@dawgoneit I put handicap 6 to Axis and 6 to Italians, both purchased one sub.
Let me know where to scramble? If any?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 28 PUs; end with 31 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 5 bombers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour moved from Russia to Samara
Germans take Samara from Russians
14 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 4 infantry moved from France to Western Germany
1 armour, 2 artilleries and 1 infantry moved from Vyborg to Finland
3 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Bryansk to Southern Italy
4 bombers moved from Ukraine to Southern Italy
5 armour moved from Ukraine to Caucasus
1 aaGun, 3 fighters and 5 tactical_bombers moved from Rostov to Caucasus
3 armour moved from Vologda to Evenkiyskiy
3 armour moved from Smolensk to Urals
Place Units - Germans
5 bombers placed in Western Germany
2 fighters placed in Russia
2 mech_infantrys placed in Ukraine
1 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,4
Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 armour and 2 mech_infantrys moved from India to West India
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from Japan to Shantung
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Hunan
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits, 1,83 expected hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Persia, round 2 : 3/3 hits, 1,33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in West India
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 2 transports
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine
Casualties for ANZAC: 2 transports
Battle in Hunan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from Persia to Caucasus
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 infantry and 1 mech_infantry placed in India
2 infantry and 1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 1,67
ANZAC : 0,83
Chinese : 0,00
UK_Pacific : -0,50
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 bomber moved from Dzavhan to Kazakhstan
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Kazakhstan
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Siberia to Amur
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Soviet Far East to Sakha
1 aaGun and 4 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 carrier, 4 destroyers, 1 submarine and 4 transports moved from 3 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Alaska
Place Units - Americans
3 armour placed in Alaska
3 mech_infantrys placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,1,2,6,6,6,1,4,3,3,2,2,4
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Hopei to Anhwe
6 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 bomber moved from Dzavhan to Kazakhstan
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in Kazakhstan
Americans attack with 1 bomber
Italians defend with 1 armour
Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Americans lost in Kazakhstan
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 aaGun, 1 artillery and 2 infantry moved from Siberia to Amur
1 mech_infantry moved from Amur to Yakut S.S.R.
1 armour moved from Soviet Far East to Sakha
1 aaGun and 4 infantry moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur
1 carrier, 4 destroyers, 1 submarine and 4 transports moved from 3 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Alaska
Place Units - Americans
3 armour placed in Alaska
3 mech_infantrys placed in Western United States
1 bomber and 1 fighter placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,1,2,6,6,6,1,4,3,3,2,2,4
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Hopei to Anhwe
6 infantry moved from Hopei to Shensi
1 fighter moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Shensi
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs
Purchase Units - British
British buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
3 armour, 1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 fighter moved from Trans-Jordan to Northwest Persia
1 bomber moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 80 Sea Zone to Persia
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.67
@aequitas-et-veritas sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
Your game
thank you for the games
@dawgoneit Happy Anniversary Wayne!
All good, all good.
Enjoy your time with your Family, i wish you all the very best.
Thank you for the games as well.
Maybe we can start a WaW game after the Summer.
Good luck in all of your games.
Best regards
Kevin
@aequitas-et-veritas said in L19 dawgoneit (L) vs AetV (X) Game 3:
@dawgoneit Happy Anniversary Wayne!
All good, all good.
Enjoy your time with your Family, i wish you all the very best.Thank you for the games as well.
Maybe we can start a WaW game after the Summer.
Good luck in all of your games.Best regards
Kevin
thank you.
a waw game sounds great.