• '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 Submarines moved from 30 Sea Zone to 41 Sea Zone
                2 Tanks moved from E.Iran to W.Iran
                2 Tanks moved from Erzurum to W.Iran
                1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran
                1 Infantry moved from Erzurum to W.Iran
                2 Mech.Infs moved from Tashkent to W.Iran
                1 Infantry and 1 Tank moved from Kotka to Oulu
                1 Tank moved from Chita to Hulunbuir
                      Russians take Hulunbuir from Hisaichi
                1 Tank moved from Hulunbuir to Heilungchiang
                1 Artillery, 1 Infantry and 1 Tank moved from Chita to Heilungchiang
                2 Fighters and 2 Infantrys moved from Ayan to Heilungchiang
                8 Infantrys moved from Leningrad to Latvia
                1 Infantry moved from Lithuania to East Prussia
                1 Infantry moved from Minsk to Lithuania
                1 Infantry moved from Kursk to Minsk
                1 Fighter moved from Leningrad to East Prussia
                1 Bomber moved from Leningrad to Oulu
                1 Infantry moved from Donetsk to 54 Sea Zone
                1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                1 Infantry moved from 53 Sea Zone to E.Romania
                      Russians take E.Romania from Romanians

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 4 Fighters, 24 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 8 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 8 Infantrys in Latvia, round 2 :  1/8 hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 8 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in East Prussia
                    Russians attack with 1 Fighter and 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Fighter and 1 Infantry in East Prussia, round 2 :  1/2 hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Heilungchiang
                    Russians attack with 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks
                    Hisaichi defend with 3 Infantrys, 1 Mech.Inf and 2 Tanks
                        Russians roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Heilungchiang, round 2 :  1/8 hits
                        Hisaichi roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 2 :  2/6 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Heilungchiang, round 3 :  3/6 hits
                        Hisaichi roll dice for 2 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 3 :  4/5 hits
                        1 Infantry owned by the Russians, 2 Fighters owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 2 Tanks in Heilungchiang, round 4 :  2/2 hits
                        Hisaichi roll dice for 2 Tanks in Heilungchiang, round 4 :  1/2 hits
                        2 Tanks owned by the Hisaichi and 1 Tank owned by the Russians lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 3 Infantrys, 1 Mech.Inf and 2 Tanks
                    Casualties for Russians: 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Battle in W.Iran
                    Russians attack with 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        Russians roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks in W.Iran, round 2 :  3/9 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  1/5 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                        Russians roll dice for 1 Artillery, 1 Infantry, 2 Mech.Infs and 4 Tanks in W.Iran, round 3 :  4/8 hits
                        Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 :  1/3 hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians loses 0 PUs for violating W.Irans neutrality.
                    Russians win, taking W.Iran from Neutral with 1 Artillery, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Oulu
                    Russians attack with 1 Bomber, 1 Infantry and 1 Tank
                    Finns defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Oulu, round 2 :  2/3 hits
                        Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 :  1/3 hits
                        2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                        Russians roll dice for 1 Bomber and 1 Tank in Oulu, round 3 :  1/2 hits
                        Finns roll dice for 1 Tank in Oulu, round 3 :  1/1 hits
                        1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu
                    Russians win with 1 Bomber remaining. Battle score for attacker is 2
                    Casualties for Finns: 2 Infantrys and 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Tank

    Non Combat Move - Russians
                1 Bomber moved from Oulu to Leningrad
                4 Infantrys moved from Finnmark to Lapland
                4 Infantrys moved from Arkhangelsk to S.Karelia
                1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks moved from Donetsk to Rostov
                1 Elite and 2 Tanks moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                2 Infantrys moved from Leningrad to Novgorod
                1 AAGun and 2 Artillerys moved from Kursk to Yaroslavl
                10 Infantrys moved from Moscow to Yaroslavl
                4 Infantrys moved from Kursk to Rostov
                1 AAGun moved from Kuybyshev to Penza
                2 Fighters moved from Sverdlovsk to Rostov
                3 Infantrys moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 1 Infantry moved from Yakutsk to Ayan
                2 Fighters moved from Sibirsky to Ayan
                1 AAGun and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from S.Buryat Mongolia to Chita
                2 Infantrys moved from Evenkia to Olyokminsk
                1 Infantry moved from Sibirsky to Evenkia
                1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                1 Artillery moved from Khobdo to Irkutsk
                1 AAGun and 1 Infantry moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Smolensk to Yaroslavl
                1 Fighter moved from East Prussia to Leningrad

    Place Units - Russians
                4 Infantrys placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                2 ArmoredCars, 7 Infantrys and 1 Mech.Inf placed in Moscow
                5 Tanks placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Fighters placed in Tashkent
                6 Infantrys placed in Sibirsky
                2 Fighters placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 124 PUs; end with 124 PUs

    triplea_41569_Rus3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 Submarines moved from 30 Sea Zone to 41 Sea Zone
                2 Tanks moved from E.Iran to W.Iran
                2 Tanks moved from Erzurum to W.Iran
                1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran
                1 Infantry moved from Erzurum to W.Iran
                2 Mech.Infs moved from Tashkent to W.Iran
                1 Infantry and 1 Tank moved from Kotka to Oulu
                1 Tank moved from Chita to Hulunbuir
                      Russians take Hulunbuir from Hisaichi
                1 Tank moved from Hulunbuir to Heilungchiang
                1 Artillery, 1 Infantry and 1 Tank moved from Chita to Heilungchiang
                2 Fighters and 2 Infantrys moved from Ayan to Heilungchiang
                8 Infantrys moved from Leningrad to Latvia
                1 Infantry moved from Lithuania to East Prussia
                1 Infantry moved from Minsk to Lithuania
                1 Infantry moved from Kursk to Minsk
                1 Fighter moved from Leningrad to East Prussia
                1 Bomber moved from Leningrad to Oulu
                1 Infantry moved from Donetsk to 54 Sea Zone
                1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                1 Infantry moved from 53 Sea Zone to E.Romania
                      Russians take E.Romania from Romanians

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 4 Fighters, 24 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 8 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 8 Infantrys in Latvia, round 2 :  1/8 hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 8 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in East Prussia
                    Russians attack with 1 Fighter and 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Fighter and 1 Infantry in East Prussia, round 2 :  1/2 hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Heilungchiang
                    Russians attack with 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks
                    Hisaichi defend with 3 Infantrys, 1 Mech.Inf and 2 Tanks
                        Russians roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Heilungchiang, round 2 :  1/8 hits
                        Hisaichi roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 2 :  2/6 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Heilungchiang, round 3 :  3/6 hits
                        Hisaichi roll dice for 2 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 3 :  4/5 hits
                        1 Infantry owned by the Russians, 2 Fighters owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 2 Tanks in Heilungchiang, round 4 :  2/2 hits
                        Hisaichi roll dice for 2 Tanks in Heilungchiang, round 4 :  1/2 hits
                        2 Tanks owned by the Hisaichi and 1 Tank owned by the Russians lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 3 Infantrys, 1 Mech.Inf and 2 Tanks
                    Casualties for Russians: 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Battle in W.Iran
                    Russians attack with 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        Russians roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks in W.Iran, round 2 :  3/9 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  1/5 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                        Russians roll dice for 1 Artillery, 1 Infantry, 2 Mech.Infs and 4 Tanks in W.Iran, round 3 :  4/8 hits
                        Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 :  1/3 hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians loses 0 PUs for violating W.Irans neutrality.
                    Russians win, taking W.Iran from Neutral with 1 Artillery, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Oulu
                    Russians attack with 1 Bomber, 1 Infantry and 1 Tank
                    Finns defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Oulu, round 2 :  2/3 hits
                        Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 :  1/3 hits
                        2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                        Russians roll dice for 1 Bomber and 1 Tank in Oulu, round 3 :  1/2 hits
                        Finns roll dice for 1 Tank in Oulu, round 3 :  1/1 hits
                        1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu
                    Russians win with 1 Bomber remaining. Battle score for attacker is 2
                    Casualties for Finns: 2 Infantrys and 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Tank

    Non Combat Move - Russians
                1 Bomber moved from Oulu to Leningrad
                4 Infantrys moved from Finnmark to Lapland
                4 Infantrys moved from Arkhangelsk to S.Karelia
                1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks moved from Donetsk to Rostov
                1 Elite and 2 Tanks moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                2 Infantrys moved from Leningrad to Novgorod
                1 AAGun and 2 Artillerys moved from Kursk to Yaroslavl
                10 Infantrys moved from Moscow to Yaroslavl
                4 Infantrys moved from Kursk to Rostov
                1 AAGun moved from Kuybyshev to Penza
                2 Fighters moved from Sverdlovsk to Rostov
                3 Infantrys moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 1 Infantry moved from Yakutsk to Ayan
                2 Fighters moved from Sibirsky to Ayan
                1 AAGun and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from S.Buryat Mongolia to Chita
                2 Infantrys moved from Evenkia to Olyokminsk
                1 Infantry moved from Sibirsky to Evenkia
                1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                1 Artillery moved from Khobdo to Irkutsk
                1 AAGun and 1 Infantry moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Smolensk to Yaroslavl
                1 Fighter moved from East Prussia to Leningrad

    Place Units - Russians
                4 Infantrys placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                2 ArmoredCars, 7 Infantrys and 1 Mech.Inf placed in Moscow
                5 Tanks placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Fighters placed in Tashkent
                6 Infantrys placed in Sibirsky
                2 Fighters placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 124 PUs; end with 124 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yaroslavl: 2 Artillerys
                EDIT: Adding units owned by Russians to Rostov: 2 Artillerys
                EDIT: Removing units owned by Russians from Yaroslavl: 10 Infantrys
                EDIT: Adding units owned by Russians to Tula: 1 AAGun and 10 Infantrys
                EDIT: Removing units owned by Russians from Yaroslavl: 1 AAGun
                EDIT: Removing units owned by Russians from Yaroslavl: 1 AAGun
                EDIT: Adding units owned by Russians to S.Karelia: 1 AAGun
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode

    triplea_41569_Rus3.tsvg

  • '20 '18 '17 '15

    Changed some NCMs. Please use the second file listed.

    German subs have been moved as well.


  • Thank you.
    The shame of it:Russian filth on German soil!

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Italians
                1 Tank moved from Croatia to E.Romania
                2 Tanks moved from Orleanais to Catalonia
                2 ArmoredCars and 2 Tanks moved from Provence to Catalonia

    Purchase Units - Italians
                Italians buy 2 Adv.Fighters, 1 Carrier, 2 Destroyers and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in E.Romania
                    Italians attack with 1 Tank
                    Russians defend with 1 AAGun and 1 Infantry
                        Italians roll dice for 1 Tank in E.Romania, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry in E.Romania, round 2 :  0/1 hits
                        Italians roll dice for 1 Tank in E.Romania, round 3 :  0/1 hits
                        Russians roll dice for 1 Infantry in E.Romania, round 3 :  1/1 hits
                        1 Tank owned by the Italians lost in E.Romania
                    Russians win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 Tank
                Battle in Catalonia
                    Italians attack with 2 ArmoredCars and 4 Tanks
                    Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
                        Italians roll dice for 2 ArmoredCars and 4 Tanks in Catalonia, round 2 :  1/6 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 :  0/3 hits
                        Italians roll dice for 2 ArmoredCars and 4 Tanks in Catalonia, round 3 :  2/6 hits
                        Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 3 :  1/3 hits
                        1 ArmoredCar owned by the Italians, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
                        Italians roll dice for 1 ArmoredCar and 4 Tanks in Catalonia, round 4 :  0/5 hits
                        Neutral roll dice for 1 Fighter in Catalonia, round 4 :  1/1 hits
                        1 ArmoredCar owned by the Italians lost in Catalonia
                        Italians roll dice for 4 Tanks in Catalonia, round 5 :  4/4 hits
                        Neutral roll dice for 1 Fighter in Catalonia, round 5 :  1/1 hits
                        1 Fighter owned by the Neutral and 1 Tank owned by the Italians lost in Catalonia
                    Italians loses 0 PUs for violating Catalonias neutrality.
                    Italians win, taking Catalonia from Neutral with 3 Tanks remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
                    Casualties for Italians: 2 ArmoredCars and 1 Tank

    Non Combat Move - Italians
                1 Artillery moved from Burgundy to Languedoc
                1 Transport moved from 48 Sea Zone to 46 Sea Zone
                1 Infantry moved from Tunis to 47 Sea Zone
                1 Infantry and 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
                1 Infantry moved from 48 Sea Zone to Tobruk
                3 Infantrys moved from S.Algeria to N.Algeria
                2 Fighters moved from Lombardy to N.Algeria
                1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
                1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
                2 Artillerys and 2 Infantrys moved from Croatia to 50 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
                2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk
                1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport moved from 42 Sea Zone to 46 Sea Zone
                2 ArmoredCars moved from Lombardy to Languedoc
                1 AAGun, 1 Artillery and 2 Infantrys moved from Lombardy to Tuscany
                1 Artillery moved from Croatia to Serbia
                1 Artillery and 2 Elites moved from Hun to Kufra

    Place Units - Italians
                2 Adv.Fighters, 1 Carrier, 2 Destroyers and 1 Submarine placed in 46 Sea Zone

    Turn Complete - Italians
                Italians collect 58 PUs; end with 58 PUs

    Territory Summary for Italians :

    Rome : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
        Lombardy : 1 Factory
        Tobruk : 3 Artillerys and 5 Infantrys
        Kufra : 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
        Tuscany : 1 AAGun, 1 Artillery and 2 Infantrys
        Hun : 1 Factory
        Corsica : 1 flag
        Orleanais : 1 flag
        Languedoc : 2 ArmoredCars and 1 Artillery
        Provence : 1 flag, 1 AAGun and 1 Factory
        N.Algeria : 1 flag, 1 Artillery, 2 Fighters and 4 Infantrys
        Tunis : 1 flag, 1 AAGun and 1 Factory
        Catalonia : 1 flag, 3 Tanks
        Croatia : 1 flag
        Serbia : 1 flag, 1 Artillery
        48 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine, 1 T.Boat and 3 Transports
        46 Sea Zone : 2 Adv.Fighters, 2 Carriers, 3 Destroyers, 2 Fighters, 1 Submarine and 1 Transport

    triplea_41569_Ita3.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 3

    Non Combat Move - French
                1 Artillery and 1 Infantry moved from Quebec to 2 Sea Zone
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
                1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores

    Turn Complete - French
                French collect 28 PUs; end with 28 PUs total

    Territory Summary for French :

    Churchill : 1 AAGun, 1 Factory and 1 Infantry
        Normandy : 1 AAGun and 1 Factory
        Keewatin : 1 Infantry
        Syria : 1 AAGun, 1 Factory and 4 Infantrys
        French Equatorial Africa : 2 Infantrys
        E.Morocco : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 7 Infantrys
        French Guiana : 1 Infantry
        Madagascar : 1 Infantry
        N.Thailand : 1 flag, 1 Artillery
        Azores : 1 Artillery and 1 Infantry
        16 Sea Zone : 1 Destroyer and 1 Transport
        51 Sea Zone : 1 Submarine

    Production/PUs Summary :

    Germans : 104 / 150
        Russians : 124 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 65 / 95
        Chinese : 33 / 34
        Hisaichi : 42 / 48
        British : 93 / 99
        Anzac : 38 / 39
        Dutch : 22 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Fre3.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Yamamoto
                1 Tank moved from Shantung to Hulunbuir
                      Hisaichi take Hulunbuir from Russians
                1 Bomber moved from Vladivostok to Heilungchiang
                1 Tank moved from Liaoning to Chita
                2 ArmoredCars moved from Liaoning to Heilungchiang
                1 Artillery moved from Banjarmasin to 110 Sea Zone
                1 Artillery and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from Mindanao to 111 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from Mindanao to 111 Sea Zone
                1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Tank moved from Banjarmasin to 110 Sea Zone
                1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
                1 Artillery moved from Banjarmasin to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 107 Sea Zone
                4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry moved from 107 Sea Zone to Hollandia
                      Yamamoto take Hollandia from Dutch
                1 Battleship, 1 Carrier and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Woleai to Truk
                2 T.Boats moved from 93 Sea Zone to 107 Sea Zone
                1 Elite and 1 Infantry moved from Davao to 107 Sea Zone
                1 Elite and 1 Infantry moved from 107 Sea Zone to Celebes
                1 Infantry and 1 Tank moved from Kwangsi to Hunan
                1 Tank moved from Kiangsi to Hunan

    Purchase Units - Yamamoto
                Yamamoto buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Celebes
                    Yamamoto attack with 1 Elite and 1 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Battleship in Celebes, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Celebes, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Celebes, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Celebes
                    Yamamoto win, taking Celebes from Dutch with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Heilungchiang
                    Yamamoto attack with 2 ArmoredCars and 1 Bomber
                    Russians defend with 1 Tank
                        Yamamoto roll dice for 2 ArmoredCars and 1 Bomber in Heilungchiang, round 2 :  2/3 hits
                        Russians roll dice for 1 Tank in Heilungchiang, round 2 :  0/1 hits
                        1 Tank owned by the Russians lost in Heilungchiang
                    Yamamoto win, taking Heilungchiang from Russians with 2 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank
                Battle in Sumatra
                    Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank
                    British defend with 1 Fighter; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
                        Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Sumatra, round 2 :  3/10 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 2 Artillerys, 1 Bunker, 1 Fighter and 2 Infantrys in Sumatra, round 2 :  4/6 hits
                        4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Sumatra
                        Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Sumatra, round 3 :  1/6 hits
                        Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Fighter in Sumatra, round 3 :  0/4 hits
                        1 Artillery owned by the Dutch lost in Sumatra
                        Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Sumatra, round 4 :  3/6 hits
                        Dutch roll dice for 1 Artillery, 1 Bunker and 1 Fighter in Sumatra, round 4 :  1/3 hits
                        1 Fighter owned by the British, 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 4 Artillerys and 1 Tank remaining. Battle score for attacker is 16
                    Casualties for British: 1 Fighter
                    Casualties for Yamamoto: 5 Infantrys
                    Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
                Battle in Hunan
                    Yamamoto attack with 1 Infantry and 2 Tanks
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Yamamoto roll dice for 1 Infantry and 2 Tanks in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry and 2 Tanks in Hunan, round 3 :  1/3 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 :  2/3 hits
                        1 Infantry owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
                    1 Tank retreated to Kwangsi
                    Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Yamamoto: 1 Infantry and 1 Tank
                    Casualties for Chinese: 1 Infantry
                Battle in Truk
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Artillery
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 :  0/2 hits
                        Americans roll dice for 1 Artillery in Truk, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Truk
                        Yamamoto roll dice for 1 Artillery in Truk, round 3 :  0/1 hits
                        Americans roll dice for 1 Artillery in Truk, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 4 :  1/1 hits
                        Americans roll dice for 1 Artillery in Truk, round 4 :  0/1 hits
                        1 Artillery owned by the Americans lost in Truk
                    Yamamoto win, taking Truk from Americans with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Artillery
                Battle in Chita
                    Yamamoto attack with 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 1 Tank in Chita, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chita, round 3 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chita, round 4 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chita, round 5 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 5 :  1/1 hits
                        1 Tank owned by the Yamamoto lost in Chita
                    Russians win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Yamamoto
                1 Transport moved from 85 Sea Zone to 84 Sea Zone
                2 Tanks moved from Kyushu to 84 Sea Zone
                1 Artillery moved from Tohoku to 84 Sea Zone
                1 Infantry moved from Chubu to 84 Sea Zone
                1 Infantry moved from Chubu to 84 Sea Zone
                1 Artillery, 2 Infantrys and 2 Tanks moved from 84 Sea Zone to Peking
                1 Bomber moved from Heilungchiang to Peking
                1 Adv.Fighter moved from Tokyo to Davao

    Place Units - Yamamoto
                2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 72 Sea Zone: 2 Destroyers
                EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 2 Destroyers
                EDIT: Turning off Edit Mode
                2 Artillerys and 2 Infantrys placed in Davao
                Yamamoto undo move 2.
                1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Davao
                1 B.Transport, 1 Carrier and 1 Destroyer placed in 85 Sea Zone
                Yamamoto undo move 3.
                1 B.Transport placed in 84 Sea Zone
                1 Carrier and 1 Destroyer placed in 85 Sea Zone
                1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
                3 ArmoredCars, 1 Artillery and 2 Tanks placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 71 PUs; end with 71 PUs

    triplea_41569_Yam3.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 3

    Combat Move - Chinese
                1 Infantry moved from Shansi to Chahar
                      Chinese take Chahar from Hisaichi
                1 Infantry moved from Hunan to Kwangsi
                1 Artillery moved from N.French Indochina to Kwangsi
                1 Artillery moved from Hunan to Kwangtung
                      Chinese take Kwangtung from Yamamoto

    Purchase Units - Chinese
                Chinese buy 2 Elites, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Tank
                        Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Tank in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 :  1/2 hits
                        Yamamoto roll dice for 1 Tank in Kwangsi, round 3 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Kwangsi
                    Chinese win, taking Kwangsi from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Chinese
                1 Infantry moved from Hupeh to Hunan
                1 Infantry moved from Hupeh to Shansi
                1 Tank moved from Shensi to Hupeh
                1 Tank moved from Suiyuan to Hupeh
                1 AAGun, 1 Artillery and 5 Infantrys moved from Ningsia to Shensi
                5 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys moved from Gobi Altai to Ningsia
                1 Infantry moved from E.Qinghai to Ningsia
                2 Artillerys moved from Hsining to E.Qinghai
                1 Infantry moved from Hsining to E.Qinghai
                3 Tanks moved from Hsining to Ningsia
                3 Tanks moved from Urumqi to Gobi Altai
                1 AAGun moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                2 Elites and 4 Infantrys placed in Hsining
                4 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 39 PUs; end with 39 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 Artillery and 1 Infantry
        Shansi : 1 Infantry
        Kwangtung : 1 Artillery
        E.Qinghai : 2 Artillerys and 1 Infantry
        Hupeh : 1 Artillery, 2 Infantrys and 7 Tanks
        E.Sinkiang : 1 AAGun
        Urumqi : 1 Factory and 4 Tanks
        Shensi : 1 AAGun, 1 Artillery and 5 Infantrys
        Ningsia : 8 Infantrys and 3 Tanks
        Chahar : 1 Infantry
        Hunan : 1 Infantry
        Anhwei : 1 Infantry
        Hsining : 2 Elites, 1 Factory and 4 Infantrys
        Gobi Altai : 1 flag, 3 Tanks

    Production/PUs Summary :

    Germans : 104 / 150
        Russians : 118 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 67 / 71
        Chinese : 39 / 39
        Hisaichi : 46 / 48
        British : 93 / 99
        Anzac : 38 / 39
        Dutch : 17 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 101 / 102

    triplea_41569_Chi3.tsvg

  • '20 '19 '18 '17 '16

    Would the Axis mind if France did a couple of NCM edits?


  • No. Please do.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Hisaichi
                1 Infantry and 3 Tanks moved from Shanghai to Anhwei
                2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks moved from Shantung to Anhwei
                7 Transports moved from 110 Sea Zone to 92 Sea Zone
                1 Marine moved from Khabarovsk to Ayan
                1 Infantry moved from Khabarovsk to Ayan
                2 Infantrys moved from N.Sakhalin to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Ayan
                2 Mech.Infs moved from Changchun to Ayan
                1 Fighter moved from Vladivostok to Ayan
                3 Infantrys moved from Kirin to Heilungchiang
                1 Infantry moved from Changchun to 84 Sea Zone
                1 B.Transport and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
                2 Artillerys moved from N.Sakhalin to 75 Sea Zone
                2 Artillerys and 1 Infantry moved from 75 Sea Zone to Ayan
                1 Bomber moved from Hong Kong to Ayan
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Ayan
                2 Infantrys moved from Vladivostok to Khabarovsk
                1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
                1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 Carrier moved from 110 Sea Zone to 92 Sea Zone
                1 Battleship moved from 110 Sea Zone to 92 Sea Zone
                2 Infantrys moved from Kiangsi to Kwangtung
                1 Elite moved from Hong Kong to 92 Sea Zone
                3 Infantrys moved from Hong Kong to 92 Sea Zone
                1 Elite moved from 92 Sea Zone to Kwangsi
                3 Infantrys moved from 92 Sea Zone to Kwangsi
                2 Infantrys moved from Hong Kong to Kwangtung
                1 Fighter moved from 110 Sea Zone to Kwangtung
                1 Fighter moved from 110 Sea Zone to Kwangsi
                1 Submarine moved from 110 Sea Zone to 60 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 2 Destroyers, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Kwangtung
                    Hisaichi attack with 1 Fighter and 4 Infantrys
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 1 Fighter and 4 Infantrys in Kwangtung, round 2 :  2/5 hits
                        Chinese roll dice for 1 Artillery in Kwangtung, round 2 :  0/1 hits
                        1 Artillery owned by the Chinese lost in Kwangtung
                    Hisaichi win, taking Kwangtung from Chinese with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Anhwei
                    Hisaichi attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks in Anhwei, round 2 :  8/14 hits
                        Chinese roll dice for 1 Infantry in Anhwei, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi win, taking Anhwei from Chinese with 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Ayan
                    Hisaichi attack with 2 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys, 1 Marine and 2 Mech.Infs
                    Russians defend with 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys, 1 Marine and 2 Mech.Infs in Ayan, round 2 :  7/13 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys in Ayan, round 2 :  2/9 hits
                        5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys, 1 Marine and 2 Mech.Infs in Ayan, round 3 :  3/11 hits
                        Russians roll dice for 1 Bunker and 2 Fighters in Ayan, round 3 :  2/3 hits
                        2 Fighters owned by the Russians, 1 Bunker owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 28
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Russians: 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys
                Battle in Kwangsi
                    Hisaichi attack with 1 Elite, 1 Fighter and 3 Infantrys
                    Chinese defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 1 Battleship in Kwangsi, round 2 :  1/1 hits
                        1 Infantry owned by the Chinese lost in Kwangsi
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 2 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 4 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 5 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 6 :  1/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 6 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangsi
                    Hisaichi win, taking Kwangsi from Chinese with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Infantry

    Non Combat Move - Hisaichi
                1 Fighter moved from Kwangsi to 92 Sea Zone
                1 Fighter moved from Kwangtung to 92 Sea Zone
                1 Fighter moved from Anhwei to Hong Kong
                1 Bomber moved from Ayan to Heilungchiang
                1 Fighter moved from Ayan to Heilungchiang

    Place Units - Hisaichi
                2 Destroyers placed in 84 Sea Zone
                2 Artillerys, 1 Elite and 3 Infantrys placed in Hong Kong
                5 Infantrys and 1 Mech.Inf placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 54 PUs; end with 54 PUs

    Production/PUs Summary :

    Germans : 104 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 67 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 93 / 99
        Anzac : 38 / 39
        Dutch : 17 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 101 / 102

    triplea_41569_His3.tsvg

  • '20 '19 '18 '17 '16

    Colt, before you do your Brit turn can you move the guys in French Equatorial Africa to Darfur and the Sub in 51 to 56?

  • '20

    Sure thing. Unfortunately, im taking out-of-town work trip. Will post wednesday night or thursday

  • '20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by French to Darfur: 2 Infantrys
                EDIT: Removing units owned by French from French Equatorial Africa: 2 Infantrys
                EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
                EDIT: Removing units owned by French from 51 Sea Zone: 1 Submarine
                EDIT: Turning off Edit Mode
                2 Infantrys moved from Johnston to 97 Sea Zone
                2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
                2 Infantrys moved from 109 Sea Zone to Woleai
                      Americans take Woleai from Yamamoto
                1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
                1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
                1 Infantry and 1 Tank moved from Munster to Dublin
                1 Infantry and 1 Tank moved from Azores to 17 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 17 Sea Zone to 18 Sea Zone
                1 T.Boat and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                2 Infantrys moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Belgium
                      British take Belgium from Germans
                1 Infantry moved from 20 Sea Zone to Netherlands
                      British take Netherlands from Germans
                1 Fighter moved from Gibraltar to 41 Sea Zone
                1 Infantry and 1 Tank moved from 18 Sea Zone to Dublin
                1 Infantry moved from Darfur to Kufra
                1 Infantry moved from New Valley to Kufra
                1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks moved from Mersa Matruh to Kufra
                2 Fighters moved from 56 Sea Zone to Kufra
                1 Bomber and 1 Fighter moved from Malta to Kufra
                1 ArmoredCar moved from Cape Town to Mozambique
                1 Infantry moved from Rhodesia to Mozambique
                1 Infantry moved from Kenya to Mozambique
                1 Fighter moved from London to Dublin

    Purchase Units - British
                British buy 1 Adv.Fighter, 2 Artillerys, 2 Carriers, 11 Infantrys, 2 Submarines, 2 T.Boats and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in Iceland
                    British attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 2 :  0/1 hits
                        British roll dice for 1 Infantry and 1 Tank in Iceland, round 3 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 3 :  0/1 hits
                        British roll dice for 1 Infantry and 1 Tank in Iceland, round 4 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 4 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Iceland
                    British loses 0 PUs for violating Icelands neutrality.
                    British win, taking Iceland from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Dublin
                    British attack with 1 Fighter, 2 Infantrys and 2 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Dublin, round 2 :  1/5 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 :  1/3 hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Dublin
                        British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Dublin, round 3 :  2/4 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 :  0/2 hits
                        1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                    British loses 0 PUs for violating Dublins neutrality.
                    British win, taking Dublin from Neutral with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                    Casualties for British: 1 Infantry
                Battle in 41 Sea Zone
                    British attack with 1 Fighter
                    Germans defend with 3 Submarines
                        British roll dice for 1 Fighter in 41 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Germans lost in 41 Sea Zone
                    retreated to 41 Sea Zone
                    Germans win with 2 Submarines remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 Submarine
                Battle in Mozambique
                    British attack with 1 ArmoredCar and 2 Infantrys
                    Neutral defend with 1 Infantry
                        British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 2 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Mozambique, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Mozambique
                    British loses 0 PUs for violating Mozambiques neutrality.
                    British win, taking Mozambique from Neutral with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Kufra
                    British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
                    Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
                        British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 :  2/15 hits
                        Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 :  4/9 hits
                        2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Kufra
                    1 Artillery, 2 Infantrys and 3 Tanks retreated to Mersa Matruh
                    Italians win with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for British: 4 Infantrys
                    Casualties for Italians: 2 Infantrys

    Non Combat Move - British
                6 Infantrys moved from Lower Egypt to Mersa Matruh
                3 Fighters moved from Kufra to 56 Sea Zone
                1 Fighter moved from Kufra to Mersa Matruh
                1 Artillery moved from Nubia to New Valley
                2 ArmoredCars moved from Cairo to Mersa Matruh
                2 Infantrys moved from Cairo to Lower Egypt
                1 Tank moved from Italian East Africa to Lower Egypt
                1 Infantry moved from Equatoria to Darfur
                1 Infantry moved from Mauritania to W.Morocco
                1 Fighter moved from 41 Sea Zone to Gibraltar
                2 Destroyers and 1 Submarine moved from 17 Sea Zone to 20 Sea Zone
                1 Battleship moved from 18 Sea Zone to 20 Sea Zone
                2 Fighters moved from London to 20 Sea Zone
                1 Fighter moved from Dublin to Northern Ireland
                1 Fighter moved from Quebec to Azores
                2 Infantrys moved from British Columbia to 80 Sea Zone
                2 Infantrys and 1 Transport moved from 80 Sea Zone to 90 Sea Zone
                2 Infantrys moved from 90 Sea Zone to Oahu
                1 Infantry moved from British Guiana to Amazon
                1 AAGun moved from Rhodesia to Kenya
                1 Transport moved from 59 Sea Zone to 58 Sea Zone
                1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
                1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
                1 Bomber moved from Kufra to Mersa Matruh
                2 Infantrys and 2 Tanks moved from Crete to 56 Sea Zone
                2 Infantrys and 2 Tanks moved from 56 Sea Zone to Mersa Matruh
                1 Cruiser, 1 Destroyer, 2 Infantrys, 3 Submarines and 3 Transports moved from 67 Sea Zone to 64 Sea Zone
                1 Infantry moved from Quebec to Northeast USA
                1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
                1 Infantry moved from Burma to N.Thailand
                2 Tanks moved from Kweichow to N.Thailand
                1 Infantry moved from Yunnan to N.Thailand
                1 AAGun and 2 Infantrys moved from Assam to Burma
                1 AAGun, 2 Artillerys and 1 Infantry moved from Calcutta to Assam
                1 ArmoredCar moved from Madras to Calcutta
                5 Infantrys moved from Hyderabad to Madras
                1 Artillery moved from Hyderabad to Calcutta
                1 AAGun moved from Hyderabad to Bihar
                5 Infantrys moved from Delhi to Bihar

    Place Units - British
                1 Carrier, 2 T.Boats and 1 Transport placed in 20 Sea Zone
                1 Carrier and 2 Submarines placed in 56 Sea Zone
                1 Artillery and 1 Infantry placed in London
                1 Artillery and 2 Infantrys placed in Cairo
                1 Adv.Fighter and 4 Infantrys placed in Madras
                4 Infantrys placed in Delhi
                British undo move 1.
                British undo move 1.
                1 Carrier, 1 Submarine and 1 T.Boat placed in 56 Sea Zone
                1 Carrier, 1 Submarine, 1 T.Boat and 1 Transport placed in 20 Sea Zone
                British undo move 6.
                British undo move 5.
                1 Carrier and 2 T.Boats placed in 56 Sea Zone
                1 Carrier, 2 Submarines and 1 Transport placed in 20 Sea Zone

    Turn Complete - British
                British collect 105 PUs; end with 105 PUs

    Territory Summary for British :

    London : 2 AAGuns, 1 Artillery, 1 Factory and 1 Infantry
        Italian East Africa : 1 flag
        W.Morocco : 1 Infantry
        New Valley : 1 Artillery
        Assam : 1 AAGun, 2 Artillerys and 1 Infantry
        Vancouver : 1 Factory
        Burma : 1 AAGun and 2 Infantrys
        British Columbia : 1 AAGun and 1 Infantry
        Darfur : 1 Infantry
        Bombay : 1 Factory
        Dover : 1 Infantry
        Northern Ireland : 1 Fighter
        Wales : 1 AAGun, 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
        Mersa Matruh : 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Bomber, 1 Fighter, 10 Infantrys and 5 Tanks
        Scotland : 1 Infantry
        Trucial Coast : 1 Infantry
        Calcutta : 1 ArmoredCar and 1 Artillery
        Quebec : 1 AAGun
        Fiji : 1 Artillery and 1 Infantry
        Manchester : 1 Factory and 1 Infantry
        Kenya : 1 AAGun
        Madras : 1 Adv.Fighter, 1 Factory and 11 Infantrys
        Montreal : 1 Factory
        Delhi : 1 Factory and 4 Infantrys
        Malta : 3 Bunkers
        Bihar : 1 AAGun and 5 Infantrys
        Nauru : 1 Infantry
        Tarawa : 1 Infantry
        Cairo : 1 Artillery, 1 Factory and 2 Infantrys
        Lower Egypt : 1 Artillery, 3 Infantrys and 1 Tank
        Gibraltar : 1 Bunker, 1 Fighter and 2 Infantrys
        West Borneo : 1 Artillery
        Lombok : 1 Tank
        Java : 1 AAGun, 1 Artillery and 1 Infantry
        N.Thailand : 1 Artillery, 3 Infantrys and 2 Tanks
        Oahu : 2 Infantrys
        Northeast USA : 1 Infantry
        Woleai : 2 Infantrys
        Cape Town : 1 Factory
        Dublin : 1 flag, 1 Infantry and 2 Tanks
        Crete : 1 flag, 1 AAGun
        Amazon : 1 Infantry
        Iceland : 1 flag, 1 Infantry and 1 Tank
        Azores : 1 flag, 1 Fighter
        Belgium : 1 flag, 1 Infantry
        Mozambique : 1 flag, 1 ArmoredCar and 2 Infantrys
        Netherlands : 1 flag, 1 Infantry
        Munster : 1 flag
        18 Sea Zone : 1 Transport
        20 Sea Zone : 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 3 Submarines, 1 T.Boat and 2 Transports
        90 Sea Zone : 1 Transport
        56 Sea Zone : 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Fighters, 1 Submarine, 2 T.Boats and 2 Transports
        57 Sea Zone : 1 Transport
        64 Sea Zone : 1 Cruiser, 1 Destroyer, 3 Submarines and 3 Transports
        109 Sea Zone : 1 Destroyer and 1 Transport
        9 Sea Zone : 1 Transport

    triplea_41569_Bri3.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode

    triplea_41569_Anz3.tsvg

  • '20

    @Colt45:

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - British
           
                Battle in Kufra
                    British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
                    Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
                        British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 :  2/15 hits

    :|
                        Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 :  4/9 hits

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia
                1 Infantry moved from West Papua to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Hollandia
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Hollandia, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 AAGun moved from Northern Territory to Townsville
                4 Infantrys moved from New South Wales to Queensland
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 AAGun moved from Wellington to South New Zealand
                2 Infantrys moved from 64 Sea Zone to Mysore

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia
                1 Infantry moved from West Papua to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Hollandia
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Hollandia, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 AAGun moved from Northern Territory to Townsville
                4 Infantrys moved from New South Wales to Queensland
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 AAGun moved from Wellington to South New Zealand
                2 Infantrys moved from 64 Sea Zone to Mysore

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from Flores: 2 Infantrys
                EDIT: Adding units owned by Anzac to Lombok: 2 Infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Destroyer
                EDIT: Adding units owned by Anzac to 111 Sea Zone: 1 Destroyer
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 9 PUs;

    Place Units - Dutch
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 28
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Dut3.tsvg

  • '17

    @Whackamatt:

    3)   In SZs connected to another SZ via multiple canals, you (and your Allies) must own ALL of them to pass through.
    a.   EXAMPLE: Above Northern Australia & Townsville, there is SZ 73. Directly north is SZ 110. Between the two SZs, are 3 canals, between the territories of Flores, Nayumo, Ceram, & Okaha. Your side must own ALL FOUR territories before you can pass between those two SZs.

    My ANZAC turn is predicated on this … although it seems to contradict the game notes.

    Are we all playing with the understanding that Whack outlined? (Which I’m assuming is also how the game engine works in practice?)

Suggested Topics

  • 6
  • 52
  • 148
  • 358
  • 56
  • 123
  • 259
  • 299
Axis & Allies Boardgaming Custom Painted Miniatures

9

Online

17.4k

Users

39.9k

Topics

1.7m

Posts