@leemorrison This will be the thread where we can post turns back and fourth for the league
18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 4 fighters moved from Russia to Chahar 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 2 destroyers and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1 Italians collect 13 PUs (3 lost to blockades); end with 14 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 13 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 54 Sea Zone to 63 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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German-14 CM: SBR on Egypt with 2 Bombers + 9 Fighter.
Intercept?
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers and 9 fighters moved from Ukraine to Egypt 1 tactical_bomber moved from Ukraine to 98 Sea Zone Combat - Germans Air Battle in Egypt Germans attacks with 11 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/2 hits, 0.33 expected hits Bombing raid in Egypt rolls: 4,3 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 98 Sea Zone Germans attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 98 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 9 fighters moved from Egypt to Trans-Jordan 2 bombers moved from Egypt to Trans-Jordan 3 armour and 4 mech_infantrys moved from Nenetsia to Vologda 3 artilleries and 3 mech_infantrys moved from Archangel to Vologda 9 artilleries, 21 infantry and 3 mech_infantrys moved from Russia to Vologda 1 armour and 9 mech_infantrys moved from Northwest Persia to Trans-Jordan 6 mech_infantrys moved from Volgograd to Northwest Persia 20 mech_infantrys moved from Tambov to Caucasus 5 mech_infantrys moved from Ukraine to Caucasus 11 mech_infantrys moved from Tambov to Vologda 2 bombers moved from Russia to Ukraine 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 aaGun moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Vologda to Ukraine Place Units - Germans 1 bomber placed in Volgograd 1 bomber, 1 fighter and 1 tactical_bomber placed in Ukraine 1 armour and 1 mech_infantry placed in Russia 3 artilleries placed in Iraq 1 bomber and 1 fighter placed in Western Germany 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 12 artilleries and 47 infantry moved from Urals to Timguska Russians take Timguska from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Urals to Timguska Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 4 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 16 Sea Zone to 25 Sea Zone 13 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians Combat - Japanese Battle in 25 Sea Zone Japanese attack with 13 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 13 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 13 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 submarine moved from 20 Sea Zone to 6 Sea Zone 4 mech_infantrys moved from Jehol to Amur 1 mech_infantry moved from Korea to Amur 1 mech_infantry moved from Korea to Amur 3 infantry moved from Korea to Amur 2 transports moved from 6 Sea Zone to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Kiangsi to Kiangsu 1 carrier, 1 destroyer and 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 39 Sea Zone 2 fighters moved from Trans-Jordan to West India 1 bomber moved from Trans-Jordan to India 1 carrier and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier, 4 destroyers and 5 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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I give up, well played art!
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Thanks, Eduard, for a challenging and interesting game. Let me know if want to a rematch.
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@ArtofWar1947 I would be up for a new game, you may choose conditions.
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Great. I’ll take the Axis + 3.
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@ArtofWar1947 gl hf