19L Giallo(axis) vs Dawgoneit(allies) BM game I

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
            1 destroyer moved from 44 Sea Zone to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from Kazakhstan to Sikang
                  Japanese take Sikang from Chinese
            2 bombers moved from French Indo China to Kansu
            1 fighter moved from Yunnan to Kansu
            2 mech_infantrys moved from Chahar to Anhwe
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 bomber moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Yunnan to Malaya
            1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 infantry and 1 mech_infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 mech_infantrys moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 carriers moved from 6 Sea Zone to 24 Sea Zone
            1 carrier and 3 destroyers moved from 6 Sea Zone to 24 Sea Zone
            3 carriers and 3 destroyers moved from 24 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
            1 armour moved from Caucasus to Sikang
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Kansu
                Japanese attack with 2 bombers and 1 fighter
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 2 : 0/3 hits, 1,83 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese lost in Kansu
                    Japanese roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits
                    1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win with 1 bomber remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 bomber and 1 fighter
                Casualties for Chinese: 1 fighter
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 0/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 3 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Midway
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 4 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
            1 bomber moved from Kansu to Yunnan
            8 mech_infantrys moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from Java to Shan State
            1 aaGun and 2 mech_infantrys moved from Yunnan to Shan State
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            5 submarines placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            1 artillery and 2 infantry placed in Kiangsu
            3 armour placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : 0,50
    Chinese : 0,67
    UK_Pacific : -0,33
    Japanese : -4,17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    italy won’t do anything


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 armour and 3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
            3 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Southern Italy
            3 armour and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
            7 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 16 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 armour and 3 infantry moved from Morocco to 91 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
            2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
            3 armour and 3 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Southern Italy
            3 armour and 3 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Shensi to Hopei
            3 infantry moved from Suiyuyan to Chahar
            7 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 16 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 10x factory_major; Remaining resources: 33 PUs; 
            British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 1 mech_infantry moved from Persia to Iraq
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Sardinia to United Kingdom
    
        Combat - British
    
        Non Combat Move - British
            2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            1 destroyer moved from 95 Sea Zone to 81 Sea Zone
            2 transports moved from 81 Sea Zone to 71 Sea Zone
    
        Place Units - British
            3 infantry placed in Iraq
            1 artillery and 2 infantry placed in Egypt
            2 artilleries and 1 infantry placed in Union of South Africa
            British undo move 3.
            1 artillery placed in United Kingdom
            1 artillery and 2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 4 armour and 4 mech_infantrys
            EDIT: Adding units owned by British to Eastern Persia: 4 armour and 4 mech_infantrys
            EDIT: Removing units owned by British from India: 1 fighter
            EDIT: Adding units owned by British to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese : -2.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 2.33
    Japanese : 0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 3 infantry, 1 marine and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries, 2 fighters, 18 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
            3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Southern France to Southern Italy
            14 armour and 16 mech_infantrys moved from Northwest Persia to Iraq
            1 armour moved from Caucasus to Iraq
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 15 armour and 16 mech_infantrys
                British defend with 4 armour, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 5 mech_infantrys; French defend with 2 infantry
                    Germans roll dice for 15 armour and 16 mech_infantrys in Iraq, round 2 : 13/31 hits, 10,17 expected hits
                    British roll dice for 4 armour, 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys in Iraq, round 2 : 4/22 hits, 8,33 expected hits
                    3 mech_infantrys owned by the British, 2 infantry owned by the French, 4 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Iraq
                    Germans roll dice for 15 armour and 12 mech_infantrys in Iraq, round 3 : 13/27 hits, 9,50 expected hits
                    British roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 4/9 hits, 4,00 expected hits
                    2 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 15 armour and 8 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for Germans: 8 mech_infantrys
                Casualties for British: 4 armour, 2 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys
                Casualties for French: 2 infantry
            Battle in Southern Italy
                Germans attack with 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers
                British defend with 4 armour, 5 artilleries and 11 infantry; Americans defend with 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 7 infantry
                    Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 2 : 19/61 hits, 16,83 expected hits
                    Americans roll dice for 10 armour, 6 artilleries, 8 fighters and 18 infantry in Southern Italy, round 2 : 16/42 hits, 18,33 expected hits
                    16 infantry owned by the Germans, 7 infantry owned by the Americans, 1 artillery owned by the British and 11 infantry owned by the British lost in Southern Italy
                    Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 2 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 3 : 19/45 hits, 14,17 expected hits
                    Americans roll dice for 10 armour, 5 artilleries and 8 fighters in Southern Italy, round 3 : 12/23 hits, 12,00 expected hits
                    2 infantry owned by the Germans, 6 armour owned by the Americans, 4 fighters owned by the Americans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 10 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Southern Italy
                    Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 17 mech_infantrys and 5 tactical_bombers in Southern Italy, round 4 : 14/33 hits, 12,17 expected hits
                    Americans roll dice for 4 fighters in Southern Italy, round 4 : 1/4 hits, 2,67 expected hits
                    4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
                Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 3 artilleries, 3 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 120
                Casualties for Germans: 18 infantry and 11 mech_infantrys
                Casualties for Americans: 6 armour, 1 artillery, 8 fighters and 7 infantry
                Casualties for British: 4 armour, 5 artilleries and 11 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Southern Italy
            3 bombers, 5 fighters and 5 tactical_bombers moved from Southern Italy to Western Germany
            1 transport moved from 111 Sea Zone to 113 Sea Zone
            2 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
            12 artilleries and 5 infantry moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
            1 infantry moved from Samara to Kazakhstan
    
        Place Units - Germans
            3 bombers, 1 marine and 6 mech_infantrys placed in Western Germany
            3 infantry placed in Caucasus
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 15,17
    British : -4,33
    Americans : -4,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    some bad dice for you…


  • @Giallo welp! thats game.


  • @dawgoneit
    thanks! was a good game


  • @Giallo another?


  • @dawgoneit we can play a new one you as axis?


  • sure I’ll set it up

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