League General Discussion Thread

  • '22 '16

    Just a quick rules check please. At the start of the US turn they have a transport already loaded with 1 inf and 1 AA gun. #1) Can they do an amphibious assault and only unload the inf? #2) If a cruiser unloads a marine to Korea for an amphibious assault and the cruiser is killed by a Kamikaze does the marine die as well?


  • @majikforce said in League General Discussion Thread:

    Just a quick rules check please. At the start of the US turn they have a transport already loaded with 1 inf and 1 AA gun. #1) Can they do an amphibious assault and only unload the inf? #2) If a cruiser unloads a marine to Korea for an amphibious assault and the cruiser is killed by a Kamikaze does the marine die as well?

    #1 Yes

    #2 Yes

  • '19 '17 '16

    Trulpen is right but I believe Triple-A gets point #2 wrong.

  • '22 '16

    @simon33 @trulpen Thanks fellas.


  • @gamerman01 said in League General Discussion Thread:

    Guys, I’m thinking about resigning as league moderator and scoreboard operator. I don’t want to leave you in the middle of a year so intend to finish this year out and set up playoffs and everything, but maybe somebody should come alongside me and learn some of the ropes, or maybe you guys have an idea of another direction to take all this.

    Contributing to this decision is that I did have my first manic and depressive episodes this year since 2005 (still pretty depressed - trying to get the right meds) but I wanted to get out anyway, since I haven’t found the time to play any league games myself.

    I intend to help make a smooth transition if someone else is eager to moderate and score games (maybe a team) - I’d been doing everything with no partner for years now (Although having a partner can mean more work if they have differing ideas than you)

    Please think about it - sorry - I guess this day had to come sooner or later. Thanks for understanding

    Gamer

    All I have to say to this is, that I am not a Big fan of this.
    I totally understand your situation (been there). But I really hate the situation itself that you are leaving and would rather have you stay and doing the Mod and the League Ref. stuff.

    All I can say is, there will be better days and sometimes not. Just try to keep reminding yourself on the good things in Life.

    All I want to say is, take good care Brother in triple a Arms, get Free soon and that you will come back. Here is allways an open Ear,open Arms and Peoples who will help you!


  • I need a rule clarification due to a question someone brought up in a pickup game:

    If USA is not at war with Germany or Italy, USA may only move its units to sea zones touching USA territories and also Sea Zone 102.

    If USA is not at war with Japan, USA may not move its units into sea zones touching Japanese controlled territories.

    Do these rules apply for both oceans or just atlantic for rule 1 and pacific for rule 2?

    just asking because people move dest/sub off anzac coast us1, which would seem to violate rule1 in pac

    Might be house rules but some players are strict

  • '22 '16

    @aagamerz13 said in League General Discussion Thread

    just atlantic for rule 1 and pacific for rule 2

    I’m not a rules official but the rules are different for the US in each ocean.

  • '19 '17 '16

    From p37, Eur rules:
    "While not at war with Germany or Italy, the United States may end the movement of its sea units on the
    Europe map only
    in sea zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports)
    may also conduct long-range patrols into sea zone 102.


  • @simon33 ok thanks


  • @aagamerz13 there is another tricky rule that needs clearing up. If a player wants to strafe an island with planes that will have one movement point left after the attack, where the island is surrounded by a huge enemy navy, and where they want to land on carriers, with dice, the player has to just send one unit with an attack value to the surrounding navy to attack it even if the odds are low. For example, attacking 15 battleships with a sub gives a small but nonzero chance to clear the enemy fleet so the planes can strafe the island and plan to land on a carrier.

    The issue is with lowluck on. If the fleet has at least 2 batts, or any combo of 2 ship hitpoints and at least 6 attack against sub, and a sub attacks, it is guaranteed to lose without clearing the zone.

    So, do the guaranteed hits of low luck not change the equation of whether it’s possible to clear the fleet, or do we assume the fleet is unclearable and only planes that can land elsewhere can strafe?


  • Seems to be an easy equation. The air can’t attack if they can’t land and in LL with such scenarios it would be impossible.

  • '19 '17 '16

    Well low luck is a house rule so it is not properly defined but if you extend the standard rules, which are you can assume every attacking dice is a hit and every defending dice is a miss (or words to that effect). Then you have to have a non zero chance to be able to get the CV to move into that sea zone.


  • @simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?

  • '19 '17 '16

    @aagamerz13 said in League General Discussion Thread:

    @simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?

    Not sure if there are any other rules affected.


  • @simon33 said in League General Discussion Thread:

    @aagamerz13 said in League General Discussion Thread:

    @simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?

    Not sure if there are any other rules affected.

    It’s possible to apply LL on SBR and CD.

  • '19 '17 '16

    LL on SBR AA Guns is pretty obvious but not sure about the damage rolls.
    LL on CD - so reduce income by 1 for every die roll? I suppose that is possible.

    But I think the one he was talking about: is this attack legal is the only real anomaly that LL causes.


  • Hehe, I’d say the real anomaly is being able to make such an air-raid by allocating a cheap, crazy kamikaze attack. Of course, the air will also be expended, so not so cheap actually, but in a situation when i e winning the game if the opponent can’t grab a VC and that land would be needed for that purpose, any investment is worth it.


  • @trulpen Well, T, a rule is a rule. Would like to know if this still applies for LL. I’ll assume it doesn’t and not send carrier fighters.


  • @aagamerz13 i would say this is an illegal move in LL. The rules state you need a potential landing spot. In LL you dont meet this requirement


  • @aagamerz13 said in League General Discussion Thread:

    @trulpen Well, T, a rule is a rule. Would like to know if this still applies for LL. I’ll assume it doesn’t and not send carrier fighters.

    There’s no specific rule that allows such an attack.ä, but rather a consequence of rules where a theoretical, but practically impossible, landing spot exists. As Oysteilo says, it doesn’t exist in LL, because the odds does then not exist.

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