TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 6 infantry moved from Amur to Buryatia
1 fighter moved from Yakut S.S.R. to Buryatia
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Buryatia
6 infantry moved from Amur to Sakha
2 fighters and 1 tactical_bomber moved from Japan to Sakha
1 bomber moved from Kwangtung to Sakha
1 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Kiangsi to Hunan
3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan
1 submarine moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 47 Sea Zone
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 1 aaGun and 4 infantry
AA fire in Buryatia : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/12 hits, 4.33 expected hits
Russians roll dice for 1 aaGun, 1 bomber and 4 infantry in Buryatia, round 2 : 4/5 hits, 1.50 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Buryatia
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Buryatia, round 3 : 3/8 hits, 3.67 expected hits
Russians roll dice for 2 infantry in Buryatia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 bomber
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Sakha
Japanese attack with 1 bomber, 2 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 4 infantry
AA fire in Sakha : 2/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Sakha
Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 2 : 2/8 hits, 2.17 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
Japanese roll dice for 1 bomber, 1 fighter and 6 infantry in Sakha, round 3 : 1/8 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Sakha, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Japanese roll dice for 1 bomber, 1 fighter and 5 infantry in Sakha, round 4 : 2/7 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Sakha, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 9 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 9 fighters and 3 tactical_bombers in 47 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone
Japanese win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Jehol to Kiangsu
1 bomber moved from Sakha to Amur
1 bomber moved from Buryatia to Amur
1 fighter moved from Sakha to Amur
3 fighters and 1 tactical_bomber moved from Buryatia to Amur
2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine, 5 submarines and 2 transports moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
9 fighters and 3 tactical_bombers moved from 47 Sea Zone to 26 Sea Zone
Place Units - Japanese
3 artilleries placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 bomber and 2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : 1.50
AA fire in Buryatia : : -0.50
Americans : -0.33
ANZAC : 0.67
Chinese : -0.33
Russians : 0.83
Japanese : -3.00
Savegame