19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vyborg to Norway
                  Germans take Norway from Americans
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            7 artilleries and 28 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Archangel
            2 fighters moved from Belarus to Archangel
            1 fighter moved from Vyborg to Archangel
            1 armour, 9 artilleries, 1 bomber, 18 infantry and 21 mech_infantrys moved from Belarus to Bryansk
            7 armour and 34 mech_infantrys moved from Eastern Persia to Persia
    
        Combat - Germans
            Germans creates battle in territory 109 Sea Zone
            Battle in Bryansk
                Germans attack with 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys in Bryansk, round 2 : 20/85 hits, 20.33 expected hits
                    Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                Germans win, taking 109 Sea Zone from Russians, taking Bryansk from Russians with 1 armour, 16 artilleries, 1 bomber, 43 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 3 infantry
                Casualties for Russians: 4 infantry
            Battle in Archangel
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 7 armour and 34 mech_infantrys
                British defend with 1 factory_minor and 5 infantry
                    Germans roll dice for 7 armour and 34 mech_infantrys in Persia, round 2 : 11/41 hits, 9.17 expected hits
                    British roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 11
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 5 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Bryansk
            9 mech_infantrys moved from Eastern Poland to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 fighter moved from Vyborg to Western Germany
            1 carrier moved from 95 Sea Zone to 98 Sea Zone
            1 transport moved from 93 Sea Zone to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 artillery moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            3 fighters moved from Archangel to Novgorod
            1 bomber moved from Bryansk to Southern Italy
            2 submarines moved from 105 Sea Zone to 92 Sea Zone
            1 submarine moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to 98 Sea Zone
            1 tactical_bomber moved from Southern Italy to 98 Sea Zone
            1 fighter moved from 95 Sea Zone to Alexandria
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 infantry placed in Southern France
            2 transports placed in 93 Sea Zone
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter
            EDIT: Adding units owned by Italians to Alexandria: 1 fighter
            EDIT: Removing units owned by Germans from Alexandria: 1 fighter
            EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter
            EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys
            EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.67
    Russians : 1.33
    

    Savegame


  • @ArtofWar1947 sorry i forgot about your Ftr.


  • No problem; I took care of it.


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            3 fighters moved from Russia to Western Ukraine
            1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
            1 infantry moved from Vologda to Archangel
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Turkmenistan to Eastern Persia
                  Russians take Eastern Persia from Germans
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 fighters and 1 tactical_bomber
                Italians defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits
                    1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Western Ukraine
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 fighter
                Casualties for Italians: 2 armour and 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
            1 aaGun, 3 armour, 11 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia
            1 fighter moved from Rostov to Russia
            1 aaGun moved from Volgograd to Samara
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Dzavhan to Ulaanbaatar
            4 infantry moved from Buryatia to Sakha
            4 infantry moved from Buryatia to Ulaanbaatar
            1 aaGun moved from Buryatia to Sakha
            1 infantry moved from Yenisey to Dzavhan
            1 infantry moved from Evenkiyskiy to Yenisey
            2 infantry moved from Olgiy to Kansu
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 aaGun, 1 armour, 20 artilleries, 29 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia
            1 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Iraq
            1 armour moved from Trans-Jordan to Iraq
            1 armour moved from Trans-Jordan to Iraq
    
        Place Units - Russians
            2 fighters and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : 0,00
    

    Savegame


  • TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 6 infantry moved from Amur to Buryatia
            1 fighter moved from Yakut S.S.R. to Buryatia
            1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia
            6 infantry moved from Amur to Sakha
            2 fighters and 1 tactical_bomber moved from Japan to Sakha
            1 bomber moved from Kwangtung to Sakha
            1 infantry moved from Anhwe to Jehol
            1 fighter moved from Kiangsu to Jehol
            1 infantry moved from Kiangsi to Hunan
            3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
    

    Savegame


  • OOL for Battle in Buryatia? (Max defense or try to save bomber?)


  • @ArtofWar1947 max def please.
    Thank you.


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 6 infantry moved from Amur to Buryatia
            1 fighter moved from Yakut S.S.R. to Buryatia
            1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia
            6 infantry moved from Amur to Sakha
            2 fighters and 1 tactical_bomber moved from Japan to Sakha
            1 bomber moved from Kwangtung to Sakha
            1 infantry moved from Anhwe to Jehol
            1 fighter moved from Kiangsu to Jehol
            1 infantry moved from Kiangsi to Hunan
            3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 1 aaGun and 4 infantry
                    AA fire in Buryatia : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/12 hits, 4.33 expected hits
                    Russians roll dice for 1 aaGun, 1 bomber and 4 infantry in Buryatia, round 2 : 4/5 hits, 1.50 expected hits
                    4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Buryatia
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/8 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 5 infantry
                Casualties for Americans: 1 bomber
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Sakha
                Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 4 infantry
                    AA fire in Sakha : 2/3 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Sakha
                    Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 2 : 2/8 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
                    Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 3 : 1/8 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Sakha, round 4 : 2/7 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                 retreated to Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in 47 Sea Zone
                Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 9 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
                    ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone
                Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
            1 artillery moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Kiangsu to Shantung
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Sakha to Amur
            1 bomber moved from Buryatia to Amur
            1 fighter moved from Sakha to Amur
            3 fighters and 1 tactical_bomber moved from Buryatia to Amur
            2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            9 fighters and 3 tactical_bombers moved from 47 Sea Zone to 26 Sea Zone
    
        Place Units - Japanese
            3 artilleries placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 bomber and 2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Sakha : : 1.50
    AA fire in Buryatia : : -0.50
    Americans : -0.33
    ANZAC : 0.67
    Chinese : -0.33
    Russians : 0.83
    Japanese : -3.00
    

    Savegame


  • TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            8 destroyers moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            4 fighters moved from 44 Sea Zone to 35 Sea Zone
            3 bombers moved from New South Wales to 35 Sea Zone
            6 bombers moved from India to Hunan
            1 mech_infantry moved from French Indo China to Hunan
            2 submarines moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
    

    Savegame


  • @ArtofWar1947 Kami Tokens on any of the US Ships?


  • No, none; will save the Kami tokens.


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            8 destroyers moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            4 fighters moved from 44 Sea Zone to 35 Sea Zone
            3 bombers moved from New South Wales to 35 Sea Zone
            6 bombers moved from India to Hunan
            1 mech_infantry moved from French Indo China to Hunan
            2 submarines moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in Midway
            Battle in 35 Sea Zone
                Americans attack with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Aleutian Islands from Japanese, taking Midway from Japanese, taking 35 Sea Zone from Japanese with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Hunan
                Americans attack with 6 bombers and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 6 bombers and 1 mech_infantry in Hunan, round 2 : 4/7 hits, 4,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win, taking Hunan from Japanese with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            6 bombers moved from Hunan to India
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
            1 destroyer moved from 11 Sea Zone to 13 Sea Zone
            1 destroyer moved from 11 Sea Zone to 12 Sea Zone
            3 destroyers and 6 submarines moved from 11 Sea Zone to 10 Sea Zone
            1 infantry moved from Western United States to Central United States
            4 fighters moved from Western United States to 10 Sea Zone
            3 bombers moved from 35 Sea Zone to Philippines
            4 carriers and 3 fighters moved from 44 Sea Zone to 35 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 battleship, 3 cruisers and 1 marine moved from 44 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone
    
        Place Units - Americans
            1 armour and 2 fighters placed in French Indo China
            3 fighters and 1 infantry placed in Western United States
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            5 fighters moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 bomber moved from French Central Africa to Egypt
    
        Combat - British
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0,17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in Egypt
                British attack with 5 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,67 expected hits
                    Italians roll dice for 4 infantry in Egypt, round 2 : 3/4 hits, 1,33 expected hits
                    2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt
                 retreated to Egypt
                Italians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Iraq
            14 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
            1 armour moved from India to Eastern Persia
            1 infantry moved from West India to Eastern Persia
            9 infantry moved from Burma to Yunnan
            1 aaGun, 1 artillery and 9 infantry moved from India to West India
            1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - British
            2 armour and 1 infantry placed in Iraq
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,6,6,2,6,1,4,3,3,3
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
            1 marine and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 marine and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    British : -1,67
    Italians : 1,67
    Americans : 0,17
    AA fire in Egypt : : -0,17
    Chinese : -0,67
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 31 PUs; 
            Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 marine moved from Alexandria to 98 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
            3 armour, 7 artilleries, 1 bomber, 6 fighters and 6 infantry moved from Alexandria to Egypt
            3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Southern Italy to Egypt
    
        Place Units - Italians
            3 infantry placed in Egypt
            6 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser and 1 marine moved from 44 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
    
        Non Combat Move - ANZAC
            3 fighters moved from 35 Sea Zone to Philippines
            2 fighters moved from 44 Sea Zone to Philippines
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            2 fighters moved from New South Wales to 45 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland
            1 aaGun moved from South Australia to Queensland
            1 artillery and 1 infantry moved from South Australia to New South Wales
            1 destroyer and 4 submarines moved from 44 Sea Zone to 35 Sea Zone
            1 bomber moved from Celebes to Philippines
            2 fighters moved from India to Iraq
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour and 33 mech_infantrys moved from Persia to Northwest Persia
            1 tactical_bomber moved from 99 Sea Zone to Tambov
            1 tactical_bomber moved from 98 Sea Zone to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Archangel to Belarus
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Tambov
            1 fighter moved from Novgorod to Rostov
            1 fighter moved from Novgorod to Tambov
            1 fighter moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar
            1 armour and 6 mech_infantrys moved from Yakut S.S.R. to Ulaanbaatar
    
        Combat - Germans
            Battle in Ulaanbaatar
                Germans attack with 2 armour and 7 mech_infantrys
                Russians defend with 6 infantry
                    Germans roll dice for 2 armour and 7 mech_infantrys in Ulaanbaatar, round 2 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 6 infantry in Ulaanbaatar, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ulaanbaatar
                    Germans roll dice for 2 armour and 4 mech_infantrys in Ulaanbaatar, round 3 : 4/6 hits, 1.67 expected hits
                    Russians roll dice for 3 infantry in Ulaanbaatar, round 3 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ulaanbaatar
                Germans win, taking Ulaanbaatar from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Germans: 5 mech_infantrys
                Casualties for Russians: 6 infantry
            Battle in Tambov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 7 armour and 33 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour and 33 mech_infantrys in Northwest Persia, round 2 : 3/40 hits, 9.00 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            2 fighters moved from Belarus to Novgorod
            1 mech_infantry moved from Norway to Vyborg
            8 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Rostov to Novgorod
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 fighter moved from Alexandria to 98 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
            3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Germans
            3 infantry placed in Southern France
            1 fighter placed in Western Germany
            3 mech_infantrys placed in Novgorod
            8 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : -0.33
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 5 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Tambov
            5 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Chahar
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Kansu to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 aaGun, 2 armour, 20 artilleries, 30 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
            5 fighters and 1 tactical_bomber moved from Tambov to Russia
            1 aaGun moved from Samara to Russia
    
        Place Units - Russians
            1 aaGun and 5 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 1,17
    Japanese : 0,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
            1 bomber moved from Amur to Yakut S.S.R.
            2 infantry moved from Sakha to Siberia
                  Japanese take Siberia from Russians
            1 mech_infantry moved from Kiangsu to Jehol
                  Japanese take Jehol from Chinese
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Amur to 8 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway
            3 fighters moved from 26 Sea Zone to 27 Sea Zone
            3 fighters moved from 26 Sea Zone to 12 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone
            1 submarine moved from 6 Sea Zone to 13 Sea Zone
            1 submarine moved from 26 Sea Zone to 12 Sea Zone
            1 submarine moved from 26 Sea Zone to 27 Sea Zone
            3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
            3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
            1 fighter moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Midway
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 13 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 12 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 12 Sea Zone
                Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 27 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 27 Sea Zone
                    Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 27 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Hunan
                Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Kiangsu to Kwangtung
            3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
            4 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter moved from Amur to Kiangsu
            3 fighters and 1 tactical_bomber moved from Amur to Japan
            3 infantry moved from Sakha to Amur
            1 bomber moved from Yakut S.S.R. to Amur
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 8 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone
            3 fighters moved from 12 Sea Zone to 26 Sea Zone
            3 fighters moved from 27 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
            Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Chinese : -0.67
    Russians : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 13 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
            2 fighters moved from 10 Sea Zone to 13 Sea Zone
            2 fighters moved from 10 Sea Zone to 12 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from 25 Sea Zone to Midway
            1 fighter moved from Western United States to 13 Sea Zone
            1 fighter moved from Western United States to 12 Sea Zone
            1 fighter moved from Western United States to 12 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship moved from 35 Sea Zone to 33 Sea Zone
            3 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
            Battle in 25 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 25 Sea Zone
                Americans win, taking Caroline Islands from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Midway
                Americans attack with 1 infantry and 1 marine
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 1 infantry and 1 marine in Midway, round 2 : 0/2 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits, 0,67 expected hits
                    1 marine owned by the Americans lost in Midway
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Americans: 1 infantry and 1 marine
            Battle in 12 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 12 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 12 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 13 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 13 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 destroyer moved from 10 Sea Zone to 13 Sea Zone
            1 destroyer moved from 10 Sea Zone to 27 Sea Zone
            2 fighters moved from 12 Sea Zone to 10 Sea Zone
            3 fighters moved from 13 Sea Zone to 10 Sea Zone
            1 fighter moved from 12 Sea Zone to 10 Sea Zone
            1 fighter moved from 12 Sea Zone to Western United States
            1 bomber moved from 25 Sea Zone to Aleutian Islands
            4 carriers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            3 bombers moved from Philippines to Queensland
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Caroline Islands: 1 marine
            EDIT: Removing units owned by Americans from Philippines: 1 marine
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 fighters placed in Western United States
            Americans undo move 1.
            Americans undo move 1.
            1 fighter placed in Eastern United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 artillery placed in Central United States
            1 fighter placed in Western United States
            1 artillery and 2 mech_infantrys placed in French Indo China
            Americans undo move 6.
            2 mech_infantrys placed in French Indo China
            1 artillery placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Kwangsi to Anhwe
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
    
        Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 artillery and 4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Germans
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from 35 Sea Zone to Hunan
    
        Combat - British
            Battle in Hunan
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Hunan to Kwangsi
            7 infantry moved from Yunnan to Kwangsi
            1 aaGun, 1 artillery and 9 infantry moved from West India to Eastern Persia
            1 armour moved from Eastern Persia to Iraq
            1 marine and 1 mech_infantry moved from India to 39 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 marine and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            2 armour and 1 infantry placed in Union of South Africa
            1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,2,6,2,6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4,3,2,3
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 armour and 1 fighter
    

    Combat Hit Differential Summary :

    British : 1,17
    Americans : 1,00
    Chinese : 0,83
    Japanese : 4,00
    

    Savegame


  • TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  Italians take Belgian Congo from British
            1 armour moved from Belgian Congo to Kenya
                  Italians take Kenya from British
            1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from ANZAC
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Gibraltar
            1 bomber moved from Southern Italy to Egypt
            1 aaGun, 3 armour, 8 artilleries and 12 infantry moved from Egypt to Trans-Jordan
            1 marine moved from Cyprus to 99 Sea Zone
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            2 transports moved from 98 Sea Zone to 95 Sea Zone
            6 infantry moved from Northern Italy to 95 Sea Zone
            6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
    
        Place Units - Italians
            3 mech_infantrys placed in Egypt
            1 transport placed in 95 Sea Zone
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 fighter
            EDIT: Adding units owned by Italians to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 marine moved from Dutch New Guinea to New Guinea
            2 fighters moved from 45 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
            1 bomber moved from Philippines to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
                ANZAC attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry and 1 mech_infantry
                    ANZAC roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine in New Guinea, round 2 : 2/7 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in New Guinea
                ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
            3 fighters moved from New Guinea to 33 Sea Zone
            2 fighters moved from Philippines to 33 Sea Zone
            3 fighters moved from Philippines to Caroline Islands
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
            2 fighters moved from Iraq to Turkmenistan
            1 bomber moved from India to Russia
            1 bomber moved from New Guinea to 33 Sea Zone
            1 bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,67
    

    Savegame

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