19L Giallo(axis) vs Dawgoneit(allies) BM game I


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 destroyers, 1 harbour and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to India
            1 fighter moved from Yunnan to India
            1 fighter moved from French Indo China to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Urals to Novosibirsk
            1 armour moved from Kazakhstan to Samara
                  Japanese take Samara from Russians
            1 armour moved from Samara to Tambov
                  Japanese take Tambov from Russians
            1 mech_infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            3 mech_infantrys moved from Shantung to Chahar
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            3 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Yunnan
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 2 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in India causes 4 damage total. 
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in 37 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Chahar
                Japanese attack with 4 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Chahar, round 2 : 0/4 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese roll dice for 3 mech_infantrys in Chahar, round 3 : 2/3 hits, 0,50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 tactical_bomber in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Burma to Yunnan
            1 infantry moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter moved from India to Yunnan
            1 bomber moved from India to French Indo China
            1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 airfield and 1 harbour placed in French Indo China
            3 submarines placed in 36 Sea Zone
            3 submarines placed in 20 Sea Zone
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
            Japanese collect 69 PUs (3 lost to blockades); end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    Americans : 0,67
    Chinese : 0,33
    UK_Pacific : 0,67
    AA fire in India : : -0,17
    Japanese : 1,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    if you wanted to intercept in india we can roll for the planes


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            2 carriers, 1 destroyer and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to 95 Sea Zone
            1 fighter moved from Northern Italy to Southern Italy
            1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            3 armour and 2 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 17 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 2/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Kansu
                    Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 3 : 6/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 transports moved from 92 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 mech_infantry moved from 95 Sea Zone to Northern Italy
            2 fighters moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Southern Italy to Northern Italy
            1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 31 Sea Zone to 16 Sea Zone
            2 carriers, 1 destroyer and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
            3 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 factory_minor and 2 infantry
                    Americans roll dice for 2 cruisers in Northern Italy, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Northern Italy
                Americans win, taking Northern Italy from Germans with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Northern Italy to 95 Sea Zone
            1 fighter moved from Northern Italy to Southern Italy
            1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
            3 armour and 2 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 17 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 2/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in Kansu
                    Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 3 : 6/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from India to Burma
            1 infantry moved from West India to India
            4 armour and 4 mech_infantrys moved from Eastern Persia to India
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            4 armour and 1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            4 infantry moved from Egypt to 81 Sea Zone
            4 armour, 1 artillery, 1 destroyer, 5 infantry and 5 transports moved from 81 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 81 Sea Zone
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Eire to Scotland
            2 infantry moved from Scotland to United Kingdom
    
        Combat - British
    
        Non Combat Move - British
            4 armour, 1 artillery and 5 infantry moved from 95 Sea Zone to Southern Italy
            2 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            2 artilleries placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,2,4
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.17
    Chinese : 1.33
    Japanese : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
    
        Combat - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 104 PUs; 
            Germans buy 1 aaGun, 1 factory_minor, 15 infantry and 10 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Southern France to Northern Italy
            3 infantry moved from Normandy Bordeaux to France
            5 infantry moved from Western Germany to Northern Italy
            5 mech_infantrys moved from Western Germany to Northern Italy
            1 armour moved from Russia to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 infantry moved from Volgograd to Rostov
            12 armour and 13 mech_infantrys moved from Russia to Rostov
            12 artilleries moved from Russia to Bryansk
            2 mech_infantrys moved from Volgograd to Caucasus
            3 artilleries moved from Ukraine to Rostov
            1 transport moved from 125 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 8 infantry and 5 mech_infantrys
                Americans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 8 infantry and 5 mech_infantrys in Northern Italy, round 2 : 2/13 hits, 2,17 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Americans with 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 armour, 12 artilleries and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 12 artilleries and 3 infantry in Bryansk, round 2 : 4/16 hits, 5,50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 armour, 12 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 12 armour, 3 artilleries, 1 infantry and 13 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 3 artilleries, 1 infantry and 13 mech_infantrys in Rostov, round 2 : 11/29 hits, 9,83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 12 armour, 3 artilleries, 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Ukraine to Rostov
            1 aaGun moved from Baltic States to Poland
            1 aaGun moved from Eastern Poland to Slovakia Hungary
            2 tactical_bombers moved from Eastern Poland to Western Germany
            1 fighter moved from Novgorod to Western Germany
            3 tactical_bombers moved from Ukraine to Germany
            1 fighter moved from Ukraine to Germany
            1 bomber moved from Novgorod to Western Germany
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 mech_infantrys placed in Germany
            Germans undo move 1.
            1 aaGun and 9 infantry placed in Western Germany
            1 factory_minor placed in Caucasus
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : -0,67
    Russians : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 bombers, 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters and 4 tactical_bombers moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from French Indo China to Shan State
            1 artillery and 1 mech_infantry moved from Yunnan to Shan State
            1 bomber moved from French Indo China to India
            2 fighters moved from Yunnan to India
            2 artilleries moved from French Indo China to Shan State
            1 mech_infantry moved from Yunnan to Shan State
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 armour moved from Tambov to Caucasus
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0,17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 1/7 hits, 3,67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shan State
                Japanese attack with 3 artilleries, 1 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 3/6 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            2 fighters and 4 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 aaGun moved from Yenisey to Timguska
            2 fighters moved from India to Yunnan
            1 bomber moved from India to French Indo China
    
        Place Units - Japanese
            2 bombers and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Shantung
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Kwangtung
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Americans : -0,33
    UK_Pacific : -0,33
    AA fire in India : : -0,17
    Japanese : -2,50
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            3 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
    
        Place Units - Americans
            3 armour and 3 infantry placed in Eastern United States
            3 fighters placed in Southern Italy
            1 destroyer placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Kansu to Suiyuyan
            6 infantry moved from Kansu to Shensi
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 3/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 0/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 4/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 3 destroyers, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 armour, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            3 armour and 3 infantry moved from 91 Sea Zone to Morocco
            2 destroyers moved from 91 Sea Zone to 92 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
    
        Place Units - Americans
            3 armour and 3 infantry placed in Eastern United States
            3 fighters placed in Southern Italy
            1 destroyer placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            10 infantry moved from Kansu to Suiyuyan
            6 infantry moved from Kansu to Shensi
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 0/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 3 : 3/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 0/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 4/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 5 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 artilleries moved from Egypt to 81 Sea Zone
            3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry moved from Rhodesia to Belgian Congo
            3 infantry moved from Union of South Africa to Rhodesia
            2 artilleries, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
            2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
            2 transports moved from 95 Sea Zone to 91 Sea Zone
            3 transports moved from 95 Sea Zone to 81 Sea Zone
            2 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
    
        Place Units - British
            3 armour placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1,3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : 0.00
    Japanese : -1.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary: Italians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
    

    Savegame


  • @Giallo were you done with the italians?



  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in Malaya
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 artilleries moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Western Australia to Northern Territory
            1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Dutch New Guinea
            Battle in Malaya
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 artilleries moved from South Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            2 infantry moved from Western Australia to Northern Territory
            1 infantry moved from Northern Territory to Queensland
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs; 
            Germans buy 4 artilleries, 1 bomber and 16 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
            12 armour and 13 mech_infantrys moved from Rostov to Northwest Persia
            3 artilleries and 1 infantry moved from Rostov to Caucasus
            3 infantry moved from Volgograd to Caucasus
            3 infantry moved from Ukraine to Rostov
            1 armour, 12 artilleries and 2 infantry moved from Bryansk to Rostov
            1 armour moved from Rostov to Caucasus
            1 infantry moved from Vologda to Samara
            3 infantry moved from France to Northern Italy
            2 bombers moved from Western Germany to Scotland
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
            10 mech_infantrys moved from Germany to Northern Italy
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 airfield and 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Scotland, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Northwest Persia
                Germans attack with 14 armour and 16 mech_infantrys
                French defend with 2 infantry
                    Germans roll dice for 14 armour and 16 mech_infantrys in Northwest Persia, round 2 : 10/30 hits, 9,67 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the French lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 14 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Scotland to Western Germany
            1 aaGun moved from Slovakia Hungary to Germany
            1 aaGun moved from Poland to Germany
            7 infantry moved from Western Germany to Northern Italy
            2 aaGuns moved from Western Germany to Northern Italy
            1 fighter and 3 tactical_bombers moved from Germany to Western Germany
            2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
            2 aaGuns moved from Rostov to Caucasus
    
        Place Units - Germans
            10 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Southern France
            3 artilleries placed in Northern Italy
            3 mech_infantrys placed in Volgograd
            Germans undo move 4.
            1 artillery placed in Volgograd
            3 mech_infantrys placed in Ukraine
            Germans undo move 1.
            1 bomber and 9 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -1,33
    

    Savegame

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