@dawgoneit Scramble?
19L Giallo(axis) vs Dawgoneit(allies) BM game I
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@dawgoneit yes
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Dutch New Guinea Battle in Malaya Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 artilleries moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from Western Australia to Northern Territory 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Dutch New Guinea Battle in Malaya Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 artilleries moved from South Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 infantry moved from Western Australia to Northern Territory 1 infantry moved from Northern Territory to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs; Germans buy 4 artilleries, 1 bomber and 16 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 12 armour and 13 mech_infantrys moved from Rostov to Northwest Persia 3 artilleries and 1 infantry moved from Rostov to Caucasus 3 infantry moved from Volgograd to Caucasus 3 infantry moved from Ukraine to Rostov 1 armour, 12 artilleries and 2 infantry moved from Bryansk to Rostov 1 armour moved from Rostov to Caucasus 1 infantry moved from Vologda to Samara 3 infantry moved from France to Northern Italy 2 bombers moved from Western Germany to Scotland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 10 mech_infantrys moved from Germany to Northern Italy Combat - Germans Battle in Scotland Germans attack with 2 bombers and 2 infantry British defend with 1 airfield and 2 infantry Germans roll dice for 2 bombers and 2 infantry in Scotland, round 2 : 2/4 hits, 1,67 expected hits British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Northwest Persia Germans attack with 14 armour and 16 mech_infantrys French defend with 2 infantry Germans roll dice for 14 armour and 16 mech_infantrys in Northwest Persia, round 2 : 10/30 hits, 9,67 expected hits British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Northwest Persia Germans win, taking Northwest Persia from British with 14 armour and 16 mech_infantrys remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Germans 2 bombers moved from Scotland to Western Germany 1 aaGun moved from Slovakia Hungary to Germany 1 aaGun moved from Poland to Germany 7 infantry moved from Western Germany to Northern Italy 2 aaGuns moved from Western Germany to Northern Italy 1 fighter and 3 tactical_bombers moved from Germany to Western Germany 2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy 2 aaGuns moved from Rostov to Caucasus Place Units - Germans 10 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Southern France 3 artilleries placed in Northern Italy 3 mech_infantrys placed in Volgograd Germans undo move 4. 1 artillery placed in Volgograd 3 mech_infantrys placed in Ukraine Germans undo move 1. 1 bomber and 9 mech_infantrys placed in Western Germany 1 mech_infantry placed in Volgograd Turn Complete - Germans Germans collect 71 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 0,67 British : -1,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Kazakhstan to Sikang Japanese take Sikang from Chinese 2 bombers moved from French Indo China to Kansu 1 fighter moved from Yunnan to Kansu 2 mech_infantrys moved from Chahar to Anhwe 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from 42 Sea Zone to Java 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Yunnan to Malaya 1 tactical_bomber moved from 36 Sea Zone to Malaya 1 infantry and 1 mech_infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 carriers moved from 6 Sea Zone to 24 Sea Zone 1 carrier and 3 destroyers moved from 6 Sea Zone to 24 Sea Zone 3 carriers and 3 destroyers moved from 24 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 armour moved from Caucasus to Sikang Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Kansu Japanese attack with 2 bombers and 1 fighter Chinese defend with 1 fighter Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 2 : 0/3 hits, 1,83 expected hits Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Kansu Japanese roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu Japanese win with 1 bomber remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber and 1 fighter Casualties for Chinese: 1 fighter Battle in 16 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 0/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 3 : 1/4 hits, 1,83 expected hits Americans roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Midway Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 4 : 1/4 hits, 1,83 expected hits Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from Kansu to Yunnan 8 mech_infantrys moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Java to Shan State 1 aaGun and 2 mech_infantrys moved from Yunnan to Shan State 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to French Indo China Place Units - Japanese 5 submarines placed in 6 Sea Zone 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 armour placed in Shantung Turn Complete - Japanese Japanese collect 74 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,50 Chinese : 0,67 UK_Pacific : -0,33 Japanese : -4,17
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italy won’t do anything
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Morocco to 91 Sea Zone 3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Central United States to Eastern United States Combat - Americans Non Combat Move - Americans 3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy 3 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 3 fighters placed in Southern Italy 3 armour and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar 7 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 16 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -2.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Morocco to 91 Sea Zone 3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Central United States to Eastern United States Combat - Americans Non Combat Move - Americans 3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy 3 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 95 Sea Zone Place Units - Americans 3 fighters placed in Southern Italy 3 armour and 3 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 9 infantry moved from Shensi to Hopei 3 infantry moved from Suiyuyan to Chahar 7 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 16 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 33 PUs; British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs; UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 1 mech_infantry moved from Persia to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from Sardinia to United Kingdom Combat - British Non Combat Move - British 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 1 destroyer moved from 95 Sea Zone to 81 Sea Zone 2 transports moved from 81 Sea Zone to 71 Sea Zone Place Units - British 3 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 2 artilleries and 1 infantry placed in Union of South Africa British undo move 3. 1 artillery placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 4 armour and 4 mech_infantrys EDIT: Adding units owned by British to Eastern Persia: 4 armour and 4 mech_infantrys EDIT: Removing units owned by British from India: 1 fighter EDIT: Adding units owned by British to Iraq: 1 fighter EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese : -2.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Italians Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : 0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33 Japanese : 0.33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 3 infantry, 1 marine and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries, 2 fighters, 18 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy 3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern Italy 3 mech_infantrys moved from Southern France to Southern Italy 14 armour and 16 mech_infantrys moved from Northwest Persia to Iraq 1 armour moved from Caucasus to Iraq Combat - Germans Battle in Iraq Germans attack with 15 armour and 16 mech_infantrys British defend with 4 armour, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 5 mech_infantrys; French defend with 2 infantry Germans roll dice for 15 armour and 16 mech_infantrys in Iraq, round 2 : 13/31 hits, 10,17 expected hits British roll dice for 4 armour, 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys in Iraq, round 2 : 4/22 hits, 8,33 expected hits 3 mech_infantrys owned by the British, 2 infantry owned by the French, 4 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Iraq Germans roll dice for 15 armour and 12 mech_infantrys in Iraq, round 3 : 13/27 hits, 9,50 expected hits British roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 4/9 hits, 4,00 expected hits 2 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 15 armour and 8 mech_infantrys remaining. Battle score for attacker is 60 Casualties for Germans: 8 mech_infantrys Casualties for British: 4 armour, 2 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys Casualties for French: 2 infantry Battle in Southern Italy Germans attack with 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers British defend with 4 armour, 5 artilleries and 11 infantry; Americans defend with 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 7 infantry Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 2 : 19/61 hits, 16,83 expected hits Americans roll dice for 10 armour, 6 artilleries, 8 fighters and 18 infantry in Southern Italy, round 2 : 16/42 hits, 18,33 expected hits 16 infantry owned by the Germans, 7 infantry owned by the Americans, 1 artillery owned by the British and 11 infantry owned by the British lost in Southern Italy Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 2 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 3 : 19/45 hits, 14,17 expected hits Americans roll dice for 10 armour, 5 artilleries and 8 fighters in Southern Italy, round 3 : 12/23 hits, 12,00 expected hits 2 infantry owned by the Germans, 6 armour owned by the Americans, 4 fighters owned by the Americans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 10 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Southern Italy Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 17 mech_infantrys and 5 tactical_bombers in Southern Italy, round 4 : 14/33 hits, 12,17 expected hits Americans roll dice for 4 fighters in Southern Italy, round 4 : 1/4 hits, 2,67 expected hits 4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 3 artilleries, 3 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 120 Casualties for Germans: 18 infantry and 11 mech_infantrys Casualties for Americans: 6 armour, 1 artillery, 8 fighters and 7 infantry Casualties for British: 4 armour, 5 artilleries and 11 infantry Non Combat Move - Germans 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Southern Italy 3 bombers, 5 fighters and 5 tactical_bombers moved from Southern Italy to Western Germany 1 transport moved from 111 Sea Zone to 113 Sea Zone 2 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia 12 artilleries and 5 infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Samara to Kazakhstan Place Units - Germans 3 bombers, 1 marine and 6 mech_infantrys placed in Western Germany 3 infantry placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 15,17 British : -4,33 Americans : -4,00
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some bad dice for you…
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@Giallo welp! thats game.
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@dawgoneit
thanks! was a good game -
@Giallo another?
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@dawgoneit we can play a new one you as axis?
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sure I’ll set it up