League General Discussion Thread


  • @Booper I won’t agree to reroll when facing a superior opponent since I need dice luck on my side, and it isn’t that equitable for me to ask for rerolls against inferior foes.

    Hence, I haven’t had that many such matches in recent times.


  • @simon33 the idea is to change as little as possible. Try it out and see where the bid resettles.

  • '19 '17 '16

    @crockett36 said in League General Discussion Thread:

    @simon33 the idea is to change as little as possible. Try it out and see where the bid resettles.

    Sorry I’m still really confused by your post. Seems to contain a bunch of points I would disagree with.


  • @gamerman01 said in League General Discussion Thread:

    The UHD map is so gorgeous. It is a little bit of a work in progress, and my maiden voyage started over a year ago because @oysteilo is very tough. It took us quite a few rounds to get used to the differences, and Oysteilo found 2 boundary errors and I found 1, so it keeps getting better. @Black_Elk and @barnee have continued to improve it as well.

    I got drawn in by the beautiful colors, topography, and the flesh on the infantry. Check out the rivers. Those aren’t just designs, they’re the actual rivers and lakes.

    If you try it out, I promise a pretty tough learning curve. I tried it out to be adventurous and to report back to you all. Well… I just did G17, turned out the fog of war in the first several rounds really set us up for an epic game (not to mention a bid of 40 which I believe is double 20) and the battle still rages.

    I have downloaded! Are e.g. Saudi Arabia and British Somaliland adjacent to each other? Do you know: Can I use that map but default units?


  • Those UK grounds around Saudi Arabia are aesthetic only, no game play

    Don’t know about default units

    The main thread, I think, for support and info on UHD is here

    https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global/2?_=1737408574705

    That’s great you’re checking it out

    @barnee and @Black_Elk are the contacts, though I know what a player would know after playing a game on it for many hours, like that Saudi Arabia question!


  • Guys, just so you know, respect @simon33 , he is a mainstay around here, plus did who knows how much programming with TripleA

    Like THREE HUNDRED SEVENTY SEVEN games completed, mainstay

    That is most games played, with karl7 and dawgoneit just barely behind

    These guys are/were our backbone,
    Get @Karl7 back here - kill, kill, kill


  • Oh wow! I only just caught this right now. I get the email push sometimes. Knew it had made the rounds here and there, but league action is next level! That’s badass! Hopefully got all the connects sorted now, but if not, I guess I’ll find out real soon hehe

    Yeah I think it should like totally work with all the BM right? Cause the stuff simon33 mentions for balanced mod I just ported straight from the standard G40. That was the hope at any rate, that it would function the same way, just with a bit of a glow up for 20 yr anniversary tripleA, but still working for Balanced Mod, or Oztea’s or any of the standards. Anything like that based off the main game, cause for the main XML basically just the same thing going on as vanilla. Plan was to a quick flip version that would work also for some of the 2.7 features, and also to get the map blends working. Like so the sea zones lines and such wouldn’t break when zooming in/out. I think there’s a quick skin for Revised style colors too, or to blank the terrain or switch to a pattern if some of that is distracting. Or just to snap up the unit art and throw them into the regular G40 folders, if peeps just wanted those Frostion digi sculpts tinted out for National Colors. Kept the labels the same so should be able to plug em in that way if desired. Some of it’s a little wonk for the map, like the Aden/Trucial States getting attached to a nearby tile. I think for an easier read, could probably just do a neutral thing like there like OOB if it makes more sense, or like if one wanted to the same for Sakhalin or any of those additions for stuff that’s cosmetic. The TT connects are the same as vanilla, since that was the XML used, so I think that’s just like one line in the polygons txt to do a quick switcheroo for any TT like the stuff around Arabia.

    I think the next step if it works well, would be to upscale to from 11110 px to 16000 px and do a slightly larger relief, since I have the topo-under map ready at that scale. Just takes some time to go back over the lines for the borders and such to do the two tone thing, or for the highlight effect in tripleA when a territory or sz is selected. I’m running GIMP on gaming laptop, which works fine for 1080p gaming but kinda lackluster for image editing, so sometimes it lags hardcore when the map is really large, so trying to reduce the number of layers I need to make it work, before going jumbo again. I think it’d be simpler now, since the hardest part was trying to do all the morphs to get it aligned with OOB.

    Sorry, been super MIA for ages it feels like. Got some RL tethers trying to help get the fam sorted, so I’ve been super light footprint. 2025 already! Time travelers paradox, good to see the old crew still rocking!

    Good gaming all!


  • @gamerman01 said in League General Discussion Thread:

    @simon33 , he is a mainstay around here, plus did who knows how much programming with TripleA

    Absolutely. He added Canada to bungs map and did a bunch of options for BM.

    I always try and credit those in any mods I work with and he and the BM crew and many others are credited :)

    Really want to see what UHD will look like with Canada lol

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