@max334 I forgot to walk into Kenya, so edited that. The dicebot roll was for the French DD convoy roll for 74.
L19 dawgoneit (L) vs AetV (X) Game 3
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 3 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 28 PUs; end with 31 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Germans buy 5 bombers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 armour moved from Russia to Samara Germans take Samara from Russians 14 armour moved from Samara to Volgograd Germans take Volgograd from Russians 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 2 fighters moved from Southern Italy to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 4 infantry moved from France to Western Germany 1 armour, 2 artilleries and 1 infantry moved from Vyborg to Finland 3 mech_infantrys moved from Novgorod to Finland 1 bomber moved from Bryansk to Southern Italy 4 bombers moved from Ukraine to Southern Italy 5 armour moved from Ukraine to Caucasus 1 aaGun, 3 fighters and 5 tactical_bombers moved from Rostov to Caucasus 3 armour moved from Vologda to Evenkiyskiy 3 armour moved from Smolensk to Urals Place Units - Germans 5 bombers placed in Western Germany 2 fighters placed in Russia 2 mech_infantrys placed in Ukraine 1 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,4 Germans collect 59 PUs (5 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33 British : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - Russians 1 submarine moved from 97 Sea Zone to 99 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 6 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Persia 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 armour and 2 mech_infantrys moved from India to West India 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Philippines to 43 Sea Zone 1 armour and 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Shantung 1 fighter moved from Japan to Shantung 1 tactical_bomber moved from Japan to Shantung 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 infantry moved from Kwangsi to Hunan Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Malaya Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 2,67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Persia Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 bomber, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/4 hits, 1,83 expected hits British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Persia, round 2 : 3/3 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18 Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber 1 fighter owned by the Japanese retreated Battle in West India Japanese attack with 2 armour and 2 mech_infantrys British defend with 1 armour Japanese roll dice for 2 armour and 2 mech_infantrys in West India, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 1 armour in West India, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 2 transports Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Americans: 1 submarine Casualties for ANZAC: 2 transports Battle in Hunan Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan retreated to Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kiangsi Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter moved from Persia to Caucasus 1 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in India 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
British : 1,67 ANZAC : 0,83 Chinese : 0,00 UK_Pacific : -0,50 Japanese : -1,17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Japanese Americans take Yenisey from Japanese 1 bomber moved from Dzavhan to Kazakhstan 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Americans Battle in Kazakhstan Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Kazakhstan Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Siberia to Amur 1 mech_infantry moved from Amur to Yakut S.S.R. 1 armour moved from Soviet Far East to Sakha 1 aaGun and 4 infantry moved from Soviet Far East to Siberia 1 fighter moved from Soviet Far East to Amur 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur 1 carrier, 4 destroyers, 1 submarine and 4 transports moved from 3 Sea Zone to 2 Sea Zone 1 armour moved from Western United States to Alaska Place Units - Americans 3 armour placed in Alaska 3 mech_infantrys placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,1,2,6,6,6,1,4,3,3,2,2,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 1 bomber, 3 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Buryatia to Yenisey Americans take Yakut S.S.R. from Japanese Americans take Yenisey from Japanese 1 bomber moved from Dzavhan to Kazakhstan 1 infantry moved from Amur to Korea Americans take Korea from Japanese 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Americans Battle in Kazakhstan Americans attack with 1 bomber Italians defend with 1 armour Americans roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Kazakhstan Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 aaGun, 1 artillery and 2 infantry moved from Siberia to Amur 1 mech_infantry moved from Amur to Yakut S.S.R. 1 armour moved from Soviet Far East to Sakha 1 aaGun and 4 infantry moved from Soviet Far East to Siberia 1 fighter moved from Soviet Far East to Amur 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur 1 carrier, 4 destroyers, 1 submarine and 4 transports moved from 3 Sea Zone to 2 Sea Zone 1 armour moved from Western United States to Alaska Place Units - Americans 3 armour placed in Alaska 3 mech_infantrys placed in Western United States 1 bomber and 1 fighter placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,1,1,2,6,6,6,1,4,3,3,2,2,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Shensi 1 fighter moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Purchase Units - British British buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Eastern Persia 3 armour, 1 artillery and 4 infantry moved from Iraq to Northwest Persia 1 fighter moved from Trans-Jordan to Northwest Persia 1 bomber moved from Persia to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 1 fighter moved from Egypt to Northwest Persia 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 80 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 bomber moved from 80 Sea Zone to Persia Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.67
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@aequitas-et-veritas sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
Your game
thank you for the games -
@dawgoneit Happy Anniversary Wayne!
All good, all good.
Enjoy your time with your Family, i wish you all the very best.Thank you for the games as well.
Maybe we can start a WaW game after the Summer.
Good luck in all of your games.Best regards
Kevin -
@aequitas-et-veritas said in L19 dawgoneit (L) vs AetV (X) Game 3:
@dawgoneit Happy Anniversary Wayne!
All good, all good.
Enjoy your time with your Family, i wish you all the very best.Thank you for the games as well.
Maybe we can start a WaW game after the Summer.
Good luck in all of your games.Best regards
Kevinthank you.
a waw game sounds great.