TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Kansu
1 fighter moved from Yunnan to Kansu
2 mech_infantrys moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 24 Sea Zone
3 carriers and 3 destroyers moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour moved from Caucasus to Sikang
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 2 : 0/3 hits, 1,83 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Chinese: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 0/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 3 : 1/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 4 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber moved from Kansu to Yunnan
8 mech_infantrys moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Shan State
1 aaGun and 2 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
5 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,50
Chinese : 0,67
UK_Pacific : -0,33
Japanese : -4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
3 fighters placed in Southern Italy
3 armour and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
7 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
3 fighters placed in Southern Italy
3 armour and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
7 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 33 PUs;
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 mech_infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Sardinia to United Kingdom
Combat - British
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
British undo move 3.
1 artillery placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 4 armour and 4 mech_infantrys
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 1 marine and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 2 fighters, 18 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Southern France to Southern Italy
14 armour and 16 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 15 armour and 16 mech_infantrys
British defend with 4 armour, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 5 mech_infantrys; French defend with 2 infantry
Germans roll dice for 15 armour and 16 mech_infantrys in Iraq, round 2 : 13/31 hits, 10,17 expected hits
British roll dice for 4 armour, 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys in Iraq, round 2 : 4/22 hits, 8,33 expected hits
3 mech_infantrys owned by the British, 2 infantry owned by the French, 4 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Iraq
Germans roll dice for 15 armour and 12 mech_infantrys in Iraq, round 3 : 13/27 hits, 9,50 expected hits
British roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 4/9 hits, 4,00 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 15 armour and 8 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 8 mech_infantrys
Casualties for British: 4 armour, 2 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys
Casualties for French: 2 infantry
Battle in Southern Italy
Germans attack with 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers
British defend with 4 armour, 5 artilleries and 11 infantry; Americans defend with 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 7 infantry
Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 2 : 19/61 hits, 16,83 expected hits
Americans roll dice for 10 armour, 6 artilleries, 8 fighters and 18 infantry in Southern Italy, round 2 : 16/42 hits, 18,33 expected hits
16 infantry owned by the Germans, 7 infantry owned by the Americans, 1 artillery owned by the British and 11 infantry owned by the British lost in Southern Italy
Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 2 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 3 : 19/45 hits, 14,17 expected hits
Americans roll dice for 10 armour, 5 artilleries and 8 fighters in Southern Italy, round 3 : 12/23 hits, 12,00 expected hits
2 infantry owned by the Germans, 6 armour owned by the Americans, 4 fighters owned by the Americans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 10 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Southern Italy
Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 17 mech_infantrys and 5 tactical_bombers in Southern Italy, round 4 : 14/33 hits, 12,17 expected hits
Americans roll dice for 4 fighters in Southern Italy, round 4 : 1/4 hits, 2,67 expected hits
4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 3 artilleries, 3 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 18 infantry and 11 mech_infantrys
Casualties for Americans: 6 armour, 1 artillery, 8 fighters and 7 infantry
Casualties for British: 4 armour, 5 artilleries and 11 infantry
Non Combat Move - Germans
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
3 bombers, 5 fighters and 5 tactical_bombers moved from Southern Italy to Western Germany
1 transport moved from 111 Sea Zone to 113 Sea Zone
2 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
12 artilleries and 5 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
Place Units - Germans
3 bombers, 1 marine and 6 mech_infantrys placed in Western Germany
3 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 fighter moved from Novgorod to Russia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Amur to Buryatia
2 aaGuns and 6 infantry moved from Sakha to Buryatia
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
2 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
2 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Samara, round 2 : 0/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 2 infantry in Samara, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
1 infantry owned by the Germans lost in Samara
Germans win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 4 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
4 aaGuns, 1 armour, 8 artilleries, 118 infantry and 3 mech_infantrys moved from Russia to Tambov
1 artillery and 23 infantry moved from Smolensk to Russia
1 aaGun and 5 infantry moved from Timguska to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun and 5 infantry moved from Novosibirsk to Vologda
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 2 marines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 infantry moved from Central United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to French West Africa
1 carrier moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from Brazil to 88 Sea Zone
1 destroyer moved from 88 Sea Zone to 89 Sea Zone
1 fighter moved from 104 Sea Zone to 88 Sea Zone
1 fighter moved from 104 Sea Zone to Western United States
1 infantry moved from Western United States to 11 Sea Zone
1 mech_infantry moved from Western United States to 11 Sea Zone
1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to New Hebrides
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 26 Sea Zone to 27 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
Combat - Americans
Battle in French West Africa
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 93 Sea Zone
Americans win, taking French West Africa from Italians with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 transport
Battle in New Hebrides
Non Combat Move - Americans
1 mech_infantry moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 104 Sea Zone
1 cruiser placed in 104 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 artillery placed in Eastern United States
1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone
2 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Shansi to Chahar
1 artillery and 2 infantry moved from Honan to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Shansi to Chahar
3 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 2 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 3 : 0/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 6 infantry in Anhwe, round 4 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Anhwe
1 artillery and 1 infantry placed in Hopei
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 34 PUs;
British buy 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
British take Eire from Italians
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to Nigeria
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Alexandria to Egypt
1 fighter moved from Crete to Egypt
2 artilleries and 3 infantry moved from Burma to Eastern India
1 armour and 1 mech_infantry moved from Yunnan to Eastern India
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Nigeria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West Africa
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 73 Sea Zone
2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,2
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Italians regular : -0.33
Japanese regular : 0.33
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Bessarabia
2 artilleries and 3 infantry moved from Romania to Bessarabia
2 aaGuns moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to Bulgaria
Place Units - Italians
3 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs