@Private-Panic you’re up as Italy & Arabia
WaW Team Game VI
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 67 Sea Zone 5 Fighters moved from 85 Sea Zone to 76 Sea Zone 6 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 3 Infantrys moved from Tokyo to 85 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 85 Sea Zone to 111 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Infantrys moved from Peking to Hulunbuir 1 Elite and 2 Infantrys moved from Hunan to Hupeh 1 Tank moved from Yunnan to Hupeh 6 Infantrys moved from Kiangsi to Hunan 3 Infantrys moved from Kwangsi to N.French Indochina 2 Destroyers moved from 85 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 4 Fighters and 11 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hupeh Yamamoto attack with 1 Elite, 2 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars and 1 Tank Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Hupeh Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hupeh 1 Elite and 1 Tank retreated to Hunan Chinese win with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 ArmoredCar Battle in 76 Sea Zone Yamamoto attack with 5 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 5 Fighters in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 5 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 86 Sea Zone Yamamoto attack with 6 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 6 Fighters in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 6 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 67 Sea Zone Hisaichi loiter and taunt; Yamamoto attack with 2 Adv.Fighters and 2 Fighters Anzac defend with 1 T.Boat Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 67 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 1 T.Boat Non Combat Move - Yamamoto 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok 4 Tanks moved from Lombok to 111 Sea Zone 1 Tank moved from Flores to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Tank moved from British Borneo to 111 Sea Zone 1 Artillery moved from Mindanao to 111 Sea Zone 2 Artillerys moved from Celebes to 111 Sea Zone 5 Infantrys moved from Mindanao to 111 Sea Zone 1 Marine moved from Celebes to 111 Sea Zone 3 Artillerys, 2 B.Transports, 1 Battleship, 5 Infantrys, 1 Marine, 7 Tanks and 6 Transports moved from 111 Sea Zone to 66 Sea Zone 6 Fighters moved from 86 Sea Zone to 85 Sea Zone 5 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 6 Infantrys moved from Hong Kong to Kwangtung 1 Elite and 3 Infantrys moved from Davao to Mindanao 1 Artillery and 3 Infantrys moved from 111 Sea Zone to Lombok Place Units - Yamamoto 3 Infantrys placed in Kwangsi 6 Infantrys placed in Hong Kong 3 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Yamamoto undo move 3. 1 Destroyer placed in 107 Sea Zone 2 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto : -2.50 Anzac : 0.83 Chinese : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 ArmoredCar moved from Hupeh to Shanghai Chinese take Anhwei from Hisaichi Chinese take Shanghai from Hisaichi 1 ArmoredCar moved from Hupeh to Chahar 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Suiyuan to Chahar 1 Fighter moved from Lanchow to Szechwan 1 Elite moved from Lanchow to Szechwan 1 Artillery moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Szechwan 1 ArmoredCar moved from Urumqi to W.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from E.Sinkiang to W.Qinghai 2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai 1 ArmoredCar moved from W.Qinghai to Ningsia 1 ArmoredCar moved from Hsining to Lanchow Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Szechwan, round 2 : 4/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Chahar Chinese attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Szechwan to Lanchow 1 AAGun, 3 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 AAGun moved from Lanchow to E.Qinghai 1 ArmoredCar moved from Lanchow to Shensi 1 Elite moved from Lanchow to Shensi 1 Tank moved from Hupeh to Anhwei 1 ArmoredCar moved from Shensi to Hupeh Place Units - Chinese 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining 2 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 2.00
Territory Summary for Chinese :
E.Qinghai : 1 AAGun, 2 Artillerys and 3 Infantrys Hupeh : 1 ArmoredCar Shanghai : 1 ArmoredCar E.Sinkiang : 2 Infantrys Urumqi : 2 ArmoredCars, 1 Factory and 1 Infantry W.Qinghai : 1 ArmoredCar and 1 Infantry Lanchow : 1 AAGun, 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys Shensi : 1 Elite Ningsia : 1 ArmoredCar Chahar : 1 ArmoredCar and 1 Tank Szechwan : 1 Artillery and 1 Elite Anhwei : 1 Tank Hsining : 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank Shantung : 1 Infantry Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 116 / 124 Russians : 109 / 109 Italians : 55 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 36 / 36 Hisaichi : 53 / 67 British : 89 / 92 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 114 / 114
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 93 Sea Zone: 1 Battleship and 1 Carrier EDIT: Adding units owned by Hisaichi to 66 Sea Zone: 1 Battleship and 1 Carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
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Please use the second file. Moved my BB/CV in the wrong direction.
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 3 Fighters moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from Wales to 21 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Cruisers moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 3 Infantrys moved from Wales to 18 Sea Zone 2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 1 Tank moved from 20 Sea Zone to Netherlands 1 Infantry moved from Darfur to Kufra British take Kufra from Italians 1 Infantry moved from Nubia to New Valley British take New Valley from Italians Purchase Units - British British buy 3 Bunkers, 1 Carrier, 5 Infantrys, 2 Submarines, 1 T.Boat and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 20 Sea Zone British attack with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport Germans defend with 1 T.Boat British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer and 1 Transport in 20 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Germans lost in 20 Sea Zone British win with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Battle in 21 Sea Zone British attack with 1 Bomber, 3 Fighters and 1 T.Boat Germans defend with 1 T.Boat British roll dice for 1 Bomber, 3 Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 T.Boat Casualties for Germans: 1 T.Boat Battle in Netherlands British attack with 3 Infantrys and 1 Tank Germans defend with 1 AAGun and 1 Artillery British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - British 3 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from 21 Sea Zone to Wales 2 Fighters moved from Cairo to 58 Sea Zone 1 Submarine moved from 57 Sea Zone to 63 Sea Zone 1 Cruiser and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Tanks moved from Lower Egypt to Cairo 1 Artillery moved from Lower Egypt to Cairo 2 Tanks moved from Lower Egypt to Italian East Africa 1 Tank moved from Delhi to Madras 1 Tank moved from Punjab to Bihar 1 Infantry moved from Punjab to Bihar 1 Infantry moved from Baluchistan to Rajputana 1 Artillery moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar Place Units - British 1 Carrier and 2 Submarines placed in 58 Sea Zone 1 T.Boat placed in 21 Sea Zone 1 Bunker and 3 Tanks placed in Italian East Africa 1 Bunker and 3 Tanks placed in Madras 1 Bunker placed in Cairo 5 Infantrys placed in Delhi Turn Complete - British British collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag, 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 2 Infantrys and 5 Tanks Kufra : 1 flag, 1 Infantry New Valley : 1 Infantry Vancouver : 1 AAGun and 1 Factory Rajputana : 1 Infantry Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 2 Infantrys Wales : 1 AAGun, 1 Artillery, 1 Bomber and 1 Factory Calcutta : 2 Infantrys Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Madras : 1 AAGun, 3 Bunkers, 1 Factory, 5 Infantrys and 5 Tanks Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Bunker, 1 Factory and 5 Infantrys Bihar : 1 AAGun, 2 Artillerys, 14 Infantrys and 1 Tank Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks Gibraltar : 1 Bunker and 2 Infantrys Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Iceland : 1 flag W.Iran : 1 flag, 1 AAGun and 1 Factory Netherlands : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank Munster : 1 flag 21 Sea Zone : 1 T.Boat 20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport 71 Sea Zone : 1 Destroyer and 1 Transport 58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports 63 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 113 / 124 Russians : 109 / 109 Italians : 52 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 22 / 36 Hisaichi : 68 / 68 British : 95 / 95 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 113 / 114
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Anzac Anzac buy 1 Bunker and 6 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from New South Wales to Canberra 1 Adv.Fighter moved from Port Moresby to Canberra 1 Tank moved from Broome to South Australia Place Units - Anzac 1 Bunker and 6 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Tanks moved from Suriname to Bolivia 1 Adv.Fighter moved from Suriname to Bolivia Place Units - Dutch 1 Adv.Fighter and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Tank moved from Murmansk to Vyborg 1 Elite and 3 Tanks moved from N.Karelia to Vyborg 1 Infantry moved from Murmansk to N.Karelia 1 ArmoredCar and 1 Elite moved from Kotka to Vyborg 2 Artillerys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks Russians defend with 2 Infantrys Finns roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks in Vyborg, round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 ArmoredCar, 2 Artillerys, 2 Elites, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Danzig to Krakow Place Units - Finns 4 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.33
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow 1 Adv.Fighter moved from Bucharest to Krakow 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from Bucharest to W.Romania Place Units - Romanians 3 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Elites, 1 Fighter and 8 Tanks moved from E.Romania to Krakow 1 Adv.Fighter moved from Bucharest to Krakow 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Romanians 2 Infantrys moved from Bucharest to W.Romania Place Units - Romanians 3 Infantrys and 1 Mech.Inf placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Romanians from E.Romania: 1 AAGun EDIT: Adding units owned by Romanians to Bucharest: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 4 Infantrys moved from Burma to Assam 1 Elite and 4 Infantrys moved from S.Thailand to Burma 1 Elite and 4 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Yunnan to Assam Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 1 AAGun moved from S.Thailand to Burma Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 2 Infantrys and 1 Marine moved from Rio de Oro to 34 Sea Zone 1 B.Transport, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 2 Infantrys and 1 Marine moved from 34 Sea Zone to 31 Sea Zone 2 Infantrys and 1 Marine moved from 31 Sea Zone to Canarians 2 Fighters moved from 31 Sea Zone to Canarians 1 B.Transport moved from 32 Sea Zone to 35 Sea Zone 1 Tank moved from Salvador to 35 Sea Zone 1 Infantry moved from Salvador to 35 Sea Zone 1 Artillery moved from Salvador to 35 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from 36 Sea Zone to Mauritania 1 Infantry and 2 Tanks moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from Venezuela to 26 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 26 Sea Zone to 35 Sea Zone 2 Infantrys and 2 Tanks moved from 35 Sea Zone to Salvador 1 Fighter moved from Bahia to Rio de Oro 2 Fighters moved from 95 Sea Zone to 86 Sea Zone 2 Fighters moved from 95 Sea Zone to 76 Sea Zone 1 Fighter moved from 95 Sea Zone to 76 Sea Zone 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Bomber moved from Rongelap to 86 Sea Zone 1 Bomber moved from Rongelap to 76 Sea Zone 2 Fighters moved from Pearl Harbor to 95 Sea Zone 1 Infantry moved from Pearl Harbor to 91 Sea Zone 1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Wake 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 2 Fighters moved from Baluchistan to Madras 8 Infantrys and 1 Marine moved from Midway to 89 Sea Zone 2 B.Transports, 1 Cruiser, 1 Destroyer, 8 Infantrys and 1 Marine moved from 89 Sea Zone to 95 Sea Zone 8 Infantrys and 1 Marine moved from 95 Sea Zone to Wake 4 Infantrys moved from 89 Sea Zone to Midway Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 Artillerys, 2 B.Transports, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Factory, 3 Infantrys and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 1 Bomber and 3 Fighters Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber and 3 Fighters in 86 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 76 Sea Zone Americans attack with 1 Bomber and 3 Fighters Yamamoto defend with 1 Submarine Americans roll dice for 1 Bomber and 3 Fighters in 76 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Americans win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Canarians Americans attack with 2 Fighters, 2 Infantrys and 1 Marine Neutral defend with 1 Infantry Americans roll dice for 1 Cruiser in Canarians, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in Canarians Americans loses 0 PUs for violating Canarianss neutrality. Americans win, taking Canarians from Neutral with 2 Fighters, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 2 Fighters moved from Canarians to 31 Sea Zone 2 Infantrys moved from San Francisco to W.Mexico 3 Destroyers and 2 Submarines moved from 83 Sea Zone to 89 Sea Zone 3 Fighters moved from 86 Sea Zone to 95 Sea Zone 3 Fighters moved from 76 Sea Zone to 95 Sea Zone 2 Fighters moved from 95 Sea Zone to Wake 1 Bomber moved from 86 Sea Zone to Wake 1 Bomber moved from 76 Sea Zone to Wake 1 Bomber moved from Rongelap to Wake 1 Submarine moved from 95 Sea Zone to 86 Sea Zone Place Units - Americans 1 Battleship and 1 Carrier placed in 95 Sea Zone 2 Adv.Fighters placed in Pearl Harbor 1 Destroyer placed in 91 Sea Zone 1 B.Transport placed in 26 Sea Zone 1 Artillery and 1 Infantry placed in South Atlantic USA 1 Factory placed in Rio de Oro 1 Submarine placed in 83 Sea Zone 1 B.Transport placed in 25 Sea Zone 1 Artillery and 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 114 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans : 0.17
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Can Germany please move the 2 fighters from Wake to Sz 95?
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It is done.
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@Gargantua Did you mean to post Germany’s turn or still working on it?
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@redrum he is asleep. It is afternoon in deepest, darkest Victoria . He needs an afternoon nap these days .
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Sorry guys. I started the turn and got repeatedly interrupted. rough day.
trying to post it now, challenging turn with lots to consider :)
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 Infantry moved from Rhine to Netherlands 1 Artillery and 1 Infantry moved from Belgium to Netherlands 1 Infantry moved from Picardy to Normandy 1 Artillery moved from Hamburg to Netherlands 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery moved from East Prussia to 24 Sea Zone 1 Infantry moved from East Prussia to 24 Sea Zone 1 Artillery and 4 Infantrys moved from 24 Sea Zone to Vyborg 1 Mech.Inf moved from N.Karelia to Vyborg 1 Adv.Fighter and 1 Fighter moved from N.Karelia to Krakow 4 Artillerys and 14 Infantrys moved from E.Romania to Krakow 2 Mech.Infs moved from Greece to Krakow 2 Tanks moved from Greece to W.Romania 1 Artillery moved from Finnmark to Lapland 1 Adv.Fighter and 1 Fighter moved from Lapland to Krakow 4 Infantrys moved from Warsaw to Krakow 1 Artillery and 3 Infantrys moved from Danzig to Krakow 5 Tanks moved from Bohemia to Krakow 3 Tanks moved from Bavaria to Krakow 3 Adv.Fighters and 1 Fighter moved from 22 Sea Zone to Krakow 1 Destroyer and 1 Submarine moved from 22 Sea Zone to 21 Sea Zone 3 Carriers, 1 Destroyer and 2 S.Submarines moved from 22 Sea Zone to 12 Sea Zone 1 Bomber moved from Danzig to 21 Sea Zone 1 Mot.Inf moved from Picardy to Netherlands Purchase Units - Germans Germans buy 3 Bunkers, 1 Elite, 1 Factory, 5 Infantrys, 3 Mech.Infs and 12 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Netherlands Germans attack with 2 Artillerys, 2 Infantrys and 1 Mot.Inf British defend with 1 AAGun, 2 Infantrys and 1 Tank Germans roll dice for 2 Artillerys, 2 Infantrys and 1 Mot.Inf in Netherlands, round 2 : 4/5 hits, 1.50 expected hits British roll dice for 2 Infantrys and 1 Tank in Netherlands, round 2 : 3/3 hits, 1.17 expected hits 1 Tank owned by the British, 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands Germans win, taking Netherlands from British with 1 Artillery and 1 Mot.Inf remaining. Battle score for attacker is 1 Casualties for Germans: 1 Artillery and 2 Infantrys Casualties for British: 2 Infantrys and 1 Tank Battle in 12 Sea Zone Germans attack with 3 Carriers, 1 Destroyer and 2 S.Submarines Russians defend with 1 Submarine Germans roll dice for 2 S.Submarines in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Russians lost in 12 Sea Zone Germans win with 3 Carriers, 1 Destroyer and 2 S.Submarines remaining. Battle score for attacker is 7 Casualties for Russians: 1 Submarine Battle in 21 Sea Zone Germans attack with 1 Bomber, 1 Destroyer and 1 Submarine British defend with 1 T.Boat Germans roll dice for 1 Submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the British lost in 21 Sea Zone Germans win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Non Combat Move - Germans 1 Bomber moved from 21 Sea Zone to Hamburg 1 S.Submarine moved from 22 Sea Zone to 12 Sea Zone 1 AAGun moved from Belgium to Rhine 1 AAGun moved from Picardy to Paris 1 AAGun moved from Danzig to East Prussia 1 AAGun moved from Greece to Serbia 1 Infantry moved from Cyprus to 55 Sea Zone 1 AAGun moved from Crete to 55 Sea Zone 1 AAGun, 1 Infantry and 1 Transport moved from 55 Sea Zone to 48 Sea Zone 1 AAGun and 1 Infantry moved from 48 Sea Zone to Greece 1 Transport moved from 51 Sea Zone to 48 Sea Zone 1 Destroyer moved from 55 Sea Zone to 48 Sea Zone 1 AAGun moved from N.Karelia to Vyborg Place Units - Germans 1 Bunker placed in Normandy 1 Bunker placed in East Prussia 1 Bunker and 1 Factory placed in Krakow 5 Tanks placed in Bohemia 4 Tanks placed in Warsaw 3 Mech.Infs placed in Bavaria 3 Tanks placed in Danzig 1 Elite and 3 Infantrys placed in Hungary 2 Infantrys placed in Hamburg Turning on Edit Mode EDIT: Removing units owned by Germans from Hamburg: 1 Bomber EDIT: Adding units owned by Germans to Saxony: 1 Bomber EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 1.83 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from S.Karelia to N.Karelia 2 Fighters moved from Leningrad to N.Karelia 2 Infantrys moved from Odessa to E.Romania 1 Bomber moved from Kiev to E.Romania 1 Fighter moved from Chita to Khabarovsk 1 Infantry moved from Ayan to Khabarovsk Purchase Units - Russians Russians buy 2 ArmoredCars, 3 Bunkers, 19 Infantrys, 1 Mech.Rocket and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in E.Romania Russians attack with 1 Bomber and 2 Infantrys Romanians defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in E.Romania, round 2 : 1/3 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in E.Romania, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania Russians win, taking E.Romania from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in N.Karelia Russians attack with 2 Fighters and 1 Infantry Finns defend with 1 Infantry Russians roll dice for 2 Fighters and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 0.83 expected hits Finns roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia Russians win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Khabarovsk Russians attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Russians roll dice for 1 Fighter and 1 Infantry in Khabarovsk, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Khabarovsk retreated to Khabarovsk Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 1 Infantry Non Combat Move - Russians 1 Bomber moved from E.Romania to Kiev 1 Infantry moved from Vinnytsia to Odessa 5 Infantrys moved from Arkhangelsk to S.Karelia 2 Fighters moved from N.Karelia to Leningrad 1 Artillery moved from S.Karelia to Leningrad 1 Infantry moved from Latvia to Leningrad 1 Infantry moved from Novgorod to Leningrad 1 Infantry moved from S.Karelia to Leningrad 1 Infantry moved from Lithuania to Latvia 2 Tanks moved from Moscow to S.Karelia 3 Infantrys moved from Minsk to Kiev 3 Infantrys moved from Kursk to Kiev 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 2 ArmoredCars and 4 Tanks moved from Donetsk to Kiev 4 ArmoredCars and 5 Tanks moved from Kursk to Kiev 1 AAGun, 7 ArmoredCars, 6 Artillerys, 1 Elite, 20 Infantrys and 26 Tanks moved from Vinnytsia to Kiev 1 AAGun moved from Kiev to Minsk 1 Tank moved from Georgia to Kursk 1 ArmoredCar and 4 Tanks moved from Stalingrad to Kursk 1 ArmoredCar and 3 Tanks moved from Moscow to Kursk 1 Mech.Rocket moved from Moscow to Minsk 25 Tanks moved from Kiev to Minsk 8 ArmoredCars moved from Kiev to Minsk 10 Tanks moved from Kiev to Minsk 3 ArmoredCars moved from Kiev to Minsk 1 Tank moved from Kiev to Minsk 1 Fighter moved from Khabarovsk to Chita 1 Infantry moved from N.Buryat Mongolia to Ayan 5 Infantrys moved from N.Buryat Mongolia to Chita Place Units - Russians 1 Bunker and 3 Infantrys placed in Chita 1 Bunker and 3 Infantrys placed in Kiev 3 Infantrys placed in Kursk 1 Bunker and 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 2 Infantrys and 1 Tank placed in Georgia 1 ArmoredCar and 4 Tanks placed in Stalingrad 1 ArmoredCar, 1 Mech.Rocket and 3 Tanks placed in Moscow Turn Complete - Russians Russians collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Hisaichi : 0.67 Finns : 0.67 Russians : -0.33