• '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 Submarines moved from 30 Sea Zone to 41 Sea Zone
                2 Tanks moved from E.Iran to W.Iran
                2 Tanks moved from Erzurum to W.Iran
                1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran
                1 Infantry moved from Erzurum to W.Iran
                2 Mech.Infs moved from Tashkent to W.Iran
                1 Infantry and 1 Tank moved from Kotka to Oulu
                1 Tank moved from Chita to Hulunbuir
                      Russians take Hulunbuir from Hisaichi
                1 Tank moved from Hulunbuir to Heilungchiang
                1 Artillery, 1 Infantry and 1 Tank moved from Chita to Heilungchiang
                2 Fighters and 2 Infantrys moved from Ayan to Heilungchiang
                8 Infantrys moved from Leningrad to Latvia
                1 Infantry moved from Lithuania to East Prussia
                1 Infantry moved from Minsk to Lithuania
                1 Infantry moved from Kursk to Minsk
                1 Fighter moved from Leningrad to East Prussia
                1 Bomber moved from Leningrad to Oulu
                1 Infantry moved from Donetsk to 54 Sea Zone
                1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                1 Infantry moved from 53 Sea Zone to E.Romania
                      Russians take E.Romania from Romanians

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 4 Fighters, 24 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 8 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 8 Infantrys in Latvia, round 2 :  1/8 hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 8 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in East Prussia
                    Russians attack with 1 Fighter and 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Fighter and 1 Infantry in East Prussia, round 2 :  1/2 hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Heilungchiang
                    Russians attack with 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks
                    Hisaichi defend with 3 Infantrys, 1 Mech.Inf and 2 Tanks
                        Russians roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Heilungchiang, round 2 :  1/8 hits
                        Hisaichi roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 2 :  2/6 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Heilungchiang, round 3 :  3/6 hits
                        Hisaichi roll dice for 2 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 3 :  4/5 hits
                        1 Infantry owned by the Russians, 2 Fighters owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 2 Tanks in Heilungchiang, round 4 :  2/2 hits
                        Hisaichi roll dice for 2 Tanks in Heilungchiang, round 4 :  1/2 hits
                        2 Tanks owned by the Hisaichi and 1 Tank owned by the Russians lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 3 Infantrys, 1 Mech.Inf and 2 Tanks
                    Casualties for Russians: 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Battle in W.Iran
                    Russians attack with 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        Russians roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks in W.Iran, round 2 :  3/9 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  1/5 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                        Russians roll dice for 1 Artillery, 1 Infantry, 2 Mech.Infs and 4 Tanks in W.Iran, round 3 :  4/8 hits
                        Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 :  1/3 hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians loses 0 PUs for violating W.Irans neutrality.
                    Russians win, taking W.Iran from Neutral with 1 Artillery, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Oulu
                    Russians attack with 1 Bomber, 1 Infantry and 1 Tank
                    Finns defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Oulu, round 2 :  2/3 hits
                        Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 :  1/3 hits
                        2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                        Russians roll dice for 1 Bomber and 1 Tank in Oulu, round 3 :  1/2 hits
                        Finns roll dice for 1 Tank in Oulu, round 3 :  1/1 hits
                        1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu
                    Russians win with 1 Bomber remaining. Battle score for attacker is 2
                    Casualties for Finns: 2 Infantrys and 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Tank

    Non Combat Move - Russians
                1 Bomber moved from Oulu to Leningrad
                4 Infantrys moved from Finnmark to Lapland
                4 Infantrys moved from Arkhangelsk to S.Karelia
                1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks moved from Donetsk to Rostov
                1 Elite and 2 Tanks moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                2 Infantrys moved from Leningrad to Novgorod
                1 AAGun and 2 Artillerys moved from Kursk to Yaroslavl
                10 Infantrys moved from Moscow to Yaroslavl
                4 Infantrys moved from Kursk to Rostov
                1 AAGun moved from Kuybyshev to Penza
                2 Fighters moved from Sverdlovsk to Rostov
                3 Infantrys moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 1 Infantry moved from Yakutsk to Ayan
                2 Fighters moved from Sibirsky to Ayan
                1 AAGun and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from S.Buryat Mongolia to Chita
                2 Infantrys moved from Evenkia to Olyokminsk
                1 Infantry moved from Sibirsky to Evenkia
                1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                1 Artillery moved from Khobdo to Irkutsk
                1 AAGun and 1 Infantry moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Smolensk to Yaroslavl
                1 Fighter moved from East Prussia to Leningrad

    Place Units - Russians
                4 Infantrys placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                2 ArmoredCars, 7 Infantrys and 1 Mech.Inf placed in Moscow
                5 Tanks placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Fighters placed in Tashkent
                6 Infantrys placed in Sibirsky
                2 Fighters placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 124 PUs; end with 124 PUs

    triplea_41569_Rus3.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 3 Submarines moved from 30 Sea Zone to 41 Sea Zone
                2 Tanks moved from E.Iran to W.Iran
                2 Tanks moved from Erzurum to W.Iran
                1 Artillery and 1 Infantry moved from Azerbaijan to W.Iran
                1 Infantry moved from Erzurum to W.Iran
                2 Mech.Infs moved from Tashkent to W.Iran
                1 Infantry and 1 Tank moved from Kotka to Oulu
                1 Tank moved from Chita to Hulunbuir
                      Russians take Hulunbuir from Hisaichi
                1 Tank moved from Hulunbuir to Heilungchiang
                1 Artillery, 1 Infantry and 1 Tank moved from Chita to Heilungchiang
                2 Fighters and 2 Infantrys moved from Ayan to Heilungchiang
                8 Infantrys moved from Leningrad to Latvia
                1 Infantry moved from Lithuania to East Prussia
                1 Infantry moved from Minsk to Lithuania
                1 Infantry moved from Kursk to Minsk
                1 Fighter moved from Leningrad to East Prussia
                1 Bomber moved from Leningrad to Oulu
                1 Infantry moved from Donetsk to 54 Sea Zone
                1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
                1 Infantry moved from 53 Sea Zone to E.Romania
                      Russians take E.Romania from Romanians

    Purchase Units - Russians
                Russians buy 2 ArmoredCars, 4 Fighters, 24 Infantrys, 1 Mech.Inf and 5 Tanks; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Latvia
                    Russians attack with 8 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 8 Infantrys in Latvia, round 2 :  1/8 hits
                        Germans roll dice for 1 Infantry in Latvia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in Latvia
                    Russians win, taking Latvia from Germans with 8 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in East Prussia
                    Russians attack with 1 Fighter and 1 Infantry
                    Germans defend with 1 Infantry
                        Russians roll dice for 1 Fighter and 1 Infantry in East Prussia, round 2 :  1/2 hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Heilungchiang
                    Russians attack with 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks
                    Hisaichi defend with 3 Infantrys, 1 Mech.Inf and 2 Tanks
                        Russians roll dice for 1 Artillery, 2 Fighters, 3 Infantrys and 2 Tanks in Heilungchiang, round 2 :  1/8 hits
                        Hisaichi roll dice for 3 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 2 :  2/6 hits
                        2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 1 Artillery, 2 Fighters, 1 Infantry and 2 Tanks in Heilungchiang, round 3 :  3/6 hits
                        Hisaichi roll dice for 2 Infantrys, 1 Mech.Inf and 2 Tanks in Heilungchiang, round 3 :  4/5 hits
                        1 Infantry owned by the Russians, 2 Fighters owned by the Russians, 1 Artillery owned by the Russians, 1 Mech.Inf owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Heilungchiang
                        Russians roll dice for 2 Tanks in Heilungchiang, round 4 :  2/2 hits
                        Hisaichi roll dice for 2 Tanks in Heilungchiang, round 4 :  1/2 hits
                        2 Tanks owned by the Hisaichi and 1 Tank owned by the Russians lost in Heilungchiang
                    Russians win, taking Heilungchiang from Hisaichi with 1 Tank remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 3 Infantrys, 1 Mech.Inf and 2 Tanks
                    Casualties for Russians: 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank
                Battle in W.Iran
                    Russians attack with 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks
                    Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                        Russians roll dice for 1 Artillery, 2 Infantrys, 2 Mech.Infs and 4 Tanks in W.Iran, round 2 :  3/9 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 :  1/5 hits
                        1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                        Russians roll dice for 1 Artillery, 1 Infantry, 2 Mech.Infs and 4 Tanks in W.Iran, round 3 :  4/8 hits
                        Neutral roll dice for 1 Bunker and 2 Infantrys in W.Iran, round 3 :  1/3 hits
                        1 Bunker owned by the Neutral, 1 Infantry owned by the Russians and 2 Infantrys owned by the Neutral lost in W.Iran
                    Russians loses 0 PUs for violating W.Irans neutrality.
                    Russians win, taking W.Iran from Neutral with 1 Artillery, 2 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 10
                    Casualties for Neutral: 1 Bunker and 4 Infantrys
                    Casualties for Russians: 2 Infantrys
                Battle in Oulu
                    Russians attack with 1 Bomber, 1 Infantry and 1 Tank
                    Finns defend with 2 Infantrys and 1 Tank
                        Russians roll dice for 1 Bomber, 1 Infantry and 1 Tank in Oulu, round 2 :  2/3 hits
                        Finns roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 :  1/3 hits
                        2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Oulu
                        Russians roll dice for 1 Bomber and 1 Tank in Oulu, round 3 :  1/2 hits
                        Finns roll dice for 1 Tank in Oulu, round 3 :  1/1 hits
                        1 Tank owned by the Russians and 1 Tank owned by the Finns lost in Oulu
                    Russians win with 1 Bomber remaining. Battle score for attacker is 2
                    Casualties for Finns: 2 Infantrys and 1 Tank
                    Casualties for Russians: 1 Infantry and 1 Tank

    Non Combat Move - Russians
                1 Bomber moved from Oulu to Leningrad
                4 Infantrys moved from Finnmark to Lapland
                4 Infantrys moved from Arkhangelsk to S.Karelia
                1 AAGun, 1 Artillery, 3 Infantrys and 2 Tanks moved from Donetsk to Rostov
                1 Elite and 2 Tanks moved from Georgia to Rostov
                5 Infantrys moved from Stalingrad to Rostov
                2 Infantrys moved from Leningrad to Novgorod
                1 AAGun and 2 Artillerys moved from Kursk to Yaroslavl
                10 Infantrys moved from Moscow to Yaroslavl
                4 Infantrys moved from Kursk to Rostov
                1 AAGun moved from Kuybyshev to Penza
                2 Fighters moved from Sverdlovsk to Rostov
                3 Infantrys moved from N.Buryat Mongolia to Ayan
                1 Infantry moved from Okhotsk to Ayan
                1 Artillery and 1 Infantry moved from Yakutsk to Ayan
                2 Fighters moved from Sibirsky to Ayan
                1 AAGun and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
                1 Infantry moved from S.Buryat Mongolia to Chita
                2 Infantrys moved from Evenkia to Olyokminsk
                1 Infantry moved from Sibirsky to Evenkia
                1 Mech.Inf moved from Sibirsky to N.Buryat Mongolia
                2 ArmoredCars moved from Sibirsky to Olyokminsk
                1 Artillery moved from Khobdo to Irkutsk
                1 AAGun and 1 Infantry moved from Krasnoyarsk to Irkutsk
                1 AAGun moved from Smolensk to Yaroslavl
                1 Fighter moved from East Prussia to Leningrad

    Place Units - Russians
                4 Infantrys placed in Leningrad
                4 Infantrys placed in Arkhangelsk
                2 ArmoredCars, 7 Infantrys and 1 Mech.Inf placed in Moscow
                5 Tanks placed in Stalingrad
                3 Infantrys placed in Georgia
                2 Fighters placed in Tashkent
                6 Infantrys placed in Sibirsky
                2 Fighters placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 124 PUs; end with 124 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yaroslavl: 2 Artillerys
                EDIT: Adding units owned by Russians to Rostov: 2 Artillerys
                EDIT: Removing units owned by Russians from Yaroslavl: 10 Infantrys
                EDIT: Adding units owned by Russians to Tula: 1 AAGun and 10 Infantrys
                EDIT: Removing units owned by Russians from Yaroslavl: 1 AAGun
                EDIT: Removing units owned by Russians from Yaroslavl: 1 AAGun
                EDIT: Adding units owned by Russians to S.Karelia: 1 AAGun
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode

    triplea_41569_Rus3.tsvg

  • '20 '18 '17 '15

    Changed some NCMs. Please use the second file listed.

    German subs have been moved as well.


  • Thank you.
    The shame of it:Russian filth on German soil!

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Italians
                1 Tank moved from Croatia to E.Romania
                2 Tanks moved from Orleanais to Catalonia
                2 ArmoredCars and 2 Tanks moved from Provence to Catalonia

    Purchase Units - Italians
                Italians buy 2 Adv.Fighters, 1 Carrier, 2 Destroyers and 1 Submarine; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in E.Romania
                    Italians attack with 1 Tank
                    Russians defend with 1 AAGun and 1 Infantry
                        Italians roll dice for 1 Tank in E.Romania, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry in E.Romania, round 2 :  0/1 hits
                        Italians roll dice for 1 Tank in E.Romania, round 3 :  0/1 hits
                        Russians roll dice for 1 Infantry in E.Romania, round 3 :  1/1 hits
                        1 Tank owned by the Italians lost in E.Romania
                    Russians win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Italians: 1 Tank
                Battle in Catalonia
                    Italians attack with 2 ArmoredCars and 4 Tanks
                    Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
                        Italians roll dice for 2 ArmoredCars and 4 Tanks in Catalonia, round 2 :  1/6 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 :  0/3 hits
                        Italians roll dice for 2 ArmoredCars and 4 Tanks in Catalonia, round 3 :  2/6 hits
                        Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 3 :  1/3 hits
                        1 ArmoredCar owned by the Italians, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
                        Italians roll dice for 1 ArmoredCar and 4 Tanks in Catalonia, round 4 :  0/5 hits
                        Neutral roll dice for 1 Fighter in Catalonia, round 4 :  1/1 hits
                        1 ArmoredCar owned by the Italians lost in Catalonia
                        Italians roll dice for 4 Tanks in Catalonia, round 5 :  4/4 hits
                        Neutral roll dice for 1 Fighter in Catalonia, round 5 :  1/1 hits
                        1 Fighter owned by the Neutral and 1 Tank owned by the Italians lost in Catalonia
                    Italians loses 0 PUs for violating Catalonias neutrality.
                    Italians win, taking Catalonia from Neutral with 3 Tanks remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
                    Casualties for Italians: 2 ArmoredCars and 1 Tank

    Non Combat Move - Italians
                1 Artillery moved from Burgundy to Languedoc
                1 Transport moved from 48 Sea Zone to 46 Sea Zone
                1 Infantry moved from Tunis to 47 Sea Zone
                1 Infantry and 1 T.Boat moved from 47 Sea Zone to 48 Sea Zone
                1 Infantry moved from 48 Sea Zone to Tobruk
                3 Infantrys moved from S.Algeria to N.Algeria
                2 Fighters moved from Lombardy to N.Algeria
                1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
                1 Artillery and 1 Infantry moved from 48 Sea Zone to Tobruk
                2 Artillerys and 2 Infantrys moved from Croatia to 50 Sea Zone
                2 Artillerys, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
                2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Tobruk
                1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport moved from 42 Sea Zone to 46 Sea Zone
                2 ArmoredCars moved from Lombardy to Languedoc
                1 AAGun, 1 Artillery and 2 Infantrys moved from Lombardy to Tuscany
                1 Artillery moved from Croatia to Serbia
                1 Artillery and 2 Elites moved from Hun to Kufra

    Place Units - Italians
                2 Adv.Fighters, 1 Carrier, 2 Destroyers and 1 Submarine placed in 46 Sea Zone

    Turn Complete - Italians
                Italians collect 58 PUs; end with 58 PUs

    Territory Summary for Italians :

    Rome : 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
        Lombardy : 1 Factory
        Tobruk : 3 Artillerys and 5 Infantrys
        Kufra : 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
        Tuscany : 1 AAGun, 1 Artillery and 2 Infantrys
        Hun : 1 Factory
        Corsica : 1 flag
        Orleanais : 1 flag
        Languedoc : 2 ArmoredCars and 1 Artillery
        Provence : 1 flag, 1 AAGun and 1 Factory
        N.Algeria : 1 flag, 1 Artillery, 2 Fighters and 4 Infantrys
        Tunis : 1 flag, 1 AAGun and 1 Factory
        Catalonia : 1 flag, 3 Tanks
        Croatia : 1 flag
        Serbia : 1 flag, 1 Artillery
        48 Sea Zone : 1 Battleship, 2 Destroyers, 1 Submarine, 1 T.Boat and 3 Transports
        46 Sea Zone : 2 Adv.Fighters, 2 Carriers, 3 Destroyers, 2 Fighters, 1 Submarine and 1 Transport

    triplea_41569_Ita3.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 3

    Non Combat Move - French
                1 Artillery and 1 Infantry moved from Quebec to 2 Sea Zone
                1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 2 Sea Zone to 16 Sea Zone
                1 Artillery and 1 Infantry moved from 16 Sea Zone to Azores

    Turn Complete - French
                French collect 28 PUs; end with 28 PUs total

    Territory Summary for French :

    Churchill : 1 AAGun, 1 Factory and 1 Infantry
        Normandy : 1 AAGun and 1 Factory
        Keewatin : 1 Infantry
        Syria : 1 AAGun, 1 Factory and 4 Infantrys
        French Equatorial Africa : 2 Infantrys
        E.Morocco : 1 AAGun, 1 Artillery, 1 Elite, 1 Factory and 7 Infantrys
        French Guiana : 1 Infantry
        Madagascar : 1 Infantry
        N.Thailand : 1 flag, 1 Artillery
        Azores : 1 Artillery and 1 Infantry
        16 Sea Zone : 1 Destroyer and 1 Transport
        51 Sea Zone : 1 Submarine

    Production/PUs Summary :

    Germans : 104 / 150
        Russians : 124 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 65 / 95
        Chinese : 33 / 34
        Hisaichi : 42 / 48
        British : 93 / 99
        Anzac : 38 / 39
        Dutch : 22 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Fre3.tsvg


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Yamamoto
                1 Tank moved from Shantung to Hulunbuir
                      Hisaichi take Hulunbuir from Russians
                1 Bomber moved from Vladivostok to Heilungchiang
                1 Tank moved from Liaoning to Chita
                2 ArmoredCars moved from Liaoning to Heilungchiang
                1 Artillery moved from Banjarmasin to 110 Sea Zone
                1 Artillery and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from Mindanao to 111 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Artillery and 1 Infantry moved from Mindanao to 111 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 111 Sea Zone
                1 Infantry moved from Mindanao to 111 Sea Zone
                1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
                1 Tank moved from Banjarmasin to 110 Sea Zone
                1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
                1 Artillery moved from Banjarmasin to 110 Sea Zone
                1 Transport moved from 110 Sea Zone to 107 Sea Zone
                4 Artillerys, 5 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
                1 Infantry moved from Davao to 107 Sea Zone
                1 Infantry moved from 107 Sea Zone to Hollandia
                      Yamamoto take Hollandia from Dutch
                1 Battleship, 1 Carrier and 2 Fighters moved from 110 Sea Zone to 107 Sea Zone
                1 Artillery and 1 Infantry moved from Woleai to Truk
                2 T.Boats moved from 93 Sea Zone to 107 Sea Zone
                1 Elite and 1 Infantry moved from Davao to 107 Sea Zone
                1 Elite and 1 Infantry moved from 107 Sea Zone to Celebes
                1 Infantry and 1 Tank moved from Kwangsi to Hunan
                1 Tank moved from Kiangsi to Hunan

    Purchase Units - Yamamoto
                Yamamoto buy 1 Adv.Fighter, 4 ArmoredCars, 4 Artillerys, 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Celebes
                    Yamamoto attack with 1 Elite and 1 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 1 Battleship in Celebes, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Elite and 1 Infantry in Celebes, round 2 :  1/2 hits
                        Dutch roll dice for 1 Infantry in Celebes, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in Celebes
                    Yamamoto win, taking Celebes from Dutch with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Heilungchiang
                    Yamamoto attack with 2 ArmoredCars and 1 Bomber
                    Russians defend with 1 Tank
                        Yamamoto roll dice for 2 ArmoredCars and 1 Bomber in Heilungchiang, round 2 :  2/3 hits
                        Russians roll dice for 1 Tank in Heilungchiang, round 2 :  0/1 hits
                        1 Tank owned by the Russians lost in Heilungchiang
                    Yamamoto win, taking Heilungchiang from Russians with 2 ArmoredCars and 1 Bomber remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 Tank
                Battle in Sumatra
                    Yamamoto attack with 4 Artillerys, 5 Infantrys and 1 Tank
                    British defend with 1 Fighter; Dutch defend with 2 Artillerys, 1 Bunker and 2 Infantrys
                        Yamamoto roll dice for 4 Artillerys, 5 Infantrys and 1 Tank in Sumatra, round 2 :  3/10 hits
                    Units damaged: 1 Bunker owned by the Dutch
                        Dutch roll dice for 2 Artillerys, 1 Bunker, 1 Fighter and 2 Infantrys in Sumatra, round 2 :  4/6 hits
                        4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Sumatra
                        Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Sumatra, round 3 :  1/6 hits
                        Dutch roll dice for 2 Artillerys, 1 Bunker and 1 Fighter in Sumatra, round 3 :  0/4 hits
                        1 Artillery owned by the Dutch lost in Sumatra
                        Yamamoto roll dice for 4 Artillerys, 1 Infantry and 1 Tank in Sumatra, round 4 :  3/6 hits
                        Dutch roll dice for 1 Artillery, 1 Bunker and 1 Fighter in Sumatra, round 4 :  1/3 hits
                        1 Fighter owned by the British, 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 4 Artillerys and 1 Tank remaining. Battle score for attacker is 16
                    Casualties for British: 1 Fighter
                    Casualties for Yamamoto: 5 Infantrys
                    Casualties for Dutch: 2 Artillerys, 1 Bunker and 2 Infantrys
                Battle in Hunan
                    Yamamoto attack with 1 Infantry and 2 Tanks
                    Chinese defend with 1 Artillery and 2 Infantrys
                        Yamamoto roll dice for 1 Infantry and 2 Tanks in Hunan, round 2 :  0/3 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 :  0/3 hits
                        Yamamoto roll dice for 1 Infantry and 2 Tanks in Hunan, round 3 :  1/3 hits
                        Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 :  2/3 hits
                        1 Infantry owned by the Yamamoto, 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hunan
                    1 Tank retreated to Kwangsi
                    Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Yamamoto: 1 Infantry and 1 Tank
                    Casualties for Chinese: 1 Infantry
                Battle in Truk
                    Yamamoto attack with 1 Artillery and 1 Infantry
                    Americans defend with 1 Artillery
                        Yamamoto roll dice for 1 Artillery and 1 Infantry in Truk, round 2 :  0/2 hits
                        Americans roll dice for 1 Artillery in Truk, round 2 :  1/1 hits
                        1 Infantry owned by the Yamamoto lost in Truk
                        Yamamoto roll dice for 1 Artillery in Truk, round 3 :  0/1 hits
                        Americans roll dice for 1 Artillery in Truk, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Artillery in Truk, round 4 :  1/1 hits
                        Americans roll dice for 1 Artillery in Truk, round 4 :  0/1 hits
                        1 Artillery owned by the Americans lost in Truk
                    Yamamoto win, taking Truk from Americans with 1 Artillery remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Americans: 1 Artillery
                Battle in Chita
                    Yamamoto attack with 1 Tank
                    Russians defend with 1 Infantry
                        Yamamoto roll dice for 1 Tank in Chita, round 2 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 2 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chita, round 3 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 3 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chita, round 4 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 4 :  0/1 hits
                        Yamamoto roll dice for 1 Tank in Chita, round 5 :  0/1 hits
                        Russians roll dice for 1 Infantry in Chita, round 5 :  1/1 hits
                        1 Tank owned by the Yamamoto lost in Chita
                    Russians win with 1 Infantry remaining. Battle score for attacker is -5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Yamamoto
                1 Transport moved from 85 Sea Zone to 84 Sea Zone
                2 Tanks moved from Kyushu to 84 Sea Zone
                1 Artillery moved from Tohoku to 84 Sea Zone
                1 Infantry moved from Chubu to 84 Sea Zone
                1 Infantry moved from Chubu to 84 Sea Zone
                1 Artillery, 2 Infantrys and 2 Tanks moved from 84 Sea Zone to Peking
                1 Bomber moved from Heilungchiang to Peking
                1 Adv.Fighter moved from Tokyo to Davao

    Place Units - Yamamoto
                2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from 72 Sea Zone: 2 Destroyers
                EDIT: Adding units owned by Yamamoto to 85 Sea Zone: 2 Destroyers
                EDIT: Turning off Edit Mode
                2 Artillerys and 2 Infantrys placed in Davao
                Yamamoto undo move 2.
                1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Davao
                1 B.Transport, 1 Carrier and 1 Destroyer placed in 85 Sea Zone
                Yamamoto undo move 3.
                1 B.Transport placed in 84 Sea Zone
                1 Carrier and 1 Destroyer placed in 85 Sea Zone
                1 Adv.Fighter and 1 Fighter placed in 85 Sea Zone
                3 ArmoredCars, 1 Artillery and 2 Tanks placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 71 PUs; end with 71 PUs

    triplea_41569_Yam3.tsvg

  • '20 '19 '18 '17 '16

    Game History

    Round: 3

    Combat Move - Chinese
                1 Infantry moved from Shansi to Chahar
                      Chinese take Chahar from Hisaichi
                1 Infantry moved from Hunan to Kwangsi
                1 Artillery moved from N.French Indochina to Kwangsi
                1 Artillery moved from Hunan to Kwangtung
                      Chinese take Kwangtung from Yamamoto

    Purchase Units - Chinese
                Chinese buy 2 Elites, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 Artillery and 1 Infantry
                    Yamamoto defend with 1 Tank
                        Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 Tank in Kwangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 Infantry in Kwangsi, round 3 :  1/2 hits
                        Yamamoto roll dice for 1 Tank in Kwangsi, round 3 :  0/1 hits
                        1 Tank owned by the Yamamoto lost in Kwangsi
                    Chinese win, taking Kwangsi from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                    Casualties for Yamamoto: 1 Tank

    Non Combat Move - Chinese
                1 Infantry moved from Hupeh to Hunan
                1 Infantry moved from Hupeh to Shansi
                1 Tank moved from Shensi to Hupeh
                1 Tank moved from Suiyuan to Hupeh
                1 AAGun, 1 Artillery and 5 Infantrys moved from Ningsia to Shensi
                5 Infantrys moved from E.Qinghai to Ningsia
                2 Infantrys moved from Gobi Altai to Ningsia
                1 Infantry moved from E.Qinghai to Ningsia
                2 Artillerys moved from Hsining to E.Qinghai
                1 Infantry moved from Hsining to E.Qinghai
                3 Tanks moved from Hsining to Ningsia
                3 Tanks moved from Urumqi to Gobi Altai
                1 AAGun moved from Urumqi to E.Sinkiang

    Place Units - Chinese
                2 Elites and 4 Infantrys placed in Hsining
                4 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 39 PUs; end with 39 PUs total

    Territory Summary for Chinese :

    Kwangsi : 1 Artillery and 1 Infantry
        Shansi : 1 Infantry
        Kwangtung : 1 Artillery
        E.Qinghai : 2 Artillerys and 1 Infantry
        Hupeh : 1 Artillery, 2 Infantrys and 7 Tanks
        E.Sinkiang : 1 AAGun
        Urumqi : 1 Factory and 4 Tanks
        Shensi : 1 AAGun, 1 Artillery and 5 Infantrys
        Ningsia : 8 Infantrys and 3 Tanks
        Chahar : 1 Infantry
        Hunan : 1 Infantry
        Anhwei : 1 Infantry
        Hsining : 2 Elites, 1 Factory and 4 Infantrys
        Gobi Altai : 1 flag, 3 Tanks

    Production/PUs Summary :

    Germans : 104 / 150
        Russians : 118 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 67 / 71
        Chinese : 39 / 39
        Hisaichi : 46 / 48
        British : 93 / 99
        Anzac : 38 / 39
        Dutch : 17 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 101 / 102

    triplea_41569_Chi3.tsvg

  • '20 '19 '18 '17 '16

    Would the Axis mind if France did a couple of NCM edits?


  • No. Please do.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Hisaichi
                1 Infantry and 3 Tanks moved from Shanghai to Anhwei
                2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks moved from Shantung to Anhwei
                7 Transports moved from 110 Sea Zone to 92 Sea Zone
                1 Marine moved from Khabarovsk to Ayan
                1 Infantry moved from Khabarovsk to Ayan
                2 Infantrys moved from N.Sakhalin to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Ayan
                2 Mech.Infs moved from Changchun to Ayan
                1 Fighter moved from Vladivostok to Ayan
                3 Infantrys moved from Kirin to Heilungchiang
                1 Infantry moved from Changchun to 84 Sea Zone
                1 B.Transport and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
                2 Artillerys moved from N.Sakhalin to 75 Sea Zone
                2 Artillerys and 1 Infantry moved from 75 Sea Zone to Ayan
                1 Bomber moved from Hong Kong to Ayan
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 75 Sea Zone
                2 Infantrys moved from 75 Sea Zone to Ayan
                2 Infantrys moved from Vladivostok to Khabarovsk
                1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
                1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 Carrier moved from 110 Sea Zone to 92 Sea Zone
                1 Battleship moved from 110 Sea Zone to 92 Sea Zone
                2 Infantrys moved from Kiangsi to Kwangtung
                1 Elite moved from Hong Kong to 92 Sea Zone
                3 Infantrys moved from Hong Kong to 92 Sea Zone
                1 Elite moved from 92 Sea Zone to Kwangsi
                3 Infantrys moved from 92 Sea Zone to Kwangsi
                2 Infantrys moved from Hong Kong to Kwangtung
                1 Fighter moved from 110 Sea Zone to Kwangtung
                1 Fighter moved from 110 Sea Zone to Kwangsi
                1 Submarine moved from 110 Sea Zone to 60 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 2 Destroyers, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Kwangtung
                    Hisaichi attack with 1 Fighter and 4 Infantrys
                    Chinese defend with 1 Artillery
                        Hisaichi roll dice for 1 Fighter and 4 Infantrys in Kwangtung, round 2 :  2/5 hits
                        Chinese roll dice for 1 Artillery in Kwangtung, round 2 :  0/1 hits
                        1 Artillery owned by the Chinese lost in Kwangtung
                    Hisaichi win, taking Kwangtung from Chinese with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 Artillery
                Battle in Anhwei
                    Hisaichi attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks
                    Chinese defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks in Anhwei, round 2 :  8/14 hits
                        Chinese roll dice for 1 Infantry in Anhwei, round 2 :  0/1 hits
                        1 Infantry owned by the Chinese lost in Anhwei
                    Hisaichi win, taking Anhwei from Chinese with 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 2
                    Casualties for Chinese: 1 Infantry
                Battle in Ayan
                    Hisaichi attack with 2 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys, 1 Marine and 2 Mech.Infs
                    Russians defend with 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys, 1 Marine and 2 Mech.Infs in Ayan, round 2 :  7/13 hits
                    Units damaged: 1 Bunker owned by the Russians
                        Russians roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys in Ayan, round 2 :  2/9 hits
                        5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                        Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys, 1 Marine and 2 Mech.Infs in Ayan, round 3 :  3/11 hits
                        Russians roll dice for 1 Bunker and 2 Fighters in Ayan, round 3 :  2/3 hits
                        2 Fighters owned by the Russians, 1 Bunker owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
                    Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 28
                    Casualties for Hisaichi: 4 Infantrys
                    Casualties for Russians: 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys
                Battle in Kwangsi
                    Hisaichi attack with 1 Elite, 1 Fighter and 3 Infantrys
                    Chinese defend with 1 Artillery and 1 Infantry
                        Hisaichi roll dice for 1 Battleship in Kwangsi, round 2 :  1/1 hits
                        1 Infantry owned by the Chinese lost in Kwangsi
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 2 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 2 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 3 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 3 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 4 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 4 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 5 :  0/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 5 :  0/1 hits
                        Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 6 :  1/5 hits
                        Chinese roll dice for 1 Artillery in Kwangsi, round 6 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangsi
                    Hisaichi win, taking Kwangsi from Chinese with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Artillery and 1 Infantry

    Non Combat Move - Hisaichi
                1 Fighter moved from Kwangsi to 92 Sea Zone
                1 Fighter moved from Kwangtung to 92 Sea Zone
                1 Fighter moved from Anhwei to Hong Kong
                1 Bomber moved from Ayan to Heilungchiang
                1 Fighter moved from Ayan to Heilungchiang

    Place Units - Hisaichi
                2 Destroyers placed in 84 Sea Zone
                2 Artillerys, 1 Elite and 3 Infantrys placed in Hong Kong
                5 Infantrys and 1 Mech.Inf placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 54 PUs; end with 54 PUs

    Production/PUs Summary :

    Germans : 104 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 67 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 93 / 99
        Anzac : 38 / 39
        Dutch : 17 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 101 / 102

    triplea_41569_His3.tsvg

  • '20 '19 '18 '17 '16

    Colt, before you do your Brit turn can you move the guys in French Equatorial Africa to Darfur and the Sub in 51 to 56?

  • '20

    Sure thing. Unfortunately, im taking out-of-town work trip. Will post wednesday night or thursday

  • '20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by French to Darfur: 2 Infantrys
                EDIT: Removing units owned by French from French Equatorial Africa: 2 Infantrys
                EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
                EDIT: Removing units owned by French from 51 Sea Zone: 1 Submarine
                EDIT: Turning off Edit Mode
                2 Infantrys moved from Johnston to 97 Sea Zone
                2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
                2 Infantrys moved from 109 Sea Zone to Woleai
                      Americans take Woleai from Yamamoto
                1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
                1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
                1 Infantry and 1 Tank moved from Munster to Dublin
                1 Infantry and 1 Tank moved from Azores to 17 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 17 Sea Zone to 18 Sea Zone
                1 T.Boat and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
                2 Infantrys moved from Wales to 20 Sea Zone
                1 Infantry moved from 20 Sea Zone to Belgium
                      British take Belgium from Germans
                1 Infantry moved from 20 Sea Zone to Netherlands
                      British take Netherlands from Germans
                1 Fighter moved from Gibraltar to 41 Sea Zone
                1 Infantry and 1 Tank moved from 18 Sea Zone to Dublin
                1 Infantry moved from Darfur to Kufra
                1 Infantry moved from New Valley to Kufra
                1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks moved from Mersa Matruh to Kufra
                2 Fighters moved from 56 Sea Zone to Kufra
                1 Bomber and 1 Fighter moved from Malta to Kufra
                1 ArmoredCar moved from Cape Town to Mozambique
                1 Infantry moved from Rhodesia to Mozambique
                1 Infantry moved from Kenya to Mozambique
                1 Fighter moved from London to Dublin

    Purchase Units - British
                British buy 1 Adv.Fighter, 2 Artillerys, 2 Carriers, 11 Infantrys, 2 Submarines, 2 T.Boats and 1 Transport; Remaining resources: 0 PUs;

    Combat - British
                Battle in Iceland
                    British attack with 1 Infantry and 1 Tank
                    Neutral defend with 1 Infantry
                        British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 2 :  0/1 hits
                        British roll dice for 1 Infantry and 1 Tank in Iceland, round 3 :  0/2 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 3 :  0/1 hits
                        British roll dice for 1 Infantry and 1 Tank in Iceland, round 4 :  1/2 hits
                        Neutral roll dice for 1 Infantry in Iceland, round 4 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Iceland
                    British loses 0 PUs for violating Icelands neutrality.
                    British win, taking Iceland from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Dublin
                    British attack with 1 Fighter, 2 Infantrys and 2 Tanks
                    Neutral defend with 1 Artillery and 2 Infantrys
                        British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Dublin, round 2 :  1/5 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 :  1/3 hits
                        1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Dublin
                        British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Dublin, round 3 :  2/4 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 :  0/2 hits
                        1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
                    British loses 0 PUs for violating Dublins neutrality.
                    British win, taking Dublin from Neutral with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                    Casualties for Neutral: 1 Artillery and 2 Infantrys
                    Casualties for British: 1 Infantry
                Battle in 41 Sea Zone
                    British attack with 1 Fighter
                    Germans defend with 3 Submarines
                        British roll dice for 1 Fighter in 41 Sea Zone, round 2 :  1/1 hits
                        1 Submarine owned by the Germans lost in 41 Sea Zone
                    retreated to 41 Sea Zone
                    Germans win with 2 Submarines remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 Submarine
                Battle in Mozambique
                    British attack with 1 ArmoredCar and 2 Infantrys
                    Neutral defend with 1 Infantry
                        British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 2 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Mozambique, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Mozambique
                    British loses 0 PUs for violating Mozambiques neutrality.
                    British win, taking Mozambique from Neutral with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Kufra
                    British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
                    Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
                        British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 :  2/15 hits
                        Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 :  4/9 hits
                        2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Kufra
                    1 Artillery, 2 Infantrys and 3 Tanks retreated to Mersa Matruh
                    Italians win with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -4
                    Casualties for British: 4 Infantrys
                    Casualties for Italians: 2 Infantrys

    Non Combat Move - British
                6 Infantrys moved from Lower Egypt to Mersa Matruh
                3 Fighters moved from Kufra to 56 Sea Zone
                1 Fighter moved from Kufra to Mersa Matruh
                1 Artillery moved from Nubia to New Valley
                2 ArmoredCars moved from Cairo to Mersa Matruh
                2 Infantrys moved from Cairo to Lower Egypt
                1 Tank moved from Italian East Africa to Lower Egypt
                1 Infantry moved from Equatoria to Darfur
                1 Infantry moved from Mauritania to W.Morocco
                1 Fighter moved from 41 Sea Zone to Gibraltar
                2 Destroyers and 1 Submarine moved from 17 Sea Zone to 20 Sea Zone
                1 Battleship moved from 18 Sea Zone to 20 Sea Zone
                2 Fighters moved from London to 20 Sea Zone
                1 Fighter moved from Dublin to Northern Ireland
                1 Fighter moved from Quebec to Azores
                2 Infantrys moved from British Columbia to 80 Sea Zone
                2 Infantrys and 1 Transport moved from 80 Sea Zone to 90 Sea Zone
                2 Infantrys moved from 90 Sea Zone to Oahu
                1 Infantry moved from British Guiana to Amazon
                1 AAGun moved from Rhodesia to Kenya
                1 Transport moved from 59 Sea Zone to 58 Sea Zone
                1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
                1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
                1 Bomber moved from Kufra to Mersa Matruh
                2 Infantrys and 2 Tanks moved from Crete to 56 Sea Zone
                2 Infantrys and 2 Tanks moved from 56 Sea Zone to Mersa Matruh
                1 Cruiser, 1 Destroyer, 2 Infantrys, 3 Submarines and 3 Transports moved from 67 Sea Zone to 64 Sea Zone
                1 Infantry moved from Quebec to Northeast USA
                1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
                1 Infantry moved from Burma to N.Thailand
                2 Tanks moved from Kweichow to N.Thailand
                1 Infantry moved from Yunnan to N.Thailand
                1 AAGun and 2 Infantrys moved from Assam to Burma
                1 AAGun, 2 Artillerys and 1 Infantry moved from Calcutta to Assam
                1 ArmoredCar moved from Madras to Calcutta
                5 Infantrys moved from Hyderabad to Madras
                1 Artillery moved from Hyderabad to Calcutta
                1 AAGun moved from Hyderabad to Bihar
                5 Infantrys moved from Delhi to Bihar

    Place Units - British
                1 Carrier, 2 T.Boats and 1 Transport placed in 20 Sea Zone
                1 Carrier and 2 Submarines placed in 56 Sea Zone
                1 Artillery and 1 Infantry placed in London
                1 Artillery and 2 Infantrys placed in Cairo
                1 Adv.Fighter and 4 Infantrys placed in Madras
                4 Infantrys placed in Delhi
                British undo move 1.
                British undo move 1.
                1 Carrier, 1 Submarine and 1 T.Boat placed in 56 Sea Zone
                1 Carrier, 1 Submarine, 1 T.Boat and 1 Transport placed in 20 Sea Zone
                British undo move 6.
                British undo move 5.
                1 Carrier and 2 T.Boats placed in 56 Sea Zone
                1 Carrier, 2 Submarines and 1 Transport placed in 20 Sea Zone

    Turn Complete - British
                British collect 105 PUs; end with 105 PUs

    Territory Summary for British :

    London : 2 AAGuns, 1 Artillery, 1 Factory and 1 Infantry
        Italian East Africa : 1 flag
        W.Morocco : 1 Infantry
        New Valley : 1 Artillery
        Assam : 1 AAGun, 2 Artillerys and 1 Infantry
        Vancouver : 1 Factory
        Burma : 1 AAGun and 2 Infantrys
        British Columbia : 1 AAGun and 1 Infantry
        Darfur : 1 Infantry
        Bombay : 1 Factory
        Dover : 1 Infantry
        Northern Ireland : 1 Fighter
        Wales : 1 AAGun, 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
        Mersa Matruh : 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Bomber, 1 Fighter, 10 Infantrys and 5 Tanks
        Scotland : 1 Infantry
        Trucial Coast : 1 Infantry
        Calcutta : 1 ArmoredCar and 1 Artillery
        Quebec : 1 AAGun
        Fiji : 1 Artillery and 1 Infantry
        Manchester : 1 Factory and 1 Infantry
        Kenya : 1 AAGun
        Madras : 1 Adv.Fighter, 1 Factory and 11 Infantrys
        Montreal : 1 Factory
        Delhi : 1 Factory and 4 Infantrys
        Malta : 3 Bunkers
        Bihar : 1 AAGun and 5 Infantrys
        Nauru : 1 Infantry
        Tarawa : 1 Infantry
        Cairo : 1 Artillery, 1 Factory and 2 Infantrys
        Lower Egypt : 1 Artillery, 3 Infantrys and 1 Tank
        Gibraltar : 1 Bunker, 1 Fighter and 2 Infantrys
        West Borneo : 1 Artillery
        Lombok : 1 Tank
        Java : 1 AAGun, 1 Artillery and 1 Infantry
        N.Thailand : 1 Artillery, 3 Infantrys and 2 Tanks
        Oahu : 2 Infantrys
        Northeast USA : 1 Infantry
        Woleai : 2 Infantrys
        Cape Town : 1 Factory
        Dublin : 1 flag, 1 Infantry and 2 Tanks
        Crete : 1 flag, 1 AAGun
        Amazon : 1 Infantry
        Iceland : 1 flag, 1 Infantry and 1 Tank
        Azores : 1 flag, 1 Fighter
        Belgium : 1 flag, 1 Infantry
        Mozambique : 1 flag, 1 ArmoredCar and 2 Infantrys
        Netherlands : 1 flag, 1 Infantry
        Munster : 1 flag
        18 Sea Zone : 1 Transport
        20 Sea Zone : 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 3 Submarines, 1 T.Boat and 2 Transports
        90 Sea Zone : 1 Transport
        56 Sea Zone : 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Fighters, 1 Submarine, 2 T.Boats and 2 Transports
        57 Sea Zone : 1 Transport
        64 Sea Zone : 1 Cruiser, 1 Destroyer, 3 Submarines and 3 Transports
        109 Sea Zone : 1 Destroyer and 1 Transport
        9 Sea Zone : 1 Transport

    triplea_41569_Bri3.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode

    triplea_41569_Anz3.tsvg

  • '20

    @Colt45:

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - British
           
                Battle in Kufra
                    British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
                    Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
                        British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 :  2/15 hits

    :|
                        Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 :  4/9 hits

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia
                1 Infantry moved from West Papua to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Hollandia
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Hollandia, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 AAGun moved from Northern Territory to Townsville
                4 Infantrys moved from New South Wales to Queensland
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 AAGun moved from Wellington to South New Zealand
                2 Infantrys moved from 64 Sea Zone to Mysore

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia
                1 Infantry moved from West Papua to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Hollandia
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Hollandia, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 AAGun moved from Northern Territory to Townsville
                4 Infantrys moved from New South Wales to Queensland
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 AAGun moved from Wellington to South New Zealand
                2 Infantrys moved from 64 Sea Zone to Mysore

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from Flores: 2 Infantrys
                EDIT: Adding units owned by Anzac to Lombok: 2 Infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Destroyer
                EDIT: Adding units owned by Anzac to 111 Sea Zone: 1 Destroyer
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 9 PUs;

    Place Units - Dutch
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 28
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Dut3.tsvg

  • '17

    @Whackamatt:

    3)   In SZs connected to another SZ via multiple canals, you (and your Allies) must own ALL of them to pass through.
    a.   EXAMPLE: Above Northern Australia & Townsville, there is SZ 73. Directly north is SZ 110. Between the two SZs, are 3 canals, between the territories of Flores, Nayumo, Ceram, & Okaha. Your side must own ALL FOUR territories before you can pass between those two SZs.

    My ANZAC turn is predicated on this … although it seems to contradict the game notes.

    Are we all playing with the understanding that Whack outlined? (Which I’m assuming is also how the game engine works in practice?)

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