@dawgoneit Hisaichi is up
WaW Team Game VI
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Russia, please note that Garg missed the requested NCM edits for the US. You’ll have to recreate them on your turn for the US.
I suggest using the edit -> perform move or action button. That’s far less clicks than the edit add/remove.
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Apologies guys, I dloaded the file and then couldn’t post for a few hours, didn’t realize there was a post between.
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry EDIT: Turning off Edit Mode EDIT: 1 B.Transport and 1 Destroyer moved from 91 Sea Zone to 89 Sea Zone EDIT: 4 Infantrys moved from Kauai to Midway EDIT: 4 Infantrys and 1 Marine moved from Wake to Midway EDIT: 1 B.Transport and 1 Cruiser moved from 88 Sea Zone to 89 Sea Zone EDIT: 1 Submarine moved from 87 Sea Zone to 95 Sea Zone EDIT: 2 Transports moved from 25 Sea Zone to 26 Sea Zone EDIT: 1 Infantry moved from Colombia to Venezuela EDIT: Russians undo move 7.
Combat Hit Differential Summary :
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Ok, I tried to redo the edits. Let me know if I missed anything.
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That’s not the Russian actual turn but rather just the edits? I’m a little confused, started to go as Italy but it didn’t look right.
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Yeah red just had to upload their edits - i’m sure he’s doing his turn now! so stay tuned.
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the US already did their edits…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Colombia: 1 AAGun and 1 Infantry EDIT: Adding units owned by Americans to Venezuela: 1 AAGun and 1 Infantry EDIT: Turning off Edit Mode EDIT: 1 B.Transport and 1 Destroyer moved from 91 Sea Zone to 89 Sea Zone EDIT: 4 Infantrys moved from Kauai to Midway EDIT: 4 Infantrys and 1 Marine moved from Wake to Midway EDIT: 1 B.Transport and 1 Cruiser moved from 88 Sea Zone to 89 Sea Zone EDIT: 1 Submarine moved from 87 Sea Zone to 95 Sea Zone EDIT: 2 Transports moved from 25 Sea Zone to 26 Sea Zone EDIT: 1 Infantry moved from Colombia to Venezuela EDIT: Russians undo move 7. 1 Fighter and 2 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from Estonia to Latvia 1 Fighter moved from Leningrad to Latvia 2 Infantrys moved from Georgia to 54 Sea Zone 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 ArmoredCar and 4 Tanks moved from Kursk to Vinnytsia 3 ArmoredCars and 18 Tanks moved from Minsk to Vinnytsia 6 Artillerys, 1 Elite and 21 Infantrys moved from Kiev to Vinnytsia 4 Artillerys, 1 Fighter, 21 Infantrys and 2 Tanks moved from Chita to Hulunbuir Purchase Units - Russians Russians buy 2 ArmoredCars, 3 Bunkers, 19 Infantrys, 1 Mech.Rocket and 10 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 0/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 3 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 4 : 0/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Latvia, round 5 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in Latvia, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Vinnytsia Russians attack with 6 Artillerys, 1 Elite and 24 Infantrys Germans defend with 1 Artillery and 2 Infantrys Russians roll dice for 6 Artillerys, 1 Elite and 24 Infantrys in Vinnytsia, round 2 : 5/31 hits, 7.33 expected hits Germans roll dice for 1 Artillery and 2 Infantrys in Vinnytsia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Vinnytsia Russians win, taking Vinnytsia from Germans with 6 Artillerys, 1 Elite and 22 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery and 2 Infantrys Battle in Vyborg Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Odessa Russians attack with 1 Bomber and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Odessa, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Odessa Russians win, taking Odessa from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Latvia to Leningrad 1 Fighter moved from Vyborg to Leningrad 3 Infantrys moved from Arkhangelsk to S.Karelia 1 Artillery moved from Leningrad to S.Karelia 1 Elite and 2 Infantrys moved from Minsk to Kiev 3 Infantrys moved from Kursk to Kiev 1 Infantry moved from Leningrad to Estonia 1 Infantry moved from Leningrad to Novgorod 4 Infantrys moved from Novgorod to Minsk 3 ArmoredCars and 18 Tanks moved from Minsk to Kiev 1 ArmoredCar and 4 Tanks moved from Kursk to Kiev 4 ArmoredCars and 14 Tanks moved from Donetsk to Kiev 1 AAGun moved from Donetsk to Vinnytsia 6 ArmoredCars moved from Kiev to Vinnytsia 24 Tanks moved from Kiev to Vinnytsia 1 ArmoredCar and 2 Tanks moved from Kiev to Vinnytsia 1 Bomber moved from Odessa to Kiev 1 Tank moved from Georgia to Donetsk 2 ArmoredCars and 3 Tanks moved from Stalingrad to Donetsk 1 AAGun moved from Rostov to Donetsk 1 AAGun moved from Minsk to Kursk 4 ArmoredCars and 5 Tanks moved from Moscow to Kursk 6 Infantrys moved from N.Buryat Mongolia to Chita 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 1 Infantry moved from Chita to Ayan Place Units - Russians 1 Bunker and 3 Infantrys placed in Kiev 1 Bunker and 4 Infantrys placed in Leningrad 1 Bunker and 4 Infantrys placed in Arkhangelsk 3 Infantrys placed in Chita 3 Infantrys placed in Kursk 2 Infantrys and 1 Tank placed in Georgia 1 ArmoredCar and 4 Tanks placed in Stalingrad 1 ArmoredCar, 1 Mech.Rocket and 5 Tanks placed in Moscow Turn Complete - Russians Russians collect 109 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : 0.33 Finns : -0.33 Russians : -2.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Italians 1 unit repaired. 2 ArmoredCars and 1 Tank moved from Kufra to Lower Egypt 1 Infantry moved from Palestine to Lower Egypt 1 Artillery and 2 Infantrys moved from New Valley to Lower Egypt 2 Artillerys, 1 Fighter, 4 Infantrys and 1 JetFighter moved from Mersa Matruh to Lower Egypt 1 S.Submarine moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Tobruk to 51 Sea Zone 1 Infantry and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 Infantrys moved from Tobruk to Mersa Matruh 1 Artillery moved from Tuscany to 46 Sea Zone 2 Infantrys moved from Tuscany to 46 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 3 T.Boats moved from 48 Sea Zone to 51 Sea Zone 1 Infantry moved from Rhodes to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Elite moved from Rome to 46 Sea Zone 5 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 1 Elite, 7 Infantrys and 5 Transports moved from 46 Sea Zone to 51 Sea Zone 2 Destroyers moved from 46 Sea Zone to 51 Sea Zone 1 Artillery, 1 Elite and 7 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Tank moved from N.Tunisia to Tunis 1 Infantry moved from N.Tunisia to N.Algeria Italians take N.Algeria from French 1 Infantry moved from Tunis to N.Tunisia 2 Infantrys moved from Provence to Lombardy Purchase Units - Italians Italians buy 1 Bomber, 10 Infantrys and 4 T.Boats; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 ArmoredCars, 3 Artillerys, 1 Fighter, 8 Infantrys, 1 JetFighter and 1 Tank British defend with 4 Artillerys, 8 Infantrys and 4 Tanks Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Fighter, 8 Infantrys, 1 JetFighter and 1 Tank in Lower Egypt, round 2 : 8/16 hits, 5.00 expected hits British roll dice for 4 Artillerys, 8 Infantrys and 4 Tanks in Lower Egypt, round 2 : 9/16 hits, 6.00 expected hits 2 ArmoredCars owned by the Italians, 7 Infantrys owned by the Italians and 8 Infantrys owned by the British lost in Lower Egypt 1 Fighter owned by the Italians and 1 JetFighter owned by the Italians retreated Italians roll dice for 3 Artillerys, 1 Infantry and 1 Tank in Lower Egypt, round 3 : 3/5 hits, 1.83 expected hits British roll dice for 4 Artillerys and 4 Tanks in Lower Egypt, round 3 : 4/8 hits, 3.33 expected hits 3 Artillerys owned by the British, 3 Artillerys owned by the Italians and 1 Infantry owned by the Italians lost in Lower Egypt Italians roll dice for 1 Tank in Lower Egypt, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 4 Tanks in Lower Egypt, round 4 : 1/5 hits, 2.33 expected hits 1 Tank owned by the Italians lost in Lower Egypt British win with 1 Artillery and 4 Tanks remaining. Battle score for attacker is -13 Casualties for Italians: 2 ArmoredCars, 3 Artillerys, 8 Infantrys and 1 Tank Casualties for British: 3 Artillerys and 8 Infantrys Non Combat Move - Italians 1 Fighter and 1 JetFighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Infantrys placed in Tunis 4 Infantrys placed in Rome 4 T.Boats placed in 46 Sea Zone 1 Bomber and 1 Infantry placed in Rome 1 Infantry placed in Provence Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : 3.00 British : 2.33
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THE RUSSIANS ARE COMING!!!
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - French 1 Infantry moved from Iceland to 9 Sea Zone 1 Infantry moved from Iceland to 9 Sea Zone 2 Infantrys and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Wales 1 Infantry moved from Syria to Palestine British take Palestine from Italians 2 Artillerys, 1 Elite and 3 Infantrys moved from E.Morocco to N.Algeria 1 Elite and 1 Infantry moved from S.Algeria to N.Tunisia Purchase Units - French French buy 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in N.Algeria French attack with 2 Artillerys, 1 Elite and 3 Infantrys Italians defend with 1 Infantry French roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Algeria, round 2 : 0/6 hits, 1.83 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Artillerys, 1 Elite and 3 Infantrys in N.Algeria, round 3 : 1/6 hits, 1.83 expected hits Italians roll dice for 1 Infantry in N.Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in N.Algeria French win, taking N.Algeria from Italians with 2 Artillerys, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in N.Tunisia French attack with 1 Elite and 1 Infantry Italians defend with 1 Infantry French roll dice for 1 Elite and 1 Infantry in N.Tunisia, round 2 : 1/2 hits, 0.50 expected hits Germans roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in N.Tunisia French win, taking N.Tunisia from Germans with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - French Place Units - French 2 ArmoredCars and 1 Tank placed in E.Morocco 1 Bunker and 2 Infantrys placed in Syria Turn Complete - French French collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 French : -2.17
Territory Summary for French :
Churchill : 1 AAGun and 1 Factory N.Algeria : 2 Artillerys, 1 Elite and 2 Infantrys Syria : 1 AAGun, 2 Bunkers, 1 Factory and 5 Infantrys E.Morocco : 2 ArmoredCars, 1 Bunker, 1 Factory and 1 Tank S.Algeria : 1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks French Guiana : 1 Infantry Madagascar : 1 Infantry N.Tunisia : 1 Elite and 1 Infantry Wales : 2 Infantrys Cairo : 2 Infantrys Palestine : 1 Infantry Greenland : 1 flag 18 Sea Zone : 1 Transport
Production/PUs Summary :
Germans : 116 / 124 Russians : 109 / 109 Italians : 55 / 58 French : 23 / 23 Yamamoto : 77 / 78 Chinese : 25 / 28 Hisaichi : 64 / 67 British : 89 / 92 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 114 / 114
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 2 Adv.Fighters and 2 Fighters moved from 85 Sea Zone to 67 Sea Zone 5 Fighters moved from 85 Sea Zone to 76 Sea Zone 6 Fighters moved from 85 Sea Zone to 86 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 3 Infantrys moved from Tokyo to 85 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 85 Sea Zone to 111 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Peking 2 Infantrys moved from Peking to Hulunbuir 1 Elite and 2 Infantrys moved from Hunan to Hupeh 1 Tank moved from Yunnan to Hupeh 6 Infantrys moved from Kiangsi to Hunan 3 Infantrys moved from Kwangsi to N.French Indochina 2 Destroyers moved from 85 Sea Zone to 111 Sea Zone Purchase Units - Yamamoto Yamamoto buy 3 Destroyers, 4 Fighters and 11 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Hupeh Yamamoto attack with 1 Elite, 2 Infantrys and 1 Tank Chinese defend with 3 ArmoredCars and 1 Tank Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Hupeh, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Hupeh Yamamoto roll dice for 1 Elite, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars and 1 Tank in Hupeh, round 3 : 1/4 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hupeh 1 Elite and 1 Tank retreated to Hunan Chinese win with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 2 Infantrys Casualties for Chinese: 1 ArmoredCar Battle in 76 Sea Zone Yamamoto attack with 5 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 5 Fighters in 76 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Americans lost in 76 Sea Zone Yamamoto win with 5 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 86 Sea Zone Yamamoto attack with 6 Fighters Americans defend with 1 Submarine Yamamoto roll dice for 6 Fighters in 86 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits 1 Submarine owned by the Americans lost in 86 Sea Zone Yamamoto win with 6 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 67 Sea Zone Hisaichi loiter and taunt; Yamamoto attack with 2 Adv.Fighters and 2 Fighters Anzac defend with 1 T.Boat Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 67 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Anzac roll dice for 1 T.Boat in 67 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 67 Sea Zone Yamamoto win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 1 T.Boat Non Combat Move - Yamamoto 2 Adv.Fighters and 1 Fighter moved from 67 Sea Zone to Lombok 4 Tanks moved from Lombok to 111 Sea Zone 1 Tank moved from Flores to 111 Sea Zone 1 Tank moved from Soembawa to 111 Sea Zone 1 Tank moved from British Borneo to 111 Sea Zone 1 Artillery moved from Mindanao to 111 Sea Zone 2 Artillerys moved from Celebes to 111 Sea Zone 5 Infantrys moved from Mindanao to 111 Sea Zone 1 Marine moved from Celebes to 111 Sea Zone 3 Artillerys, 2 B.Transports, 1 Battleship, 5 Infantrys, 1 Marine, 7 Tanks and 6 Transports moved from 111 Sea Zone to 66 Sea Zone 6 Fighters moved from 86 Sea Zone to 85 Sea Zone 5 Fighters moved from 76 Sea Zone to 85 Sea Zone 1 Submarine moved from 85 Sea Zone to 86 Sea Zone 1 Submarine moved from 85 Sea Zone to 76 Sea Zone 6 Infantrys moved from Hong Kong to Kwangtung 1 Elite and 3 Infantrys moved from Davao to Mindanao 1 Artillery and 3 Infantrys moved from 111 Sea Zone to Lombok Place Units - Yamamoto 3 Infantrys placed in Kwangsi 6 Infantrys placed in Hong Kong 3 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Yamamoto undo move 3. 1 Destroyer placed in 107 Sea Zone 2 Destroyers and 4 Fighters placed in 85 Sea Zone 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
Yamamoto : -2.50 Anzac : 0.83 Chinese : 0.00
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 ArmoredCar moved from Hupeh to Shanghai Chinese take Anhwei from Hisaichi Chinese take Shanghai from Hisaichi 1 ArmoredCar moved from Hupeh to Chahar 1 Infantry moved from Shansi to Shantung Chinese take Shantung from Hisaichi 1 Tank moved from Suiyuan to Chahar 1 Fighter moved from Lanchow to Szechwan 1 Elite moved from Lanchow to Szechwan 1 Artillery moved from Lanchow to Szechwan 1 Infantry moved from Lanchow to Szechwan 1 ArmoredCar moved from Urumqi to W.Qinghai 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from Urumqi to E.Sinkiang 1 Infantry moved from E.Sinkiang to W.Qinghai 2 Artillerys and 3 Infantrys moved from Hsining to E.Qinghai 1 ArmoredCar moved from W.Qinghai to Ningsia 1 ArmoredCar moved from Hsining to Lanchow Purchase Units - Chinese Chinese buy 4 ArmoredCars, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Szechwan, round 2 : 4/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Chahar Chinese attack with 1 ArmoredCar and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Szechwan to Lanchow 1 AAGun, 3 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Lanchow 1 AAGun moved from Lanchow to E.Qinghai 1 ArmoredCar moved from Lanchow to Shensi 1 Elite moved from Lanchow to Shensi 1 Tank moved from Hupeh to Anhwei 1 ArmoredCar moved from Shensi to Hupeh Place Units - Chinese 2 ArmoredCars, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining 2 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 2.00
Territory Summary for Chinese :
E.Qinghai : 1 AAGun, 2 Artillerys and 3 Infantrys Hupeh : 1 ArmoredCar Shanghai : 1 ArmoredCar E.Sinkiang : 2 Infantrys Urumqi : 2 ArmoredCars, 1 Factory and 1 Infantry W.Qinghai : 1 ArmoredCar and 1 Infantry Lanchow : 1 AAGun, 3 ArmoredCars, 5 Artillerys, 2 Elites, 1 Fighter and 3 Infantrys Shensi : 1 Elite Ningsia : 1 ArmoredCar Chahar : 1 ArmoredCar and 1 Tank Szechwan : 1 Artillery and 1 Elite Anhwei : 1 Tank Hsining : 2 ArmoredCars, 1 Elite, 1 Factory, 2 Infantrys and 1 Tank Shantung : 1 Infantry Gobi Altai : 1 flag
Production/PUs Summary :
Germans : 116 / 124 Russians : 109 / 109 Italians : 55 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 36 / 36 Hisaichi : 53 / 67 British : 89 / 92 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 114 / 114
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
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TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 1 unit repaired. 3 Mech.Infs moved from Kweichow to Anhwei 1 Infantry and 1 Mech.Inf moved from Kweichow to Hupeh 1 Tank moved from Assam to Szechwan 1 Infantry moved from Kweichow to Szechwan 2 Fighters moved from Assam to Szechwan 1 Destroyer moved from 67 Sea Zone to 63 Sea Zone 1 Bomber moved from Lombok to 60 Sea Zone 1 S.Bomber moved from Lombok to 63 Sea Zone 2 Fighters moved from 67 Sea Zone to 60 Sea Zone 2 Fighters moved from Assam to Szechwan 1 Mech.Inf and 2 Tanks moved from Peking to Chahar 2 Artillerys and 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys and 2 Infantrys moved from 84 Sea Zone to Shantung 2 ArmoredCars moved from Changchun to 84 Sea Zone 2 ArmoredCars moved from 84 Sea Zone to Shanghai 1 Mech.Inf moved from N.French Indochina to Shanghai 1 Mech.Inf moved from N.French Indochina to Anhwei 2 Infantrys moved from Peking to Hulunbuir 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 T.Boat moved from 106 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Hisaichi take Samar from Americans 1 Artillery and 2 Infantrys moved from Kirin to 84 Sea Zone 1 Artillery, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Artillery and 2 Infantrys moved from 92 Sea Zone to N.French Indochina Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 1 Bunker, 1 Destroyer, 1 Infantry, 2 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 60 Sea Zone Hisaichi attack with 1 Bomber and 2 Fighters British defend with 2 Transports Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 Transports in 60 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi roll dice for 1 Bomber and 2 Fighters in 60 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 Transport in 60 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 60 Sea Zone Hisaichi win with 1 Bomber and 2 Fighters remaining. Battle score for attacker is 12 Casualties for British: 2 Transports Battle in 63 Sea Zone Hisaichi attack with 1 Destroyer and 1 S.Bomber British defend with 1 Submarine British roll dice for 1 Submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 S.Bomber in 63 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Hisaichi lost in 63 Sea Zone Hisaichi win with 1 S.Bomber remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Destroyer Casualties for British: 1 Submarine Battle in Chahar Hisaichi attack with 1 Mech.Inf and 2 Tanks Chinese defend with 1 ArmoredCar and 1 Tank Hisaichi roll dice for 1 Mech.Inf and 2 Tanks in Chahar, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 Tank owned by the Chinese, 1 ArmoredCar owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar and 1 Tank Battle in Shantung Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 4 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 4 Mech.Infs in Anhwei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Anhwei, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 3 Mech.Infs remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Mech.Inf Casualties for Chinese: 1 Tank Battle in Szechwan Hisaichi attack with 4 Fighters, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Szechwan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Szechwan Hisaichi roll dice for 4 Fighters, 1 Infantry and 1 Tank in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Hupeh Hisaichi attack with 1 Infantry and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Hupeh, round 2 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shanghai Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Shanghai, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Non Combat Move - Hisaichi 4 Fighters moved from Szechwan to Assam 1 Bomber and 2 Fighters moved from 60 Sea Zone to Assam 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone 1 S.Bomber moved from 63 Sea Zone to Assam 1 Battleship and 1 Carrier moved from 67 Sea Zone to 93 Sea Zone Place Units - Hisaichi 1 Destroyer placed in 84 Sea Zone 1 Bunker placed in Assam 2 Tanks placed in N.French Indochina 3 Tanks placed in Peking 4 ArmoredCars, 1 Infantry and 2 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 93 Sea Zone: 1 Battleship and 1 Carrier EDIT: Adding units owned by Hisaichi to 66 Sea Zone: 1 Battleship and 1 Carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : 0.50 British : 0.17 Chinese : 0.17
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Please use the second file. Moved my BB/CV in the wrong direction.
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 3 Fighters moved from 20 Sea Zone to 21 Sea Zone 1 Bomber moved from Wales to 21 Sea Zone 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Cruisers moved from 20 Sea Zone to 18 Sea Zone 1 Tank moved from Munster to 18 Sea Zone 3 Infantrys moved from Wales to 18 Sea Zone 2 Cruisers, 3 Infantrys, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone 3 Infantrys and 1 Tank moved from 20 Sea Zone to Netherlands 1 Infantry moved from Darfur to Kufra British take Kufra from Italians 1 Infantry moved from Nubia to New Valley British take New Valley from Italians Purchase Units - British British buy 3 Bunkers, 1 Carrier, 5 Infantrys, 2 Submarines, 1 T.Boat and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 20 Sea Zone British attack with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport Germans defend with 1 T.Boat British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer and 1 Transport in 20 Sea Zone, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 T.Boat in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Germans lost in 20 Sea Zone British win with 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 1 Submarine and 1 Transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 T.Boat Battle in 21 Sea Zone British attack with 1 Bomber, 3 Fighters and 1 T.Boat Germans defend with 1 T.Boat British roll dice for 1 Bomber, 3 Fighters and 1 T.Boat in 21 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 T.Boat in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 T.Boat owned by the British and 1 T.Boat owned by the Germans lost in 21 Sea Zone British win with 1 Bomber and 3 Fighters remaining. Battle score for attacker is 0 Casualties for British: 1 T.Boat Casualties for Germans: 1 T.Boat Battle in Netherlands British attack with 3 Infantrys and 1 Tank Germans defend with 1 AAGun and 1 Artillery British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Netherlands, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Germans and 1 Infantry owned by the British lost in Netherlands British win, taking Netherlands from Germans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Germans: 1 Artillery Non Combat Move - British 3 Fighters moved from 21 Sea Zone to 20 Sea Zone 1 Bomber moved from 21 Sea Zone to Wales 2 Fighters moved from Cairo to 58 Sea Zone 1 Submarine moved from 57 Sea Zone to 63 Sea Zone 1 Cruiser and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Destroyer and 1 Transport moved from 57 Sea Zone to 58 Sea Zone 2 Tanks moved from Lower Egypt to Cairo 1 Artillery moved from Lower Egypt to Cairo 2 Tanks moved from Lower Egypt to Italian East Africa 1 Tank moved from Delhi to Madras 1 Tank moved from Punjab to Bihar 1 Infantry moved from Punjab to Bihar 1 Infantry moved from Baluchistan to Rajputana 1 Artillery moved from Delhi to Bihar 2 Infantrys moved from Delhi to Bihar 1 Infantry moved from Delhi to Bihar Place Units - British 1 Carrier and 2 Submarines placed in 58 Sea Zone 1 T.Boat placed in 21 Sea Zone 1 Bunker and 3 Tanks placed in Italian East Africa 1 Bunker and 3 Tanks placed in Madras 1 Bunker placed in Cairo 5 Infantrys placed in Delhi Turn Complete - British British collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33
Territory Summary for British :
London : 1 AAGun and 1 Factory British Guiana : 1 Infantry Italian East Africa : 1 flag, 1 AAGun, 1 Artillery, 2 Bunkers, 1 Elite, 1 Factory, 2 Infantrys and 5 Tanks Kufra : 1 flag, 1 Infantry New Valley : 1 Infantry Vancouver : 1 AAGun and 1 Factory Rajputana : 1 Infantry Bombay : 1 AAGun and 1 Factory Yukon : 1 Infantry Dover : 2 Infantrys Wales : 1 AAGun, 1 Artillery, 1 Bomber and 1 Factory Calcutta : 2 Infantrys Fiji : 1 Artillery and 1 Infantry Manchester : 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Madras : 1 AAGun, 3 Bunkers, 1 Factory, 5 Infantrys and 5 Tanks Montreal : 1 AAGun, 1 Factory and 2 Infantrys Delhi : 1 Bunker, 1 Factory and 5 Infantrys Bihar : 1 AAGun, 2 Artillerys, 14 Infantrys and 1 Tank Nauru : 1 Infantry Tarawa : 1 Infantry Cairo : 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory, 1 Fighter, 10 Infantrys and 2 Tanks Gibraltar : 1 Bunker and 2 Infantrys Alaska : 2 Infantrys and 1 Tank Attu : 2 Infantrys Cape Town : 1 Factory Dublin : 1 flag Iceland : 1 flag W.Iran : 1 flag, 1 AAGun and 1 Factory Netherlands : 1 flag, 1 AAGun, 2 Infantrys and 1 Tank Munster : 1 flag 21 Sea Zone : 1 T.Boat 20 Sea Zone : 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Fighters, 1 Submarine and 1 Transport 71 Sea Zone : 1 Destroyer and 1 Transport 58 Sea Zone : 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 Submarines and 2 Transports 63 Sea Zone : 1 Submarine
Production/PUs Summary :
Germans : 113 / 124 Russians : 109 / 109 Italians : 52 / 58 French : 23 / 23 Yamamoto : 77 / 77 Chinese : 22 / 36 Hisaichi : 68 / 68 British : 95 / 95 Anzac : 36 / 36 Dutch : 19 / 20 Finns : 14 / 14 Romanians : 12 / 12 Thai : 11 / 11 Americans : 113 / 114
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Anzac Anzac buy 1 Bunker and 6 Tanks; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from New South Wales to Canberra 1 Adv.Fighter moved from Port Moresby to Canberra 1 Tank moved from Broome to South Australia Place Units - Anzac 1 Bunker and 6 Tanks placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Tanks moved from Suriname to Bolivia 1 Adv.Fighter moved from Suriname to Bolivia Place Units - Dutch 1 Adv.Fighter and 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Tank moved from Murmansk to Vyborg 1 Elite and 3 Tanks moved from N.Karelia to Vyborg 1 Infantry moved from Murmansk to N.Karelia 1 ArmoredCar and 1 Elite moved from Kotka to Vyborg 2 Artillerys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks Russians defend with 2 Infantrys Finns roll dice for 1 ArmoredCar, 2 Artillerys, 2 Elites, 2 Infantrys and 4 Tanks in Vyborg, round 2 : 4/11 hits, 4.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg Finns win, taking Vyborg from Russians with 1 ArmoredCar, 2 Artillerys, 2 Elites, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Danzig to Krakow Place Units - Finns 4 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Finns : -0.33 Russians : 0.33