TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Japanese
:aaa 1@2:
:aaa 3@3:
:aaa 3@4:
ANZAC
:aaa 1@2:
?..
What you see are my two attempts to roll dice on the Forum.
for the battle in SZ 25. Not sure why the format did not work.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 8 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Novosibirsk to Samara
1 bomber moved from Kwangsi to Samara
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in Ceylon
Battle in Samara
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
retreated to Samara
Russians win, taking Ceylon from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Volgograd
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 2 armour, 7 artilleries, 9 infantry and 6 mech_infantrys moved from India to West India
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in India
Japanese undo move 1.
1 artillery and 2 fighters placed in India
3 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
2 destroyers and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 1 bomber
EDIT: Adding units owned by Japanese to India: 1 bomber
EDIT: Removing units owned by Japanese from Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Sikang: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 79 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 armour and 3 infantry
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 armour, 3 infantry and 4 transports
EDIT: Adding units owned by Japanese to 37 Sea Zone: 4 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.83
I checked with the invaluable Panther. He indicated that the dice roller on the Forum has not yet been set up. Panther suggested using the edit function to set up a similar scenario, roll the battle in Triple A, and then re-edit. For example, before the US turn, you could edit in a Japanese DD in SZ 31. Do the same for a US sub, 3 US fighters, and 3 US Tacs, and run the battle during the US CM. This would likely result in a hit on the Japanese DD; there would be a 1 in 3 chance that the Japanese sub would be hit. If the Japanese sub does survive and if my assumption is correct that you would attack it with a DD and 7 (or even 13) fighters, send these US unit to attack the Japanese sub in SZ 25. If the Japanese sub does not survive the battle in SZ 31, you can just ignore the a possible hit by the Japanese sub in SZ 25.
I will need some extra time for my move
No rush, no problem.
@ArtofWar1947 so if I just remove the jap sub and the anzac dd and make sure that I used my fighters and a us dd I can just delete both units
Delete the ANZAC DD, which was hit in the J-8 turn and leave the Japanese sub, which was not hit. Although the Japanese sub is not likely to survive a counter attack from Hawaii, there is a slight possibility (a 1 in 6 chance) that it might take out a US DD.
@ArtofWar1947 but I dont see the attack anywhere the ones on the forum failed
You should have received three emails on December 2 at 7:29 PM CST from Marti:
@ArtofWar1947 I never check that email. ok ill edit the anzac dd out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 25 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : 0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 25 Sea Zone, round 2 : 4/8 hits, 3,83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from South West Africa to Union of South Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 64 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
2 infantry moved from Morocco to Algeria
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in Western United States
1 carrier, 1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 36 PUs;
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 5 artilleries, 8 infantry and 1 marine moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tunisia to Tobruk
1 mech_infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Alexandria to Egypt
1 carrier and 4 transports moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 64 Sea Zone to Gibraltar
Non Combat Move - British
3 aaGuns, 6 artilleries and 15 infantry moved from Eastern Persia to Persia
Place Units - British
1 carrier placed in 81 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,17
Chinese : 0,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 bomber moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Ukraine
2 fighters moved from Southern Italy to Bryansk
2 fighters moved from Southern Italy to Caucasus
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 infantry moved from Volgograd to Samara
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 bomber moved from Southern Italy to Smolensk
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Samara to Caucasus
1 bomber moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
16 mech_infantrys moved from Bryansk to Caucasus
2 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Bessarabia to Bryansk
2 mech_infantrys moved from Bulgaria to Bessarabia
9 mech_infantrys moved from Yugoslavia to Bessarabia
9 mech_infantrys moved from Western Germany to Yugoslavia
2 bombers moved from Western Germany to Southern Italy
1 fighter and 3 tactical_bombers moved from Southern Italy to Caucasus
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 9 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 4 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :