@max334 I forgot to walk into Kenya, so edited that. The dicebot roll was for the French DD convoy roll for 74.
L19 dawgoneit (L) vs AetV (X) Game 3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 tactical_bomber moved from French Indo China to Shan State 1 artillery moved from India to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from India to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 bomber and 4 fighters moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Anhwe to Chahar 1 fighter moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Chahar 1 armour moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Shan State Combat - Japanese Battle in Ceylon Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 4 fighters Americans defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Chahar Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 1/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Shan State to Yunnan 1 tactical_bomber moved from 41 Sea Zone to Yunnan 1 transport moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 bomber and 4 fighters moved from 6 Sea Zone to Japan 2 bombers moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Chahar to Yunnan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 infantry and 1 tactical_bomber placed in Kiangsu Japanese undo move 3. Japanese undo move 2. 1 carrier placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : 1,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 2 bombers moved from Alaska to Siberia 1 infantry moved from Algeria to Tunisia 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/5 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Siberia Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Siberia to Soviet Far East 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 9 Sea Zone to 3 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Hawaiian Islands to 3 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Alaska 1 armour and 3 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Italians : 1.17 Americans : 1.83 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -2.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 1 factory_minor, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia 2 bombers moved from Alaska to Siberia 1 infantry moved from Algeria to Tunisia 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 infantry and 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Americans Battle in Tunisia Americans attack with 3 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/5 hits, 0.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Siberia Americans attack with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 armour, 2 bombers, 2 infantry and 1 mech_infantry in Siberia, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour, 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Siberia to Soviet Far East 2 transports moved from 3 Sea Zone to 2 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 9 Sea Zone to 3 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Hawaiian Islands to 3 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 3 infantry moved from Brazil to British Guiana 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Alaska 1 armour and 3 infantry placed in Western United States 2 transports placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 7 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 1 fighter and 6 infantry in Chahar, round 3 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Tsinghai 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Libya 1 artillery and 4 infantry moved from Alexandria to Tobruk 1 fighter moved from Egypt to Gibraltar 2 infantry moved from Malaya to Shan State Combat - British Battle in Libya Battle in Tobruk British attack with 1 artillery and 4 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 4 infantry in Tobruk, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Libya from Italians, taking Tobruk from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 infantry Japanese defend with 1 mech_infantry British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the British retreated to Malaya Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Kenya 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Trans-Jordan to Egypt Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Union of South Africa 2 armour placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.83 British : -0.50 Americans : 1.83 Chinese : -1.17 Japanese : -1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Urals Italians take Nenetsia from Russians Italians take Urals from Russians 1 fighter moved from Novgorod to Tambov 2 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus Italians take Caucasus from Russians 1 fighter moved from Southern Italy to 94 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 94 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Tambov Italians attack with 2 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 2 armour and 1 fighter in Tambov, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Tambov to Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine 2 armour and 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Romania to Eastern Poland 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from 94 Sea Zone to Southern Italy Place Units - Italians 1 submarine placed in 95 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5 Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,50 Russians : 0,00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Borneo Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 artilleries moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State Combat - ANZAC Battle in Borneo Battle in Shan State ANZAC attack with 1 infantry Japanese defend with 1 mech_infantry ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 artilleries moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 25 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - French Battle in 125 Sea Zone French attack with 1 destroyer Germans defend with 1 submarine French roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 125 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.50 French : -1.00 ANZAC : 0.17 Japanese : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Novgorod to Russia 15 armour, 3 artilleries, 3 fighters, 11 infantry, 8 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 1 armour and 6 mech_infantrys moved from Western Ukraine to Russia 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Rostov to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 bomber moved from Western Germany to Russia 2 fighters moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone 3 armour moved from Novgorod to Vologda 3 armour and 1 mech_infantry moved from Eastern Poland to Smolensk Combat - Germans Battle in 96 Sea Zone Germans attack with 3 fighters British defend with 1 transport; French defend with 1 destroyer Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter Casualties for French: 1 destroyer Casualties for British: 1 transport Battle in Smolensk Germans attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 3 armour and 1 mech_infantry in Smolensk, round 2 : 0/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 3 armour in Smolensk, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 3 armour Russians defend with 2 infantry Germans roll dice for 3 armour in Vologda, round 2 : 1/3 hits, 1,50 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda Germans roll dice for 3 armour in Vologda, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Russia Germans attack with 16 armour, 3 artilleries, 5 bombers, 3 fighters, 11 infantry, 15 mech_infantrys and 5 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/12 hits, 2,00 expected hits Germans roll dice for 16 armour, 3 artilleries, 5 bombers, 3 fighters, 11 infantry, 15 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 21/58 hits, 22,00 expected hits Russians roll dice for 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/49 hits, 17,83 expected hits 17 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 3 artilleries, 5 bombers, 3 fighters, 9 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 21/41 hits, 19,17 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters, 19 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/32 hits, 12,17 expected hits 2 mech_infantrys owned by the Russians, 19 infantry owned by the Russians, 3 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 bombers, 3 fighters and 5 tactical_bombers in Russia, round 4 : 18/29 hits, 16,17 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 2/11 hits, 5,17 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 2 armour owned by the Germans lost in Russia Germans captures 17PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 14 armour, 5 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92 Casualties for Germans: 2 armour, 3 artilleries, 11 infantry and 15 mech_infantrys Casualties for Russians: 4 aaGuns, 2 armour, 5 artilleries, 3 fighters, 36 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Bryansk to Rostov 2 armour moved from Eastern Poland to Ukraine 2 infantry moved from Western Ukraine to Ukraine 4 bombers moved from Russia to Ukraine 3 fighters and 5 tactical_bombers moved from Russia to Rostov 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Russia to Bryansk 2 fighters moved from 96 Sea Zone to Southern Italy 4 infantry moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to France 2 artilleries moved from Novgorod to Vyborg Place Units - Germans 1 carrier and 1 destroyer placed in 110 Sea Zone 1 tactical_bomber placed in 110 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 58 PUs (3 lost to blockades); end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -0,00 AA fire in Russia : : -2,00 British : 0,67 Russians : -4,83
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese
Combat Hit Differential Summary :
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@aequitas-et-veritas sorry i forgot to post after my 1 move
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 7 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Yunnan to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 mech_infantry moved from Shan State to Malaya 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 armour moved from Kansu to Olgiy Japanese take Olgiy from Russians 1 armour moved from Olgiy to Yenisey Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 3 infantry Chinese defend with 2 infantry Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 infantry owned by the Japanese retreated to Kiangsu Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to India 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Manchuria to Amur Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in India 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Japanese collect 56 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Chinese : -1,00 UK_Pacific : -0,33 Japanese : -2,33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Siberia to Amur 1 fighter moved from Soviet Far East to Amur 1 mech_infantry moved from Siberia to Amur 1 armour moved from Siberia to Buryatia Americans take Sakha from Japanese Americans take Buryatia from Japanese 2 bombers moved from Soviet Far East to Yenisey 1 infantry moved from Siberia to Amur 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Amur Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Americans attack with 2 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 2 bombers in Yenisey, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yenisey Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Yenisey to Dzavhan 1 aaGun, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Amur to Siberia 1 fighter moved from Siberia to Soviet Far East Place Units - Americans 1 armour and 2 infantry placed in Alaska 1 artillery and 5 infantry placed in Eastern United States 1 armour placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.00 Japanese : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 4 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from Siberia to Amur 1 fighter moved from Soviet Far East to Amur 1 mech_infantry moved from Siberia to Amur 1 armour moved from Siberia to Buryatia Americans take Sakha from Japanese Americans take Buryatia from Japanese 2 bombers moved from Soviet Far East to Yenisey 1 infantry moved from Siberia to Amur 1 submarine moved from 54 Sea Zone to 43 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Amur Americans attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Amur, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yenisey Americans attack with 2 bombers Japanese defend with 1 armour and 1 artillery Americans roll dice for 2 bombers in Yenisey, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Yenisey, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Yenisey Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - Americans 1 bomber moved from Yenisey to Dzavhan 1 aaGun, 1 artillery and 2 infantry moved from Soviet Far East to Siberia 2 destroyers moved from 10 Sea Zone to 3 Sea Zone 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 aaGun and 1 infantry moved from Alaska to 2 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 infantry moved from Tunisia to Libya 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 artillery and 3 infantry moved from Morocco to Algeria 1 fighter moved from Amur to Siberia 1 fighter moved from Siberia to Soviet Far East Place Units - Americans 1 armour and 2 infantry placed in Alaska 1 artillery and 5 infantry placed in Eastern United States 1 armour placed in Western United States 1 carrier placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Chahar to Anhwe 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 4 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Hopei Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Gibraltar to 104 Sea Zone 1 mech_infantry moved from Eastern Persia to West India 1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 armour moved from Eastern Persia to West India 2 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 4 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tobruk 3 infantry moved from Union of South Africa to 71 Sea Zone 3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 4 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in 104 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Battle in Northwest Persia British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in West India British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in West India, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India British win, taking West India from Japanese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from West India to Persia 1 fighter moved from Northwest Persia to Trans-Jordan 4 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from 104 Sea Zone to Gibraltar Place Units - British 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33 Americans : 0.00 Japanese : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour moved from Urals to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 cruiser and 2 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Americans lost in 91 Sea Zone 2 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 26 Casualties for Americans: 1 cruiser and 2 transports Non Combat Move - Italians 1 aaGun and 1 infantry moved from Northern Italy to Western Germany 1 armour moved from Tambov to Caucasus 1 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 artillery and 2 infantry moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 28 PUs; end with 31 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 28 PUs; end with 31 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Germans buy 5 bombers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 armour moved from Russia to Samara Germans take Samara from Russians 14 armour moved from Samara to Volgograd Germans take Volgograd from Russians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from Southern Italy to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 4 infantry moved from France to Western Germany 1 armour, 2 artilleries and 1 infantry moved from Vyborg to Finland 3 mech_infantrys moved from Novgorod to Finland 1 bomber moved from Bryansk to Southern Italy 4 bombers moved from Ukraine to Southern Italy 5 armour moved from Ukraine to Caucasus 1 aaGun, 3 fighters and 5 tactical_bombers moved from Rostov to Caucasus 3 armour moved from Vologda to Evenkiyskiy 3 armour moved from Smolensk to Urals Place Units - Germans 5 bombers placed in Western Germany 2 fighters placed in Russia 2 mech_infantrys placed in Ukraine 1 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,4 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 99 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 armour and 2 mech_infantrys moved from India to West India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Shantung 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 infantry moved from Kwangsi to Hunan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Persia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 bomber, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits, 1,83 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Persia, round 2 : 3/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber 1 fighter owned by the Japanese retreated Battle in West India Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in Hunan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from Persia to Caucasus 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in India 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 1,67 ANZAC : 0,83 Chinese : 0,00 UK_Pacific : -0,50 Japanese : -1,17