@GovZ Sorry, I was going to tag you to alert to the thread but doing so many different things today I hadn’t yet!
Glad to see you’re here. Yes, IC in Egypt makes me think Sealion…
FYI:
The developer(s) of TripleA decided to call version 2.6.14752 ‘stable’.
So this is the version you get when you move to
https://triplea-game.org/download/
Also please note
https://www.axisandallies.org/forums/post/1699993
@Panther said in League General Discussion Thread:
FYI:
The developer(s) of TripleA decided to call version 2.6.14748 ‘stable’.
So this is the version you get when you move to
https://triplea-game.org/download/Also please note
https://www.axisandallies.org/forums/post/1699993
What does the New version brings?
@Amon-Sul said in League General Discussion Thread:
What does the New version brings?
I hope they publish a “What’s New?” or add the Release Notes anytime soon.
However, there have been hundreds if not thousands of updates in four years since 2.5. TripleA software development is a continuous process.
If you are deeper interested you might want to check out the notes of all the pull requests that resulted in (pre-) releases on Github in the meantime until they publish something more:
https://github.com/triplea-game/triplea/releases/
@Amon-Sul
I’ve used 2.6 a little and I like the warning it gives why making combat moves into a territory that the enemy could scramble to. Also, when you hover over a territory it shows the units in the status bar (which is a quick way to see what is in crowded territories).
Other nice things from the change log that look good:
When setting up a game, I’d suggest checking with the opponent what major version of TripleA is to be used. I’m not sure about the backward / forward compatibilty of 2.6 with 2.5, but you can have both installed on the same machine, just have to make sure to load the right one.
Any one using the Post to Forum function in 2.6? Is it working well?
@FlyingBadger said in League General Discussion Thread:
When setting up a game, I’d suggest checking with the opponent what major version of TripleA is to be used. I’m not sure about the backward / forward compatibilty of 2.6 with 2.5, but you can have both installed on the same machine, just have to make sure to load the right one.
Any one using the Post to Forum function in 2.6? Is it working well?
2.6 and 2.5 are NOT compatible. And PbF works just fine.
@Panther said in League General Discussion Thread:
And PbF works just fine.
so works like it used to ?
@barnee said in League General Discussion Thread:
@Panther said in League General Discussion Thread:
And PbF works just fine.
so works like it used to ?
Yes, see: https://www.axisandallies.org/forums/topic/40008/testthread-posting-issue/7
@ All
Please use the TripleA support category
https://www.axisandallies.org/forums/category/28/triplea-support
to further discuss TripleA related topics.
I just wanted to inform the league players about the new version and did not intend to distract from league topics.
Thank you.
@Panther said in League General Discussion Thread:
@ All
Please use the TripleA support category
https://www.axisandallies.org/forums/category/28/triplea-support
to further discuss TripleA related topics.I just wanted to inform the league players about the new version and did not intend to distract from league topics.
Thank you.
sorry panther and thanks
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?
and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
@axis-dominion I think it is the issue that you are not at war so Japanese subs are not enemy ones. But since there are enemy subs (German or Italian) that could hypothetically reach before one is at war with Japan, the text could be clarified. But I’m sure Adam can confirm/correct what I’m saying.
@axis-dominion said in League General Discussion Thread:
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?
and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
There should be an at war clause as well.
@Adam514 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?
and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
There should be an at war clause as well.
It’s what I always assumed but never bothered to check, took a newbie cousin to point it out since of course he’s reading and learning the objectives for the first time. Ok thanks for confirming!
@Adam514 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?
and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
There should be an at war clause as well.
maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)
While that request is sitting there,
Tacs to 10, Fighters to 11 please
Maybe even subs to 7
Bombers to 13
I know my dreams will never come to fruition, so maybe I’ll get somebody cool like @oysteilo to play it with me
AD, cruisers might be OK at 12 if they are given anti-submarine capabilities of destroyers (along with marines being in play)
@gamerman01 said in League General Discussion Thread:
While that request is sitting there,
Tacs to 10, Fighters to 11 please
Maybe even subs to 7
Bombers to 13I know my dreams will never come to fruition, so maybe I’ll get somebody cool like @oysteilo to play it with me
AD, cruisers might be OK at 12 if they are given anti-submarine capabilities of destroyers (along with marines being in play)
U re my man. Been saying all that a long time ago.
Maybe i would not lower down bombers to 13, especially if fighters go to 11.
As for the ships, battleship is definitely too expensive with 20, and cruiser offers too little for 12 (comparing to dd).
I also think mech infantry are bought in such big masses. Maybe move them towards 5 IPC and give them some little boost ?
I mean,
why would marine cost 5, and mech infantry 4?
@Amon-Sul
OK…
You’ll like this idea, then.
Double all costs and income items, then you can fine-tune them all!
For example, infantry cost 6 (2 X 3), then you can make mech 9 (2 X 4.5)
Or in other words, effectively make mech 4.5
To make bombers 13.5, you would have them cost 27
You could also fine-tune the values of territories in the same way, if you double everything.
Just may be a real pain in Triple A unless you get them to alter the coding for you.