
    Russians : 109 / 109
    Italians : 52 / 58
    French : 23 / 23
    Yamamoto : 77 / 77
    Chinese : 22 / 36
    Hisaichi : 68 / 68
    British : 95 / 95
    Anzac : 36 / 36
    Dutch : 19 / 20
    Finns : 14 / 14
    Romanians : 12 / 12
    Thai : 11 / 11
    Americans : 113 / 114
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker and 6 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from New South Wales to Canberra
            1 Adv.Fighter moved from Port Moresby to Canberra
            1 Tank moved from Broome to South Australia
    
        Place Units - Anzac
            1 Bunker and 6 Tanks placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Tanks moved from Suriname to Bolivia
            1 Adv.Fighter moved from Suriname to Bolivia
    
        Place Units - Dutch
            1 Adv.Fighter and 2 Tanks placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Tank moved from Murmansk to Vyborg
            1 Elite and 3 Tanks moved from N.Karelia to Vyborg
            1 Infantry moved from Murmansk to N.Karelia
            1 ArmoredCar and 1 Elite moved from Kotka to Vyborg
            2 Artillerys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Vyborg
    
        Purchase Units - Finns
            Finns buy 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks in Vyborg, round 2 : 4/11 hits, 4.33 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 ArmoredCar, 2 Artillerys, 2 Elites, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Danzig to Krakow
    
        Place Units - Finns
            4 Infantrys and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.33
    Russians : 0.33
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow
            1 Adv.Fighter moved from Bucharest to Krakow
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            2 Infantrys moved from Bucharest to W.Romania
    
        Place Units - Romanians
            3 Infantrys and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow
            1 Adv.Fighter moved from Bucharest to Krakow
            1 Infantry moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            2 Infantrys moved from Bucharest to W.Romania
    
        Place Units - Romanians
            3 Infantrys and 1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from E.Romania: 1 AAGun
            EDIT: Adding units owned by Romanians to Bucharest: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            4 Infantrys moved from Burma to Assam
            1 Elite and 4 Infantrys moved from S.Thailand to Burma
            1 Elite and 4 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Yunnan to Assam
    
        Purchase Units - Thai
            Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 AAGun moved from S.Thailand to Burma
    
        Place Units - Thai
            1 Elite and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Infantrys and 1 Marine moved from Rio de Oro to 34 Sea Zone
            1 B.Transport, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Infantrys and 1 Marine moved from 34 Sea Zone to 31 Sea Zone
            2 Infantrys and 1 Marine moved from 31 Sea Zone to Canarians
            2 Fighters moved from 31 Sea Zone to Canarians
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            1 Infantry moved from Salvador to 35 Sea Zone
            1 Artillery moved from Salvador to 35 Sea Zone
            1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania
            1 Infantry and 2 Tanks moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from Venezuela to 26 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 26 Sea Zone to 35 Sea Zone
            2 Infantrys and 2 Tanks moved from 35 Sea Zone to Salvador
            1 Fighter moved from Bahia to Rio de Oro
            2 Fighters moved from 95 Sea Zone to 86 Sea Zone
            2 Fighters moved from 95 Sea Zone to 76 Sea Zone
            1 Fighter moved from 95 Sea Zone to 76 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Bomber moved from Rongelap to 86 Sea Zone
            1 Bomber moved from Rongelap to 76 Sea Zone
            2 Fighters moved from Pearl Harbor to 95 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
            1 Infantry moved from 95 Sea Zone to Wake
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            2 Fighters moved from Baluchistan to Madras
            8 Infantrys and 1 Marine moved from Midway to 89 Sea Zone
            2 B.Transports, 1 Cruiser, 1 Destroyer, 8 Infantrys and 1 Marine moved from 89 Sea Zone to 95 Sea Zone
            8 Infantrys and 1 Marine moved from 95 Sea Zone to Wake
            4 Infantrys moved from 89 Sea Zone to Midway
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Factory, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Bomber and 3 Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 3 Fighters in 86 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in 76 Sea Zone
                Americans attack with 1 Bomber and 3 Fighters
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber and 3 Fighters in 76 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
                    1 Submarine owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Canarians
                Americans attack with 2 Fighters, 2 Infantrys and 1 Marine
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Cruiser in Canarians, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Canarians
                Americans loses 0 PUs for violating Canarianss neutrality.
                Americans win, taking Canarians from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            2 Fighters moved from Canarians to 31 Sea Zone
            2 Infantrys moved from San Francisco to W.Mexico
            3 Destroyers and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone
            3 Fighters moved from 86 Sea Zone to 95 Sea Zone
            3 Fighters moved from 76 Sea Zone to 95 Sea Zone
            2 Fighters moved from 95 Sea Zone to Wake
            1 Bomber moved from 86 Sea Zone to Wake
            1 Bomber moved from 76 Sea Zone to Wake
            1 Bomber moved from Rongelap to Wake
            1 Submarine moved from 95 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 Battleship and 1 Carrier placed in 95 Sea Zone
            2 Adv.Fighters placed in Pearl Harbor
            1 Destroyer placed in 91 Sea Zone
            1 B.Transport placed in 26 Sea Zone
            1 Artillery and 1 Infantry placed in South Atlantic USA
            1 Factory placed in Rio de Oro
            1 Submarine placed in 83 Sea Zone
            1 B.Transport placed in 25 Sea Zone
            1 Artillery and 2 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    Can Germany please move the 2 fighters from Wake to Sz 95?

  • Liaison TripleA '11 '10

    It is done.

  • TripleA

    @Gargantua Did you mean to post Germany’s turn or still working on it?


  • @redrum he is asleep. It is afternoon in deepest, darkest Victoria . He needs an afternoon nap these days .

  • Liaison TripleA '11 '10

    Sorry guys. I started the turn and got repeatedly interrupted. rough day.

    trying to post it now, challenging turn with lots to consider :)

Suggested Topics

  • 34
  • 115
  • 326
  • 123
  • 255
  • 299
  • 477
  • 242
Axis & Allies Boardgaming Custom Painted Miniatures

103

Online

17.3k

Users

39.9k

Topics

1.7m

Posts