League General Discussion Thread


  • @aagamerz13 there is another tricky rule that needs clearing up. If a player wants to strafe an island with planes that will have one movement point left after the attack, where the island is surrounded by a huge enemy navy, and where they want to land on carriers, with dice, the player has to just send one unit with an attack value to the surrounding navy to attack it even if the odds are low. For example, attacking 15 battleships with a sub gives a small but nonzero chance to clear the enemy fleet so the planes can strafe the island and plan to land on a carrier.

    The issue is with lowluck on. If the fleet has at least 2 batts, or any combo of 2 ship hitpoints and at least 6 attack against sub, and a sub attacks, it is guaranteed to lose without clearing the zone.

    So, do the guaranteed hits of low luck not change the equation of whether it’s possible to clear the fleet, or do we assume the fleet is unclearable and only planes that can land elsewhere can strafe?


  • Seems to be an easy equation. The air can’t attack if they can’t land and in LL with such scenarios it would be impossible.

  • '19 '17 '16

    Well low luck is a house rule so it is not properly defined but if you extend the standard rules, which are you can assume every attacking dice is a hit and every defending dice is a miss (or words to that effect). Then you have to have a non zero chance to be able to get the CV to move into that sea zone.


  • @simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?

  • '19 '17 '16

    @aagamerz13 said in League General Discussion Thread:

    @simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?

    Not sure if there are any other rules affected.


  • @simon33 said in League General Discussion Thread:

    @aagamerz13 said in League General Discussion Thread:

    @simon33 Ok. Low luck is just a rule for the dice. So, are we to assume that every rule that might be affected by low luck is affected by it?

    Not sure if there are any other rules affected.

    It’s possible to apply LL on SBR and CD.

  • '19 '17 '16

    LL on SBR AA Guns is pretty obvious but not sure about the damage rolls.
    LL on CD - so reduce income by 1 for every die roll? I suppose that is possible.

    But I think the one he was talking about: is this attack legal is the only real anomaly that LL causes.


  • Hehe, I’d say the real anomaly is being able to make such an air-raid by allocating a cheap, crazy kamikaze attack. Of course, the air will also be expended, so not so cheap actually, but in a situation when i e winning the game if the opponent can’t grab a VC and that land would be needed for that purpose, any investment is worth it.


  • @trulpen Well, T, a rule is a rule. Would like to know if this still applies for LL. I’ll assume it doesn’t and not send carrier fighters.


  • @aagamerz13 i would say this is an illegal move in LL. The rules state you need a potential landing spot. In LL you dont meet this requirement


  • @aagamerz13 said in League General Discussion Thread:

    @trulpen Well, T, a rule is a rule. Would like to know if this still applies for LL. I’ll assume it doesn’t and not send carrier fighters.

    There’s no specific rule that allows such an attack.ä, but rather a consequence of rules where a theoretical, but practically impossible, landing spot exists. As Oysteilo says, it doesn’t exist in LL, because the odds does then not exist.

  • '19 '17

    My understanding that an attack that is legal in dice is legal in LL as well.

  • '19 '17

    @adam514 said in League General Discussion Thread:

    My understanding that an attack that is legal in dice is legal in LL as well.

    My understanding was* that an attack that is legal in dice is legal in LL as well.


  • Is there allready somebody out there interested to keep the scoreboard running and or is willing to become League Mod??

    The scoreboard isn’t updated since mit June i think…


  • @aequitas-et-veritas said in League General Discussion Thread:

    Is there allready somebody out there interested to keep the scoreboard running and or is willing to become League Mod??

    The scoreboard isn’t updated since mit June i think…

    I agree with this. i think the scoreboard needs to be updated. It looks like gamerman was online like 2 moths ago. I think we have all read his post so we understand and respect. Nevertheless, maybe it is time to start looking for someone else. Personally I think f.eks @Adam514, @JDOW and @simon33 would be great people to moderate and keep scoreboards as they are skilled with the rules. But I am sure many other people would be capable too.


  • @oysteilo I’m seeing an issue with PTV USSR2. If Germany does a G2 and USSR declares on Italy, the 3 lend lease objectives don’t activate. They don’t specifically read that they are round 3 and later as in BM3. If they are still R3 and later, the text needs to be updated.


  • @aagamerz13 thanks for the feedback. The objectives panel has been updated in the current version of PTV to reflect that the Lend Lease only kicks in from round 3 and beyond.


  • @regularkid Thx. I’ll update the map.


  • @gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.

  • '19 '17 '16

    Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.

    Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.

    Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?

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