@baron-Münchhausen said in SS GEN's 1941 Global War Game:
@SS-GEN
Personally, I like this new Sub: C7 A@5 D@2 ***if roll is a 1 pick target
I seee interest of these 4 being similar:
Now its easier for guys & new where 4 planes are now AD@5. Fig, N. Fig, Tac & Dive.
Personally, if all aircraft go at Cost 8, I like this variation: bombers being A5 D4 while Fighters being A4 D5.
Bombers being better on offense, Fighters better in defense (kind of air interdiction).
This would definitely be my choice:
DD C6 A3 1.00
AC C12 D4 .87
N Fig C8 D5 .94
Dive C8 D5 .94 = 2.75
C28 D14 = 2.75 .91
3 DD C18 A9 = 3.00 1.00
But, can Carrier still be OK with @4 vs aircraft?
If a lot of Axis aircraft go into Europe, my guess is that AAA must be at Cost 4.
You may try to make them more affordable and efficient to help USSR.
Maybe, @2 against up to 4 aircraft each round, but 3 IPCs, only.
I don’t remember how it works and values in your game.
Also, a different mechanic maybe use to help defend against many attacking aircrafts:
In land combat, a “1” roll can be applied to AAA instead of a precious aircraft.
So, Fg or TcB attacking rolling “1” allowed defender to pick AAA unit as the critical hit effect.
But if “2” was rolled for attacking Fg then defender must hit his aircraft.
@baron-Münchhausen said in SS GEN's 1941 Global War Game:
@SS-GEN
Personally, I like this new Sub: C7 A@5 D@2 if roll is a 1 pick target.
YES I DO TOO.
I see the interest of these 4 being similar:
Now its easier for guys & new where 4 planes are now AD@5. Fig, N. Fig, Tac & Dive.
Personally, if all aircraft go at Cost 8, I like this variation: bombers being A5 D4 while Fighters being A4 D5.
Bombers being better on offense, Fighters better in defense (kind of air interdiction).
YA BUT FIGS DO HAVE BETTER PLANE VS PLANE KILL THAN A BOMBER
This would definitely be my choice:
DD C6 A3 1.00
AC C12 D4 .87
N Fig C8 D5 .94
Dive C8 D5 .94 = 2.75
C28 D14 = 2.75 .91
3 DD C18 A9 = 3.00 1.00
YES I LIKE THIS A LOT TOO.
But, can Carrier still be OK with @4 vs aircraft?
YA GOES TO @3 WHEN DAMAGED.
If a lot of Axis aircraft go into Europe, my guess is that AAA must be at Cost 4.
You may try to make them more affordable and efficient to help USSR.
Maybe, @2 against up to 4 aircraft each round, but 3 IPCs, only.
I don’t remember how it works and values in your game.
WITH AAA GOING TO C4 WON’T MATTER WHEN U CAN ONLY USE 1 GUN.
Also, a different mechanic maybe use to help defend against many attacking aircrafts:
In land combat, a “1” roll can be applied to AAA instead of a precious aircraft.
So, Fig or TcB attacking rolling “1” allowed defender to pick AAA unit as the critical hit effect.
But if “2” was rolled for attacking Fig then defender must hit his aircraft.
GETTING TO COMPLEX NOW.
COULD MAKE ALL AA GUNS IN EUROPE & UK DEFEND @3 ONLY. OR ADD MORE AAA GUNS IN
RUSSIA SETUP.
Yes if a lot of aircraft in Europe makes the Germans to strong. Most battles don’t have defending planes unless its a Capital
attack where defending planes are used mostly or a victory city you need to hold to prevent an Axis victory.
Also Tac/Dive can single out AAA guns too on attack or defense at @4. You just can’t use them in the battle now. Its a one shot at AAA gun if it survives the AAA defending shot @2.
The highlited and Cap text is so you can see my answers. Sorry, but I can’t believe i can change color unless its there somewhere.
EDIT: This is what we may go with. Group discussing now.
Gave 3 options. Right now each option voted once. Will see.
AC C12 D4 1 AC 2 N figs C28 D14 .91
1 AC 1 N. fig 1 Dive C29 D13 .83
1 AC 2 Dive C30 D12 .78
3 DD C21 A9 1.00
Fig/N fig C8 A4 D5
Tac/Dive C9 A5 D4
SS C7 A5 D2 if roll is a 1 pick target.
This way it seems to be the counter for both sides of map
with Axis having more attacking figs than allies at start.