TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 artilleries moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 artilleries moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
2 infantry moved from Western Australia to Northern Territory
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs;
Germans buy 4 artilleries, 1 bomber and 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
12 armour and 13 mech_infantrys moved from Rostov to Northwest Persia
3 artilleries and 1 infantry moved from Rostov to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Rostov
1 armour, 12 artilleries and 2 infantry moved from Bryansk to Rostov
1 armour moved from Rostov to Caucasus
1 infantry moved from Vologda to Samara
3 infantry moved from France to Northern Italy
2 bombers moved from Western Germany to Scotland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
10 mech_infantrys moved from Germany to Northern Italy
Combat - Germans
Battle in Scotland
Germans attack with 2 bombers and 2 infantry
British defend with 1 airfield and 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Scotland, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 14 armour and 16 mech_infantrys
French defend with 2 infantry
Germans roll dice for 14 armour and 16 mech_infantrys in Northwest Persia, round 2 : 10/30 hits, 9,67 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from British with 14 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Germans
2 bombers moved from Scotland to Western Germany
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Poland to Germany
7 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 fighter and 3 tactical_bombers moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
2 aaGuns moved from Rostov to Caucasus
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Southern France
3 artilleries placed in Northern Italy
3 mech_infantrys placed in Volgograd
Germans undo move 4.
1 artillery placed in Volgograd
3 mech_infantrys placed in Ukraine
Germans undo move 1.
1 bomber and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Volgograd
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 5 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kazakhstan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from French Indo China to Kansu
1 fighter moved from Yunnan to Kansu
2 mech_infantrys moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Yunnan to Malaya
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Hunan
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 carriers moved from 6 Sea Zone to 24 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 24 Sea Zone
3 carriers and 3 destroyers moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 armour moved from Caucasus to Sikang
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kansu
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 fighter
Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 2 : 0/3 hits, 1,83 expected hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1,33 expected hits
Chinese roll dice for 1 fighter in Kansu, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for Chinese: 1 fighter
Battle in 16 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 2 : 0/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 3 : 1/4 hits, 1,83 expected hits
Americans roll dice for 2 infantry in Midway, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Midway
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Midway, round 4 : 1/4 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Midway, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Midway
Japanese win, taking Midway from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber moved from Kansu to Yunnan
8 mech_infantrys moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Shan State
1 aaGun and 2 mech_infantrys moved from Yunnan to Shan State
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
5 submarines placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
3 armour placed in Shantung
Turn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,50
Chinese : 0,67
UK_Pacific : -0,33
Japanese : -4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
3 fighters placed in Southern Italy
3 armour and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
7 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 armour and 3 infantry moved from Morocco to 91 Sea Zone
3 armour, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 carriers and 4 fighters moved from 54 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Non Combat Move - Americans
3 armour and 3 infantry moved from 95 Sea Zone to Southern Italy
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Place Units - Americans
3 fighters placed in Southern Italy
3 armour and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 infantry moved from Shensi to Hopei
3 infantry moved from Suiyuyan to Chahar
7 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 16 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 16 infantry in Hopei, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 33 PUs;
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 1 mech_infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Sardinia to United Kingdom
Combat - British
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
2 transports moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Union of South Africa
British undo move 3.
1 artillery placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 4 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 4 armour and 4 mech_infantrys
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 transports moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 1 marine and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 2 fighters, 18 infantry, 15 mech_infantrys and 2 tactical_bombers moved from Northern Italy to Southern Italy
3 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Southern France to Southern Italy
14 armour and 16 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 15 armour and 16 mech_infantrys
British defend with 4 armour, 2 artilleries, 1 factory_minor, 1 fighter, 8 infantry and 5 mech_infantrys; French defend with 2 infantry
Germans roll dice for 15 armour and 16 mech_infantrys in Iraq, round 2 : 13/31 hits, 10,17 expected hits
British roll dice for 4 armour, 2 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys in Iraq, round 2 : 4/22 hits, 8,33 expected hits
3 mech_infantrys owned by the British, 2 infantry owned by the French, 4 mech_infantrys owned by the Germans and 8 infantry owned by the British lost in Iraq
Germans roll dice for 15 armour and 12 mech_infantrys in Iraq, round 3 : 13/27 hits, 9,50 expected hits
British roll dice for 4 armour, 2 artilleries, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 4/9 hits, 4,00 expected hits
2 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans, 1 fighter owned by the British and 4 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 15 armour and 8 mech_infantrys remaining. Battle score for attacker is 60
Casualties for Germans: 8 mech_infantrys
Casualties for British: 4 armour, 2 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys
Casualties for French: 2 infantry
Battle in Southern Italy
Germans attack with 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers
British defend with 4 armour, 5 artilleries and 11 infantry; Americans defend with 1 airfield, 6 armour, 1 artillery, 1 factory_minor, 8 fighters, 1 harbour and 7 infantry
Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 18 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 2 : 19/61 hits, 16,83 expected hits
Americans roll dice for 10 armour, 6 artilleries, 8 fighters and 18 infantry in Southern Italy, round 2 : 16/42 hits, 18,33 expected hits
16 infantry owned by the Germans, 7 infantry owned by the Americans, 1 artillery owned by the British and 11 infantry owned by the British lost in Southern Italy
Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 2 infantry, 27 mech_infantrys and 5 tactical_bombers in Southern Italy, round 3 : 19/45 hits, 14,17 expected hits
Americans roll dice for 10 armour, 5 artilleries and 8 fighters in Southern Italy, round 3 : 12/23 hits, 12,00 expected hits
2 infantry owned by the Germans, 6 armour owned by the Americans, 4 fighters owned by the Americans, 1 artillery owned by the Americans, 4 artilleries owned by the British, 10 mech_infantrys owned by the Germans and 4 armour owned by the British lost in Southern Italy
Germans roll dice for 3 artilleries, 3 bombers, 5 fighters, 17 mech_infantrys and 5 tactical_bombers in Southern Italy, round 4 : 14/33 hits, 12,17 expected hits
Americans roll dice for 4 fighters in Southern Italy, round 4 : 1/4 hits, 2,67 expected hits
4 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans win, taking Southern Italy from Americans, taking Northern Italy from Germans with 3 artilleries, 3 bombers, 5 fighters, 16 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Germans: 18 infantry and 11 mech_infantrys
Casualties for Americans: 6 armour, 1 artillery, 8 fighters and 7 infantry
Casualties for British: 4 armour, 5 artilleries and 11 infantry
Non Combat Move - Germans
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
3 bombers, 5 fighters and 5 tactical_bombers moved from Southern Italy to Western Germany
1 transport moved from 111 Sea Zone to 113 Sea Zone
2 aaGuns, 3 artilleries and 4 infantry moved from Caucasus to Northwest Persia
12 artilleries and 5 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
Place Units - Germans
3 bombers, 1 marine and 6 mech_infantrys placed in Western Germany
3 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; French defend with 1 destroyer
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 81 Sea Zone
1 destroyer owned by the French lost in 81 Sea Zone
French win, taking Malta from British with 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 armour moved from Greece to Romania
1 armour and 1 mech_infantry moved from Romania to Belarus
1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Volgograd to Kazakhstan
3 fighters moved from Iraq to Southern Italy
2 infantry moved from Western Germany to France
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Southern Italy to Greater Southern Germany
2 artilleries moved from Southern Italy to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1,3,2,4,3
Italians collect 3 PUs (8 lost to blockades); end with 7 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
13 infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 fighter moved from Karelia to Smolensk
6 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys moved from Russia to Tambov
1 mech_infantry moved from Nenetsia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 1 armour and 13 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour and 13 infantry in Finland, round 2 : 4/14 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Finland
2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Tambov
Russians attack with 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys in Tambov, round 2 : 14/51 hits, 12.50 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 10 artilleries, 36 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Smolensk
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
2 aaGuns moved from Karelia to Finland
2 aaGuns moved from Manchuria to Jehol
Place Units - Russians
1 bomber and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs