@avandoo I misclicked the territory for the retreat from Yugoslavia, that is the edit.
L19 dawgoneit (L) vs AetV (X) Game 3
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 5 infantry moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 10 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Shensi, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 2 Sea Zone 2 aaGuns and 1 infantry moved from British Columbia to Alaska 2 bombers moved from Western United States to Queensland 3 bombers and 1 fighter moved from Hawaiian Islands to Queensland 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 2 submarines moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 2 transports placed in 10 Sea Zone 2 bombers and 1 infantry placed in Western United States 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 5 infantry moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 10 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Shensi, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Burma to India 3 infantry moved from Persia to 80 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt 3 fighters moved from Gibraltar to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 3 infantry moved from 81 Sea Zone to Egypt Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.17 Chinese : 1.17 Japanese : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Romania to Baltic States 1 armour moved from Romania to Baltic States 1 fighter moved from Romania to Baltic States 2 armour moved from Eastern Poland to Baltic States 1 artillery and 1 infantry moved from Libya to Tunisia 1 fighter moved from Alexandria to Tunisia Combat - Italians Battle in Baltic States Italians attack with 3 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 5/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Tunisia Italians attack with 1 artillery, 1 fighter and 1 infantry French defend with 2 infantry; Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits French roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia retreated to Tunisia French win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Alexandria to Libya 1 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Romania to Eastern Poland 1 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Baltic States to Eastern Poland Place Units - Italians 2 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 2,67 French : 1,00 Russians : -0,67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 7 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.00 ANZAC : 0.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Alexandria ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 7 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.00 ANZAC : 0.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Karelia to Novgorod 2 bombers moved from Finland to Novgorod 14 armour, 3 artilleries, 1 fighter, 15 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus 1 armour moved from Romania to Belarus 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 2 bombers moved from Germany to Western Ukraine Combat - Germans Battle in Novgorod Germans attack with 2 artilleries, 2 bombers and 2 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Novgorod, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1,67 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 artilleries, 2 bombers and 1 infantry in Novgorod, round 3 : 2/5 hits, 2,33 expected hits Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 2 artilleries and 2 bombers remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 5 infantry Battle in Western Ukraine Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 15 armour, 3 artilleries, 1 fighter, 15 infantry, 11 mech_infantrys and 1 tactical_bomber Russians defend with 6 infantry Germans roll dice for 15 armour, 3 artilleries, 1 fighter, 15 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 13/46 hits, 14,50 expected hits Russians roll dice for 6 infantry in Belarus, round 2 : 2/6 hits, 2,00 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 15 armour, 3 artilleries, 1 fighter, 13 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 infantry Casualties for Russians: 6 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 2 bombers moved from Western Ukraine to Eastern Poland 2 bombers moved from Novgorod to Eastern Poland 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Albania to Bulgaria 1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland 1 armour and 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Southern Italy to Eastern Poland 1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to Northern Italy 3 aaGuns moved from Eastern Poland to Belarus Place Units - Germans 6 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in Germany Germans undo move 1. 6 armour, 1 infantry and 1 mech_infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Central Mongolia to Chahar 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Chahar 1 infantry owned by the Russians retreated to Suiyuyan Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 4 aaGuns, 2 armour, 4 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : 0.33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 2 bombers moved from Kwangsi to India 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Yunnan Combat - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India 2 bombers moved from Kwangsi to India 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 battleship moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in India Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/10 hits, 4,50 expected hits UK_Pacific roll dice for 1 armour, 1 fighter, 5 infantry and 1 mech_infantry in India, round 2 : 2/8 hits, 3,17 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 3 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 3 : 2/8 hits, 3,83 expected hits UK_Pacific roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in India, round 3 : 2/5 hits, 2,17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 4 : 2/6 hits, 3,17 expected hits UK_Pacific roll dice for 1 armour, 1 fighter and 1 mech_infantry in India, round 4 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India Japanese roll dice for 2 artilleries and 2 bombers in India, round 5 : 1/4 hits, 2,00 expected hits UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 fighter, 5 infantry and 1 mech_infantry Battle in Burma Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 1,17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for British: 1 artillery Battle in Yenisey Japanese attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone 2 bombers moved from India to French Indo China 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Burma to French Indo China 1 armour and 1 mech_infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Soviet Far East to Siberia 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 3 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 2,33 UK_Pacific : 0,17 Russians : 0,67 Japanese : -3,00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from Alaska to 2 Sea Zone 2 bombers moved from Western United States to Alaska 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 9 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 5 bombers moved from Queensland to 39 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 39 Sea Zone Americans attack with 5 bombers Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 5 bombers in 39 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 bombers owned by the Americans lost in 39 Sea Zone Americans roll dice for 1 bomber in 39 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 1 bomber owned by the Americans lost in 39 Sea Zone Japanese win, taking Soviet Far East from Japanese with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -36 Casualties for Americans: 5 bombers Casualties for Japanese: 1 carrier and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in India Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.00 Japanese : 2.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Chahar 10 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 armour moved from Alaska to 2 Sea Zone 2 bombers moved from Western United States to Alaska 1 armour, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 9 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 5 bombers moved from Queensland to 39 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 39 Sea Zone Americans attack with 5 bombers Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 5 bombers in 39 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 4 bombers owned by the Americans lost in 39 Sea Zone Americans roll dice for 1 bomber in 39 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits 1 bomber owned by the Americans lost in 39 Sea Zone Japanese win, taking Soviet Far East from Japanese with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -36 Casualties for Americans: 5 bombers Casualties for Japanese: 1 carrier and 1 destroyer 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in India Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Chahar 10 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Hopei, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 infantry moved from Egypt to Alexandria 2 fighters moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Italian Somaliland to British Somaliland 1 bomber moved from Egypt to British Somaliland 2 fighters moved from Trans-Jordan to Iraq 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Egypt to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Iraq British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in British Somaliland British attack with 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in British Somaliland, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in British Somaliland, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in British Somaliland, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from British Somaliland to Egypt 2 fighters moved from Iraq to Trans-Jordan 1 tactical_bomber moved from Iraq to Egypt 1 infantry moved from Malaya to Shan State Place Units - British 1 airfield placed in Trans-Jordan 2 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.83 Italians : 0.00 Americans : -0.00 Chinese : 0.50 Neutral_Axis : -0.33 Japanese : 2.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Baltic States to Archangel Italians take Archangel from Russians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Baltic States to Bryansk 1 fighter moved from Eastern Poland to Bryansk 2 armour moved from Baltic States to Bryansk 1 mech_infantry moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 fighter moved from Libya to Tunisia Combat - Italians Battle in Bessarabia Italians attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Italians attack with 2 armour, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 2/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tunisia Italians attack with 1 armour, 1 fighter and 1 mech_infantry French defend with 1 infantry; Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French and 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Tunisia to Southern Italy 2 armour and 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Bryansk to Novgorod Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1,17 French : -0,67 Russians : -1,00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 2 infantry moved from Belarus to Smolensk 3 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 2 tactical_bombers moved from Eastern Poland to Smolensk 4 bombers and 3 fighters moved from Eastern Poland to Russia 1 armour and 5 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Vyborg
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@dawgoneit you haven’t posted France.
I continued with Germany, so if you want to move with France, feel free to edit them on your Russian Go.Interceptors over Moscow??
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians 2 infantry moved from Belarus to Smolensk 3 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Ukraine Germans take Ukraine from Russians 2 tactical_bombers moved from Eastern Poland to Smolensk 4 bombers and 3 fighters moved from Eastern Poland to Russia 1 armour and 5 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Romania to Western Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 armour moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Vyborg Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0,67 expected hits Bombing raid in Russia rolls: 3,6,6,7 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Vyborg Battle in Western Ukraine Germans attack with 1 armour, 3 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 4/10 hits, 2,00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Vyborg from Russians, taking Western Ukraine from Russians with 1 armour, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 tactical_bombers moved from Smolensk to Bryansk 4 bombers moved from Russia to Novgorod 3 fighters moved from Russia to Bryansk 3 aaGuns, 15 armour, 3 artilleries, 11 infantry and 8 mech_infantrys moved from Belarus to Bryansk 3 tactical_bombers moved from Southern Italy to Bryansk 5 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Southern Italy to Western Germany 2 artilleries and 1 infantry moved from Northern Italy to France Place Units - Germans 5 infantry placed in Western Germany 3 armour placed in Novgorod 1 bomber and 1 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,3 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,67 Germans : -1,83 Russians : 1,67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 13x factory_major; Remaining resources: 12 PUs; Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Vologda 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Russians Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Vologda to Russia 1 infantry moved from Russia to Vologda Place Units - Russians 3 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from French Indo China to Shan State 1 artillery moved from India to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 bomber and 4 fighters moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Chahar 1 armour moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Shan State Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 4 fighters Americans defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 bomber and 4 fighters moved from 6 Sea Zone to Japan 2 bombers moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 tactical_bomber placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 carrier placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,00