@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 47 Sea Zone ANZAC take 35 Sea Zone from Japanese Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from Hainan to 36 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 1 marine and 2 submarines moved from 36 Sea Zone to 44 Sea Zone 1 destroyer and 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from French Indo China to 44 Sea Zone 1 fighter moved from French Indo China to India 1 fighter moved from French Indo China to India 1 bomber moved from New South Wales to Celebes Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 infantry, 7 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vyborg to Norway Germans take Norway from Americans 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 7 artilleries and 28 infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Archangel 2 fighters moved from Belarus to Archangel 1 fighter moved from Vyborg to Archangel 1 armour, 9 artilleries, 1 bomber, 18 infantry and 21 mech_infantrys moved from Belarus to Bryansk 7 armour and 34 mech_infantrys moved from Eastern Persia to Persia Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Bryansk Germans attack with 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 16 artilleries, 1 bomber, 46 infantry and 21 mech_infantrys in Bryansk, round 2 : 20/85 hits, 20.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking 109 Sea Zone from Russians, taking Bryansk from Russians with 1 armour, 16 artilleries, 1 bomber, 43 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Persia Germans attack with 7 armour and 34 mech_infantrys British defend with 1 factory_minor and 5 infantry Germans roll dice for 7 armour and 34 mech_infantrys in Persia, round 2 : 11/41 hits, 9.17 expected hits British roll dice for 5 infantry in Persia, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Persia Germans win, taking Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 mech_infantry Casualties for British: 5 infantry Non Combat Move - Germans 3 mech_infantrys moved from Novgorod to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Ukraine to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 fighter moved from Vyborg to Western Germany 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 1 artillery moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 3 fighters moved from Archangel to Novgorod 1 bomber moved from Bryansk to Southern Italy 2 submarines moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone 1 fighter moved from 95 Sea Zone to Alexandria Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 infantry placed in Southern France 2 transports placed in 93 Sea Zone 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 fighter EDIT: Adding units owned by Italians to Alexandria: 1 fighter EDIT: Removing units owned by Germans from Alexandria: 1 fighter EDIT: Adding units owned by Germans to 98 Sea Zone: 1 fighter EDIT: Removing units owned by Germans from Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Eastern Poland: 4 mech_infantrys EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83 British : -0.67 Russians : 1.33
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@ArtofWar1947 sorry i forgot about your Ftr.
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No problem; I took care of it.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 3 fighters moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 1 infantry moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Turkmenistan to Eastern Persia Russians take Eastern Persia from Germans 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 2 armour and 1 mech_infantry Russians roll dice for 3 fighters and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 2,17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1,33 expected hits 1 fighter owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 fighter Casualties for Italians: 2 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 aaGun, 3 armour, 11 artilleries, 12 infantry and 3 mech_infantrys moved from Tambov to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Volgograd to Samara 1 infantry moved from Russia to Smolensk 1 infantry moved from Dzavhan to Ulaanbaatar 4 infantry moved from Buryatia to Sakha 4 infantry moved from Buryatia to Ulaanbaatar 1 aaGun moved from Buryatia to Sakha 1 infantry moved from Yenisey to Dzavhan 1 infantry moved from Evenkiyskiy to Yenisey 2 infantry moved from Olgiy to Kansu 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 aaGun, 1 armour, 20 artilleries, 29 infantry and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq 1 armour moved from Trans-Jordan to Iraq Place Units - Russians 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : 0,00
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Amur to Buryatia 1 fighter moved from Yakut S.S.R. to Buryatia 1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia 6 infantry moved from Amur to Sakha 2 fighters and 1 tactical_bomber moved from Japan to Sakha 1 bomber moved from Kwangtung to Sakha 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kiangsu to Jehol 1 infantry moved from Kiangsi to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
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OOL for Battle in Buryatia? (Max defense or try to save bomber?)
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@ArtofWar1947 max def please.
Thank you. -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 6 infantry moved from Amur to Buryatia 1 fighter moved from Yakut S.S.R. to Buryatia 1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia 6 infantry moved from Amur to Sakha 2 fighters and 1 tactical_bomber moved from Japan to Sakha 1 bomber moved from Kwangtung to Sakha 1 infantry moved from Anhwe to Jehol 1 fighter moved from Kiangsu to Jehol 1 infantry moved from Kiangsi to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 1 aaGun and 4 infantry AA fire in Buryatia : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 aaGun, 1 bomber and 4 infantry in Buryatia, round 2 : 4/5 hits, 1.50 expected hits 4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Buryatia Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/8 hits, 3.67 expected hits Russians roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 5 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 aaGun and 4 infantry Battle in Sakha Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber Russians defend with 1 aaGun and 4 infantry AA fire in Sakha : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Sakha Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 3 : 1/8 hits, 2.17 expected hits Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Sakha, round 4 : 2/7 hits, 2.00 expected hits Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 4 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol retreated to Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Hunan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in 47 Sea Zone Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 9 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Jehol to Kiangsu 1 bomber moved from Sakha to Amur 1 bomber moved from Buryatia to Amur 1 fighter moved from Sakha to Amur 3 fighters and 1 tactical_bomber moved from Buryatia to Amur 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 9 fighters and 3 tactical_bombers moved from 47 Sea Zone to 26 Sea Zone Place Units - Japanese 3 artilleries placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 1 bomber and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : 1.50 AA fire in Buryatia : : -0.50 Americans : -0.33 ANZAC : 0.67 Chinese : -0.33 Russians : 0.83 Japanese : -3.00
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 8 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from 44 Sea Zone to 35 Sea Zone 3 bombers moved from New South Wales to 35 Sea Zone 6 bombers moved from India to Hunan 1 mech_infantry moved from French Indo China to Hunan 2 submarines moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese
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@ArtofWar1947 Kami Tokens on any of the US Ships?
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No, none; will save the Kami tokens.
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 3 destroyers, 5 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 8 destroyers moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 4 fighters moved from 44 Sea Zone to 35 Sea Zone 3 bombers moved from New South Wales to 35 Sea Zone 6 bombers moved from India to Hunan 1 mech_infantry moved from French Indo China to Hunan 2 submarines moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese Combat - Americans Battle in Aleutian Islands Battle in Midway Battle in 35 Sea Zone Americans attack with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking Aleutian Islands from Japanese, taking Midway from Japanese, taking 35 Sea Zone from Japanese with 3 bombers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Hunan Americans attack with 6 bombers and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 6 bombers and 1 mech_infantry in Hunan, round 2 : 4/7 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking Hunan from Japanese with 6 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 6 bombers moved from Hunan to India 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 destroyer moved from 11 Sea Zone to 13 Sea Zone 1 destroyer moved from 11 Sea Zone to 12 Sea Zone 3 destroyers and 6 submarines moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to Central United States 4 fighters moved from Western United States to 10 Sea Zone 3 bombers moved from 35 Sea Zone to Philippines 4 carriers and 3 fighters moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship, 3 cruisers and 1 marine moved from 44 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone Place Units - Americans 1 armour and 2 fighters placed in French Indo China 3 fighters and 1 infantry placed in Western United States 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 2 artilleries and 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 27 PUs; British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 5 fighters moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 bomber moved from French Central Africa to Egypt Combat - British Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Egypt causes 3 damage total. Battle in Egypt British attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits, 3,67 expected hits Italians roll dice for 4 infantry in Egypt, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt retreated to Egypt Italians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 3 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 bomber, 5 fighters and 1 tactical_bomber moved from Egypt to Iraq 14 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 armour moved from India to Eastern Persia 1 infantry moved from West India to Eastern Persia 9 infantry moved from Burma to Yunnan 1 aaGun, 1 artillery and 9 infantry moved from India to West India 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 44 Sea Zone to 35 Sea Zone Place Units - British 2 armour and 1 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,5,6,6,2,6,1,4,3,3,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 1 marine and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 marine and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
British : -1,67 Italians : 1,67 Americans : 0,17 AA fire in Egypt : : -0,17 Chinese : -0,67 Japanese : -0,67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 31 PUs; Italians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 marine moved from Alexandria to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Battle in Cyprus Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 3 armour, 7 artilleries, 1 bomber, 6 fighters and 6 infantry moved from Alexandria to Egypt 3 transports moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from Southern Italy to Egypt Place Units - Italians 3 infantry placed in Egypt 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 marine moved from 44 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Non Combat Move - ANZAC 3 fighters moved from 35 Sea Zone to Philippines 2 fighters moved from 44 Sea Zone to Philippines 1 carrier moved from 44 Sea Zone to 45 Sea Zone 2 fighters moved from New South Wales to 45 Sea Zone 1 fighter moved from New South Wales to Queensland 1 aaGun, 2 artilleries, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 aaGun moved from South Australia to Queensland 1 artillery and 1 infantry moved from South Australia to New South Wales 1 destroyer and 4 submarines moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Celebes to Philippines 2 fighters moved from India to Iraq Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 armour and 33 mech_infantrys moved from Persia to Northwest Persia 1 tactical_bomber moved from 99 Sea Zone to Tambov 1 tactical_bomber moved from 98 Sea Zone to Rostov 1 bomber moved from Southern Italy to Rostov 1 fighter moved from Western Germany to Belarus 1 infantry moved from Archangel to Belarus 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 fighter moved from Novgorod to Rostov 1 fighter moved from Novgorod to Tambov 1 fighter moved from Novgorod to Belarus 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia 1 armour and 1 mech_infantry moved from Buryatia to Ulaanbaatar 1 armour and 6 mech_infantrys moved from Yakut S.S.R. to Ulaanbaatar Combat - Germans Battle in Ulaanbaatar Germans attack with 2 armour and 7 mech_infantrys Russians defend with 6 infantry Germans roll dice for 2 armour and 7 mech_infantrys in Ulaanbaatar, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 6 infantry in Ulaanbaatar, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ulaanbaatar Germans roll dice for 2 armour and 4 mech_infantrys in Ulaanbaatar, round 3 : 4/6 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ulaanbaatar, round 3 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ulaanbaatar Germans win, taking Ulaanbaatar from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 6 infantry Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 7 armour and 33 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour and 33 mech_infantrys in Northwest Persia, round 2 : 3/40 hits, 9.00 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 armour and 33 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries moved from Ukraine to Bryansk 2 fighters moved from Belarus to Novgorod 1 mech_infantry moved from Norway to Vyborg 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Rostov to Novgorod 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Alexandria to 98 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 transport moved from 93 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Northern Italy to Romania Place Units - Germans 3 infantry placed in Southern France 1 fighter placed in Western Germany 3 mech_infantrys placed in Novgorod 8 mech_infantrys placed in Germany 3 artilleries placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from 95 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3.00 British : -0.33 Russians : 2.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 aaGun and 5 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Tambov 5 fighters and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Jehol to Chahar 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans Combat - Russians Battle in Tambov Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 aaGun, 2 armour, 20 artilleries, 30 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan 5 fighters and 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Samara to Russia Place Units - Russians 1 aaGun and 5 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,17 Japanese : 0,00
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 bomber moved from Amur to Yakut S.S.R. 2 infantry moved from Sakha to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Amur to 8 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to 27 Sea Zone 3 fighters moved from 26 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 26 Sea Zone to 12 Sea Zone 1 submarine moved from 26 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter moved from Kiangsu to Hunan Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Midway Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 13 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 12 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 27 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 4 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Amur to Kiangsu 3 fighters and 1 tactical_bomber moved from Amur to Japan 3 infantry moved from Sakha to Amur 1 bomber moved from Yakut S.S.R. to Amur 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 8 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone 3 fighters moved from 12 Sea Zone to 26 Sea Zone 3 fighters moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -1.00 Chinese : -0.67 Russians : -0.33 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 13 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter moved from Western United States to 13 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 3 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Battle in 25 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 infantry and 1 marine in Midway, round 2 : 0/2 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits, 0,67 expected hits 1 marine owned by the Americans lost in Midway Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 infantry and 1 marine Battle in 12 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 12 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 13 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 13 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 2 fighters moved from 12 Sea Zone to 10 Sea Zone 3 fighters moved from 13 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to Western United States 1 bomber moved from 25 Sea Zone to Aleutian Islands 4 carriers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 bombers moved from Philippines to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 marine EDIT: Removing units owned by Americans from Philippines: 1 marine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 fighters placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery placed in Central United States 1 fighter placed in Western United States 1 artillery and 2 mech_infantrys placed in French Indo China Americans undo move 6. 2 mech_infantrys placed in French Indo China 1 artillery placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi Place Units - Chinese 1 infantry placed in Hopei 1 artillery and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 2 infantry moved from Yunnan to Hunan 1 fighter moved from 35 Sea Zone to Hunan Combat - British Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Hunan to Kwangsi 7 infantry moved from Yunnan to Kwangsi 1 aaGun, 1 artillery and 9 infantry moved from West India to Eastern Persia 1 armour moved from Eastern Persia to Iraq 1 marine and 1 mech_infantry moved from India to 39 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone Place Units - British 3 infantry placed in Iraq 2 armour and 1 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,2,6,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4,3,2,3 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
British : 1,17 Americans : 1,00 Chinese : 0,83 Japanese : 4,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from ANZAC Combat - Italians Non Combat Move - Italians 1 fighter moved from Egypt to Gibraltar 1 bomber moved from Southern Italy to Egypt 1 aaGun, 3 armour, 8 artilleries and 12 infantry moved from Egypt to Trans-Jordan 1 marine moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 transports moved from 98 Sea Zone to 95 Sea Zone 6 infantry moved from Northern Italy to 95 Sea Zone 6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 3 mech_infantrys placed in Egypt 1 transport placed in 95 Sea Zone 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 fighter EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :