@Arthur-Bomber-Harris tip BB and kill cruiser please
666 (Allies+9) vs Simon33 (Axis) BM3
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM3:
That was frustrating.
You have had some awful dice this game. I feel your pain.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Sumatra 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Shan State : 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Java : 1 flag, 2 fighters and 2 infantry Sumatra : 1 fighter 42 Sea Zone : 1 destroyer and 1 transport 26 Sea Zone : 1 cruiser Trans-Jordan : 2 infantry United Kingdom : 2 infantry Anglo Egyptian Sudan : 1 infantry French Central Africa : 1 infantry Algeria : 2 infantry Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry 97 Sea Zone : 1 cruiser and 1 destroyer 72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 37 Japanese : 31 / 31 Americans : 52 / 52 Chinese : 9 / 12 British : 27 / 39 UK_Pacific : 21 / 21 Italians : 12 / 8 ANZAC : 14 / 14 French : 10 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 fighters moved from New Zealand to Java 1 fighter moved from Queensland to Sumatra 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from Malaya to Shan State 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 58 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Combat Move - Germans 1 unit repaired. 1 fighter moved from 112 Sea Zone to United Kingdom 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 118 Sea Zone Purchase Units - Germans Germans buy 2 artilleries, 1 marine and 8 transports; Remaining resources: 1 PUs; Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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Not sure if Sea Lion is advised but here goes. I think I need to avoid snake eyes with the AA.
Intercept in London?
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM3:
Not sure if Sea Lion is advised but here goes. I think I need to avoid snake eyes with the AA.
Intercept in London?
no thanks…
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Research Technology - Germans Combat Move - Germans 1 unit repaired. 1 fighter moved from 112 Sea Zone to United Kingdom 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 118 Sea Zone Purchase Units - Germans Germans buy 2 artilleries, 1 marine and 8 transports; Remaining resources: 1 PUs; Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Battle in 93 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Scotland Battle in 118 Sea Zone Germans attack with 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship in 118 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone British win, taking Scotland from British with 1 battleship remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Cleaning up after air battles Non Combat Move - Germans 1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 93 Sea Zone to France 4 armour moved from France to Germany 7 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 111 Sea Zone 5 infantry moved from Bulgaria to Romania 3 infantry moved from Slovakia Hungary to Poland 3 artilleries moved from Poland to Germany 2 armour moved from Yugoslavia to Poland 2 artilleries and 3 infantry moved from Yugoslavia to Romania 3 infantry moved from Poland to Germany 1 armour moved from Poland to Germany 2 aaGuns and 1 infantry moved from Western Germany to France Place Units - Germans 8 transports placed in 113 Sea Zone 2 artilleries and 1 marine placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,6,1,4,4,6 Germans collect 41 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 AA fire in United Kingdom : : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Novgorod to Karelia 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 infantry moved from Rostov to Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 3 infantry moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus Place Units - Russians 2 artilleries and 1 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Yenisey : 6 infantry Yakut S.S.R. : 2 aaGuns and 12 infantry Belarus : 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry Karelia : 1 infantry Baltic States : 1 infantry Bryansk : 6 infantry Bessarabia : 1 infantry Russia : 1 airfield, 1 factory_major and 5 infantry Ukraine : 2 artilleries, 1 factory_minor and 3 infantry Western Ukraine : 2 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Volgograd : 1 factory_minor Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber 104 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser 115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 52 Russians : 37 / 37 Japanese : 31 / 31 Americans : 52 / 52 Chinese : 9 / 12 British : 25 / 39 UK_Pacific : 21 / 21 Italians : 12 / 8 ANZAC : 14 / 14 French : 10 / 0 Dutch : 3 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 1 battleship moved from 36 Sea Zone to 21 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Sumatra 2 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 carriers and 1 cruiser moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Kwangtung 1 armour and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 infantry moved from French Indo China to Shan State 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to 36 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 fighter moved from Kiangsi to Kwangtung 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 41 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; ANZAC defend with 1 fighter Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Sumatra, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 3 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 fighter in Sumatra, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Casualties for ANZAC: 1 fighter Battle in Guam Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 54 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -10 Casualties for Japanese: 1 bomber and 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 fighter moved from Shan State to 41 Sea Zone 1 fighter and 2 tactical_bombers moved from Sumatra to 41 Sea Zone 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to French Indo China 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangtung to French Indo China 1 infantry moved from Jehol to Chahar 1 artillery and 2 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Japan to Korea 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Kiangsi 2 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.83 ANZAC : 1.33 Chinese : -0.33 UK_Pacific : -0.33 Japanese : -2.33
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That was a bloody J2. Boy, you stretched the Japanese forces to the max.
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I was planning on doing a J3 DOW but Europe changed so I thought I’d better go now.
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In SZ41, two tacs are on one CV, two fighters on the other.
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I assumed no scramble from Guam.
@JDOW said in 666 (Allies+9) vs Simon33 (Axis) BM3:
That was a bloody J2. Boy, you stretched the Japanese forces to the max.
Possibly, I’ll lose a CV and 2 planes in SZ42. I should take a few forces with me though.
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@simon33, hmm combat first has another problem, it won’t let me attack all those sweet German trannies with my two Brit fighters?
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@666 said in 666 (Allies+9) vs Simon33 (Axis) BM3:
@simon33, hmm combat first has another problem, it won’t let me attack all those sweet German trannies with my two Brit fighters?
Use edit mode|Perform move and other actions - that’s in the notes.
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Oh f***. I was wondering if I was missing something.
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You can assume a scramble to SZ113.
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@simon33 never going to play combat first again. I don’t see any advantages in game play and i hate some of the new triplea mechanics…
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 fighters Purchase Units - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Removing units owned by British from United Kingdom: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@simon33 just going to start this turn again…will keep CHI roles and use edit to add UK purchase CV and deduct IPC’s from uk